Patch Notes For April 2019 Release - 2019-04-16.1

Released On Tuesday, April 16th 2019

Defect Fixes:

_ Audio:_

  • Adjusted the atmospheric sound around the Katia Sae Monument.

Patch Notes For April 2019 Release - 2019-04-12.1

Released On Friday, April 12th 2019

Features & Changes:

Gameplay:

  • The Seekers Investigation introductions have now been restricted to high security space systems.

Defect Fixes:

Graphics:

  • Resolved a framerate related memory leak.
  • Adjusted doomsday firing effects to improve performance during titan engagements.

Patch Notes For April 2019 Release - 2019-04-11.1

Released On Thursday, April 11th 2019

Defect Fixes:

Gameplay:

  • Fixed HAW torpedo issue for Siege Module II
  • Fixed an issue where it was not possible to dock at structures with an overheated module.

Technical:

  • Fixed and issue breaking the Incursion Journal for people that participated in the Drifter Incursion in 2015.
  • Fixed an issue with logging in while ship is still in space.

Patch Notes For April 2019 Release - 2019-04-10.1

Released On Wednesday, April 10th 2019

Defect Fixes:

Gameplay:

  • Fixed issue with HAW torpedo dps for Dreadnoughts being calculated incorrectly

Graphics:

  • Fixed shader applied to the Disintegrators with the Metamateria SKIN applied to the ship
  • Fixed visibility of the turrets while the ship is cloaked after going through a Jumpgate
  • Fixed an issue that made ships see-through through the glass shader

Localization:

  • Corrected 2% typo in Siege Module description to correctly reflect 2x

Patch Notes For April 2019 Release

Released On Tuesday, April 9th 2019

Features & Changes:

Balancing:

  • Reduced the bonus to shield boost amount provided by the Industrial Core to 60% for T1 Industrial Cores and 75% for T2 (was 120% and 140% respectively)
  • Reduced the base duration of the PANIC module to 4 minutes (was 5 minutes)
  • Increased the bonus to mining foreman burst strength provided by the Industrial Core to 30% for T1 Cores and 36% for T2 (was 25% and 30% respectively)
  • Introduced a new diminishing returns system for remote repair, remote shield booster, and remote capacitor transfer that reduces the amount transferred by each additional module based on the total amount of repair the target is receiving. For more details see this Dev Blog.
  • Networked Sensor Array now disallows warp while active.

High Angle Weapons

  • Damage multiplier reduced by half for all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons
  • Rate of fire reduced by half for all Rapid Torpedo Launchers

Siege Module I and II

  • Now doubles damage bonus to all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons while active
  • Now doubles rate of fire for all Rapid Torpedo Launchers

All Medium Beam Lasers

  • Optimal Range increased by 10%

Harbinger

Powergrid increased to 1550 (was 1425)

Abaddon

  • Bonus to Large Energy Turret damage increased to 7.5% per level (was 5% per level)

Cyclone

  • CPU increased to 550 (was 525)

Caracal Navy Issue

  • Drone Bay increased to 25m3 (was 0m3)
  • Drone Bandwidth increased to 25mbit/s (was 0 mbit/s)

Corax

  • Powergrid increased to 53 (was 48)

Vexor Navy Issue

  • Bonus to Drone Maximum Velocity removed
  • Signature Radius increased to 145 (was 135)

Gila

  • Drone HP Role bonus reduced to 250% (was 500%)

Ferox

  • Max Velocity reduced to 145 was (150)
  • Mass increased to 14,250,000 (was 13,250,000)
  • Agility reduced to .66 (was .63)
  • Signature Radius increased to 325 (was 295)

Drones & Fighters:

  • ‘Excavator’ Mining Drone base mining yield decreased to 80m3 (was 100m3)
  • ‘Excavator’ Ice Harvesting Drone base cycle time slowed to 310s (was 250s)
  • Excavator drone volume increased to 1100m3 (was 750m3) and Rorqual dronebay volume increased to 8800m3 (was 6000m3)

Light Fighters (Firbolg, Dragonfly, Einherji, and Templar)

  • Main attack explosion radius increased by 15%
  • Main attack explosion velocity reduced by 30%
  • Missile attack explosion radius increased by 15%
  • Missile attack explosion velocity reduced by 30%

Heavy Fighters (Ametat, Termite, Antaeus, Gungir)

  • Main attack explosion radius increased by 15%
  • Main attack explosion velocity reduced by 30%

Gameplay:

  • Neutral remote assistance will now cause a criminal timer and CONCORD response when applied to an active war declaration combat participant or limited engagement participant in highsec space
  • Command bursts deployed by neutral characters will no longer apply any bonuses to active war declaration combat participants in highsec space
  • More details of these neutral assistance changes can be found in this dev blog.

Graphics:

  • This release sees the first update of an ongoing iteration of hangar visuals. Hangars have now been moved over into our Space Object Factory system, which improves maintenance and allows easier updating of the visuals going forward. What you will see is brand new lighting! The lighting has been reworked with a focus on the ship, with more contrast, color and life being the order of the day.

Miscellaneous:

  • A new monument honoring the journey of Katia Sae has been erected in the Saisio system by the Achura Stargazers Society
  • Planet Yulai IX has been renamed to Yulai IX (Kjarval) in honor of CCP Guard.
  • The Impetus Glamourex boosters now have an expiry date. The last date to safely consume them will be October 6th 2019.

PvE:

  • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

Structures & Deployables:

  • Structure Browser: Added a Liquid Ozone column when filtering for the Jump Gate service in the My Structures tab.

User Interface:

  • PLEX balance have been added to the Wallet.
  • 'Sell PLEX for ISK' option is now disabled if the PLEX Vault is empty. A tool tip have been added to the deactivated option.
  • Tool tips have been added to 'Broker's fee' and 'Sales tax' in the Sell PLEX window.
  • The 'Sell' button in the Sell PLEX window is now deactivated if the player cannot afford the Broker's fee. A tool tip have added to the deactivated 'Sell' button.The Broker's fee text will also be highlighted in red under these circumstances.

New Player Experience:

  • Streamlined the Seekers investigation so that only the core path of tutorials is included.

Defect Fixes:

Gameplay:

  • Fixed a rare issue where a corp could become immune from war declarations after leaving an alliance.

Graphics:

  • Adjusted the normal maps of the entropic disintegrator hardpoints on the Triglavian Cruiser Vedmak and variations.
  • Modified the texture level of detail transitions for planets, moons, and stars in warp.
  • Restored camouflage patterns on several Caldari, Gallente, and Minmatar NPCs.
  • Cleaned the Amarr and Minmatar Shuttles and adjusted base dirt levels.
  • Expanded the shield radius for the Minmatar Battlecruiser Hurricane and variations.
  • Fixed Singularity Storm skin not turning off effects on low shader mode.
  • Adjusted the dirt layer on the Society of Conscious Thought Battleship Praxis.
  • Changed the low level of detail size for the Minmatar Cruiser Rupture and variants.
  • Added audio to a number of older ship warp animations.
  • One Upwell hologram on some structures has been replaced with a less corporation specific image.

Structures & Deployables:

  • Fixed a rare case where Upwell Structures would not drop loot when unanchored or destroyed.

Text & Descriptions:

  • Sovereignty Structures now correctly show "Launch for Corporation" instead of "Launch for Self".
  • Various text, punctuation and grammar fixes.

User Interface:

  • Fixed an issue where the Seekers Investigation layout would break when changing UI scaling
  • Fixed an issue where the asset window would fail to load in some rare cases.
  • Fixed an issue where some war reports take some time to populate with kills.
  • Alliance Member List: Fixed an issue where corporations wouldn't correctly highlight when typing their name.

Patch Notes For March 2019 Release - 2019-04-02.1

Released On Tuesday, April 2nd 2019

Defect Fixes:

Gameplay:

  • Fixed a problem where cloaked ships were not removed correctly from observing clients.
  • Fixed another problem with the expiry of wormholes, which could cause a wormhole to change destination.

Graphics:

  • Fixed the cracking noise when flying near the TriGlavian Jumpgates.

User Interface:

  • Fixed a problem with renaming an Upwell structure, while being docked.

Patch Notes For March 2019 Release - 2019-03-27.1

Released On Wednesday, March 27th 2019

Defect Fixes:

Gameplay:

  • Fixed another edge case of wormholes not expiring correctly.

PvE:

  • Fixed an issue where a mission site completed right before downtime would fail to persist the completed state with an agent when the server came back up. This led to the curious case where your mission deadspace site would no longer have any content, and the agent had no memory of you completing the site.

Patch Notes For March 2019 Release - 2019-03-20.1

Released On Wednesday, March 20th 2019

__Features & Changes

Miscellaneous:

  • Abyssal Deadspace: Bioadaptive Caches no longer accept Triglavian Survey Data in exchange for Data Vaults. Triglavian datastreams may become available from other sources.

Ships:

  • The multipliers that influence insurance contract costs and payout values have been rebalanced for several ship classes. In general, larger tech 1 ships now have lower multipliers than smaller ones.

Patch Notes For March 2019 Release - 2019-03-19.1

Released On Tuesday, March 19th 2019

Defect Fixes:

Gameplay:

  • Reduced the respawn delay of wormholes by 1 minute to compensate for the 1 minute increase in delay before despawning required to ensure that other issues do not occur. Pilots will find that the time between a static wormhole collapsing and a new instance spawning is now the same as it was previously (1 minute total)

Graphics:

  • Fixed a logo from a SKIN that was being displayed on all other SKINs on the Kikimora, Vedmak and Leshak.

User Interface:

  • Fixed an issue where Structure Fighters couldn't be given movement commands through the right click or radial menu.
  • Removed the non-functional "Scoop to cargohold" option that was incorrectly shown on anchored Customs Offices.
  • Fixed an issue where clicking multiple items in the overview during high latency situations could result in incorrect options being displayed in the selected item window.
  • Fixed an issue where in certain circumstances, drones wouldn't be correctly loaded when using the "Fit" option.

Patch Notes For March 2019 Release - 2019-03-14.1

Released On Thursday, March 14th 2019

Defect Fixes:

User Interface:

  • Fixed a problem in various inventory windows, where the "slot" column was not populated correctly,
  • Fixed a problem where searching for a specific Upwell structure did not work correctly, for example for remote buy order creation.

Patch Notes For March 2019 Release - 2019-03-13.1

Released On Wednesday, March 13th 2019

Features & Changes

Skills:

  • The prices at which skills are seeded to the Market has been adjusted. This change will also impact their prices when purchased via the character sheet.

Defect Fixes:

Gameplay:

  • Fixed an issue where in some circumstances traversing a wormhole would transport pilots to a previous location in the system, if the wormhole collapsed.

User Interface:

  • Fixed an issue where if a character had insufficient funds to complete a skills purchase no message would appear explaining why the transaction failed.
  • Improved the skill tool tip text for when a character lacks the requirements needed to train.
  • Fixed an issue where the estimate prices of rare skills displayed in the character sheet did not match the estimations seen elsewhere.
  • Fixed an issue where capture timers for faction warfare sites were not displaying correctly.

Patch Notes For March 2019 Release

Released On Tuesday, March 12th 2019

Features & Changes

Audio:

  • When encountering the different pirate factions around New Eden, capsuleers will be able to hear distinctly different communications chatter based on which pirate faction they come in contact with.

Missions & NPCs:

  • Level 4 and 5 Agent missions are now only accessible for Omega Accounts

PvE:

  • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

Skills:

  • Added the ability to purchase all core skills directly from the character sheet for a 30% markup on seeded prices.

- User Interface:

  • The tooltip of a repairing module in the ship hud will now have a count-down, showing how long until the module is fully repaired.

Defect Fixes:

Gameplay:

  • To prevent exploits surrounding wars, it is no longer possible for a defending corporation to join an alliance that has an offensive war against their aggressor.
  • During any war cool-down period either side of the old war can choose to declare a new war instantly if both sides are war eligible. Any new war started during the cool-down of an old war involving the same parties will immediately end the old war early and start the new war with fighting enabled (no 24 hour spool-up). This new war is still subject to the same billing and eligibility requirements of any normal war.
  • Fixed several problems with the expiry of wormholes, especially for null-sec wormholes. This should fix the problem of wormholes collapsing when trying to jump through.
  • Corrected the meta group attribute of several T2 and T3 items so that they will display correctly in the compare tool
  • Fixed a problem with reloading partially loaded modules, where only one stack of charges was being used.
  • Fitting: Fixed a problem with the "Fit Ship" option, where it did not warn properly if not sufficient ammunition could be found. It will now also restock the correct amount of mission ammunition.
  • Fixed an issue causing Webifying Drones to all have the same signature radius

Graphics & Audio:

  • Fixed Deimos mirrored faction logo.
  • Fixed an issue whereby certain VFX sounds where being muted as soon as they started playing in systems with many deployed structures.
  • Changed the location of a blinking light on the Cynabal which was placed on the same spot as a turret hardpoint.
  • Fixed the logo displayed on the Nyx with the Police SKIN applied to it.
  • Enabled a warping animation on the Astero.
  • Fixed blurriness of booster trails when flying especially fast ships while having speed boosting implants.
  • Fixed bug that caused explosion sounds to play when warping away from a decayed angel mass grave and minimizing the client.
  • Fixed inverted logo on Tatara structure.
  • Fixed clipping on the Women's Republic Fleet Ordnance Jacket.
  • Fixed clipping of the Men's 'Lockstep' Boots through the Men's 'Commando' Pants.

Technical:

  • Fixed an issue in the physics engine with collision handling that could lead to ship position/velocity becoming desynchronised between server and clients.

