Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.11). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-11-10
Last update: 2020-12-01


Releases:

2020-11-10.1 || 2020-11-11.1 || 2020-11-12.1 || 2020-11-12.2 || 2020-11-13.1 || 2020-11-16.1 || 2020-11-17.1 || 2020-11-19.1 || 2020-11-24.1 || 2020-11-27.1 || 2020-12-01.1




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Patch Notes For 2020-12-01.1

Features & Changes

Market:

  • Black Friday Tax Haven is now over, and the Sales Tax has been set back to 5%

Game Systems:

Dynamic Bounties System (DBS) parameters adjustments: - Equilibrium value increased from 115% to 135% - The maximum output of the DBS increased from 150% to 180% - The recover to equilibrium rate for states below the equilibrium value has been increased, making it easier for systems to recover.

Encounter Surveillance System (ESS) parameters adjustments: - The time required to hack the main bank increased from 5 minutes to 6 minutes and 30 seconds - The auto payment timer reduced from 3 to 2 hours - The radius from the ESS where Cloaking is restriced increased from 75 km to 150 km. All other effects remain at a 75 km radius.

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Patch Notes For 2020-11-27.1

Features & Changes

Market:

  • A temporary reduction of 50% has been made on the sales tax for the Regional Market during the Black Friday Tax Haven.
  • Sales Tax is now set to 2.5%, reduced from its previous value of 5%. This reduction lasts until 11:00 UTC Monday, 30 November


Defect Fixes

Gameplay:

  • Fixed an issue with Griffin Navy Issue attributes being incorrect
  • Fixed an issue where searching for faction names like "Amarr" did not return any results (and also blocked results for the system Amarr)

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Patch Notes For 2020-11-24.1

Features & Changes

Balance:

All XL Torpedoes: - Explosion Velocity increased by 20% - Missile Velocity increased by 20% - Damage increased by 10%

All Torpedoes: - Explosion Radius reduced by 10% - Explosion Velocity increased by 10% - Missile Velocity increased by 20% - Maximum Flight Time increased by 20%

Torpedo Launcher: - CPU usage and Powergrid usage reduced by 7%

Stealth Bombers: - Bonus to Torpedo Maximum Velocity lowered from 20% to 15% per level - Racial Frigate Bonus to Explosion Velocity / Explosion Radius was removed

Griffin Navy Issue:
The Griffin Navy Issue has had a rework to its bonuses focused on the use of EC-300 drones. The new bonuses are:

Caldari Frigate bonuses (per skill level):
- 10% bonus to ECM Drone jam duration - 20% bonus to Small Hybrid Turret damage

Misc. Bonus:
- 85% penalty to drone damage - 50% penalty to drone hitpoints and drone control range

Attribute changes:
- Drone Bandwidth increased from 5 to 25 - Drone Capacity increased from 5 to 35

Moros: - Low slots increased from 7 to 8 - Mid slots decreased from 5 to 4

Phoenix: - CPU increased from 965 to 990 - Power Grid increased from 500000 to 550000

Technical:

  • Improved the stability of damage-over-time superweapons to make them more reliable at applying their full damage under heavy server loads.

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Patch Notes For 2020-11-19.1

Features & Changes

Missions & NPCs:

  • Resource Wars sites have stopped appearing in space for the time being while they are sent back to the workshop for some renovation and repurposing.


Defect Fixes

Gameplay:

  • Fixed an issue which in rare cases caused mission agents to act as lvl 1 agents, despite being a higher level agent in reality.

Technical:

  • Fixed an issue causing a crash for Mac users on game exit on Wine.

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Patch Notes For 2020-11-17.1

Features & Changes

User Interface:

  • ESS window will now open after clicking on the ESS notifications


Defect Fixes

Technical:

  • Fixed an issue when attempting to store a frigate in a battleship's Frigate Escape Bay which could leave the frigate in space.

User Interface:

  • Fixed an issue where selecting "Station Service" in the Type drop down menu under Title Management tab would show incorrectly
  • Fixed an issue where corporation Friendly Fire Information was sometimes incorrect
  • Fixed issue that caused inventory windows to close when undocking and not reopening when docking again
  • Fixed issue that did not allow players to open multiple corp hangar windows

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Patch Notes For 2020-11-16.1

Defect Fixes

Graphics:

  • Fixed an issue that caused Capsules to render incorrectly
  • Fixed an issue that caused the Nyx Yoiul SKIN lights to float below the ship

User Interface:

  • Fixed an issue that caused the overview bracket icon to not display for empty player wrecks

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Patch Notes For 2020-11-13.1

Defect Fixes

User Interface:

  • Fixed an issue with editing fields on market orders.

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Patch Notes For 2020-11-12.2 - HOTFIX

Defect Fixes

User Interface:

  • Fixed an issue that did not allow to edit fields on market orders

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Patch Notes For 2020-11-12.1

Features & Changes

User Interface:

  • Added the ability to use a scroll wheel in The Agency

Defect Fixes

Gameplay:

  • The "Forward 4-4" ship SKINs can now be traded on the market

Graphics:

  • Fixed an antialiasing conflict affecting the map and scanning windows

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Patch Notes For 2020-11-11.1

Defect Fixes

Gameplay:

  • Fixed an issue which could cause some instances of Triglavian NPCs attacking Capsuleers with high positive Standings towards them.
  • Reverted back to regular loot drop rates from ships and structures.

User Interface:

  • Fixed an issue where the Jump Clone tab of the Character Sheet would not load when in a Structure with a Clone Bay service the player did not have permissions to use.

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Patch Notes For 2020-11-10.1 - Dynamic Frontiers

Features & Changes

Defect Fixes


Features & Changes

Balance:

  • Wyvern and Aeon Fighter damage bonus increased from 5% to 7.5%
  • Heavy Fighter Hit Points increased by 10%
  • Light Fighter Speed reduced by 10%
  • Light Fighter Signature increased by 10%
  • Increase Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³

Events:

  • Celebrate the completion of the Jita 4-4 upgrade with Empire parades across New Eden, and a new Login Campaign in its honour.

Game Systems:

Dynamic Bounty System - In Null Security Systems (High Security / Low Security / Wormhole / Triglavian systems excluded), system activity will now impact ratting payouts either positively or negatively. - This multiplier will always be visible via the Star Map so that you can locate high-value solar systems in which to hunt pirates. - This multiplier will be adjusting constantly based on what’s happening in the solar system: more ratting will drive bounties down, more Capsuleer loses will drive bounties up. - For more information, please read the Dynamic Bounty System Dev Blog.

Encounter Surveillance System (ESS) Update - The ESS is no longer optional and will be present by default in all claimable Null Security Space. - The location of the ESS is public and sits behind an acceleration gate with specific ship class restrictions. - Payouts from the ESS happens automatically for contributors. - The new ESS will have a unique set of on-grid rules. These rules are in effect within a 75km radius around the structure, containing the following: - Warping is disabled. - Micro Jump Drives are disabled. - Micro Warp Drives are disabled. - Cloaking Devices are disabled. - Cynosural Field activations are disabled. - Filament activations are disabled. - Deployables are prevented from launching. - A percentage of bounties generated in the solar system will be delivered to the ESS Bank. The take will be split between two banks: - The Main Bank – This is where the majority of the money goes. It pays out automatically every 3 hours to contributors, but can be stolen from at any time. - The Reserve Bank – A smaller portion of each bounty is placed in the Reserve Bank where it sits until claimed; To claim the Reserve Bank, a consumable key is required to unlock it. These keys will be available via gameplay content at a later date. - For more information, please read the Encounter Surveillance System Dev Blog.

Graphics:

Gameplay:

  • Added the ability to redeem Daily Login Gifts boosters while in space.

Implants:

  • Added Nanoheuristic Clone Mapper
    • This new implant must be injected prior to capsule-destruction in order to enable recloning
    • Implant last for 6 hours (with duration further extended by the Biology skill) and will survive across capsule deaths
    • Blueprint sourced from Navy LP stores

Loyalty Point Store:

  • Increased the Triglavian Survey Databases cost for all Agency Boosters in the DED LP store by 8

Modules:

Tactical Capsuleer Recloner - New module which allows fleet-mates to reclone directly in space in the event of capsule destruction - Can be fit to Supercarriers only - Requires different fuel types depending on which Supercarrier type fits the module. Each reclone event consumes 10 units of fuel. Fuel will be consumed from the fleet hangar and the cargo bay. - Wyvern: Nitrogen Fuel Block - Hel: Hydrogen Fuel Block - Aeon, Revenant: Helium Fuel Block - Nyx, Vendetta: Oxygen Fuel Block - Blueprints for the module can be found at the same stations that provide Clone Vat Bay blueprints

Mechanics:

In-space Recloning - Recloning allows fleet-mates to reclone directly in space in the event of capsule destruction, instead of waking up in a new medical clone at a station. - Recloning requires the the capsule pilot have a "Nanoheuristic Clone Mapper" implant injected, and that a fleet-mate Super Carrier pilot provides a recloning site with a active Tactical Capsuleer Recloner module. - On Capsule destruction, the Capsuleer will automatically reclone with a new capsule at the fleet's closest active Tactical Capsuleer Recloner within the same solar system. The new capsule will spawn with 60 seconds of temporary invulnerability. - Added a new tab "Active Recloners" to the fleet window that will show all fleet-mates providing recloning facilities

Miscellaneous:

  • Made several updates to the contextual offer window.

Missions & NPCs:

  • Changed Pochven roaming NPC behaviors to make them more performant.

Skills:

  • Removed the Disintegrator Specialization Skillbooks from the Triglavian LP stores.
  • Added Disintegrator Specialization Skillbooks into Abyssal Deadspace loot.

Technical:

  • Made Optimisations to the client which should lower memory comsumption in some situations
  • Crash reporting is now its own process outside of the EVE client. A new process called 'eve_crashmon' will start with the client.
    • We will release a detailed Dev Blog on this topic later in the week.

User Interface:

  • The Jump Clone tab in the Character Sheet has been overhauled
  • It is now possible to cancel an in-progress target lock
  • Hardpoint requirements for Turrets and Launchers is now displayed in their Information windows
  • The Sensor Overlay compass is now hidden by default
  • Added a new confirmation prompt when closing stacked windows
  • Added a warning which appears when warping away from your drones in space
  • Removed the payment confirmation prompt when installing Jump Clones if there is no cost
  • Disrupted Gates now appear in the Overview by default
  • Updated school names and descriptions
  • Allow planetary resource scan (min/max resource limit) to be unique with each planet
  • Added the ability to add Activity Tracking to the Information Panel
  • Added more connections between sections of the Agency and the Activity Tracker
  • Improved the Help Pointers when the element is not on the screen
  • More pointers added to the Agency and character sheet
  • Added a right-click menu for player donations in the wallet
  • Updated notification functionality for the Redemption Queue

New Eden Store:

  • Removed incorrect notification that occured when purchasing PLEX via the New Eden Store

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Defect Fixes

Gameplay:

  • Triglavian Anchorage structures can no longer be targeted
  • Fixed an issue where Triglavian ores would not receive bonuses when reprocessed in a Structure
  • Fixed an issue where Triglavian asteroids could be mined with an Ice Harvester
  • Fixed an issue where NPCs would linger at completed Pochven Wormhole sites
  • Removed errant asteroids from some Pochven Wormhole sites

Graphics:

  • Fixed an issue that caused lightning changes in the hangar scene when changing window size

PvE:

  • Fixed an issue that sporadically resulted in delayed Incursion spawn

User Interface:

  • Fixed an issue where players were able to add invisible items to their Overview
  • Fixed an issue where modified Entropic Disintegration values would show too many decimal places
  • Fixed an issue where decimal places could appear for modified Max Target attribute values
  • Fixed several instances where an incorrect number of jumps was shown when referencing a location with no gate-to-gate route available
  • Fixed the descriptions of Mimesis Implants to accurately state the effected values
  • Fixed an issue where the clickable area of some UI elements in the Filament activation window was the wrong size
  • Fixed an issue where tabs in the Factional Warfare window could multiply in some cases
  • Fixed incorrect punctuation and formatting for Japanese yen (JPY) in fast checkout
  • Removed an additional x (close window) button in contextual offer UI
  • Fixed an issue with Contextual Offers not showing the correct notification badging when triggered
  • Fixed an issue that prevented players from navigating back to package selection once a PLEX package has been selected
  • Fixed an issue where Purity of the Throne SKINs show as applicable to Structures.
  • Fixed an issue where the 'Stations' tab in NPC corporation 'show info' lists stations it shouldn't.
  • Fixed an issue where the Traits tab in show info window wraps text for Entosis Link incorrectly.
  • Fixed an issue that occurred when creating a contract with a filled ship, it displays a window titled Non-Empty Container rather than Non-Empty Ship.
  • Fixed an issue that occurred when attempting subsequent searches in the Bounty Office window.
  • Fixed an issue where Alliance Applications are not displayed under sender's "My Application" tab.
  • Fixed an issue where "Quit mission remotely" contains double space.
  • Fixed an issue where IME may not allow input into the EVE client if it had been minimized.
  • Repaired right click IME activation in text fields.
  • Fixed issue that caused honking sound when entering NES store or market.

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Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.10). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-10-13
Last update: 2020-11-03


Releases:

2020-10-13.1 || 2020-10-13.2 || 2020-10-14.1 || 2020-10-15.1 || 2020-10-16.1 || 2020-10-20.1 || 2020-10-27.1 || 2020-10-29.1 || 2020-10-29.2 || 2020-10-30.1 || 2020-11-03.1




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Patch Notes For 2020-11-03.1

Features & Changes

Missions & NPCs:

  • NPCs in Crimson Harvest sites will now spend less time in warp.
  • Removed standings loss from destroying the structures at the end of the Shining Frontline and Dark Blood Crimson Harvest dungeons.

Triglavian Space:

  • Combat Anomalies have begun to appear within Pochven.


Defect Fixes

Gameplay:

  • Fixed an issue where players were able to warp to a fleet member inside the Crimson Harvest dungeons

User Interface:

  • Fixed an issue where the icon on the Corporation Window card in The Agency does not open the Corp Window.

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Patch Notes For 2020-10-30.1

Defect Fixes

PvE:

  • Fixed an issue that prevented the Shining Flame Base Shortcut Keypass from being looted

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Patch Notes For 2020-10-29.2 - HOTFIX

Defect Fixes

User Interface:

  • Fixed an issue where the Agency would incorrectly close when the "The Crimson Harvest Returns" card was clicked
  • Updated the external content tooltip in the Agency

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Patch Notes For 2020-10-29.1

Features & Changes

Events:

  • The Crimson Harvest has begun! This spooky event will run until 11:00 UTC, 10 November.
    • New combat sites have begun appearing all over highsec, lowsec, nullsec, and wormhole space. Some of these sites belong to the Blood Raider Covenant, while others belong to the Amarr-aligned Shining Flame mercenary company that has deployed to oppose the Blood Raiders.
    • These combat sites are suitable for capsuleers flying battlecruisers and battleships, and the rewards for defeating them include ISK, new and returning ship SKINs, fireworks, crimson harvest apparel, blueprints for a new Blood Raider modified mobile tractor unit, powerful faction modules and implants, and limited-time cerebral accelerators!
    • More challenging and lucrative combat sites belonging to both belligerents can be found on the frontlines of the conflict: the lowsec systems within The Bleak Lands and Devoid regions, as well as the Blood Raider Covenant home constellations within the Delve region. These combat sites contain significantly greater rewards for those willing to brave more dangerous space.
    • Rumors suggest that there is a third jackpot site that can only be found through a rare escalation that can be triggered by destroying a communications relay structure within the hard versions of the Crimson Harvest combat sites.
  • Trick or Treat! During the Crimson Harvest event, the chance of items dropping as loot from destroyed capsuleer ships has been increased from its usual 50% to 90%. This loot chance change also applies to standard loot drops from structures (not including item drops from player hangars). The wreck icon has also been changed during this time period to a festive pumpkin.
  • Stay tuned tomorrow for the beginning of two more Crimson Harvest features: a set of daily login gifts and a special Crimson Harvest themed abyssal proving ground event!

Miscellaneous:

  • The Blood Raiders are now purchasing Warclone Blanks at their stations within the Delve region.

Structures & Deployables:

  • The Mobile Sanguine Harvester may now be constructed from blueprints found within Crimson Harvest combat sites. This modified Mobile Tractor Unit collects frozen corpses instead of wrecks and containers!


Defect Fixes

User Interface:

  • Fixed an issue where Personal Assets would take an extended period to load with Triglavian Autopilot Avoidance settings active

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Patch Notes For 2020-10-27.1

Features & Changes

Balance:

Made the following changes to the Eris, Flycatcher and Heretic Interdictors. (old values in brackets)

Eris: - CPU increased to 250 (210) - Powergrid increased to 71 (64) - Max velocity increased to 316 (305) - Signature radius decreased to 78 (85) - Mass reduced to 1,000,000 (1,200,000) - Gallente Destroyer bonus changed to "5% bonus to small hybrid turret rate of fire per level" from "10% bonus to small hybrid turret optimal range" - Interdictor bonus changed to "15% reduced mass penalty from armor plates per level" from "5% bonus to small hybrid turret rate of fire"

Flycatcher: - CPU increased to 290 (280) - Caldari Destroyer bonus changed to "10% bonus to missile kinetic damage" from "10% bonus to missile explosion radius" - Interdictors bonus changed to "10% increased shield hp per level" from "10% bonus to missile kinetic damage"

Heretic: - CPU increased to 270 (240) - Powergrid increased to 70 (60) - Amarr Destroyer bonus changed to "10% increased armor hp per level" from "10% bonus to light missile and rocket max velocity"

A new charge type for interdiction sphere launchers which acts as a 'web bubble' has been introduced: The Stasis Webification Probe.

The Stasis Webification Probe Attributes: - Volume: 3 m3 - AOE Range: 10.00 km - AOE Duration: 30.00 s - Maximum Velocity Bonus: -30% - Warm-up Duration: 3.00 s

Interceptor Changes: - Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives

Miscellaneous:

  • Made preparation for the upcoming Crimson Harvest event that will begin on 29 October

Missions & NPCs:

  • NPC bounty values for COSMOS NPCs have been removed.

Triglavian Space:

  • Significantly increased the Standings values gained from killing NPCs related to Triglavian Space
  • Corrected Standings incorrectly gained from Rogue Drone content unrelated to Triglavian Space
  • Reworked the Triglavian Wormhole site distribution rules
  • It is now possible to warp to 0 in Triglavian Wormhole sites
  • Increased the time between NPC spawns around Triglavian wormholes
  • Increased the drop availability and variety of Triglavian Space Filaments


Defect Fixes

Graphics:

  • Fixed an issue which caused some Conduit Gates in Triglavian Home systems to be misaligned

PvE:

  • Fixed an issue where a Triglavian Extractive Super-Nexus might be placed in areas without ore present

User Interface:

  • Fixed an issue where traffic control messages would incorrectly appear when using Triglavian Conduit Gates

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Patch Notes For 2020-10-20.1

Features & Changes

Missions & NPCs:

  • Temporarily removed reinforcement fleets from GunStars and Werposts to investigate cluster performance concerns.

User Interface:

  • Separated the Autopilot avoidance settings for EDENCOM and Triglavian Minor Victory systems.
  • Added warning pop-ups when attempting to jump through a stargate leading to an EDENCOM or Triglavian Minor Victory system.
  • Added Triglavian warning icons to stargates leading to Triglavian Minor Victory systems.


Defect Fixes

Gameplay:

  • Fixed an issue where the Drone health bar does not show in drone bay after changing character.

PvE:

  • Fixed an issue where players would incur standings loss with the Triglavian Collective when destroying a Stellar Observatory in an Observatory Flashpoint dungeon.

User Interface:

  • Fixed an issue where Resource Wars pop-ups would not displayed correctly.

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Patch Notes For 2020-10-16.1

Defect Fixes

Gameplay:

  • Fixed an issue where expired Triglavian wormholes would not always redistribute.

PvE:

  • Fixed an issue that was causing an empty and unfinished site from appearing in some parts of space.

User Interface:

  • Reduced brightness and color saturation of text in various locations:
    • Scroll entries in show information windows
    • Links
    • Chat window
    • Input fields

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Patch Notes For 2020-10-15.1

Defect Fixes

Gameplay:

  • Fixed known instances of erroneous standing changes occurring from older Rogue Drone content.