Structures & Deployables:

  • Improved a misleading error message when trying to take control of a FLEX structure, which is already controlled by someone else.
  • Fixed a problem with right-click options for Upwell Structures.
  • Fixed a problem with contract creation, where an "Slow Down" message was displayed, if you had items in very many Upwell Structures.
  • Bounties from NPCs, which are killed by Upwell structures, are now being paid out to the controller of the structure.
  • Fixed a problem where cloaking ships were sometimes not fully removed from observing clients, if they were observing space from viewing outside from an Upwell structure. This could also lead to desync.
  • Fixed a problem where the docking availability icon on an Upwell structure would switch to denied, after trying to dock with a too large ship (as the ship size should not be part of this).

Text & Descriptions:

  • Several minor text issues have been corrected.
  • The error message received when the network connection between client and server ("socket closed") has been updated to provide more useful information.
  • The evemail notification sent to corporation members on the deletion of a character that is a member of their corporation has been changed.
  • User Interface:
  • Fixed a problem in the market, which excluded items from being shown when using "Show only available" with a "Region" range filter, if they were only being sold in Upwell structures.
  • Disabled the non-functional option to "Read News" on billboards.
  • Fitting simulation: It is now possible to filter the hardware browser by subsystems for T3 cruisers - in combination with the filter for rigs.
  • Fixed a problem that overview settings were not saved properly while being docked.
  • The tooltip for a module shows now the correct damage state, while it is being repaired.
  • Fixed minor issues with the alignment and text style of the object name in the radial menu.
  • Fixed a problem with the show info window, where it was not possible to open the preview window of a ship, if a character with positive or negative standing was viewed before in the show info window.
  • The color of links is now affected by the color blind mode.
  • Fixed a problem which prevented the guests list in a station or Upwell structure to be updated properly, while a filter was active.
  • Fixed a problem, where the corporation show info window was not updated properly after leaving an alliance.

Patch Notes For February 2019 Release - 2019-02-21.1

Released On Thursday, February 21st 2019

Defect Fixes:

Graphics:

  • Fixed the missing camouflage pattern on several of the Navy Issue ships.

User Interface:

  • Fixed another issue where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.

Patch Notes For February 2019 Release - 2019-02-14.1

Released On Thursday, February 14th 2019

Defect Fixes:

Graphics:

  • Fixed an Issue whereby a client running under low Shader Quality would change to high Shader Quality when interacting with certain UI elements

User Interface:

  • Fixed a few issues where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.
  • Fixed an issue where pilots were unable to align to a bookmark in the system map using the radial menu. Fixed an issue where cyno beacons would not show up in the system map.

Patch Notes For February 2019 Release - 2019-02-13.1

Released On Wednesday, February 13th 2019

Defect Fixes:

Gameplay:

  • Fixed a problem where cynosural field beacons were not visible throughout the whole solar system and could not be warped to.

Patch Notes For February 2019 Release

Released On Tuesday, February 12th 2019

Features & Changes:

Drones & Fighters:

  • Fighters, which were loaded into launch tubes, are now dropping as loot, if the ship or the Upwell structure is destroyed or unanchored.

Miscellaneous:

  • Standard cynosural fields have been moved to their own overview filter group so that players can filter them separately from other beacons. This group was pre-created as an empty placeholder in December under the name "Future Home of Cyno Fields" so that players can modify their custom overview filters ahead of time if they wish. In this release the group has been renamed to "Cynosural Fields" and the cynosural field type has been moved into it.
  • Mutual wars that have have had 90 consecutive days without any pvp kills will now automatically close.
  • Activity Tracker Boosters node renamed to Boosters & Implants. Boosters & Implants node now count Implants manufactured.
  • Adjusted Ice harvesting level thresholds and weighting in the Activity Tracker.

Missions & NPCs:

User Interface:

  • The icons representing the 4 services (fitting, insurance, repair and re-customization) that are always available in all standard Upwell structures have been combined into one icon in the My Structures tab in the Structure Browser.
  • A "Find in Personal Assets" option has been added to the right click menu for items.
  • The keyword "typeExact" has been added as an option in Personal Assets > Search tab.
  • A text filter field has been added to the "Show Contents" window.
  • An estimated price and item count has been added to the Cargo scan window.
  • It's now possible to drag and drop items and characters to a lot more filter/search fields than before (fields such as in the Guest tab, corporation applications, contact list, fitting window, blueprint browser, etc).
  • A job summary, giving an overview of the number of active Manufacturing, Science and Reaction jobs has been added to the Industry window.
  • The ability to Copy/Paste from the "Jobs" tab in the Industry window has been added.
  • A yellow warning marker (!) has been added in front of those options that player might want to use with a bit of caution.
  • A Health readout has been added to the tooltip for drones in the drone window.
  • The Assist and Guard menus for drones will now only list the pilots on the player's grid, since the drones cannot be assigned to those off-grid.
  • The "Mine Repeatedly" function for drones is now simply called "Mine", and the single cycle mine option has been removed.
  • 2 bigger fonts sizes to choose from for the Context Menu (set in ESC>General Settings) have been added.
  • When failing to set a shortcut because the keys are in use, players are now offered to rebind the shortcut.
  • Inventory item filters and broadcast settings can now be shared in similar way as the Overview profiles, where they are dragged to text fields to create a link to them. When a player clicks those links they are offered to load up the filters/settings.
  • Link colors have been changed to make it easier to see what is a link and what kind of link it is.
  • The “Ship to” page when creating Courier contracts now lists the total volume of the package and how much ISK/m3 the reward is. This is ISK/m3 display is also displayed when opening up details for a contract.
  • Reordered the folders within the Neocom Menu.
  • Reduced the amount of icons shown by default on the Neocom bar.

Defect Fixes:

Gameplay:

  • Fixed Luminaire VI customs office warp in so that players can again warp to 0 to it.
  • Frostline 'Omnivore' Harvester Upgrade now correctly apply bonuses to strip miners.
  • Reduced overall bonuses on Frostline 'Omnivore' Harvester Upgrade to 8%
  • The Men's and Women's Frostline Exploration Suits can now be sold on the market.
  • Male and Femal Guristas Caps can now be sold on market.
  • Time-limited resources now receive reprocessing yield bonuses from Upwell Structures.
  • Several old and unused skinned ship variants will no longer appear in the industry tabs for their parent ships.
  • Removed the docking options for unanchored structures.
  • Corrected an issue with missing manufacturing bonuses on the Upwell A3FPR and C2LF outpost conversion rigs.
  • Fixed an issue where Activity Tracker would not count certain activities.

Graphics & Audio:

  • Fixed issue preventing kill marks from showing on the Thalia.
  • Fixed turret placement on Imicus.
  • An occlusion map artifact was removed on the booster section of the Augoror and Guardian hulls.
  • Fixed small gap on the rear of Ares ship.
  • Fixed visual issue on the Naglfar ship.
  • Fixed mirroring issue with port faction logo on InterBus shuttle.
  • Linked the light emitted by the reactor VFX on the mining barges when applying SKINs.
  • Updated the Naglfar Wreck to include a third turret hardpoint.
  • Fixed collision geometry on the Asteroid Prime Colony.
  • Fixed an Issue whereby some deployable structures would pop into view before playing the anchoring VFX.
  • Fixed geometry clipping when wearing the Women's 'Eternity' Suit Top.
  • Fixed exception thrown when changing SKINs in space while using tactical or first person camera.
  • Resolved defect that made missile impacts on enemies sound like they were far away while focus was on said enemy.
  • Fixed an Issue whereby one of the grouped turrets would keep playing the firing effect after the target was destroyed when having several targets.
  • Fixed clipping of the Sterling Dress Shirt when wearing an open jacket on a Caldari male character.
  • Fixed tucking of boots on female characters when wearing the Women's 'Eternity' Suit bottom.
  • Clipping on women's pants with tucked tanktops have been fixed.

Localization:

  • Removed double-space from the description text for Chromodynamic Tricarboxyls.
  • Many typos and grammar errors have been fixed all over the place.
  • Corrected a typo in the notification settings listing for structure reinforcement time changes.

New Player Experience:

  • Fixed the bracket of the Unstable Wreckage in the Seekers Investigation "Radiation Field" tutorial.
  • Tabs with no options available for selection are no longer shown on the Character Customization screen.
  • Fixed an issue where the bloodline and customization screens could become overlapped during character creation.
  • Fixed an issue where the audio prompt for UI highlights during tutorials would replay whenever the EVE client is resized.
  • Improved the positioning of the Autopilot button UI highlight in The Seekers Investigation.

Technical:

  • Fixed several reasons for physics desync issues (others are still being worked on).

User Interface:

  • Fixed the width of the 'Description' column in the Redeem Items window, so that the 'Expires' field is not hidden if there are items with lengthy descriptions in the window.
  • Added missing metatags to icons for a few items given out in the 13 days of EVE.
  • The Events button will now correctly minimize the agency if clicked twice.
  • Fixed the info window attribute 'Used With' for the Yoiul Blizzard Firework.
  • Added metatag to 'Eros' Implant line
  • Fixed the metatags on various Cerebral Accelerator icons.
  • Improved challenge text readability when using UI Scaling
  • Added Frostline 'Clavicula' Integrated Analyzer to Data Analyzer variations tab.
  • Sell window: Fixed a problem, where the default suggested price was not chosen correctly, when selling an item remotely (it used your location and not the item location to decide the price).
  • Contracts: Made sure to exclude your current ship when copying a contract.
  • Improved the show info window for missiles to show attributes, which are affected by bonuses, more accurately.
  • The tooltips for the Session change Timer & Jump Cloak Timer have been reformatted to fit with the style of other such timers.
  • Improved the performance of the personal assets window slightly.
  • The state of the station services panel is now retained correctly when using the ship tree.
  • Notifications: Added a missing icon to the "bill paid" notification.
  • Improved the error message, when trying to activate multiple SKINs at the same time and failing for some of them.
  • Fixed an issue where the images of constellations and regions would overlap with their information in their Show Info window.
  • Re-added the "Set Name" option, which was missing from some corporation owned objects in space, if the character had only the "Config Equipment" role.
  • Fixed issue in epic arc mission Languishing Lord where the Mission Info Panel gave players incorrect guidance.
  • Fixed the Mission Info Panel so that it now correctly displays objectives for the mission "Church of the Obsidian".
  • Improving the text for "Destroy" objectives in the Mission Info Panel so that they now use the correct specific name, not a generic name.
  • Fixed an issue where the Customs Office window would close after transferring goods from the planet.
  • Fixed an issue where the two letter abbreviation of created Neocom groups was not visible.
  • Fixed an issue where the Fighter HUD UI would be displayed briefly when undocking with Planetary Production open.
  • UI was not showing successful jams when being jammed by fighters
  • Addressed issue preventing the cancelling of a repair job on stacked modules
  • Fixed issue causing some mutated modules to be colored red when they should be green in show info
  • Fixed issue causing jettisoned cans to sometimes overlap
  • Updated UI in Abyssal Deadspace to reflect that the tactical overlay can be activated
  • Mutadaptive repairs now showing friendly buff icons

Patch Notes For January 2019 Release - 2019-01-24.1

Released On Thursday, January 24th 2019

Defect Fixes:

New Player Experience:

  • Removed reference to a new ship from the Seeker Investigation's 'Upgrades' descriptive text.

Patch Notes For January 2019 Release - 2019-01-22.2

Released On Tuesday, January 22nd 2019

Defect Fixes:

User Interface:

  • Fixed a problem, which caused the overview to not show Upwell structures with docking rights after logging into a system.

Patch Notes For January 2019 Release - 2019-01-22.1

Released On Tuesday, January 22nd 2019

Defect Fixes:

Graphics:

  • Fixed an issue where moon asteroids were not being removed from the player overview after depletion.

New Player Experience:

  • Fixed issue where the weapon module and charges used in the Seekers Investigation 'Upgrades' could end up in the Item Hangar of the pilot's home station rather than their current station.

_User Interface:

  • Fixed an issue where in some cases the overview would not populate correctly after undocking.
  • Fixed an issue where the map would briefly show filtered out jump bridges.

Patch Notes For January 2019 Release - 2019-01-17.1

Released On Thursday, January 17th 2019

Defect Fixes:

Gameplay:

  • Fixed a rare case where wars were not correctly cancelled, if a corp or alliance lost its last structure.
  • Fixed a problem where wars were incorrectly cancelled, when an ally for a war lost its last structure.

Tech:

  • ESI: Fixed missing data for active structure services.

User Interface:

  • Fixed the display of active structure services in the All Structures tab of the structure browser.

Patch Notes For January 2019 Release - 2019-01-16.1

Released On Wednesday, January 16th 2019

Defect Fixes:

Gameplay:

  • Changed the names of all 'Brainfreeze' Cerebral Accelerators so that it is clear that they are now expired.
  • 'Brainfreeze' Cerebral Accelerators can no longer be injected or traded on the market.
  • Fixed a bug, which caused the Standup Point Defense Battery to not cycle properly when activated and hitting any targets.

User Interface:

  • Fixed right click options for opening various ship bays (eg. Fuel Bay, Ore Hold)

Patch Notes For January 2019 Release

Released On Tuesday, January 15th 2019

Features & Changes:

Graphics:

  • A new dissolve effect will now play when an after mining efforts deplete all mineral resources from an asteroid.

New Player Experience:

  • Upgrades within the Seeker Investigation has been redesigned to be easier to understand, and so that it no longer relies on the redeem queue.

Ships:

  • Ship scanning a Strategic Cruiser will now list its fitted subsystems.

Structures & Deployables:

  • Added an extra warning when offlining the last structure service module, which would put the structure into "low power" mode.
  • It is now no longer possible to re-dock at an Upwell structure in high sec while having a criminal timer and flying any ship (except a capsule). This is now behaving the same way as for stations.

User Interface:

  • Modified attributes in show info windows that cannot be accurately determined to be positively or negatively affected are now colored yellow.
  • Added a shortcut for "Open Ship Maintenance Bay".
  • Saved location folders can no longer be created with identical names.
  • Kill mails where a structure is the attacker will now include the structure owner's alliance. Previously only the corporation was included.
  • Activity Tracker can now be opened in a windowed mode.
  • Search history now visible in the EVE Search if you press backspace when the input box is already empty.
  • Clicking the 'Bill Issued' notification now opens the approriate tab in the Corporation wallet.
  • Renamed the 'My Colonies' Map filter to 'My Planetary Production Colonies' for clarity.
  • Renamed 'My Corp Members Now In Space' Map filter to 'My Corp Members' as it shows online and offline members, and increased the rate of data refresh.

Defect Fixes:

Audio:

  • Inactive client muting will not deactivate sound for new game sessions.

Drones & Fighters:

  • Removed the variations tab connection between the Dragonfly and Gecko.

Gameplay:

  • Fixed kill reports not generating when ships are destroyed by sentry guns.
  • Fixed an issue where wormholes would sometimes not correctly expire over downtime. This could lead to static wormhole's reappearing at the same location as the previous one, or wormholes that lead to different locations in different directions.
  • Changed the name of the 'Absolute' booster to better reflect its expired status.
  • Brainfreeze Cerebral Accelerator contracts can now be searched for.
  • Fixed the input materials for the Frostline 'Clavicula' Integrated Analyzer module so that it requires both a data analyzer and a relic analyzer.

Graphics:

  • Corrected the year number in the Yoiul Festival YC121 SKIN banners.
  • Adjusted the scenery in Hierarchy combat sites to reduce performance impact.
  • Fixed a minor sound defect on the Sansha Fighter Shadow.
  • Fixed an issue that caused the tether graphical effect to disappear a few km before the tether effect is removed.
  • Addressed an issue where visuals for Triglavian Modules were not appearing.
  • Fixed an issue where ships would sometimes not exit warp correctly and would instantly appear on grid.
  • Fixed an issue where ship would appear to jump through acceleration gates instead of warping.
  • Adjusted missile graphic behavior to minimize errant missile paths and explosions.
  • Fixed an issue whereby cloud harvesting VFX from the turret would be aimed at the player's ship.

Implants:

The following Implants no longer affect fighters (only Drones): - CreoDron 'Bumblebee' Drone Tuner T10-5D - CreoDron 'Yellowjacket' Drone Tuner D5-10T - Overmind 'Hawkmoth' Drone Tuner S10-25T - Overmind 'Goliath' Drone Tuner T25-10S

Localization:

  • Changed "Ship Ambiance" to "Ship Ambience" in the Audio Menu Settings.

Market:

  • Fixed an issue that could result in searching the market without any parameters leading to having to close and reopen the market window.
  • The Sunesis blueprint can now be searched in contracts.

Modules, Rigs & Charges:

  • Added a note to the description of the Industrial Core modules to indicate that its effects are subject to diminishing returns when paired with other modules affecting the same attributes.
  • Being tethered to an Upwell Structure will no longer prevent an Interdictor from activating Interdiction Sphere Launchers. Once launched, the bubble will prevent the ship from being re-tethered until it expires.
  • Corrected the meta level of the Standup XL Energy Neutralizer II.
  • Added repackaged volume to the capital tractor beam modules.
  • Added a correct packaged volume to the Industrial Core II module.
  • Removed input materials from copying, TE and ME jobs for the Standup XL-Set Laboratory Optimization I Blueprint.
  • Added a link to Spectre Fleet Alliance in the description of the Spectre Fleet modified entosis link.
  • Clarified the description of the electronic superiority command burst charge to list the module groups it affects.
  • Set the "capacity" attribute to 0 for all Capacitor Booster Charges to avoid confusion.
  • Corrected the launcher group attribute on XL cruise missiles.

New Player Experience

  • Fixed an issue where some users were not receiving skill rewards from the Seeker Investigation.

PvE:

  • Several objects were moved in the Independence Combat Anomaly so that the NPCs will no longer be blocked or spawn inside objects.
  • Museum Arcana NPC bounties have been reduced.
  • Objects in the Worlds Collide mission have been moved slightly to make sure players and enemies are less likely to become stuck.
  • Various typos have been fixed in Combat Site messages.
  • Sansha's Nation attempted to expand its borders into the the Serpentis Drug Outlet deadspace complex, but the Guardian Angels caught them and put a stop to it. The errant Sansha NPCs in the Serpentis Drug Outlet have been replaced by the correct Serpentis NPCs.

Science & Industry:

  • Ancient relics can now be repackaged and resold if they get unpackaged by a failed attempt to start an invention job.
  • Stations in Thera will now correctly respect standings from The Sanctuary when calculating reprocessing taxes.
  • Set the volume of the ascendancy implant blueprints to 0.01 m3 to match other blueprints.

Ships:

  • The show info window is now showing the corpse hold capacity for the Blood Raider capital ships.
  • Corrected the value of the stance switching time for Tactical Destroyers when shown in the Compare Tool.
  • It is no longer possible to launch unassembled T3 cruisers into space.
  • Removed the "Unload to Cargohold" option from loaded charges in a module fitted to the Monitor, and replaced it with the more appropriate "Unload to Ammo Hold"
  • Corrected the drone mining bonus on the Arbitrator to remove its impact on ice harvesting drones.
  • Fixed an issue that caused Booster Bays and Corpse Bays to not appear correctly in the show-info window attributes tab of ships.

Skills:

  • Fixed an sporadic issue with training of skills while logging in. The client was sometimes still using the old skills, which could lead to wrong values in the fitting window or could block starting industry jobs due to a mismatch in the calculated duration of jobs between client and server.
  • Updated the attribute descriptions used by the Bomb Deployment skill to make it clearer that the skill reduces bomb launcher reactivation delays.

Structures & Deployables:

  • Fixed a problem where the autopilot would not correctly warp to a structure if it was still anchoring or if the pilot lacked docking access.
  • Added a note about decay times to the descriptions of mobile warp disruptors.
  • Fixed an issue that would cause an Upwell Structures timer to not show after warping on to its grid.
  • Transferring ownership of an Upwell structure now correctly kicks any controlling pilot and deactivates any active modules.
  • Renaming an Upwell Structure now correctly requires the Station Manager or Director role.
  • The Draccous faction Fortizar now correctly applies its fuel consumption bonus to all engineering service modules.
  • Adding an extra character to the dynamic part of Entosis Command Node names to reduce the chances of duplicates. Names will now be of the form AB12 (previously were A12).
  • NPCs killed by structure fighters now correctly pay out bounties to the controlling pilot and their fleet (Kills with Structure weapons still do not pay bounties and will be fixed in a subsequent release)
  • Green Safety settings no longer prevent the attacking of an Upwell Structure of a war target's corporation or alliance, immediately after joining an alliance.
  • Fixed a bug that items in the corp delivery hangar in Upwell structures did not show in the contract creation window.
  • It is now possible to copy contracts for items, which are located in the corp delivery hangar of Upwell structures.

Technical:

  • Fixed an issue that prevented moving ammo between fitted weapons.
  • Fixed an issue where charges could get stuck in an empty fitting slot if the module was removed while charges were being loaded.
  • Fixed an issue with remapping solar systems that would sometimes lead to broken/duplicate entosis command nodes spawns.
  • Fixed a client performance problem, which happened when delivering many industry jobs in one go.
  • Fixes have been made to make New Eden a safer place.

Text & Descriptions:

  • Various text, grammar and punctuation fixes.

User Interface:

  • The Show Info window for Courier Packages (Freight Container) will now display correctly.
  • Places folder windows are now refreshed as expected even when the places tab is not visible (when adding/removing locations, or when jumping between systems for example).
  • Duel Invite dialog no longer opens with exclusive focus, and there is now a Confirmation dialog step to properly accepting a duel.
  • Slightly increased the opacity of selected window tab to more clearly show which one is currently selected.
  • Improved the display of some corporation member management tabs, if no data was found with the current filter.
  • Fixed overlapped options in the contract search window.
  • Compare Tool: The width of the attribute filter pane can now be increased a bit further to be able to read the full description of attributes.
  • Compare tool: Fixed a minor display issue with some attributes.
  • Fixed a minor overlap between the duration text and the show info icon for boosters in the augmentations tab of the character sheet.
  • Reformatted the "Legality" tab in the show info window for illegal items and for factions, so that the text can be read properly without overlapping or being cut off.
  • Fixed the dragging of Landmark's images from their show info window so that they have a correct text and image.
  • Fixed a missing text string in the ESC - shortcuts menu.
  • Improved the drag & drop behavior of search results, when searching for recipients for a new mail message.
  • Jettisoning a corpse no longer displays an inaccurate error message.
  • Window shown when selecting "View Contents" on a ship now correctly named "Items in Ship"
  • Corrected the names of various "Edit Shortcut" windows.
  • Fixed an issue where a fleet setup wouldn't load correctly if its name contained capital letters.
  • EVE Mail: Reduced the max size of the reading pane slightly to ensure that it can never completely obscure the list of mails.
  • EVE Mail: Character limit can no longer be surpassed by dragging a link into the message box after the limit has been reached.
  • Removed the long defunct Sovereignty Blockade Unit group from the Overview Settings.
  • Fixed issue that could result in duplication of non-functional agent dialogues
  • Fixed an issue that caused inaccessible structures to briefly appear on the overview when undocking.
  • Added a display of the character limit for the description of bookmarks (This limit already existed but was just not shown).
  • Addressed issue that could lead to unclear messaging when attempting to save a bookmarked location with a note that exceeded character limit
  • Fixed an issue that would cause the menu not to appear when right clicking on an Ansiblex Jump gate in a ships cargo.
  • To avoid unnecessary confusion, the loading bar shown when cancelling an insurance attempt on an already insured ship displays "processing" instead of "cancelling".
  • Improved the clarity of the warning message provided when boarding a strategic cruiser.
  • The descriptions of several upgraded ore variants have been updated to clearly state how much of an improvement they are over their standard cousins.
  • Clarified the error message provided when attempting to activate a module on a target in the wrong inventory group.
  • Fixed an issue that would cause significant FPS drops while typing long mails/notes.
  • Fixed a missing text string for the "Structure Transfers" option in the corporation window for members without director roles.
  • The Factional Warfare Progress bar no longer flashes after the system is lost.
  • Updated the info panel so that missions that were previously showing the text "Read mission journal for details" now display "Read Details" with an option to click to open the Details window.
  • Fixed an issue where directional scanning distances were not currently updated upon exit of pilots who had previously been on the same grid.
  • Fixed an issue where the Look At command was not working correctly for signatures and anomalies.
  • Fixed an issue with the Search input in the Map.
  • Fixed an issue where selecting Show on Map in the Show Info window of a Corporation would display incorrect results.
  • Fixed an issue where the map lines were too dim.
  • Fixed an issue with the Preview window display.
  • Fixed an issue with the removal of bookmarks.

Patch Notes For December 2018 Release - 2019-01-08.1

Released on Tuesday, January 8th, 2019

Defect Fixes:

Miscellaneous:

  • Several issues have been fixed, making New Eden a better place for everyone.

Patch Notes For December 2018 Release - 2018-12-19.1

Released on Wednesday, December 19th, 2018

Defect Fixes:

Gameplay:

  • Operation Permafrost: Fixed NPCs pod killing players in the west room.
  • Operation Permafrost: Fixed a misnamed challenge telling players to reprocess gas rather than ore
  • Operation Permafrost: Fixed a mining challenge not counting progress
  • Operation Permafrost: Fixed the size of each unit of gas so that it can be mined by all gas harvesting modules

User Interface:

  • Fixed an issue that caused some tooltip text to appear cut off in the Empire Selection Screen ships view.

Patch Notes For December 2018 Release - 2018-12-18.1

Released on Tuesday, December 18th, 2018

Defect Fixes:

Gameplay:

  • Fixed an issue that prevented Corporation Dividends from paying out.
  • Changed the reward for the Begin the Investigation section of the Seeker Investigation from CPU Management 5 to Marketing 1. The unallocated skill points given to characters who already have the skill has also been reduced to match this change.

Defect Fixes:

  • Operation Frostline: Made some slight modifications to loosen the camera clamping
  • Operation Frostline: Fixed an issue that could cause the agency to not display info on the event
  • Operation Frostline: rewrote the Mordu‘s commander challenge names to make them more clear
  • Operation Frostline: Fixed hacking can respawning in east room
  • Operation Frostline: Fixed missing gas and ore in west room

Patch Notes For December 2018 Release - 2018-12-17.1

Released on Monday, December 17th, 2018

Features & Changes:

Events:

  • Operation Permafrost is now live until January 2nd! Ice Dwarf sites are distributed one per constellation, visit them to participate in combat, mining, and hacking to earn exclusive rewards!

Defect Fixes:

Gameplay:

  • Fixed Megathron Permafrost SKIN being missing from the market.

Graphics:

  • Corrected a performance issue with Hacking structures.
  • Corrected the Clade mark on the Rodiva and Zarmazd.
  • Fixed defect that prevented fireworks from appearing.

Localization:

  • Fixed a spelling mistake in the description text for Blizzard Fireworks.

Patch Notes For December 2018 Release - 2018-12-13.1

Released on Thursday, December 13th 2018

Features & Changes:

Graphics:

  • Due to popular demand, the standup fireworks that were part of the day two alpha rewards for 13 Days of EVE have been morphed into fireworks that can be used on ships, in order to allow more pilots to celebrate the holidays!