User Interface:

  • Fixed issue with 'Apply Skill Points' not loading while under influence of a Cerebral Accelerator.
  • Fixed issue with the calendar showing dates incorrectly.

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Patch Notes For 2020-10-14.1

Defect Fixes

Graphics:

  • Fixed an issue that caused Triglavian hangars to appear in some Hi-Sec stations.
  • Fixed an issue that caused Triglavian hangar visual effects to display incorrectly.
  • Fixed an issue that caused all wormhole visual effects to appear the same, regardless of wormhole type.
  • Fixed missing fan issue in Caldari hangars.

User Interface:

  • Fixed an issue where you could not check who the Fleet Commander is after joining the fleet.
  • Fixed an issue with overlapping text when expanding and reducing autopilot bar.
  • Fixed an issue where Player Corporation Information windows would appear blank.

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Patch Notes For 2020-10-13.2 - Hotfix

Defect Fixes

Technical:

  • Fixed an issue that was preventing the game client from starting properly if "Always use English language" option was enabled in the launcher.

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Patch Notes For 2020-10-13.1 - Totality Realized

Features & Changes - Audio - Balance - Modules - Structures & Deployables - Triglavian Invasion - Technical - User Interface

Defect Fixes - Gameplay - Audio & Graphics - Technical - User Interface


Features & Changes

Audio:

  • Updated hangar audio in all NPC structures.


Balance:

Several changes described in the recent Resource Distribution Update dev blog are now live.

Ore DNA Changes

| | Tritanium | Pyerite | Mexallon | Isogen | Nocxium | Zydrine | Megacyte | Morphite | | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | | Veldspar | 400 (-15) | | | | | | | | | Scordite | 150 (-196) | 90 (-83) | | | | | | | | Pyroxeres | 0 (-351) | 90 (+65) | 30 (-20) | | 0 (-5) | | | | | Plagioclase | 175 (+68) | 0 (-213) | 70 (-37) | | | | | | | Omber | 0 (-800) | 90 (-10) | | 75 (-10) | | | | | | Kernite | 0 (-134) | | 60 (-207) | 120 (-14) | | | | | | Jaspet | | | 150 (-200) | | 50 (-25) | 0 (-8) | | | | Hemorphite | 0 (-2200) | | | 240 (+140) | 90 (-30) | 0 (-15) | | | | Hedbergite | | 450 (-550) | | 0 (-200) | 120 (+20) | 0 (-19) | | | | Gneiss | | 2000 (-200) | 1500 (-900) | 800 (+500) | | | | | | Dark Ochre | 0 (-10000) | | 1360 (+1360) | 1200 (-400) | 320 (+200) | | | | | Crokite | 0 (-21000) | 800 (+800) | 2000 (+2000) | | 800 (+40) | 0 (-135) | | | | Bistot | | 3200 (-8800) | 1200 (+1200) | | | 160 (-290) | 0 (-100) | | | Arkonor | 0 (-22000) | 3200 (+3200) | 1200 (-1300) | | | | 120 (-200) | | | Mercoxit | | | | | | | | 140 (-160) | | Spodumain  | 48000 (-8000) | 0 (-12050) | 0 (-2100) | 1000 (+550) | 160 (+160) | 80 (+80) | 40 (+40) | | | Bezdnacine  | 40000 (+26800) | 0 (-2200) | 0 (-3780) | 4800 (+3700) | | | 128 (-57) | 0 (-10) | | Rakovene  | 40000 (+37800) | 0 (-7200) | 0 (-855) | 3200 (+3200) | 0 (-450) | 200 (-70) | 0 (-83) | 0 (-2) | | Talassonite  | 40000 (+27400) | | | | 960 (+504) | 0 (-81) | 32 (+19) | |

Asteroid Belt Changes

Hi Sec - Removed all variations of Omber and Kernite.

Low Sec - All variations of Veldspar have been removed - Quantity of all variations of Pyroxeres, Plagioclase and Kernite reduced by 75% - Quantity of all variations of Hedbergite increased by 400%

Null Sec - Removed all variations of Scordite, Plagioclase, Omber, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre and Crokite. - Quantity of all variations of Kernite reduced by 75% - Quantity of all variations of Bistot reduced by 70% - Quantity of all variations of Arkonor reduced by 50% - Quantity of all variations of Mercoxit reduced by 90%

Ore Anomalies

Hi Sec - Removed all Ore Anomalies from High Security systems.

Low Sec - Certain Ore Anomalies are removed from Low Security systems. - Quantity of all variations of Gneiss and Dark Ochre in all Low Security Ore Anomalies increased by 300% - Quantity of all variations of Crokite in all Low Security Ore Anomalies increased by 9900%

Wormholes - Removed from all Wormhole Anomalies the following ores and their variations: Veldspar, Scordite, Plagioclase, Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite, Mercoxit, Spodumain

Sovereign Ore Anomalies

Quantities and Ore Composition of all Sovereign Ore Anomalies are adjusted.

K-Space Gas Sites - The spawn probability of all Mykoserocyn sites has been reduced. - The spawn probability of Cytoserocin sites will be reduced.

W-Space Gas Sites - The respawn time for all Fullerite gas sites has been increased. - The spawn probability of all Fullerite gas sites has been reduced. - All Fullerite quantities in all sites have been increased by 100% - Certain Fullerite sites have been removed from higher class wormholes.

Ice Sites - The spawn probability of all Ice Sites has been reduced.


Modules:

Performed ECM Stabilizer Tiericide.

Modules renamed: - 'Hypnos' Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I

Modules removed and migrated: - Initiated Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I - Induced Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I - Compulsive Signal Distortion Amplifier I → Hypnos Compact Signal Distortion Amplifier I

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes: - Hypnos Compact Signal Distortion Amplifier I Meta Level 4 → Meta Level 1

Attribute changes: - Signal Distortion Amplifier I: CPU 27(30), ECM Strength Bonus 7(5), ECM Range Bonus 7(5) - Hypnos Compact Signal Distortion Amplifier I: CPU 24(29), ECM Strength Bonus 8(10), ECM Range Bonus 8(10)


Structures & Deployables:

  • Second phase of the Quantum Cores update is now live and all new structures must have a core inserted to complete the onlining process.


Triglavian Invasion:

  • The Triglavian Invasion has come to an end. The Collective now inhabit 27 systems severed from the rest of New Eden, forming the new Nullsec Pochven region which can be accessed via wormholes and filaments. According to reliable sources some Triglavian vessels in the area may carry filaments for escaping this new region. Unconfirmed stories also state that these filaments are available for purchase in the new Triglavian stations. Active Market Orders and HyperNet Offers within Pochven have been cancelled and both goods and escrow have been refunded. In addition to that, Agents within Pochven have been removed and any active missions have been cancelled.
  • There is a lot to discover in these systems as they function completely differently now that the Triglavians have taken them over. More details will be reported by The Scope in the coming days. Until then, Capsuleers that dare to venture into the new Pochven region can discover things on their own. Since Medical Clones within Pochven have been moved to a character's birth Station, some capsuleers will need to travel to the systems to uncover the mysteries - the lucky (or unlucky) players already within those systems are free to undock - at their own risk.


Technical:

  • The Player Bounty & Killrights features has been temporarily disabled with today's deployment, please see this forum thread for further details.


User Interface:

  • Pressing Control+Shift+F9 (Rebindable shortcut) will now activate a UI-Only Mode which Capsuleers can use to hide the 3D scene.
  • Made several changes to NES:
    • Removed fast checkout pop-up
    • Updated the text to clarify fast checkout process and card saving information
    • Added larger PLEX icons to fast checkout
    • Updated various NES Store buttons and layout
    • Updated in-game PLEX purchase button style and layout
  • Improved the method used to render text font in client.
  • New client font settings have been added allowing to change font size between Small, Medium and Large:
    • Medium size font is set as default.
    • Changing font size can be done by accessing in-game settings, selecting the 'General Settings' tab and modifying the Font Size option.
    • This affects all languages except Japanese, Korean, and Chinese localized clients, since the font size for those languages was already increased.
  • A new shortcut activated Help Pointer overlay has been added.
  • The groups in the Help Pointer window have been made collapsible.
  • Several new UI pointers have been added.
  • Added fitting warnings when user is missing charges and stacking penalties.
  • Made it easier to find fitting for your ship.
  • Added tooltips for stacked windows.
  • Allow Corporation Leaders to kick multiple players at once.
  • Added Corporation panel to The Agency homepage.
  • Added a new message to Contracts and Locations which appears when it is possible to travel to the system but not via Stargates, such as systems within Pochven or wormhole systems


Defect Fixes

Gameplay:

  • Fixed an issue where "Create Alliance" UI is dismissed when submitting invalid data.
  • Fixed an issue that occurred when attempting to fit a Subsystem to a T3 ship from Corporation Deliveries.


Audio & Graphics:

  • Fixed an issue that caused graphics settings to sometimes revert to previous configuration after switching characters.
  • Adjusted the color of the Tachyon Cloud HUD icon to more accurately reflect the cloud color.
  • Fixed an issue that caused Entropic Disintegrators to occasionally visually strike incorrect target.
  • Fixed an issue that caused loud unexpected audio when docking while in Planetary Production mode.


Technical:

  • Fixed an issue where a lapsed Omega Account would still receive Omega Daily Login Rewards.