Defect Fixes:

Gameplay:

  • Fixed some incorrect market categories for special edition items.
  • Changed the 13 Days Of EVE Blizzard Fireworks so that they can be shot from normal festival launchers rather than Citadel launchers.
  • Fixed an issue that would cause an alpha character to be unable to release control of a structure if they would be put back into a ship they no longer have the skills to fly.
  • It is now possible again to copy corp contracts from corp delivery hangars in stations (it is still not possible for corp delivery hangars in Upwell structures).

Graphics:

  • Adjusted a Caldari Union Day SKIN that appeared incorrectly on the Golem

User Interface:

  • Active Upwell Cyno Beacons now correctly show in the "Cynosural Fields" map filter.

Patch Notes For December 2018 Release - 2018-12-12.1

Released on Wednesday, December 12th 2018

Defect Fixes:

Gameplay:

  • Fixed Incursion site respawn.

Market:

  • Fixed broken booster market groups that could cause the market window to lock up.
  • Removed unintended module from the market.
  • Fixed the market groups for the upcoming Frostline 'Omnivore' Harvester Upgrade and corresponding blueprint.

Patch Notes For December 2018 Release - 2018-12-11.2

Released on Tuesday, December 11th 2018

Defect Fixes:

User Interface:

  • Fixed missing right click menu options for creating contracts and delivering items in Upwell structures, when multiple items were selected.

Patch Notes For December 2018 Release

Released on Tuesday, December 11th 2018

Features & Changes:

Abyssal Deadspace:

Abyssal Jump mechanics have been significantly changed to allow for invulnerability while using Triglavian gates. - This affects inter-abyssal travel during the PvE sequence, inter-abyssal travel from PvE to PvP, and abyssal-to-origin jump to known space. - While previous mechanics were by design, after listening to player feedback we have spent time reworking this travel system to allow for this invulnerability.

Blueprints for the Rodvia and Mutadaptive Remote Armor Repairers can now be found in Abyssal Deadspace

Graphics:

  • Auroras will now appear on the poles of planets with atmosphere and magnetic fields. Auroras are not regularly scheduled, but occur according to preset conditions over time.
  • The Etana Special Edition Tournament prize ship now has hull geometry and animation distinct from the other Caldari Osprey class hulls.
  • Killmarks for the Jackdaw have been relocated to the side of the vessel.

Market:

  • Changed the Stasis Webifier Drones' Market Group from Combat Utility Drones to Electronic Warfare Drones.

Modules:

Added Mutadaptive Remote Armor Repairers in the following variations: - Heavy Mutadaptive Remote Armor Repairer I - Heavy Mutadaptive Compact Remote Armor Repairer - Heavy Mutadaptive Scoped Remote Armor Repairer - Heavy Mutadaptive Remote Armor Repairer II - Perun Heavy Mutadaptive Remote Armor Repairer

Mutadaptive Remote Armor Repairers have the following rules: - Limited to one per ship - May only be fit to Rodiva and Zarmazd (for now) - Increase remote repair amount by 10% for each additional active cycle on the same target - Increase remote repair amount caps at 150% added

Miscellaneous:

  • A new celestial group in the overview tab presets types filter has been added called "Future Home of Cyno Fields". In our Februrary 2019 release we plan to move standard Cynosural Fields to this group so that players can filter them separately from other beacons. We are adding the empty group early so that players can choose to add this group to their saved overviews and/or overview packs to prepare for the February change.
  • The 13 Days of EVE begin on release day; Log in and claim your rewards!

Science & Industry:

Added the following blueprints: - Heavy Mutadaptive Remote Armor Repairer I Blueprint - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint - Heavy Mutadaptive Remote Armor Repairer II Blueprint (can be created via invention using Heavy Mutadaptive Remote Armor Repairer I Blueprint) - Rodiva Blueprint - Zarmazd Blueprint (can be created via invention using Rodiva Blueprint

Ships:

Rodiva:

Precursor Cruiser bonuses per skill level: - 12.5% bonus to Mutadaptive Remote Armor Repairer amount - 5% reduction in Mutadaptive Remote Armor Repairer activation cost

Role Bonus: - 525% bonus to Mutadaptive Remote Armor Repairer optimal range - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

Slot layout: - 3 High Slots - 4 Mid Slots - 6 Low Slots - 3 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 750 Powergrid - 325 CPU

Attributes: - Defense (shields / armor / hull) : 500 / 2200 / 1600 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 2150 / 405s - Mobility (max velocity / agility / mass): 236 / .68 / 10,120,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 100 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 300 / 8 - Sensor strength: 18 Radar - Signature radius: 100m

Zarmazd:

Precursor Cruiser bonuses per skill level: - 20% bonus to Logistic Drone transfer amount - 100% bonus to Mutadaptive Remote Armor Repairer optimal range

Logistics Cruiser bonuses per skill level: - 15% reduction in Mutadaptive Remote Armor Repairer activation cost - 20% bonus to Mutadaptive Remote Armor Repairer Amount

Role Bonus: - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

Slot layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 4 turret hardpoint - 0 launcher hardpoints - 2 Rig Slots - 400 Calibration

Fittings: - 950 Powergrid - 365 CPU

Attributes: - Defense (shields / armor / hull) : 650 / 3200 / 1850 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 82.5 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80 - Capacitor (amount / recharge rate) : 2350 / 445s - Mobility (max velocity / agility / mass): 238 / .72 / 10,240,000 - Warp Speed: 3.3 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 380 / 10 - Sensor strength: 22 Radar - Signature radius: 70m

Structures & Deployables:

  • Corporations may now select whether they wish to automatically accept or decline structure transfers. This setting defaults to "decline" and can be changed by the corporation's CEO and directors with immediate effect.
  • The blueprints for the old starbase Jump Bridges, Cynosural System Jammers, and Cynosural Generator Arrays may no longer be used to start new industry jobs.

Starting tutorial and the Seeker Investigation:

  • Updated the Aura conversation windows that appear during the tutorial to include icons and more clearly indicate instructions relating to them.
  • Removed the completion count for the Seeker investigation card in the Agency.
  • Improved flow of the teachings around navigating to Career Agents in the Seeker Investigation.
  • Improved skill rewards designed to give characters levels in core skills.
  • Simplified the introduction to skill training in the Fortress in the Rocks section of the Seeker Investigation.
  • UI Highlight for the wreck has been added to the Approach the Wreck task.
  • The UI hihglighting of the undock button in the Agency during the Seekers Investigation has been removed to help new players focus on the Station Services undock button.

War Declarations:

Corporations and alliances that control at least one structure in space are now considered war eligible. All corporations and alliances without any structures in space are no longer war eligible. - If any corporation within an alliance controls a structure, the entire alliance becomes war eligible - Valid structure types for war eligibility are Upwell Structures, Starbase Control Towers, Customs Offices, and Sovereignty Structures - The location of the structure in space does not matter for war eligibility

Corporations and alliances must now be war eligible in order to declare wars, have wars declared against them, and join wars as allies. - If either the attacking or defending side of an active war lose their last structure in space, the war will enter a 24 hour cooldown and then end. - If either the attacking or defending side of a war that is still within its 24 hour warmup period (before fighting starts) lose their last structure in space, the war will enter its 24 hour cooldown as soon as fighting begins. This will lead to a war that allows legal combat for 24 hours. - Mutual wars will continue even if one or both sides lose their structures

Defect Fixes:

Abyssal Deadspace:

  • Fixed an issue where Warp-Field Collapse Warning timer would remain after a character is killed while still in Abyssal Deadspace.
  • Fixed issue were if character logged directly into an Abyssal Deadspace encounter the Warp-Field Collapse Warning timer would sometimes not appear.
  • Fixed an issue where the weather effect did not get applied to players in some cases.

Gameplay:

  • The "Warp To Location" button is no longer displayed when the player is being asked to activate a module before warping during in Rift in Space in the Seeker Investigation tutorial.
  • Fixed an issue where Burst Jammer modules would sometimes fail to activate when too close to structures whilst also on grid with a control tower's force-field.
  • Fixed an issue that would cause expired Cosmic Signatures to persist in a player's Probe Scanner window if the player was docked when the signature expired and had any custom probe scan filters (active or otherwise).
  • Cthonic Attar (event ore) will now receive the correct base refining yield bonuses from Athanor and Tatara structures.
  • Fixed a rare issue where Incursions and Forward Operating Bases were not paying out rewards.
  • Warping to a bookmark that is located inside the sun, planet or moon will now initiate a warp to the normal warp-in point of the celestial object instead.
  • Fixed an issue where the mouse-over tooltip for Afterburners and MicroWarpDrives did not display accurate values if you had both types fitted.

Graphics:

  • Prevented flicker on the armor repair effect on Triglavian Battlecruiser Drekavac.
  • Removed black spot from the Caldari Frigate Harpy.
  • Corrected issue that could result in a character appearing unclothed in the portrait creator.
  • Adjusted the roughness and fresnel values of the Quafe Ultra logo on the Gallente Industrial Miasmos.
  • Randomizing the eyebrow color or makeup opacity will now correctly update the appropriate slider.
  • Fixed offset warp animation on Society of Conscious Thought Shuttle Apotheosis.
  • Disabled character sculpting while clothing assets are mid-update in the character creator.
  • Modified target painter visual effect to adjust according to ship position.
  • Visual damages on ships are now correctly displayed after leaving first person camera mode.

PvE:

  • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.
  • The icon for the item exchange in the of the Sentinel Vault now appears properly.
  • Fixed an issue with NPC brackets where their color (red, white, blue) did not appear the same in-space and in the overview.
  • Fixed multiple typos and text messages within various sites in space.

Structures & Deployables:

  • After boarding a navigation structure it is now possible to jump back into your previous ship, if it has been target locked by someone else.
  • Fixed an issue that caused Capsules to be able to be delivered to a player after assuming control of an Upwell Structure from a capsule.
  • Setting autopilot to an Ansiblex Jump Gate will now correctly navigate the player to the structure and attempt to jump through it.
  • Fixed an issue where a player could be stuck in space in an unnamed capsule if they re-logged while in control of a FLEX Structure.

Technical:

  • Fixed a client performance problem that would occur when delivering many industry jobs in one go.

User Interface:

  • We have updated the info panel so that some Epic Arc missions that were previously showing no objective will now point the player towards the mission journal.
  • Fixed an issue where the Mission info Panel would move when expanding a mission with a Warp To objective.
  • Removed duplicated context menu highlights for Orbit and Keep at Range during the starting tutorial.
  • The 'Copy contracts' functionality has been slightly improved and should no longer mistake BPOs for BPCs.
  • When copying contracts for corporation, players will now pick a source division which give them better control over where the contracted items are coming from.
  • Previously viewed contracts have been grouped in a submenu better organize the contract menu.
  • A proper error message is now displayed when trying to bridge to a cyno beacon without being in a fleet.
  • Fixed a bug where icons in the buff bar would still be displayed after docking and undocking from an Upwell structure, which should have expired while being docked.
  • A user facing error message is now displayed when trying to place a jump gate in wormhole space.
  • When dropping an item into the compare tool window, it will now also be added when dropped on top of another item.
  • Corrected the displayed reason in the selected item window for not being able to use Upwell Cargo Deposit while having a weapons flag.
  • An appropriate error message is now displayed when trying load a charge that is too large for the target module (like a combat scanner probe into a core probe launcher).
  • Fixed an issue where clicking preview for any Gurista's Victory skin would always show the Gila.
  • The correct tab in the show info window will now open when clicking the 'Corporation is at war with' icon in a corporation advert.
  • Fixed a display issue in corp recruitment adverts that would cause a corporation to be listed as at war with itself.
  • Fixed an issue that would cause the States tab of the Overview Settings window to reset to the top of the list every time a change was made.
  • Fixed an issue where the Reprocessing Window would play the success animation even if the reprocessing attempt failed.
  • Fixed several text issues in the Activity Tracker.
  • Fixed and issue where the probe scanner window would not re-open when undocking.
  • Fixed a grammatical error in the tooltip for the "Piercings" category in the character creator.

Patch Notes For EVE Online: Onslaught 1.12

Released on Tuesday, December 4th 2018

Defect Fixes:

Gameplay:

  • Fixed a problem where a jump gate could not find its fuel directly after it was transferred to a new owner.
  • Fixed a rare problem, where a jump gate would lock up due to a timing issue when fuel was added and used at the same moment.

Patch Notes For EVE Online: Onslaught 1.11

Released on Thursday, November 29th 2018

Defect Fixes:

Activity Tracker:

  • An issue has been recitified where progress in certain epic arcs was not being recorded in the activity tracker.

Gameplay:

  • Expired Cerebral Accelerator blueprints from the Crimson Harvest event have now been renamed so that it is clear that they only manufacture expired Cerebral Accelerators.
  • Fixed a very rare issue, which prevented to jump through a jump gate after logging out and in again.
  • Ships are now again always warping to the entry beacon of mission sites. Their behavior was partially confused with the behavior for anomalies and landmarks, where it is normally possibly to warp to bookmarks.

User Interface:

  • Disabled the display of old starbase jump bridges on the F10 star map.

Patch Notes For EVE Online: Onslaught 1.9

Released on Tuesday, November 27th 2018

Features & Changes:

Events:

  • Cerebral Accelerators from the Crimson Harvest have now been expired.

    Please note, blueprints for these accelerators were missed when expiring content from the Crimson Harvest. They will be properly renamed and expired in the next point release.

Structures & Deployables:

  • Any starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures that are online in space will enter the anchored state over downtime. The structure owners can unanchor and collect the structures at their convenience.
  • Starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures may no longer be anchored or onlined by players.