User Interface:

  • Fixed an issue where the 'Buy PLEX' would be missing from NES when opened from Character Selection.
  • Fixed issues causing Structure Fighter bays to not have a 'Launch' icon.
  • Fixed an issue that caused tabs to remain lighter after use.
  • Fixed an issue that did not allow Tutorial to be started from the Agency.
  • Fixed issues with the Map not updating when leaving or boarding a ship with a jump drive.
  • Fixed an issue with the application of Skill Points in which an incorrect time saved was reported.
  • Fixed an issue on the Agency that caused smaller sized sun icons to be cut off from the results.
  • Centered Agency icon on Aura's transmissions during the Tutorial.
  • Fixed issues where 'Give money'/'Give ISK' would not update balance after completing the transfer.
  • Fixed an issue with the wallet displaying an inaccurate balance when completing a mission.
  • Fixed an issue that caused the wallet to display a negative value when completing the first mission of a session.
  • Fixed an issue that caused text to become brighter when scrolling through requirements on the info window.
  • The tactical overlay velocity arrow will no longer show banding when the camera is looking directly at it.
  • Fixed an issue where selecting to not discard a message on the pop-up window will still close the message when the 'New Message' window is attached to another window.
  • Fixed an issue that occurred because the 'Available Contracts' tab has been renamed to 'Contract Search', and the pointer tool couldn't find it.
  • Fixed an issue where the pop-up window that appears when you 'Join Fleet' from a Fleet Advert is misleading.
  • Fixed an issue where the Watch List header displays incorrect cursor when hovering over it.
  • Fixed an issue where pointers were not finding either the fleet settings and overview settings if those windows were stacked.
  • Fixed an issue where viewing 'show info details' for a ship with high sensor strength caused the word points to be truncated.
  • Fixed an issue where non-item links do not appear correctly when dragged into item search boxes.
  • Fixed an issue where clicking "Add members" in Access Lists window closes People and Places window if it is also open.
  • Fixed an issue where newly set up windows on second character may be reset to previously set condition after using the log off feature.
  • Fixed an issue where Fleet Finder did not filter out adverts from blocked characters.
  • Fixed an issue where the Pointer Window was missing the Chat channel Icon pointer.
  • Fixed an issue where there is no pop-up about asset safety tax for courier contract.
  • Fixed an issue where fleet broadcasting buttons did not function correctly while docked in a Structure.
  • Fixed an issue where the Location Change Timer tooltip for Crime Watch has a double space.
  • Fixed an issue where there is an unnecessary space at start of the second paragraph in the 'Join Fleet?' confirmation pop-up.
  • Fixed an issue where it is possible to bypass word filters by putting banned words in a URL.
  • Fixed an issue where sending a bug report failed to submit attachments, if the log file was too short.
  • Fixed an issue that caused it to take a very long time to load the Members List in large Corporations.
  • Fixed an issue that caused Aura window to get stuck.

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Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.09). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-09-08
Last update: 2020-09-29


Releases:

2020-09-08.1 || 2020-09-09.1 || 2020-09-10.1 || 2020-09-15.1 || 2020-09-17.1 || 2020-09-22.1 || 2020-09-24.1 || 2020-09-29.1


Q3Zenith_PatchNotes

Patch Notes For 2020-09-29.1

Defect Fixes

Login Campaigns:

  • Fixed the expiry date of the Vorton Projector Boosters provided in the Rolling Thunder DLI so that they can be used until 8 December 2020.

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Patch Notes For 2020-09-24.1

Features & Changes

User Interface:

  • Added a Korean recruitment channel.

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Patch Notes For 2020-09-22.1

Features & Changes

Balancing:

EDENCOM

  • DED LP Offers for all EDENCOM items have had LP cost reduced by 90%
  • Damage reduction factor down for all Edencom weapon sizes (this means mitigation from target speed plays a smaller role):
    • Frig → 0.6 to 0.4
    • Cruiser → 0.65 to 0.5
    • Battleship → 0.82 to 0.7
  • Damage increase to all Small and Medium Condenser Packs for Vorton Projectors. (Tech 1 and Tech 2)
    • Small Condenser Pack damages have been increased by 20%
    • Medium Condenser Pack damages have been increased by 20%
    • Optimal Range increased for all Small Vorton Projectors by 30%

Black Ops - All Black Ops have had their Fuel Bay capacity increased from 1250 to 2150 - Black Ops have had their base resists increased by the following amounts:

Sin
Shield Resistances - Therm - From 20% to 35% - Kin - From 50% to 64%

Armor Resistances - Therm - From 35% to 47% - Kin - From 45% to 60%

Redeemer
Shield Resistances - Kin - From 43% to 53% - Exp - From 55% to 68%

Armor Resistances - Kin - From 29% to 41% - Exp - From 28% to 49%

Panther
Shield Resistances - EM - From 10% to 37% - Therm - From 24% to 37%

Armor Resistances - EM - From 64% to 75% - Therm - From 38% to 49%

Widow
Shield Resistances - Therm - From 30% to 50% - Kin - From 40% to 51%

Armor Resistances - Therm - From 55% to 67% - Kin - From 25% to 39%

Marshal
Shield Resistances - EM - From 33% to 40% - Therm - From 33% to 40% - Kin - From 33% to 40% - Exp - From 33% to 40%

Armor Resistances - EM - From 33% to 40% - Therm - From 33% to 40% - Kin - From 33% to 40% - Exp - From 33% to 40%

Force Auxiliaries

Lif
- 7.5% bonus to shield booster amount becomes 7.5% bonus to shield booster amount and cap booster amount

Ninazu
- 7.5% bonus to armor repair amount becomes 7.5% bonus to armor repair amount and cap booster amount

Missions & NPCs:

  • A number of changes to Abyssal Deadspace NPCs have been made to improve balance and respond to player feedback.

SKINs:

  • Added the new "Strikeflight Red" SKIN for all three EDENCOM ships. This skin will be available through daily login gifts this upcoming weekend.

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Patch Notes For 2020-09-17.1

Defect Fixes

Gameplay:

  • Disabled missions from some agents, which should have been disabled the whole time.

Graphics:

  • Fixed an issue that caused the Aeon model to display much larger than intended.

Technical:

  • Fixed an issue causing some NPC Structures to show "CORE ABSENT" text.

User Interface:

  • Fixed an issue where there was overlapping of icons in the Show Info window after mutating an item.

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Patch Notes For 2020-09-15.1 - Depths of the Abyss

Features & Changes

Abyssal Deadspace:

The Depths of the Abyss update has launched! This massive Abyssal Deadspace update includes the following changes: - New Tranquil (Tier 0) Abyssal Deadspace is now available to provide an easier introduction to Abyssal Deadspace. Whether you're a new player, or an experienced player looking to try out Abyssal Deadspace for the first time, Tranquil runs are a great way to learn the mechanics of Abyssal Deadspace in a low-pressure environment that can be completed by very inexpensive ships. Tranquil Abyssal Filaments can be obtained through the new player gifts, exploration sites, and in Tier 0 and Tier 1 Abyssal Deadspace. - New Cataclysmic (Tier 6) Abyssal Deadspace is now available to provide an extreme challenge for elite pilots! Cataclysmic Abyssal Deadspace is perfect for pilots who have mastered all other tiers of the Abyss and are looking for a new challenge to overcome. Cataclysmic Abyssal Deadspace provides even greater rewards than Chaotic Abyssal Deadspace, including being the exclusive source for the new capital module mutaplasmids. Cataclysmic Abyssal Filaments can be obtained from Tier 5 Abyssal Deadspace. - A new two pilot Destroyer mode is now available for all tiers of Abyssal Deadspace. This mode allows entry by up to two pilots flying Tech 1, Tech 2, and/or Tech 3 Destroyers and requires two Abyssal Filaments for entry. - New groups of enemies can be found in all tiers of Abyssal Deadspace. These new opponents include new varieties of Triglavians, pirate faction expeditions into the Abyss, and even shadowy CONCORD strike teams who will attack any intruders on sight! - A new enviromental cloud can be found within Abyssal Deadspace: the Tachyon Cloud. This cloud dramatically improves the velocity and maneuverability of ships within its area of effect, but beware the dangers of unexpected high speeds if your ships leaves the cloud pointed in the wrong direction!

Modules:

New Abyssal Mutaplasmids have been introduced for capital sized versions of the following modules: - Warp Scramblers - Warp Disruptors - Afterburners - Microwarpdrives - Local Armor Repairers - Local Shield Boosters - Neutralizers - Nosferatu - Siege Modules

These new mutaplasmids are very rare and can be found exclusively within Tier 6 (Cataclysmic) Abyssal Deadspace.

Miscellaneous:

The inventory volumes of some materials and commodities found in Abyssal Deadspace have been reduced to make them easier to carry home: - Crystalline Isogen-10: Volume reduced from 0.35m3 to 0.3m3 - Zero-Point Condensate: Volume reduced from 0.25m3 to 0.2m3 - Triglavian Survey Database: Volume reduced from 0.1m3 to 0.01m3


Defect Fixes

User Interface:

  • Fixed an issue that could cause the tutorial to break if clicking "warping to" instead of "docking" after the introduction.

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Patch Notes For 2020-09-10.1

Third-Party Developers

ESI:

  • Fixed an issue with the esi-planets endpoint.

Defect Fixes

User Interface:

  • Removed erroneous "Core Absent" text from FLEX Structures.

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Patch Notes For 2020-09-09.1

Defect Fixes

Triglavian Invasion:

  • Fixed an issue where EDENCOM Redoubt systems would incorrectly have Security modifiers applied to them.

User Interface:

  • Fixed an issue in which the Map would stay centered on the old system after jumping to a new one.
  • Fixed an issue with the Pointer Window where the pointers for the NEOCOM, Selected Items Elements, and Station Services were not working properly.

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Patch Notes For 2020-09-08.1 - Quantum Cores Phase 1

Features & Changes - Modules - Structures & Deployables - Gameplay - User Interface

Defect Fixes - Gameplay - Graphics - Technical - User Interface


Features & Changes

Modules:

Performed Shield Boost Amplifier Tiericide

Modules renamed: - 'Stalwart' Particle Field Magnifier → Stalwart Restrained Shield Boost Amplifier - 'Copasetic' Particle Field Acceleration → Copasetic Compact Shield Boost Amplifier

Modules removed and migrated: - 5a Prototype Shield Support I → Stalwart Restrained Shield Boost Amplifier - Ionic Field Accelerator I → Copasetic Compact Shield Boost Amplifier

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

Attribute changes: - Shield Boost Amplifier I: Volume 5 (25) - Stalwart Restrained Shield Boost Amplifier: CPU 50 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0) - Copasetic Compact Shield Boost Amplifier: Shield Boost Bonus 32.5 (30.0) - 'Glycerine' Shield Boost Amplifier: CPU 40 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0) - Domination Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5) - Republic Fleet Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5) - Gist C-Type Shield Boost Amplifier: CPU 45 (54), Shield Boost Bonus 37.5 (35.75) - Pith C-Type Shield Boost Amplifier: Shield Boost Bonus 39.5 (39.375) - Kaikka's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (39.375) - Gist B-Type Shield Boost Amplifier: CPU 50 (58), Shield Boost Bonus 39.5 (37.5) - Hakim's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (35.75) - Thon's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 42.25 (41.25) - Gist A-Type Shield Boost Amplifier: CPU 54 (63), Shield Boost Bonus 41.25 (39.0) - Pith A-Type Shield Boost Amplifier: Shield Boost Bonus 43.0 (43.125) - Vepas' Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (43.125) - Gist X-Type Shield Boost Amplifier: CPU 58 (72), Shield Boost Bonus 43.0 (43.125) - Pith X-Type Shield Boost Amplifier: Shield Boost Bonus 44.75 (45.0) - Tobias' Modified Shield Boost Amplifier: CPU 58 (63), Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (39.0) - Estamel's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 45.75 (45.0)

Structures & Deployables:

Structures now have a new inventory bay "Core Room" where an appropriate Quantum Core can be installed. The Core is non-removable once fitted, but has a 100% chance to drop when the structure is destroyed or unanchored.