Patch Notes For EVE Online: Onslaught 1.5

Released on Thursday, November 22nd 2018

Features & Changes:

Abyssal Deadspace:

  • Added an effect to Abyssal Deadspace PvP (Proving grounds) to prevent stalemates
    • Effect activates 8 minutes after a fight starts
    • Effect lowers all ship resistances by 25%

Structures & Deployables:

  • Personal deployable like mobile depots will now also drop a wreck at explosion, if they are empty.

Defect Fixes:

Graphics:

  • Corrected the inventory icon for the Structure EXERT Conduit Coupler construction component

User Interface:

  • Fixed a problem, where the right-click menu on capital ships within contracts did not work.

Patch Notes For EVE Online: Onslaught 1.4

Released on Wednesday, November 21st 2018

Features & Changes:

Abyssal Deadspace:

  • Increased the chance of Abyssal Proving Conduits appearing
  • Removed Abyssal Filaments from Triglavian Cladistic Cache
  • Added more Crystalline Isogen-10, Zero-point Condensate, and Triglavian Survey Data to Triglavian Cladistic Cache

User Interface:

  • The right click “Bridge To” and "Jump To" sub-menus have been slightly modified. The options' formatting has been updated and the prefixes "Fleet Cyno:" and "Beacon:" added to make it clearer what kind of beacon you will be jumping/bridging to.

Defect Fixes:

Gameplay:

  • While in Abyssal Deadspace PvP (Proving Grounds) players will now be destroyed immediately when the encounter ends (previously was some delay of up to 30 seconds).
  • Fixed an issue causing skills to not reduce standings penalties for declining missions.
  • Fixed an issue that sometimes allowed 3 players to enter Abyssal deadspace PvP.
  • Fixed an issue, which sometimes caused desync while controlling an Upwell structure or while observing space through the outside structure view.
  • Fixed an issue, where your own ship was not removed from space on your client and appeared as "ghost ships", when docking into outside structure view at an Upwell structure.
  • Reinstated the skill loss for subsystem skills, when getting killed in a T3 cruiser.

Graphics:

  • Fixed an Issue that caused the Incursion Environment effect to disappear mid-flight

User Interface:

  • Resolved an issue where "Warp Field Collapse" message could be displayed from your previous encounter from Abyssal Deadspace while in the Proving Grounds.
  • Fixed a problem where the blueprint browser in the industry window did not populate blueprint properly.
  • The blueprint browser in the industry window is no longer refreshing the personal blueprints, when a corporation blueprint is being changed, and vice versa.
  • The right click “Bridge To” sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your ship’s jump range.

Patch Notes For EVE Online: Onslaught 1.3

Released on Monday, November 19th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue with the Activity Tracker where the Abyssal Deadspace entered nodes would not display the results correctly.
  • Fixed an issue with the Activity Tracker where the Abyssal Deadspace completed nodes would not display the results correctly.
  • Fixed an issue with the Activity Tracker where completing a Corporation industry job would reward the player delivering the job, and not the player who started it.
  • Fixed an issue where the Activity Tracker was not displaying the Character Avatar.
  • Fixed an issue where the Activity Tracker would display a value higher 100% in some of the inner nodes.
  • Fixed an issue where the weight of the Mining Command Burst node was too low.

User Interface:

  • Fixed an issue where notifications would contains -0.0 Standings changes.

Patch Notes For EVE Online: Onslaught 1.2

Released on Thursday, November 15th 2018

Defect Fixes:

Graphics:

  • Removed a texture error that was leading to a crash.
  • Fixed an Issue whereby particles from a Stargate would show up around the player's ship shortly before arriving at the gate.
  • Fixed an Issue whereby, on the player's first login after the release, the character's feet would be seen in the Character Sheet instead of the head.

Technical:

  • Fixed the capsules of several characters, which had invalid attributes, which caused them to fail to undock or open the inventory window.

Patch Notes For EVE Online: Onslaught 1.1

Released on Wednesday, November 14th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue where sites (including Wormholes) in Factional Warfare space would be incorrectly removed at downtime.
  • Temporarily disabled the fix for warping to new sites for escalation sites, as it caused a worse experience for some escalation sites.

Skills:

  • For those players attempting to train Precursor Battleship or Precursor Cruiser before the new prerequisites were introduced, 1 skillpoint has been granted in these skills to allow for continued training without the Prerequisite skills, akin to the Grandfathered skills method in previous releases with these kinds of skill changes. (See this news item for details on the issue.)

Structures & Deployables:

  • Fixed an issue where the Hangar Containers of an unanchored or destroyed Upwell Structure would spawn at an incorrect distance.

User Interface:

  • Clicking on a notification for a contract will again open the contract.
  • Fixed a rare bug, where a popup window will not open correctly, if there was already some similar popup window open.

Patch Notes For EVE Online: Onslaught 1.0

Released on Tuesday, November 13th 2018

Features & Changes:

Abyssal Deadspace:

See this Dev Blog for a full overview of Abyssal Deadspace updates.

  • Introduced Absyssal Deadspace Co-op for frigate fleets
    • Co-op can be accessed by activating three filaments of the same type to create an entry trace
    • Entry trace can be activated by any member of the fleet piloting a frigate at the trace location
    • Up to three frigates can enter the pocket together
    • All frigate classes are allowed
    • Abyssal timer starts when the first player enters
    • Co-op rewards are roughly triple solo abyss rewards
      • Introduced Abyssal Deadspace proving grounds to solo cruiser runs
      • Abyssal Proving Conduit may spawn in the final room of solo runs
      • Proving conduit leads to a new area with an unlockable Triglavian Cladistic Cache
        • Cache unlocks and explodes after 5 minutes if uncontested
      • Up to two players may be placed in the same proving pocket
      • Loot and exit may only be accessed by one player. Two may enter, but only one can leave
      • Proving conduits will only appear in tier 3, 4 and 5 Abyssal Deadspace pockets
  • Introduced Triglavian Extractors - Appear attached to celestial objects and asteroids throughout Abyssal Deadspace - Can be destroyed and looted for Abyssal Deadspace resources
  • Tier 1 encounters will no longer contain NPCs that use Stasis Webifiers.
  • All Tiers have had an adjustment to the number of NPCs that can spawn at once, with Tier 1 - 3 spawning on average fewer NPCs.

Activity Tracker

Balancing:

ECM Changes:

  • All ECM modules jam strength increased by 10%
  • All ECM modules optimal range increased by 20%
  • Signature Radius reduced for several ECM Bonused ships
    • Griffin reduced to 40 (was 42)
    • Kitsune reduced to 42 (was 47)
    • Griffin Navy Issue reduced to 38 (was 40)
    • Blackbird reduced to 135 (was 150)
    • Rook reduced to 158 (was 170)
    • Falcon reduced to 165 (was 175)
    • Scorpion reduced to 440 (was 480)
    • Widow reduced to 405 (was 432)
  • Fitting has been adjusted for some ECM bonused ships to allow more room for tank
    • Griffin powergrid increased to 28 (was 24)
    • Kitsune powergrid increased to 30 (was 26)
    • Rook powergrid increased to 740 (was 680)
    • Falcon powergrid increased to 760 (was 700)
    • Scorpion powergrid increased 9500 (was 9000)
    • Widow powergrid increased to 9800 (was 8800)
    • Widow CPU increased to 800 (was 760)

Force Auxiliary Changes:

  • All capital remote repair modules duration increased by 25%
  • All capital remote shield booster modules duration increased by 25%
  • Capital Emergency Hull Energizer duration decreased by approximately 25%
  • Capital Emergency Hull Energizer active resistance bonus reduced to 95% (was 99.9%)
  • Capital Ancillary Shield Boosters limited to 1 per ship (this does affect all capitals, not only FAX)
  • Apostle and Minokawa bonus to capacitor pool removed
  • Lif and Ninazu bonus to capital cap injector amount removed

EVE Search:

  • Added the EVE Search Bar to the Info Panel.
    • The EVE Search can find Characters, Corporations/Alliances, Market items, Apparel etc.

_ Graphics:_

  • The appearance of the sites in the Seeker Investigation have been updated.
  • Stargates will now have holographic icons in space showing information about the current and adjacent solarsystem.
    • This includes sovereignty/FW ownership, security status, danger levels based on recent ship deaths, incursion presence, and traffic levels.
    • The same information icons are also available in the stargate's Show-Info window.
  • All of New Eden's stargates have recieved a visual overhaul with new effects and visual updates.

Modules:

  • Introduced Decayed, Gravid and Unstable Mutaplasmids for the following module groups:
    • Magnetic Field Stabilizers
    • Gyrostabilizers
    • Heat Sinks
    • Ballistic Control Systems
    • Entropic Radiation Sinks
  • Reduced volume of Exotic Plasma Charges to .01 (was .1)
  • Reduced capacity of Entropic Disintegrators to 5 (was 50)

Miscellaneous:

  • Added camera control support for 3DConnexion Spacemouse devices
    • Accessible in Tactical Camera mode

New Feature Window:

  • Introducing the New Features Window,
    • The window will showcase any new features that have been introduced in the last release.
    • The window will appear a single time to any user over 7 days old.
    • An option to snooze is available, if you would prefer to see it later.

Science & Industry:

  • Added Blueprint Copy for Kikimora
  • Added Blueprint Copy for Drekavac
  • Added Blueprint Copies to Faction Warfare LP Stores for:
    • Armageddon Navy Issue
    • Dominix Navy Issue
    • Scorpion Navy Issue
    • Typhoon Fleet Issue

Ships:

KIKIMORA

Precursor Destroyer bonuses per skill level: - 25% bonus to Light Entropic Disintegrator damage - 20% bonus to Light Entropic Disintegrator optimal range

Role Bonus: - 100% bonus to Remote Armor Repairer range - 50% reduced Energy Neutralizer capacitor need - 50% reduced Remote Armor Repairer capacitor need - 50% reduced Smart Bomb capacitor need - 50% increased Light Entropic Disintegrator optimal range

Slot layout: - 2 High Slots - 3 Mid Slots - 4 Low Slots - 1 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 58 Powergrid - 174 CPU

Attributes: - Defense (shields / armor / hull) : 450 / 1150 / 900 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 750 / 340s - Mobility (max velocity / agility / mass): 260 / 2.92 / 135,0000 - Warp Speed: 4.5 au/s - Drones (bandwidth / bay): 10 / 20 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7 - Sensor strength: 12 Radar - Signature radius: 58m - Cargo capacity: 360m3

DREKAVAC

Precursor Battlecruiser bonuses per skill level: - 10% bonus to Heavy Entropic Disintegrator damage - 4% bonus to armor resistances

Role Bonus: - Can use command burst module - 100% bonus to Remote Armor Repairer range - 50% reduced Energy Neutralizer capacitor need - 50% reduced Remote Armor Repairer capacitor need - 50% reduced Smart Bomb capacitor need - 25% increased Heavy Entropic Disintegrator optimal range

Slot layout: - 4 High Slots - 4 Mid Slots - 7 Low Slots - 1 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 1350 Powergrid - 410 CPU

Attributes: - Defense (shields / armor / hull) : 1400 / 7450 / 5200 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 3000 / 725s - Mobility (max velocity / agility / mass): 180 / .74 / 9,900,000 - Warp Speed: 2.7 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 / 7 - Sensor strength: 22 Radar - Signature radius: 255m - Cargo capacity: 650m3

Skills:

  • Added Precursor Destroyer
  • Added Precursor Battlecruiser

Structures & Deployables:

The attack flow for all low power Upwell structures has been adjusted - Armor and shield hitpoints on all low power Upwell structures have been reduced by 62.5% - The hitpoint multiplier provided by full power mode has been increased from 1.5x to 4x to compensate - Attacking a low power structure will now involve attacking both shield and armor before the structure enters reinforced mode - Standup Layered Armor Plating modules will now only provide their armor hitpoint bonus to full power structures - The combined result of these changes is that attacking full power structures will remain the same but that reinforcing low power structures will be about 25% faster

  • The ongoing maintenance cost of strategic infrastructure hub upgrades have been increased to bring them in line with the modern EVE economy
    • Cynosural Navigation cost per day increased from 2m isk to 5m isk
    • Advanced Logistics Network cost per day increased from 10m isk to 20m isk
    • Cynosural Suppression cost per day increased from 20m isk to 30m isk
    • Supercapital Construction Facilities cost per day increased from 1m isk to 40m isk
    • Base IHub maintenance cost remains unchanged
  • It is no longer possible to manually online an Upwell structure service module if the structure is not at 100% health.
  • Mobile Cynosural Inhibitor deployment time has been reduced to one minute, and volume has been reduced to 50m3
  • Unlike the Starbase Jump Bridge, the Ansiblex Jump Gate does not prohibit jumping when Warp Disrupted. Jump restrictions are instead identical to an NPC stargate (Prohibited by a Weapons Timer, an active Cynosural Generator, Siege Module, Triage Module or Industrial Core and in the case of Capital Ships, a Focused Point from a Heavy Interdictor).

User Interface:

  • Improved the wording of the Quit tutorial pop-up
  • Renamed 'Orders' tab in the Wallet window to 'Market Orders' for clarity.
  • Renamed 'Journal' tab in the Wallet window to 'Transactions' for clarity.
  • Made Neocom button blink more noticeable.
  • People & Places will no longer blink on interaction with a new Agent.
  • Hovering the mouse over a blinking Neocom button now displays a tooltip explaining why the button is blinking.
  • Added ability to turn off blink for a button in the Neocom by right clicking it and selecting 'Disable Button Blink'.
  • 'Disable all buttons blinking'/'Enable buttons blinking' option now available on right-click of the EVE Menu.
  • Added a notification for plugging in implants and consuming boosters and removed Neocom blink. Clicking the notification opens up the Character Sheet Augmentations panel
  • Removed blink on Corporation Medal awarded and made already existing notification clickable so that it opens the Character Sheet Decorations panel.
  • Added blink hints for all Wallet events.
  • Separated Personal and Corporation Wallet settings.
  • Added Compact Window mode for the Planetary Production.
    • This can be activated by clicking the button to the left of the minimise button.
  • The sovereignty info UI will now show whether or not a solar system is currently being cyno-jammed (only for those solar systems that are capable of being cyno-jammed)
  • A right click menu has been added to pop-up notifications which will allow you to disable or enable that notification group.
  • The right click “Jump To” sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your ship’s jump range.
  • The “Services” tab in the show info window for deployed Upwell structures will now show the setting values for the services (if available), like market taxes or corp office costs.
  • Offline structure services have now a yellow color in the “My Structures” section of the structure browser.

Defect Fixes:

Gameplay:

  • Fixed a problem which caused warps to be redirected to the center of a site without warp disruption, when warping to a location (like a bookmark or Upwell structure) within the site, if the site was not loaded yet after server downtime.

Graphics:

  • Corrected an issue with rear decal not animating correctly on the Gallente Assault Cruiser Ishtar.
  • Corrected the Vexor logo being displayed on the Gallente Assault Cruiser Ishtar.
  • Resolved a graphic issue that occurred when an apparel item preview window was open while a player entered character recustomization.
  • Corrected the Wiyrkmoi SKIN for the Caldari Cruiser Osprey Navy Issue.
  • Fixed the visual damage on the ships so it follows animated geometry correctly.
  • Corrected sprite size on some Concord Cruiser Enforcer SKINS.
  • Fixed an error thrown when flying near Angel Missile Batteries.
  • Corrected the decal visibility on the Caldari Marauder Golem SKINS.
  • Adjusted corpses to minimize rotation.
  • Fixed an error thrown when destroying the Forsaken Stockpile.
  • Made placement of 3D character on the character sheet more consistent.
  • Fixed misaligned UVs on the Minmatar Dreadnought Naglfar.
  • Corrected visual glitches that sometimes occurred when clicking on the history bar in the character customization screen.
  • Rotating a character in the character customization screen has been made more responsive.
  • Added a missing blinking light to one side of the Gallente Cruiser Exequror and variations.

PvE:

  • Abyssal Deadspace - Triglavian Battleship fleets will now contain additional ships that focus solely on damage and do not have specialized roles.

Science & Industry:

  • Fixed an issue where locations of blueprints would not update in the industry window without relogging.
  • Fixed an issue where after a manufacturing job from a BPO has been completed, the user would be unable to select the BPO to start another job immediately.
  • Fixed an issue where the industry window would fail to load correctly when trying to reuse a blueprint immediately after delivering a previous job.
  • Fixed an issue where the location dropdown box would only should your current location immediately after starting a job.

Ships:

  • A ship's modules will no longer be offline after it has been contracted.
  • Fixed an issue where charges could get stuck in weapon slots of T3 Cruisers when switching subsystems.

Structures & Deployables:

  • Fixed a rare issue where a player could appear in space with a citadels model instead of their ship.
  • Fixed an issue where a pilot would not be correctly ejected into space if they were controlling a structure when it finished unanchoring.

User Interface:

  • Fixed issue where NPCs with no bounties would incorrectly show a bounty in the Selected Item window.
  • Fixed an issue where Probe Scanner results would reset when the Agency Window was opened.
  • Improved the restoring of windows when using the shortcut for "Toggle collapse all windows" and docking or undocking in between.
  • Improved the fade-out of character names in the member list of chat windows, especially if the online indicator is displayed (the fade-out started too early).
  • Fixed an issue where, when moving an item into an inventory location that doesn't have space, the resulting error message would incorrectly list the item's volume as smaller then the remaining space.

Patch Notes For October 2018 Release 1.8

Released on Monday, November 5th 2018

Features & Changes:

  • The Crimson Harvest has concluded.

Patch Notes For October 2018 Release 1.7

Released on Friday, October 30th 2018

Defect Fixes:

Gameplay:

  • Event loot tables: Added Overseer's Effects and Covert Research Tools, and rebalanced the loot tables to fit these changes.

Patch Notes For October 2018 Release 1.6

Released on Wednesday, October 25th 2018

Defect Fixes:

Gameplay:

  • Event: Cthonic Attar can now be refined.
  • Event: The ore silos will no longer give a 'Dangerous Act' warning when attacked.
  • Event: NPC loot tables have been adjusted to correct levels.

Patch Notes For October 2018 Release 1.5

Released on Tuesday, October 23rd 2018

Features & Changes:

Events:

  • The Crimson Harvest is now live until November 5th.

Defect Fixes:

User Interface:

  • Live events: Clicking event notifications will now correctly open The Agency.

  • -

Patch Notes For October 2018 Release 1.4

Released on Thursday, October 18th 2018

Defect Fixes:

Miscellaneous:

  • Several fixes applied to make New Eden a better place.

Patch Notes For October 2018 Release 1.3

Released on Tuesday, October 16th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue preventing characters whose account transfers were canceled from being usable.
  • Fixed an issue where ECM fighters could not be targeted when jamming.
  • Fixed an issue where NPC Logistic ships were able to target other NPCs while being jammed.

Graphics:

  • Fixed logo blurriness on the Hyperion with the Serene Mang SKIN applied
  • Fixed the missing stripes on the Rattlesnake with the King's Ransom SKINs applied
  • Fixed an Issue whereby faction logos were not being displayed on several ships or by several SKINs
  • Fixed the glow colour of the reactors on the Exhumers
  • The death animation on pod death is again displaying properly.

Technical:

  • Fixed an issue where the tooltip for the time dilation icon did not display if the system name or region name was too long.

Patch Notes For October 2018 Release 1.2

Released on Tuesday, October 10th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue in the Starter Site that was blocking characters from approaching the CONCORD wreck.

Graphics:

  • Edited the collision geometry for the Mobile Scan Inhibitor, the Shipyard and the Partially Constructed Megathron.

Patch Notes For October 2018 Release 1.1

Released on Tuesday, October 9th 2018

Defect Fixes:

User Interface:

  • Releasing control of an Upwell structure updates now the scene of the client correctly.

Patch Notes For October 2018 Release 1.0

Released on Tuesday, October 9th 2018

Features & Changes:

Balancing:

Jammed targets may lock the source of the jam at all times - Affected ECM sources: - ECM Target Jammers - ECM Drones - ECM NPCs

Warp Disruption Field Generators: - Removed penalty to thrust - Removed reduction to mass

Interceptors: - Removed interdiction nullification from the following ships: - Claw - Crusader - Raptor - Taranis

Crow:

  • Agility reduced to 3.25 (was 3.7)

Damavik:

  • Low slots reduced to 3 (was 4)
  • Mid slots increased to 3 (was 2)

Events:

  • Events: challenge rewards can now be claimed directly from the info panel
  • Events: challenges will now list their objectives rather than their names in the info panel
  • Events: added a sound effect to challenge reward claiming

Graphics:

  • SKIN technology now has the ability to override the manufacturer logos of T2 hulls.
  • Additional dungeon assets have been upgraded to the latest shaders.

Modules:

  • Added Zero-Point Mass Entangler
    • High Slot Module
    • Can be fit to Heavy Interdictors
    • Reduces ship mass by 80%
    • Reduces ship velocity by 95%
    • Cannot activate Microwarp Drive modules while active
    • Thrust bonus from Afterburners reduced by 90%
  • Added Zero-Point Mass Entangler Blueprint

Miscellaneous:

  • Triglavian Bioadaptive Cache moved from Large Collidable Structure group to Precursor Cache group.

Defect Fixes:

Gameplay:

  • Activating a titan doomsday module will now prevent docking and tethering for the same 5 minute duration that currently blocks cloaking and jumping.
  • Titans now no longer deal area of effect damage to nearby ships when they are destroyed.
  • Left over Unsanctioned Labor Camps from the Dawn of Liberation event have been removed from distribution.

Graphics:

  • Adjusted the VFX on the Minmatar Battleship Typhoon with the Cryptic Mimesis SKIN active.
  • Corrected the occlusion map on the Gallente Frigate Incursus and variants.
  • Corrected a issue occasionally preventing display of the structure build effect.
  • Adjusted the dirt levels of the Caldari Strategic Cruiser Tengu.

Technical:

  • Improvements to server performance by no longer sending unused data to the client at starting a warp.

User Interface:

  • Resolved an issue where certain attributes (such as Maximum Velocity Bonus) for Abysal Modules would display with Green Text in the Show Info window despite them having a negative mutated value.

Patch Notes For September 2018 Release 1.8

Released on Thursday, October 4th 2018

Defect Fixes:

User Interface:

  • Fixed a typo in the last event's Cerebral Accelerator info texts.

Patch Notes For September 2018 Release 1.7

Released on Wednesday, October 3rd 2018

Features & Changes:

Graphics:

  • The starter site new players begin in has been updated.
  • Some of the dungeons in the Seeker Investigation (formerly the Combat Career path) have been updated.

User Interface:

  • Combat Career Path training has been updated and renamed the Seeker Investigation.
  • Improvements have been made to the appearance of the Seeker Investigation in the Agency.
  • Updated Aura conversations as part of the new Seeker Investigation.
  • Added new handover options to the Seeker Investigation to help players find career agents.

Defect Fixes:

Graphics:

  • Fixed an issue in one of the additional propulsion sites in the Seeker Investigation where the cloud would not disappear on destroying the Unstable Wreckage.

Localization:

  • Added localization support for bloodline names in the Bloodlines selection screen.

User Interface:

  • Added mining events to the notification feed.

Patch Notes For September 2018 Release 1.6

Released on Thursday, September 27th 2018

Defect Fixes:

Graphics:

  • Fixed culling of the debris on the 'Marginis' Fortizar Wreck

User Interface:

  • Fixed an issue where the Undock button in the Agency expanded cards would not update correctly when undock was initiated via the station services window.

Patch Notes For September 2018 Release 1.5

Released on Wednesday, September 26th 2018

Defect Fixes:

_ Graphics:_

  • Event: Lengthened the completion timer for sites so that players have more time to complete challenges before NPCs warp off.

User Interface:

  • The icon identifying the 'Market Ticker Folder' no longer becomes hidden on subfolders.
  • Fixed two cases where the Cargo Deposit option was showing incorrectly.
  • Event: "Overmind 'Goliath' Drone Tuner T25-10S" and "Overmind 'Hawkmoth' Drone Tuner S10-25T" are now in the correct market category.

Patch Notes For September 2018 Release 1.4

Released on Thursday, September 20th 2018

Defect Fixes:

Gameplay:

  • Rogue Swarm Alert - Event Cerebral Accelerators can now be bought and sold on the market. Also fixed metatag to show that these items are only available for a limited time.
  • Fixed an inventory problem, which could cause ghost items, when moving items from fleet hangars, which contained bookmarks, which were added directly from People & Places by fleet members.

User Interface:

  • Fixed an issue where the task list in the agent mission and training info panels got duplicated after rapid session changes.
  • Fixed an issue where the UI help pointers would persist in some cases after quitting the training
  • Compare tool: Sorting items by estimated price is now working as expected.
  • Fitting: The window to save a fitting is now being refreshed, when clicking the 'save' button again.
  • Fitting: Modules in cargo are now recognized correctly, when importing a fitting from clipboard.

Patch Notes For September 2018 Release 1.3

Released on Tuesday, September 18th 2018

Features & Changes:

Events:

  • The Rogue Swarm Alert event is now active! Sites are available all over New Eden. Fight the rogue drones, salvage their remains, and claim your rewards until October 1st.

Defect Fixes:

Gameplay:

  • Fixed an issue where players were not able to return to Combat Training Path sites after leaving them.

User Interface:

  • The Agent Missions info panel now tells you the quantity of items needed for the objective.
  • Damage type information in the combat notification feed has been added for fighters.

Patch Notes For September 2018 Release 1.2

Released on Monday, September 17th 2018

Defect Fixes:

Gameplay:

  • The "Approach" command for an Upwell structure is now automatically converted to an "Align" command, if "Approach" is not possible due to the structure being on a different grid.

User Interface:

  • The main inventory window will now reopen again correctly in Upwell structures.

Patch Notes For September 2018 Release 1.1

Released on Wednesday, September 12th 2018

Defect Fixes:

Gameplay:

  • Fixed a problem with contracts, where contracts were sometimes incorrectly created after ammunition was unloaded from weapons.
  • Upwell Cargo Deposit can no longer be used after activating warp.

Graphics and Audio:

  • Fighter Squadron volume has been adjusted.
  • The moon drill and the moon drilling effect from refineries is again displayed correctly.

User Interface:

  • Directional scan keyboard command will no longer toggle the D-Scan Window open and closed if selecting scan results while scanning.
  • The main inventory window will now reopen again correctly after dock / undock.
  • Fixed a problem with the display of items after using Upwell Cargo Deposit for items from multiple holds. Items were still displayed after they have been moved.

Patch Notes For September 2018 Release 1.0

Released on Tuesday, September 11th 2018

Features & Changes:

Audio:

  • Wwise Audio middleware has been upgraded to 2017.2.5.6619.

Graphics:

  • Complete visual overhaul of the Osprey Caldari cruiser, with new unique models for the Osprey Navy Issue and Basilisk.
  • Art Renovation continues with updates to a number of mission assets, and secure containers.

Modules:

  • Increased the falloff range of the CONCORD Quad 3500mm Siege Artillery and CONCORD Dual Giga Beam Laser modules to bring them in line with similar modules.