The Core is currently optional and does not change any structure functionality; in a future update structures lacking a Core will lose some abilities. See this dev blog for more details about how Quantum Cores will work and a timeline for these changes.

This deployment includes "Phase 1 - Seeding".

Medium quantum cores: - Astrahus Upwell Quantum Core Attributes: 500m3 - Athanor Upwell Quantum Core Attributes: 500m3 - Raitaru Upwell Quantum Core Attributes: 500m3

Large Quantum Cores: - Fortizar Upwell Quantum Core Attributes: 50.000m3 - Tatara Upwell Quantum Core Attributes: 50.000m3 - Azbel Upwell Quantum Core Attributes: 50.000m3 - Tatara Upwell Quantum Core Attributes: 50.000m3 - Azbel Upwell Quantum Core Attributes: 50.000m3

XL Quantum Cores: - Keepstar Upwell Quantum Core Attributes: 95.000m3 - Sotiyo Upwell Quantum Core Attributes: 95.000m3

Quantum Cores have also been introduced on the Market:

  • Astrahus Upwell Quantum Core Buy / Sell Price: 600.000.000 ISK
  • Athanor Upwell Quantum Core Buy / Sell Price: 700.000.000 ISK
  • Raitaru Upwell Quantum Core Buy / Sell Price: 800,000,000 ISK
  • Fortizar Upwell Quantum Core Buy / Sell Price: 4.000.000.000 ISK
  • Tatara Upwell Quantum Core Buy / Sell Price: 3,500,000,000 ISK
  • Azbel Upwell Quantum Core Buy / Sell Price: 3,000,000,000 ISK
  • Keepstar Upwell Quantum Core Buy / Sell Price: 30.000.000.000 ISK
  • Sotiyo Upwell Quantum Core Buy / Sell Price: 10,000,000,000 ISK

NPC Corps Selling Structure Cores: - Ducia Foundry - Eifyr and Co. - Chemal Tech - Propel Dynamics - Outer Ring Excavation

NPC Corps Buying Structure Cores: - Modern Finances - Amarr Trade Registry - Bank of Luminaire - Pend Insurance - Garoun Investment Bank

Gameplay:

  • Adding the ability for the Fleet Commander to set squad/wing as default - this will automatically add new fleet members to that squad/wing by default.
  • Adding the ability to limit how many players can join a fleet through a fleet ad.

User Interface:

  • Checkbox added when creating a fleet advert. If checked, the ad is updated whenever the fleet boss changes.


Defect Fixes

Gameplay:

  • Nerfed some NPC Arbitrators so that they are no longer able to hit at any range.
  • Fixed an issue when warping to a broadcast made from a structure where the warp placed the user in the wrong location.
  • Fixed an issue where the Audit Log Container does not lock items correctly when dropping on existing stack despite contrary logs.
  • Fixed an issue that made it impossible to loot a hangar container in wormhole space with green safety.
  • Fixed Multiple issues when using the Log Off feature and the Hypernet.
  • Fixed an issue with Project Discovery that did not allow players to advance past level 500.

Graphics:

  • Fixed an issue that caused some shaders to display incorrectly on low graphic settings
  • Fixed an issue that caused ship boosters to display incorrectly
  • Fixed the inverted decal on the Gecko

Technical:

  • Fixed an issue which was breaking users' notification feeds that occured when a new player emailed an old character thereby making them unable to open mail where the new character was a recipient.
  • Fixed an issue where the Mining ledger showed ore mined by a different character after changing characters.

User Interface:

  • Fixed an issue that caused the tutorial to not work properly when a player left the starter system by other means than a stargate.
  • Fixed an issue that caused the tutorial to not complete despite choosing to skip after Character Creator.
  • Fixed an issue with inventory badges - Players should no longer see an inventory badge whilst their inventory is open and they gain new items.
  • Fixed an issue with inventory badges, these should now be shown when docking to a station that contains items/ships purchased remotely.
  • Fixed an issue with inventory badges triggering incorrectly when a user undocks.
  • Fixed an issue with cargo hold showing an incorrect capacity state when undocking.
  • Fixed an issue where reprocessing journal entries did not include character names.
  • Fixed an issue that occurred when selecting the station window that pops up after clicking 'place buy order' in the market. This view was not listing citadels while the change station section of the buy order window did.
  • Fixed an issue where the structure that a player is in control of is referred to as a ship when attempting to target lock it.
  • Fixed an issue where the Facilities Dropdown on the Industry window does not update when changing location.
  • Fixed an issue where selecting multiple blueprints within the industry view behaves inconsistently.
  • Fixed an issue where the "Activate SKIN?" pop-up message can no longer be suppressed.
  • Fixed an issue where the Show on Map option would not work when using the Old Map.
  • Fixed an issue with incursions not showing on the Old Map.
  • Fixed an issue where linking the Factional Warfare "rules of engagement" link in chat does not open the Factional Warfare window when selected.
  • Fixed an issue where sorting by members in the Chat Channels window was not working correctly.
  • Fixed an issue where notes can be added to folders multiple times.
  • Fixed an issue where the Active Boosters tooltip would remain stuck on screen when switching clones.
  • Fixed an issue where the 'No' button in the Quit Game window is sometimes automatically selected instead of the 'Yes' button.
  • Fixed an issue where after using the Log Off feature, Shared Folders can become incorrect.
  • Fixed an issue where the Market shows the incorrect tax after switching character.
  • Fixed an issue that caused the button that toggles between showing the fleet broadcast radio icons to get stuck in the upward position.
  • Fixed an issue where the Pointer Window would not show the Module slots.
  • Removed the Skills button in the Interactions tab of the Character sheet for the Triglavian Collective and EDENCOM entries.
  • Fixed the non-functional Triglavian Collective and EDENCOM links in Kill Reports.

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Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.08). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-08-11
Last update: 2020-09-02


Releases:

2020-08-11.1 || 2020-08-12.1 || 2020-08-13.1 || 2020-08-18.1 || 2020-08-20.1 || 2020-08-21.1 || 2020-08-25.1 || 2020-09-02.1


Q3Zenith_PatchNotes

Patch Notes For 2020-09-02.1

Defect Fixes

PvE:

  • Fixed an issue that was causing some sites to not spawn correctly in EDENCOM Redoubts.

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Patch Notes For 2020-08-25.1

Features & Changes

Balancing:

The previously announced balance changes to Triglavian ships are now live!

Ammo: - Increased base damage on all Extra Large Exotic Plasma Charges (Baryon, Meson, Tetryon) by 150%

Kikimora: - Increased Mass from 1,350,000 kg to 1,560,000 kg

Draugur: - Increased Optimal Range bonus from 15% per Precursor Destroyer skill level to 30% per Precursor Destroyer skill level - Increased Maximum Velocity from 318 m/sec to 325 m/sec

Leshak: - Increased Leshak mass from 63,000,000 kg to 78,000,000 kg - Increased Leshak Maximum Velocity from 113 m/sec to 125 m/sec

Drekavac: - Reduced Drone Bay from 125 m3 to 75 m3 - Reduced Drone Bandwidth from 75 m3 to 50 m3 - Increased Mass from 9,900,000 kg to 10,700,000 kg

Vedmak: - Changed 5% Bonus to Entropic Disintegrator tracking per Precursor Cruiser skill level to 7.5% bonus to Disintegrator optimal range Precursor Cruiser skill level.


Defect Fixes

Localization:

  • The correct article is again shown in the French localization for NPC organizations.

User Interface:

  • Fixed an issue where the wormhole effect icon persists after logging off in a structure.
  • Fixed an issue where the tint of Incursion systems persists after changing character.
  • Fixed an issue where fleet adverts don't function properly after standing changes.

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Patch Notes For 2020-08-21.1

Features & Changes

Events:

  • The new Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Battlecruisers enter the proving grounds and will run until 11:00 UTC, 25 August.

Triglavian Invasion:

  • Minor Victory systems will no longer have the possibility for a new invasion occurring within them.


Defect Fixes

Triglavian Invasion:

  • Fixed an issue where a second invasion could begin in a system already under invasion.

User Interface:

  • Fixed an issue that caused the HUD to disappear after disconnect/log off.

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Patch Notes For 2020-08-20.1

Features & Changes

Implants:

  • The Genolution "CA-" Implant set has recieved a meta level attribute of 7. This will prevent these implants from being used in this upcoming weekend's 2v2 Battlecruiser Proving Grounds event.

Miscellaneous:

  • Unusual subspace distortions have begun to be detected in nullsec space. The first Metaliminal storms will arrive soon.


Defect Fixes

Graphics:

  • Restored missing VFX to Leshak SKINs.

Technical:

  • Fixed an issue where Time Dilation was not properly displayed or respected by the client if a player switched character by using the return to selection screen feature.

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Patch Notes For 2020-08-18.1

Defect Fixes

Technical:

  • Fixed an issue where wrecks that one character has viewed but another character has not will appear as viewed for both after using the Log Off feature.

User Interface:

  • Fixed an issue when copying and pasting from inventory in icon view shows the items quantity as 0.
  • Fixed an issue where Route doesn't recalculate after switching characters.
  • Fixed an issue where it was sometimes not possible to claim DLI reward after using the Log Off feature to return to the Character Selection Screen.

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Patch Notes For 2020-08-13.1

Features & Changes

Implants:

  • The pirate and navy implant sets have been assigned a meta level of 9.

Defect Fixes

Gameplay:

  • Fixed an issue where the stated time for when the user can claim their next Daily Login Reward after transitioning to a new campaign is not correct.

User Interface:

  • Fixed an issue where sorting by quantity in the Contract window did not work correctly.
  • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
  • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.

Technical:

  • Fixed an issue where incorrect career agents would show in The Agency after using the Log Off feature.
  • Fixed an issue that caused progress in Epic Arcs to persist after switching character.
  • Fixed an issue where watchlisted character did not show online after switching characters.

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Patch Notes For 2020-08-12.1

Defect Fixes

Gameplay:

  • Changed NPC factions to be accurate in Agent Valedt Midalle's missions.

User Interface:

  • Set the correct icon for the Baryon Exotic Plasma XL Blueprint
  • Re-established Data analyzer requirement for Ghost Sites.

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Patch Notes For 2020-08-11.1

Features & Changes - Modules - Miscellaneous - Triglavian Invasion - User Interface

Defect Fixes - Technical - User Interface


Features & Changes

Modules:

Performed Armor Plating Energized Tiericide

Group name change: - Armor Plating Energized → Energized Armor Membrane

Layered Membranes Market Group name change: - Energized Armor Layering → Layered Energized Membranes

Layered Membranes Module naming scheme: - Energized Armor Layering Membrane I → Layered Energized Membrane I

Resistance Membranes Market Group name changes: - Energized Plating → Energized Armor Resistance Membranes (parent Market Group) - Energized Adaptive Plating → Multispectrum Energized Membranes - Energized EM Plating → EM Energized Membranes - Energized Explosive Plating → Explosive Energized Membranes - Energized Kinetic Plating → Kinetic Energized Membranes - Energized Thermal Plating → Thermal Energized Membranes

Resistance Membranes Module naming scheme: - Energized Adaptive Nano Membrane I → Multispectrum Energized Membrane I - Energized EM Membrane I → EM Energized Membrane I - Energized Explosive Membrane I → Explosive Energized Membrane I - Energized Kinetic Membrane I → Kinetic Energized Membrane I - Energized Thermal Membrane I → Thermal Energized Membrane I

Prototype modules have been renamed to Compact.

Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

The Storyline meta group was missing EM and Explosive resistance modules. Two new modules were added to the game: - 'Pickpocket' EM Energized Membrane - 'Bribe' Explosive Energized Membrane

Two obsolete modules have been removed from the game: - Shaqil's Modified Energized Adaptive Nano Membrane - Shaqil's Modified Energized Thermal Membrane

Modules removed and migrated: - Upgraded Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Limited Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Experimental Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Upgraded Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Limited Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Experimental Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Upgraded Energized EM Membrane I → Compact EM Energized Membrane - Limited Energized EM Membrane I → Compact EM Energized Membrane - Experimental Energized EM Membrane I → Compact EM Energized Membrane - Upgraded Energized Explosive Membrane I → Compact Explosive Energized Membrane - Limited Energized Explosive Membrane I → Compact Explosive Energized Membrane - Experimental Energized Explosive Membrane I → Compact Explosive Energized Membrane - Upgraded Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Limited Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Experimental Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Upgraded Energized Thermal Membrane I → Compact Thermal Energized Membrane - Limited Energized Thermal Membrane I → Compact Thermal Energized Membrane - Experimental Energized Thermal Membrane I → Compact Thermal Energized Membrane

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

Attribute changes: - 'Basic' Layered Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Armor Hitpoint Bonus 1.11 (1.1) - Layered Energized Membrane I: Volume 5.0 (25.0), Armor Hitpoint Bonus 1.135 (1.125) - Compact Layered Energized Membrane: Armor Hitpoint Bonus 1.145 (1.125) - Layered Energized Membrane II: Armor Hitpoint Bonus 1.16 (1.15) - 'Basic' Multispectrum Energized Membrane: Volume 5.0 (25.0), CPU 20.0 (24.0) - Multispectrum Energized Membrane I: Volume 5.0 (25.0) - Compact Multispectrum Energized Membrane: All Resistances -13.5 (-12.0) - Federation Navy Multispectrum Energized Membrane: CPU 20.0 (30.0) - Shadow Serpentis Multispectrum Energized Membrane: CPU 20.0 (30.0) - Corelum C-Type Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.0 (-19.55) - Centum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55) - Corpum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55) - Brynn's Modified Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.88 (-19.55) - Brokara's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55) - Tairei's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55) - Corelum B-Type Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -19.76 (-21.1) - Centum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1) - Corpum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1) - Tuvan's Modified Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -21.08 (-21.1) - Raysere's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1) - Selynne's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1) - Corelum A-Type Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -21.96 (-22.65) - Centum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65) - Corpum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65) - Setele's Modified Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -23.28 (-22.65) - Ahremen's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65) - Vizan's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65) - Cormack's Modified Multispectrum Energized Membrane: CPU 34.0 (40.0), All Resistances -25.48 (-24.2) - Chelm's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2) - Draclira's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2) - 'Basic' EM Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), EM Res. -26.0 (-24.0) - 'Basic' Explosive Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Explosive Res. -26.0 (-24.0) - 'Basic' Kinetic Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Kinetic Res. -26.0 (-24.0) - 'Basic' Thermal Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Thermal Res. -26.0 (-24.0) - EM Energized Membrane I: Volume 5.0 (25.0), EM Res. -27.77 (-26.0) - Explosive Energized Membrane I: Volume 5.0 (25.0), Explosive Res. -27.77 (-26.0) - Kinetic Energized Membrane I: Volume 5.0 (25.0), Kinetic Res. -27.77 (-26.0) - Thermal Energized Membrane I: Volume 5.0 (25.0), Thermal Res. -27.77 (-26.0) - Compact EM Energized Membrane: EM Res. -29.0 (-26.0) - Compact Explosive Energized Membrane: Explosive Res. -29.0 (-26.0) - Compact Kinetic Energized Membrane: Kinetic Res. -29.0 (-26.0) - Compact Thermal Energized Membrane: Thermal Res. -29.0 (-26.0) - EM Energized Membrane II: EM Res. -31.06 (-30.0) - Explosive Energized Membrane II: Explosive Res. -31.06 (-30.0) - Kinetic Energized Membrane II: Kinetic Res. -31.06 (-30.0) - Thermal Energized Membrane II: Thermal Res. -31.06 (-30.0) - 'Pickpocket' EM Energized Membrane: EM Res. -31.06 - 'Bribe' Explosive Energized Membrane: Explosive Res. -31.06 - 'Mafia' Kinetic Energized Membrane: Kinetic Res. -31.06 (-30.0) - 'Moonshine' Thermal Energized Membrane: Thermal Res. -31.06 (-30.0) - Federation Navy EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0) - Federation Navy Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0) - Federation Navy Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0) - Federation Navy Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0) - Shadow Serpentis EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0) - Shadow Serpentis Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0) - Shadow Serpentis Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0) - Shadow Serpentis Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0) - Ammatar Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Ammatar Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Ammatar Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Ammatar Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Dark Blood EM Energized Membrane: EM Res. -32.7 (-32.0) - Dark Blood Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Dark Blood Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Dark Blood Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Imperial Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Imperial Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Imperial Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Imperial Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Khanid Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Khanid Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Khanid Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Khanid Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - True Sansha EM Energized Membrane: EM Res. -32.7 (-32.0) - True Sansha Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - True Sansha Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - True Sansha Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Corelum C-Type EM Energized Membrane: CPU 24.0 (28.0), EM Res. -32.7 (-33.2) - Corelum C-Type Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -32.7 (-33.2) - Corelum C-Type Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -32.7 (-33.2) - Corelum C-Type Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -32.7 (-33.2) - Centum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2) - Centum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2) - Centum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2) - Centum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2) - Corpum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2) - Corpum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2) - Corpum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2) - Corpum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2) - Brynn's Modified EM Energized Membrane: CPU 24.0 (34.0), EM Res. -33.42 (-33.2) - Brynn's Modified Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -33.42 (-33.2) - Brynn's Modified Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -33.42 (-33.2) - Brynn's Modified Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -33.42 (-33.2) - Brokara's Modified EM Energized Membrane: EM Res. -34.5 (-33.2) - Brokara's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2) - Brokara's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2) - Brokara's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2) - Tairei's Modified EM Energized Membrane: EM Res. -34.5 (-33.2) - Tairei's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2) - Tairei's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2) - Tairei's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2) - Corelum B-Type EM Energized Membrane: CPU 26.0 (30.0), EM Res. -34.14 (-34.4) - Corelum B-Type Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -34.14 (-34.4) - Corelum B-Type Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -34.14 (-34.4) - Corelum B-Type Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -34.14 (-34.4) - Centum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4) - Centum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4) - Centum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4) - Centum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4) - Corpum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4) - Corpum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4) - Corpum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4) - Corpum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4) - Tuvan's Modified EM Energized Membrane: CPU 26.0 (30.0), EM Res. -35.22 (-34.4) - Tuvan's Modified Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -35.22 (-34.4) - Tuvan's Modified Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -35.22 (-34.4) - Tuvan's Modified Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -35.22 (-34.4) - Raysere's Modified EM Energized Membrane: EM Res. -36.3 (-34.4) - Raysere's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4) - Raysere's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4) - Raysere's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4) - Selynne's Modified EM Energized Membrane: EM Res. -36.3 (-34.4) - Selynne's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4) - Selynne's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4) - Selynne's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4) - Corelum A-Type EM Energized Membrane: CPU 28.0 (32.0), EM Res. -35.94 (-35.6) - Corelum A-Type Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -35.94 (-35.6) - Corelum A-Type Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -35.94 (-35.6) - Corelum A-Type Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -35.94 (-35.6) - Centum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6) - Centum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6) - Centum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6) - Centum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6) - Corpum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6) - Corpum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6) - Corpum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6) - Corpum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6) - Setele's Modified EM Energized Membrane: CPU 28.0 (32.0), EM Res. -37.02 (-35.6) - Setele's Modified Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -37.02 (-35.6) - Setele's Modified Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -37.02 (-35.6) - Setele's Modified Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -37.02 (-35.6) - Ahremen's Modified EM Energized Membrane: EM Res. -38.1 (-35.6) - Ahremen's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6) - Ahremen's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6) - Ahremen's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6) - Vizan's Modified EM Energized Membrane: EM Res. -38.1 (-35.6) - Vizan's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6) - Vizan's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6) - Vizan's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6) - Cormack's Modified EM Energized Membrane: CPU 30.0 (34.0), EM Res. -38.82 (-36.8) - Cormack's Modified Explosive Energized Membrane: CPU 30.0 (34.0), Explosive Res. -38.82 (-36.8) - Cormack's Modified Kinetic Energized Membrane: CPU 30.0 (34.0), Kinetic Res. -38.82 (-36.8) - Cormack's Modified Thermal Energized Membrane: CPU 30.0 (25.0), Thermal Res. -38.82 (-36.8) - Chelm's Modified EM Energized Membrane: EM Res. -39.9 (-36.8) - Chelm's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8) - Chelm's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8) - Chelm's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8) - Draclira's Modified EM Energized Membrane: EM Res. -39.9 (-36.8) - Draclira's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8) - Draclira's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8) - Draclira's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8)

Miscellaneous:

  • Allow players to create multiple contracts for assembled ships at a time.