Structures & Deployables:

  • It is no longer possible to add items to a mobile depot, while it is reinforced. It is still possible to remove items from a reinforced mobile depot or scoop the mobile depot itself.
  • Upwell Cargo Deposit is now available at all Upwell Structures. This feature allows players flying outside an Upwell Structure to place items from their ship cargo directly into their personal hangar in the structure. More details of this feature can be found in this forum thread.
  • Significantly increased the signature radius of Customs Offices to make them easier to hit with XL missiles.

Text & Descriptions:

  • The description of the Alliance Tournament Cup has been updated to include the results of ATXVI

User Interface:

  • Fitting: Modules in cargo are now included when a fit is saved.
  • Fitting: It is now possible to update fits. When a fit is saved, if it has a the same name as an existing fit(of the same ship type), the player is asked if they want to update the fit.
  • Fitting: A 'Last saved' timestamp has been added in the tooltip for the fit in the Fitting window
  • Fitting: Fitted ships in contracts can now be simulated directly from the right click menu
  • Fitting: If applying a fit fails to fit some items, the player is now presented with a window that opens Multibuy for those items
  • Fitting: A fit that is saved or shared while drones are launched in space will now include the drones in the fit.
  • Market: The market ticker can now be customized to show items which are in designated ticker folder in the Market Quickbar
  • Market: The Multibuy window has been added to the Necom menu, and a shortcut can now be assigned to open it.
  • Simulation: Fitted ships in contracts can now be simulated directly from the right click menu
  • Simulation: View Market Details has been added to the simulated cargo items as well as drone and fighter bay items.
  • Skins: It's now possible to activate multiple Skin licenses at the same time
  • Skins: Skin license items can now be activated by dropping them onto the Skin panel in the Character sheet
  • Skins: Skins are now grouped by name in the Character sheet
  • Skins: Ships listed under each skin in the Skin panel in the Character sheet now have a magnifying glass allowing players to easily preview the skins
  • Skins: Text that summarizes how many skins you have has been added at the top of the Skin panel in the Character sheet. As a result, the filter has been moved to the right hand side.
  • Skins: The Skin tab in the Info window for a ship now lists the skins you have first, with a checkmark indicating you have that skin, followed by the rest of the skins
  • Skins: The Skin tab in the Info window for a ship has been flattened out, rather than each skin being in its own collapsible group
  • "Estimated Price" column has been added to the Compare tool
  • "Dock/Jump/Activate gate" shortcut now also works on wormholes
  • A message that is displayed when activating certain fleet shortcuts while not in fleet is no longer modal and should be less disruptive
  • The tooltip on skills in the Skill panel of the Character sheet now includes how many skill points you train per minute for that skill, given the current attributes and boosters
  • A shortcut to "Toggle collapse all windows". has been added. This is a functionality that used to be bound to the Tab key a few years ago.
  • Ctrl+Tab now cycles through the windows in the order of most recently active to least recently active (rather than by when the windows were opened)
  • To help with identification and learning of bracket icons, the entries in the Presets>Types list in the Overview settings now show (if possible) the bracket icons for that group
  • The systems listed in the Sovereignty tab in the Info window for a Constellation are now alphabetically sorted
  • Structure type, Service and Low Power filters have been added to the 'My Structures' tab in the Structure browser.

Defect Fixes:

Audio:

  • Assigned radial menu interface sounds to the appropriate audio menu slider.
  • Removed unnecessary audio loops from the radial menu interface.
  • Fixed an audio overlap in the scanning window.
  • Corrected several sources of audio corruption in client.
  • Added Audio for the Enforcer and Monitor Concord vessel warping animations.
  • Adjusted the interaction between background music, the camera mode, and the ship tree.
  • Linked SFX from the Smartbombs to the World Level and Turret Volume Audio sliders.
  • Corrected the UI sound for selecting scanning probe sizes.

Gameplay:

  • Procurer Mining Barge Pack has the correct volume now.
  • The reinforcement stage of a Mobile Depots can no longer be bypassed by applying extremely high damage at once.

Graphics:

  • Repositioned turret points on the Proteus Gallente strategic cruiser.
  • Adjusted the warp animation loop for the Exequror and Oneiros Gallente cruisers.
  • Smoothed the warp animation for the Claw and Stiletto Minmatar frigates.
  • Improved planet shader and texture memory usage.
  • Prevented the appearance of black squares on explosions in heavy scenes.
  • Restored missing rotation of corpses in space.
  • Fixed an Issue whereby the Warp Disruption Bubble would show up even if the Mobile Warp Disruptor was destroyed before it was anchored.
  • Added SFX to the Rorqual with the Industrial Core activated.
  • Reduced the number of particles used in the missile trails VFX.
  • Adjusted texture seams on the 'Draccous' Fortizar Citadel model.
  • Corrected texture misalignment on the Tempest Minmatar battelship.
  • Modified visibility of Solar Sails on Minmatar ships through VFX bubbles.

Market:

  • We removed an erroneous Cerebral Accelerator from displaying in the market.

Missions & NPCs:

  • The COSMOS mission "A Storm Brewing (4 of 6)" now provides BPCs for the correct 'Peace' Large Remote Armor Repairer as a reward.

Ships:

  • Added the variations tabs for the Blood Raider and Guristas capital ships.
  • Added masteries to a number of pirate faction capital ships
  • The warp speed role bonuses enjoyed by the Dramiel, Cynabal, Machariel, Leopard, and Victorieux Luxury Yacht are now applied as a true bonus behind the scenes rather than as a higher base value. This means that viewing the show-info window for an unpiloted copy of these ships will display lower values and that the warp speed will turn green when piloted to indicate that a bonus has been applied.
  • Corrected an issue that was causing the Supercarrier Command Burst strength bonus to apply a 1% bonus per level instead of the correct 2% per level.

User Interface:

  • Fixes to how the Info Panel for Agent Missions handles the objectives for various missions.
  • The Info panel will no longer display destroy beacon or cloud when the objective is to destroy an NPC or NPCs.
  • Fixed issue where Mutaplasmid Residue was visible in marketplace.
  • You can now drag images from the show info windows of unique type (e.g.a simulated ship) to a search text field (Market search, asset search).
  • The structure guided bomb group has now been added to all the default overview presets that show normal bombs.
  • Removed a number of unavailable blueprints from the "Required For" lists in the industry tab of item show-info windows.

Patch notes for August 2018 Release 1.7

Released on Thursday, September 6th, 2018

Defect Fixes:

Gameplay:

  • Fixed dock at station training tasks so they now can also be triggered by docking at Upwell structures.

User Interface:

  • Made some improvements to the Aura text in the training Combat Career Path 5. Fitting.
  • Fixed a text error in the warning text for minimising Aura.
  • Training tasks no longer display "warp to" for tasks that take place after the site has been completed.

Patch notes for August 2018 Release 1.6

Released on Tuesday, September 4th, 2018

Defect Fixes:

Graphics:

  • Corrected an issue with the decal on the Caldari Union Day skins

Patch notes for August 2018 Release 1.5

Released on Thursday, August 30th, 2018

Defect Fixes:

User Interface:

  • Fixed an issue that could cause info panels to not load at all for new characters.

Patch Notes For August 2018 Release 1.4

Released on Tuesday, August 28th, 2018

Defect Fixes:

Event:

  • Secrets of the Abyss: Fixed an issue that could cause the 'Claim Rewards' button to not function.

New Eden Store:

  • Fixed an issue that could cause the New Eden Store to break and not allow purchases, when accessed from the character selection screen.

Technical:

  • Improved the server performance slightly by caching data more efficiently.
  • Fixed an issue where a client could get stuck at jumping through a gate.

User Interface:

  • Added the ability to quit a Combat Career Path task once it has been accepted.
  • Added additional options to minimise the Aura window when running a Combat Career Path task

Patch Notes For August 2018 Release 1.3

Released on Friday, August 24th 2018

Defect Fixes:

Events:

  • Fixed an issue that in some cases caused the event to stop counting progress or disappear from the agency altogether.

User Interface:

  • Fixed a problem where the buttons for multiple drones in the selected items window did not work.

Patch Notes For August 2018 Release 1.2

Released on Thursday, August 23rd 2018

Defect Fixes:

Defect Fixes:

User Interface:

  • Chat: Fixed a problem where highlighting words could lead to broken links.
  • Fixed an issue in the Agency where the Combat Career Tree could appear after selecting a different category.
  • Fixed an issue where characters could not warp to a Combat Training site after leaving it.
  • Changed the Mission Info panel so that it will focus on new missions when accepted.

Patch Notes For August 2018 Release 1.1

Released on Wednesday, August 22nd 2018

Defect Fixes:

User Interface:

  • Re-added the missing right-click option "Undock" on your ship while being in a station or Upwell structure.
  • Re-added the missing right-click option to board a ship from a ship maintenance bay of a fleet or corp member.
  • Re-added the missing right-click option to move drones to drone bay, while being in range of a fitting service.
  • It is now possible again to drag and drop from notifications.

Patch Notes For August 2018 Release 1.0

Released on Tuesday, August 21st 2018

Features & Changes:

Graphics:

  • Turret firing graphic effect optimization.
  • The Navitas and Thalia have recieved complete redesigns.
  • The Badger, Crane, Bustard and Tayra have received complete redesigns.

New Player Experience:

  • Updated NPE with beginner tutorial sites and combat challenges available through The Agency.
  • Players who were part of the way through the opportunities or inception new player experiences will be given a brief onboarding to the new Combat Career Training

User Interface:

  • The filament activation and mutaplasmid windows have shiny new NeoCom icons.
  • We've updated how events, challenges, and their rewards are displayed in The Agency, info panels, and in the Neocom menu. Players must now click to claim their rewards.
  • Damage notification feed now displays damage type icons for NPCs
  • Improvements to mission info panel

Defect Fixes:

Gameplay:

  • Fixed a rare problem where the cargo window failed to open after losing accessing to a fleet hangar of a fleet member.
  • Unused blueprints (fresh from the market) are no longer showing up in the lock blueprint vote creation window, as they cannot be locked down anyway.
  • Corp Welcome mails are now sent from the Corporation itself and not the person who authored them (as they may have left the corporation).
  • Fixed a specific case of the issue that could cause modules to remain flashing red and not deactivate properly.
  • Fixed various issues where the corporation hangars window would close unexpectedly.
  • Fixed an issue where moving a structure from a container to a players item hangar would fail.
  • Updated the triggers in the "A Demonstration" relic site to fix the spawning of the site.
  • Adjusted the Warp-In locations for Drone Squad and Drone Patrol Anomalies, fixing bumping issues.
  • Fixed an issue where holding down the Ctrl button while in Planetary Production would display the "Lock Target" text above the HUD
  • Fixed an issue where unit of measurement was not shown for commodities in Planetary Production pins.
  • Fixed a clipping issue in the Command Centre window of Planetary Production.
  • Fixed an issue where the camera would clip into the players ship when zooming in with Dynamic Camera Movement enabled
  • Improved legibility of overlap percentages in the Extraction Window in Planetary Production
  • Unidentified Wormhole connections should now populate correctly in Drifter Hive systems.
  • Fixed a problem, which caused ammunition to remain fitted to a ship, when using "Strip Fitting".

Graphics:

  • Corrected an issue with the sails on the Zephyr disappearing during warp travel.
  • Fixed a display Issue with the killmarks on the Condor and variants.
  • Adjusted the location of turret hard points on the Rupture hull.
  • Adjusted the light on the Triglavian Pylon Wreck icon.
  • Updated icons for the Triglavian Towers.
  • Imperial fighter NPC will now display firing effects.
  • Fixed a misaligned texture on Vedmak Triglavian Battleship hulls.
  • Fixed an issue causing all present UI highlights to disappear when switching from windowed to full screen display mode.
  • Fixed light in the hangars that kept blinking after undocking was cancelled.
  • Fixed an error thrown on a few occasion while saving a character edit.
  • Updated the spawn points for NPCs in the Pirate Invasion level 4 mission to prevent them being stuck in scenery.
  • Improved the SKIN already licensed warning to be appropriate for permanent and temporary SKINs.
  • Fixed log errors being thrown by the Drone Stasis Tower.
  • Fixed a log error thrown near the Drone Sentry Gun.

PVE:

  • Progress has been made in analyzing Triglavian Bioadaptive Caches and it is now possible to interact with them by using Triglavian Survey Data. Destroying them and raiding the wrecks for loot remains at the same level of rewards.

Science & Industry:

  • The Facilities tab of the Industry window no longer shows accessible facilities in other wormhole systems in the same region.

Starbases & Deployables:

  • Adding details of the Athanor's docking restrictions to their show info windows.
  • Fixed an issue where text entered in a Upwell Structure's bio when it is deployed would not be saved.
  • Switching clones in a structure now correctly displays a session change timer.
  • The all structures tab of the structure browser no longer shows structures before they have finished anchoring.
  • The dock option now appears in the radial menu of a structures sensor overlay entry, regardless of your docking access.
  • Fixed an issue where invention access and tax was controlled by the research section of the assigned structure profile.

Technical:

  • If a client does not successfully establish a connection to the solar system node when jumping to a new system within a certain time limit, the server eventually triggers an emergency-warp and will hide the ship from space (in same manner as a normal log off). This could lead to ships loaded without skills, and ships not dying correctly in high load situations. Changed behaviour: This time limit has been doubled, and the server will now disconnect the client when the ship is hidden, instead of leaving it in a half-connected, desynchronised state.