Triglavian Invasion:

  • Rebalanced Amarr, Caldari, and Triglavian NPCs
  • EDENCOM NPCs will now be hostile to players which have any negative standing with them
  • GunStars and Werposts will now have a delay in locking targets based on their ship size
  • GunStars and Werposts will now be deployed in both locked and massive invasion/fortification systems
  • Increased maximum number of concurrent Stellar Reconnaissance systems from 3 to 6

User Interface:

  • Added prompt to skip Tutorial if jumping out of starter system without finishing it.


Defect Fixes

Technical:

  • Fixed an issue where client could freeze for a few seconds when undocking for the first time after starting the client.

User Interface:

  • Fixed issue with Mining Ledger not allowing to edit number fields when highlighted.
  • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
  • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.
  • Addressed issue with UI disappearing on login.

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Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.07). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-07-14
Last update: 2020-07-28


Releases:

2020-07-14.1 || 2020-07-15.1 || 2020-07-16.1 || 2020-07-21.1 || 2020-07-23.1 || 2020-07-24.1 || 2020-07-28.1


Q3Zenith_PatchNotes

Patch Notes For 2020-07-28.1

Features & Changes

Balancing:

Attack Command Ship (Absolution, Astarte,Nighthawk, Sleipnir):

  • 3% bonus to command burst strength changed to 4% bonus to command burst strength
  • 100% bonus to command burst range removed

Absolution:

  • Mass decreased from 13,300,000 to 12,300,000
  • Max velocity increased from 150 to 158
  • CPU increased from 400 to 420
  • PG from increased 1500 to 1550
  • Scan resolution increased from 210 to 252

Astarte:

  • Max velocity increased from 155 to 165
  • CPU increased from 440 to 450
  • Scan resolution increased from 200 to 240

Claymore:

  • 5% bonus to missile explosion velocity changed to 10% bonus to missile velocity
  • 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances
  • max targeting range increased from 65km to 75km
  • Scan resolution increased from 220 to 264

Damnation:

  • Scan resolution increased from 210 to 252

Eos:

  • Command Ships bonuses (per skill level):

    • 7.5% bonus to Drone Tracking speed
    • 10% bonus to Drone Optimal range
    • 3% bonus to Armored Command and Skirmish Command burst strength and duration
  • Gallente Battlecruiser bonuses (per skill level):

    • 10% bonus to Drone hitpoints and damage
    • 4% bonus to Armor resistances
  • Max targeting range increased from 65km to 75km

  • Max velocity increased from 145 to 150
  • Mass decreased from 13,000,000 to 12,500,000
  • Drone bay increased from 250m3 to 300m3
  • High slots decreased from 6 to 5
  • Low slots increased from 6 to 7
  • Scan resolution increased from 200 to 240

Nighthawk:

  • 7.5% bonus to missile rate of fire increased to 10% bonus to missile rate of fire
  • max velocity increased from 140 to 150
  • mass decreased from 14,810,000 to 13,200,000
  • mid slots increased from 5 to 6
  • low slots decreased from 5 to 4
  • Scan resolution increased from 195 to 234

Sleipnir:

  • Scan resolution increased from 220 to 264

Vulture:

  • Command ship skill bonus to hybrid optimal range changed to 10% shield hp per level
  • Scan resolution increased from 195 to 234

Events:

  • The 2v2 Cruiser Brawl Proving Ground event has ended. The next proving ground event will be a 5 player Destroyer FFA starting on July 31st.

User Interface:

  • Added warning "UI will be hidden" on Activate Tutorial for old characters trying to play new tutorial.
  • Temporarily removed ability to inject booster from the redeeming queue in space.


Defect Fixes

Audio:

  • Fixed an issue that caused Triglavian Invasion music to play in non-invaded systems.

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Patch Notes For 2020-07-24.1

Defect Fixes

User Interface:

  • Fixed an issue that caused certain elements of the UI to disappear.

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Patch Notes For 2020-07-23.1

Features & Changes

Events:

  • The leaderboards for the Abyssal Proving Grounds are now available in-game.


Defect Fixes

User Interface:

  • Fixed an issue with Tutorial UI revealing itself too early in between missions.

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Patch Notes For 2020-07-21.1

Features & Changes

Audio:

  • An audio cue was added for when a player is matched with an opponent when queuing up for the new Proving Grounds.


Defect Fixes

Graphics:

  • Fixed an issue that caused some filament traces to be missing their icons.

Localization:

  • Corrected the translations of the word "New" in the new feature notify window.
  • Corrected small grammar mistakes in the Proving Ground error message.

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Patch Notes For 2020-07-16.1

Features & Changes

Events:

  • The first Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Combat, Attack, and Disruption cruisers enter the proving grounds and will run from 16 July to 28 July.
    • The rewards for winning specific proving ground matches during this event consist of an abyssal cache that contains a variety of standard Abyssal loot as well as new exclusive character apparel.
    • The rewards for the top 100 winners during this event include exclusive skins for the Thorax, Omen, Caracal, and Stabber, as well as skillpoints, ISK, and filaments for future proving ground events.
    • The leaderboard UI for this abyssal proving ground event will begin disabled while we continue with final testing, but in the meantime all match data will be collected daily by CCP staff to ensure that the top 100 rankings are preserved.
    • If high volumes of players entering the abyss from trade hub systems begin to cause too much load for those systems, CCP has added the ability to disable entry to the abyss from specific systems on a case by case basis. We will begin with entry to the abyss allowed in all systems, and make adjustments if necessary.

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Patch Notes For 2020-07-15.1

Defect Fixes

Gameplay:

  • Fixed an issue in the Daily Login Rewards where it was possible to claim the Day 30 reward and the Day 1 reward on the same day when transitioning between campaigns.

Localization:

  • Fixed an issue where the Log off button has a Chinese hint in the Russian client.

User Interface:

  • Fixed an issue in the Tutorial were ignoring prompts from Aura would not reveal the HUD.

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Patch Notes For 2020-07-14.1 - ZENITH Release

Features & Changes - Events - Modules - Missions & NPCs - Science and Industry - Skills - User Interface - Login Campaigns

Defect Fixes - Gameplay - Graphics - Technical - User Interface


Features & Changes

Events:

  • Introducing Proving Ground filaments.
    • First Proving ground event is a 2v2 Tech 1 Cruisers brawl, lasting from the 16 to 27 July.
    • Players in the top 100 will receive exclusive SKINs, and character Apparel.
  • The old Abyssal Proving Grounds that were accessible through a Triglavian gate at the end of some standard Abyssal PVE runs have been removed.

Modules:

Performed Armor Coating Tiericide

  • Layered Coatings Market Group name change: Layered Plating → Layered Coatings
  • Layered Coatings Module naming scheme: Layered Plating I → Layered Coating I

Resistance Coatings Market Group name changes: - Resistance Plating → Armor Resistance Coatings (parent Market Group) - Adaptive Resistance Plating → Multispectrum Coatings - EM Resistance Plating → EM Coatings - Explosive Resistance Plating → Explosive Coatings - Kinetic Resistance Plating → Kinetic Coatings - Thermal Resistance Plating → Thermal Coatings

Resistance Coatings Module naming scheme: - Adaptive Nano Plating I → Multispectrum Coating I - EM Plating I → EM Coating I - Explosive Plating I → Explosive Coating I - Kinetic Plating I → Kinetic Coating I - Thermal Plating I → Thermal Coating I

Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

Three out of four "named" modules in each sub-group have been removed and migrated to the remaining Upgraded modules: - Limited Layered Plating I → Upgraded Layered Coating I - 'Scarab' Layered Plating I → Upgraded Layered Coating I - 'Grail' Layered Plating I → Upgraded Layered Coating I - Limited Adaptive Nano Plating I → Upgraded Multispectrum Coating I - 'Collateral' Adaptive Nano Plating I → Upgraded Multispectrum Coating I - 'Refuge' Adaptive Nano Plating I → Upgraded Multispectrum Coating I - Limited EM Plating I → Upgraded EM Coating I - 'Contour' EM Plating I → Upgraded EM Coating I - 'Spiegel' EM Plating I → Upgraded EM Coating I - Limited Explosive Plating I → Upgraded Explosive Coating I - Experimental Explosive Plating I → Upgraded Explosive Coating I - 'Aegis' Explosive Plating I → Upgraded Explosive Coating I - Limited Kinetic Plating I → Upgraded Kinetic Coating I - Experimental Kinetic Plating I → Upgraded Kinetic Coating I - 'Element' Kinetic Plating I → Upgraded Kinetic Coating I - Limited Thermal Plating I → Upgraded Thermal Coating I - Experimental Thermal Plating I → Upgraded Thermal Coating I - Prototype Thermal Plating I → Upgraded Thermal Coating I