Text & Descriptions:

  • Fixed various minor grammatical, punctuation and formatting issues.
  • Removed references to structure vulnerability timers from the structure unanchoring notifications.
  • Fixed a standing tooltip which used a male possessive pronoun for female agents.
  • Notifications of structures destroyed in wormhole space no longer refer to items being moved into asset safety.

User Interface:

  • Logging back into the game with an active NPC Warp Disruption attempt will now show the Icon and Status correctly in the buff bar.
  • Fixed a problem where notifications would break for characters who got expelled from a corporation through a corp vote.
  • The show info window for destroyed and unanchored Upwell structures now displays that it is out of commission.
  • Fixed a problem with the display of the corporation employment duration in the show info window of characters.
  • The "Set Home Station" option no longer appears when right clicking on a Upwell Structure hull in the fitting window.
  • Links in chat will now correctly obey word filtering and highlighting options.
  • Dragging simulated charges form the fitting window to chat now correctly creates a link.
  • The tooltip for Assault Damage Control modules now correctly show resistances to 1 decimal place.
  • Fixed an issue where dragging items from a ships cargohold to the multisell window would not correctly display that this is not allowed.
  • Fitting Window: Fixed an issue where the DPS of a ship would be increased by drones in its drone bay.
  • Fitting Window: Simulating a fit will now attempt to ignore non damage drones and load the best DPS drones by default instead.
  • Fitting Window: Fixed an issue where drone or fighter damage would not be calculated if the drone or fighter panel was collapsed.
  • Fitting Window: Fighters in simulated fits are now taken into account when listing missing skills for a fit.
  • Fixed an issue where ECM jammer strength wouldn't appear in a jamming module's show info window if the attribute is modified.
  • Fixed an issue where items would be appear to be duplicated in the summary of an item exchange contract.
  • Fixed an issue where text would be obscured in the Multifit window when 10 or more sets of Selected Fits are available.
  • Fixed an issue where the show info window of a corporation would always show your own corps number of shares.
  • The description text box for Fleet Adverts now displays its character limit.
  • Removing the now defunct station section from the details tab of the corporation window.
  • Fixed an issue where the Military Index bar in a system's Show Info window could show twice.
  • Map: Players docked in citadels are now correctly counted in the “Average Docked Pilots in the last 30 minutes ” filter instead of the "Average Pilots in Space" filter.
  • Fixed a typo in the description for Dice of Jade.
  • Various Triglavian Trinary Datastream items have been added, giving some more insight into Triglavian lore.

Patch Notes For July 2018 Release 1.11

Released on Tuesday, August 14th 2018

Features & Changes:

Abyssal Deadspace:

  • Suspect flags when exiting tier 4 and 5 Abyssal Deadspace encounters have been temporarily disabled.

Patch Notes For July 2018 Release 1.10

Released on Wednesday, August 8th 2018

Defect Fixes:

Technical:

  • Released a fix that restores restrictions on logging in multiple Alpha accounts or Alpha and Omega account simultaneously on one machine.

Patch Notes For July 2018 Release 1.9

Released on Tuesday, August 7th 2018

Defect Fixes:

Technical:

  • Reduced the amount of calls from the client to the server to update the sovereignty panel. This is done to help server performance during massive fleet fights.

Patch Notes For July 2018 Release 1.8

Released on Thursday, August 2nd 2018

Defect Fixes:

Miscellaneous:

  • Several fixes released in order to make New Eden a better place.

Patch Notes For July 2018 Release 1.7

Released on Tuesday, July 31st 2018

Defect Fixes:

Miscellaneous:

  • Several fixes released in order to make New Eden a better place.

Patch Notes For July 2018 Release 1.6

Released on Thursday, July 26th 2018

Defect Fixes:

Miscellaneous:

  • Several fixes released in order to make New Eden a better place.

Patch Notes For July 2018 Release 1.5

Released on Tuesday, July 24th 2018

Defect Fixes:

PvE:

  • Resolved an issue with AI inside Resource Wars.

Patch Notes For July 2018 Release 1.4

Released on Thursday, July 19th 2018

Defect Fixes:

Graphics:

  • Modified the Bloody Hands SKIN pattern to project the original design.

Patch Notes For July 2018 Release 1.3

Released on Tuesday, July 17th 2018

Defect Fixes:

Graphics:

  • Fixed the number of R markings on the Master-at-Arms SKIN for the Pacifier
  • Fixed graphic glitch on the 'Draccous' Fortizar docking bays
  • Fixed a crash that occurred when rapidly switching between the portrait capture screen and the previous ones during character creation
  • Corrected an issue that prevented selecting a new character's skin tone

Patch Notes For July 2018 Release 1.2

Released on Thursday, July 12th 2018

Defect Fixes:

Gameplay:

  • Fixed the event site description to properly mention that players need a Data Analyzer.

Graphics:

  • Corrected the faction logo displayed on Triglavian ships using the Victory SKIN.
  • Fixed the colour of the vents around the VFX orbs on the Triglavian ships with the Victory SKIN.

Patch Notes For July 2018 Release 1.1

Released on Wednesday, July 11th 2018

Features & Changes

Events:

  • The Vial of Mikramurka item can now be looted normally.

User Interface:

  • Increasing the character limit for corporation bulletins (4000) and character biographies (2500). Note that links are now correctly counted when enforcing the maximum size of the bios.

Patch Notes For July 2018 Release 1.0

Released on Tuesday, July 10th 2018

Features & Changes

Abyssal Deadspace:

  • Abyss loot drops have been updated to be more rewarding at all tiers.
  • Triglavian Survey data appears much more frequently.
  • Gravid and Unstable Mutaplasmids are slightly more common in tier 3 pockets.
  • Tier 4 and 5 filaments drop chance slightly reduced.
  • Compact and Scoped Entropic Disintegrator variations now drop as 1 run blueprints rather than completed modules.

Balancing:

Zealot

  • Drone Bandwidth increased to 25m3 (was 0).
  • Drone Bay increased to 50m3 (was 0).

Retribution:

  • Max Velocity reduced to 300 (was 328).

Claw:

  • Minmatar Frigate Skill bonus (per level) changed to 5% Small Projectile Turret rate of fire (was 5% Small Projectile Turret damage).

Gameplay:

  • Removed the Duel Wager system.

Graphics:

  • Missile level of detail and impact effect loading have been optimized for improved client performance.

Modules:

  • Added Noferatu Mutaplasmids
  • Added Cap Battery Mutaplasmids

Miscellaneous:

  • You can no longer place a wager when challenging other capsuleers to a duel.
  • The standings penalty for podkilling a player in an NPC corp has been reduced significantly.
  • Station monuments from the Outpost conversion are now showing the appropriate alliance logos. FYI: The descriptions for the monuments are still being finalized and will be updated in a later patch.

Science & Industry:

  • A notification is now sent to the installer of an industry job in an Upwell structure, if the industry job has been paused or cancelled as the service module was offlined or removed.
  • Performance improvements have been made to the loading of blueprints in the industry window.

Ships:

  • Replaced the "Fighters" certificate in the masteries of Force Auxiliaries with a new "All Drones" certificate.
  • Added new certificate: 'Resource Harvesting, Core'. It has the same skills as the 'Resource Harvesting' certificate but with the Ice harvesting removed.
  • The Venture now uses the new 'Resource Harvesting, Core' certificate instead the standard 'Resource Harvesting' certificate.

Structures & Deployables:

  • Structure Under Attack mails/notifications are now only sent once a structures shield drops below 95%
  • It is now possible to assemble T3 cruisers while being in control of an Upwell structure.
  • In high/low security space, scooping an unanchored structure that does not belong to your own corp is now considered a suspect act. It will require you to set your safety accordingly, and will trigger a suspect timer.
  • Salvaged materials have been added to the wrecks left behind by faction Fortizars.
  • Faction starbase module blueprint do no longer drop from exploration sites.
  • Increased the reprocessing output of deprecated moon mining modules, assembly arrays and research labs.

User Interface:

  • It is now possible to add Festival Launchers to a ship or Upwell structure through the fitting simulation.
  • Removed the "Station Gain", "Station Loss" and "Freeport Station" options from the map filters.
  • The "Bounty Office" icon has been removed from the station services panel, as it is not really related to stations - it can be found through the Neocom.
  • Asset safety wraps are now showing in the own search filter in the corporation asset search.
  • Added an option to the map to view asset safety wraps for the corporation, if they have been delivered to a station.
  • Mail notifications are now showing the portrait of the mail sender (instead of the receiver).

Defect Fixes:

Gameplay:

  • Fixed an issue where the hard-point limit of a T3 cruiser could be bypassed by refitting in space.
  • An Unscripted Standup Focused Warp Disruptor no longer prevents a ship from using a Micro Jump Drive.
  • Fixed an issue that could cause ship's to get stuck in the pre-warp state after being moved by a Micro Jump Field Generator.
  • Remote hull repairer effects are now properly impacted by remote repair impedance.
  • It is again possible to trash impounded items from a corporation office from a remote location.
  • Improved the fetching of information from the server for the contracts search to no longer cause "Slow Down!" warnings.
  • Mindflood and Sooth Sayer Boosters can now affect Ancillary Armor Repair modules.
  • Fixed the mission "The Missing Convoy" so it can be completed without issue
  • Fixed an issue where it was possible to activate Abyssal Filaments within 1000km of a Sun.
  • Fixed an issue where it was possible to cloak in Abyssal space.
  • U4-Q2V IX - Asteroid Belt 1: Fixed the location of asteroids so that they are closer to the warp-in location of the belt.

Audio & Graphics:

  • Fixed banners showing up on the Vendetta when applying the IGC SKIN.
  • Corrected a transparency Issue caused by overlapping layers of hair in the character creator.
  • Adjusted the textures on the Draccous Fortizar model.
  • Disabled the spawning of GPU particles on a cloaked ship.
  • Fixed warning error displayed when activating the Covert Cynosural Field.
  • Fixed space scene not being rendered from the Outside View after leaving Character Customization.
  • Fixed visibility of the Imperial Fighter NPC.
  • Corrected faction look for the Serpentis and Angel Sentry guns.
  • Removed spammed warning message when warping.
  • Customs Office orbit ring has been removed from the Planetary View.
  • Adjusted the blood pattern used on the 'Bloody Hands' skin for the Tempest hull.
  • Added Audio for the Enforcer warping animations.
  • Corrected an issue with the icon for the male Exploration suit.

Camera:

  • Fixed an issue where the camera would jerk suddenly when entering warp with Dynamic Camera Movement enabled.

Planetary Production:

  • Fixed an issue where it would not be possible to submit changes in Planetary Production when stopping and amending an extraction process.
  • Fixed an issue where it was possible to remove extractor heads using Ctrl+Click while an extraction program was running.
  • Fixed an issue where Extractor Heads were hard to see on bright backgrounds.

Structures & Deployables:

  • Fixed a problem, which blocked probe scanning after docking at an Upwell structure, while a scan was analyzing.
  • Warping to an Upwell structure at range is now working as expected (it did not work properly with a custom default warp range and warping to an offgrid structure without docking rights).

Technical:

  • Fixed an issue that caused that bug report submission to fail when entered from a Japanese localized client.
  • Fixed a rare bug, which could cause a ship to become stuck after jumping into a system, where the last other player just jumped out.
  • Fixed a very rare bug, which caused the character to "teleport" to a station or structure when accepting a contract or when a receiving a ship in the delivery hangar of an Upwell structure.

Text & Descriptions:

  • Updated the description for the mobile depot with the correct deployment restrictions.
  • Standard Upwell structures will no longer display faction name on 3D preview window.
  • Updated the traits tab of Entosis Links as remote assistance is no longer blocked for all ship types.
  • Fixed various punctuation and grammar issues.
  • Updated the descriptions of Hyperspatial Velocity Optimizer Rigs to mention their warp speed acceleration increase.
  • References to Starkmanir Rebellion on items reconciled with canonical timeline.
  • Flavor texts added to various event items, NPCs and other objects.

User Interface:

  • Simulation: The sensor strength bonus of entosis links is now shown correctly.
  • Simulation: Capital Emergency Hull Energizers no longer show as 100% damaged.
  • Simulation: Dragging a simulated fighter from bay to launch tube now correctly loads the fighter.
  • Simulation: Fixed an issue where command burst modules would use PG and CPU when offline.
  • Simulation: Fixed an issue where a simulated ship could end up with an extremely high velocity.
  • Simulation: Fixed an issue where the scroll bar of the Hull & Fits tab could be obscured by the resize window handle.
  • 'Low Friction Nozzle Joints' and 'Polycarbon Enginge Housing' rigs now use the same inertia attributes in the comparison window.
  • The Multifit option no longer appears in the "Fitting Management window while in space (as this option is not available in space anyway)
  • Correcting the tooltip for Structure Fighter Bays.
  • Fixed an issue where links in corp bulletins would not correctly count towards the character limit and could cause editing of the bulletin to fail.
  • Fixed an issue where containers in corporate asset safety wraps would appear in all divisions in the inventory tree.
  • Structure Browser: Fixed an issue where structures would be filtered out when selecting "Re-customization" in the service filter drop down.
  • Dragging characters into a fleet when you do not have the ability to invite no longer gives a misleading error message about squad sizes.
  • The sovereignty index UI (either through show info on the system or through the infrastructure hub window) is now showing how much the current level is above level 5 if it exceeds it.
  • The region filter for corporations assets is now populated properly for offices (and similar) in Upwell structures.
  • Fixed an issue, which caused the module buttons in the HUD to get stuck in "deactivating" state, while the module is not deactivating. This happened when spam-clicking the button too fast (especially during server lag or on bad internet connections).
  • Bookmarks for destroyed structures no longer display structure related options in their right click menu.
  • Fixed an issue where the camera would jerk suddenly when entering warp with Dynamic Camera Movement enabled