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

Attribute changes:
Old values in brackets - 'Basic' Layered Coating: Armor Hitpoint Bonus 1.07 (1.05) - Layered Coating I: Armor Hitpoint Bonus 1.073 (1.06) - Upgraded Layered Coating I: Armor Hitpoint Bonus 1.079 (1.063) - Layered Coating II: Armor Hitpoint Bonus 1.09 (1.08) - 'Basic' Multispectrum Coating: All Resistances -7.872 (-5.6) - Multispectrum Coating I: All Resistances -9.344 (-6.4) - Upgraded Multispectrum Coating I: All Resistances -10.816 (-7.872) - Domination Multispectrum Coating: All Resistances -14.55 (-12.288) - Federation Navy Multispectrum Coating: All Resistances -14.55 (-12.288) - Republic Fleet Multispectrum Coating: All Resistances -14.55 (-12.288) - Shadow Serpentis Multispectrum Coating: All Resistances -14.55 (-12.288) - Ammatar Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - Dark Blood Multispectrum Coating: All Resistances -14.55 (-14.0) - Imperial Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - Khanid Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - True Sansha Multispectrum Coating: All Resistances -14.55 (-14.0) - Centii C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Coreli C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Corpii C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Brokara's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Brynn's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Mizuro's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Tairei's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Centii B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Coreli B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Corpii B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Raysere's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Selynne's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Tuvan's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Centii A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Coreli A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Corpii A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Ahremen's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Gotan's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Setele's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Vizan's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Chelm's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - Cormack's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - Draclira's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - 'Basic' EM Coating: EM Res. -17.28 (-12.0) - 'Basic' Explosive Coating: Explosive Res. -17.28 (-12.0) - 'Basic' Kinetic Coating: Kinetic Res. -17.28 (-12.0) - 'Basic' Thermal Coating: Thermal Res. -17.28 (-12.0) - EM Coating I: EM Res. -19.46 (-16.0) - Explosive Coating I: Explosive Res. -19.46 (-16.0) - Kinetic Coating I: Kinetic Res. -19.46 (-16.0) - Thermal Coating I: Thermal Res. -19.46 (-16.0) - Upgraded EM Coating I: EM Res. -20.77 (-17.28) - Upgraded Explosive Coating I: Explosive Res. -20.77 (-17.28) - Upgraded Kinetic Coating I: Kinetic Res. -20.77 (-17.28) - Upgraded Thermal Coating I: Thermal Res. -20.77 (-17.28) - EM Coating II: EM Res. -22.09 (-21.12) - Explosive Coating II: Explosive Res. -22.09 (-21.12) - Kinetic Coating II: Kinetic Res. -22.09 (-21.12) - Thermal Coating II: Thermal Res. -22.09 (-21.12) - Domination EM Coating: EM Res. -24.0 (-21.12) - Domination Explosive Coating: Explosive Res. -24.0 (-21.12) - Domination Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Domination Thermal Coating: Thermal Res. -24.0 (-21.12) - Federation Navy EM Coating: EM Res. -24.0 (-21.12) - Federation Navy Explosive Coating: Explosive Res. -24.0 (-21.12) - Federation Navy Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Federation Navy Thermal Coating: Thermal Res. -24.0 (-21.12) - Republic Fleet EM Coating: EM Res. -24.0 (-21.12) - Republic Fleet Explosive Coating: Explosive Res. -24.0 (-21.12) - Republic Fleet Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Republic Fleet Thermal Coating: Thermal Res. -24.0 (-21.12) - Shadow Serpentis EM Coating: EM Res. -24.0 (-21.12) - Shadow Serpentis Explosive Coating: Explosive Res. -24.0 (-21.12) - Shadow Serpentis Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Shadow Serpentis Thermal Coating: Thermal Res. -24.0 (-21.12) - Centii C-Type EM Coating: EM Res. -24.81 (-25.4) - Centii C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Centii C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Centii C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Coreli C-Type EM Coating: EM Res. -24.81 (-25.4) - Coreli C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Coreli C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Coreli C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Corpii C-Type EM Coating: EM Res. -24.81 (-25.4) - Corpii C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Corpii C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Corpii C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Brokara's Modified EM Coating: EM Res. -26.02 (-25.4) - Brokara's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Brokara's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Brokara's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Brynn's Modified EM Coating: EM Res. -26.02 (-25.4) - Brynn's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Brynn's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Brynn's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Mizuro's Modified EM Coating: EM Res. -26.02 (-25.4) - Mizuro's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Mizuro's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Mizuro's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Tairei's Modified EM Coating: EM Res. -26.02 (-25.4) - Tairei's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Tairei's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Tairei's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Centii B-Type EM Coating: EM Res. -26.82 (-26.8) - Centii B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Centii B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Centii B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Coreli B-Type EM Coating: EM Res. -26.82 (-26.8) - Coreli B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Coreli B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Coreli B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Corpii B-Type EM Coating: EM Res. -26.82 (-26.8) - Corpii B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Corpii B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Corpii B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Raysere's Modified EM Coating: EM Res. -28.03 (-26.8) - Raysere's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Raysere's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Raysere's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Selynne's Modified EM Coating: EM Res. -28.03 (-26.8) - Selynne's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Selynne's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Selynne's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Tuvan's Modified EM Coating: EM Res. -28.03 (-26.8) - Tuvan's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Tuvan's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Tuvan's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Centii A-Type EM Coating: EM Res. -28.84 (-28.2) - Centii A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Centii A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Centii A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Coreli A-Type EM Coating: EM Res. -28.84 (-28.2) - Coreli A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Coreli A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Coreli A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Corpii A-Type EM Coating: EM Res. -28.84 (-28.2) - Corpii A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Corpii A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Corpii A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Ahremen's Modified EM Coating: EM Res. -30.05 (-28.2) - Ahremen's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Ahremen's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Ahremen's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Gotan's Modified EM Coating: EM Res. -30.05 (-28.2) - Gotan's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Gotan's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Gotan's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Setele's Modified EM Coating: EM Res. -30.05 (-28.2) - Setele's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Setele's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Setele's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Vizan's Modified EM Coating: EM Res. -30.05 (-28.2) - Vizan's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Vizan's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Vizan's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Chelm's Modified EM Coating: EM Res. -32.06 (-29.6) - Chelm's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Chelm's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Chelm's Modified Thermal Coating: Thermal Res. -32.06 (-29.6) - Cormack's Modified EM Coating: EM Res. -32.06 (-29.6) - Cormack's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Cormack's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Cormack's Modified Thermal Coating: Thermal Res. -32.06 (-29.6) - Draclira's Modified EM Coating: EM Res. -32.06 (-29.6) - Draclira's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Draclira's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Draclira's Modified Thermal Coating: Thermal Res. -32.06 (-29.6)

Missions and NPCs:

  • EDENCOM Technology can now be found throughout the Triglavian invasion, either in the wrecks of destroyed EDENCOM ships or through trades in the DED LP store using newly added Triglavian data drops:
    • Triglavian Holographic Transcriber
    • Triglavian Sublight Telemeter
    • Triglavian Transconduit Datacaster

Science and Industry:

  • Blueprints for EDENCOM Ships, Modules, and Charges have been added to the DED LP Store.

Skills:

  • EDENCOM Skills are now available for direct purchase from the Character Sheet.
    • Vorton Specialization Skills and Upwell Encryption Methods are found in the DED LP Store.

User Interface:

  • It is now possible to kick cloaked corporation members.
  • The list of characters scheduled for auto removal from corporations is now processed regularly throughout the day.

Login Campgaigns:

  • Boosters offered in the Daily Login Rewards campaign can now be activated from the redemption queue while in Space.
  • Several other updates have been made to the Daily Login Rewards campaign that will apply to any new 30-day cycle that starts after today’s update:
    • New rewards have been added.
    • The quality of the Boosters has been increased.
    • The researched level for BPCs has been improved.


Defect Fixes

Gameplay:

  • Fixed an issue where stored fleet setups do not load when creating a new fleet with the setup.
  • Fixed an issue where the user cannot take control of their structure when switching from character without roles.
  • Fixed an issue where using the new Log Off feature would cause problems when attempting to join a Fleet.
  • Fixed an issue where by manually adding an agent to the Address book with an active standings based fleet advert will bring up Fleet Advert update pop up.
  • Improvements to client performance when trading big quantities of items.
  • NPC Sotiyos can no longer spawn in Solar Systems that do not have Asteroid Belts. They really need minerals to be nearby in order to operate properly and just don't have the hauler capacity to deal with importing it all.
  • Amarr will no longer be policing CONCORD systems in the Sanctum Constellation. CONCORD has resumed control.

Graphics:

  • Updated clouds around rock formation scenery.
  • Fixed an issue where stations and other objects were visible through moons.
  • Fixed an issue with texture tiling on low quality shader settings.
  • Fixed an issue that allowed players to view through a small section of the Thunderchild.
  • Fixed an issue that caused the Epithal to have a slight gap in it's model.
  • Fixed an issue that caused decals to appear incorrectly on the Avatar Lavacore Imperial SKIN.
  • Fixed an issue that caused some entities to be missing their icons.
  • Fixed an issue that caused certain Caldari stations to not hide their VFX on low graphics settings.
  • Fixed an issue that caused Visual damage is not applied to hulls when camera is zoomed out.
  • Fixed an issue that caused the Oracle Imperial Jubilee SKIN to be off center.
  • Fixed an issue where the inside of the Avatar was visible through the drone bay.
  • Fixed an inconsistent logo placement on the Zarmazd.
  • Fixed an issue that caused Civilian Gatling Railgun 75mm recoil animation to play incorrectly from certain angles.
  • Fix defect where some audio from suns could be heard up to 9 AU away.

Technical:

  • Fixed an issue where the "Member Details" window applies the wrong Settings in certain circumstances.
  • Fixed an issue that was allowing players to attempt to trade or sell Capsules.
  • Fixed an issue that prevented Market groups from sorting alphabetically.
  • Fixed regression with the client being unable to launch from a path that contains non-English characters.

User:

  • Fixed issue with Activity Tracker not counting Triglavian wrecks on Salvaging node.
  • Adjusted the tooltip for the Next/Previous button on the Agency so they are displayed closer to their icons.
  • Adjusted text for "Tab between edit fields" in shortcut settings so it accurately reflects their use.
  • Fixed an issue where custom set hotkeys for weapon modules would not function correctly if the Watch List window is in focus.
  • Fixed an issue where increasing the UI Scale will hide the headers in the Bounty Office.
  • Fixed an issue where Blueprint Copies show as Blueprint Originals in ship cargo value estimation.
  • Fixed an issue where Corporation Kill Reports are sometimes missing from list.
  • Fixed an issue where Jump Bridges incorrectly appeared on map after switching character.
  • Addressed an issue causing Filters not to work correctly in Hypernet.
  • Fixed issue where 'My Filters' list propagating from one character to another using Log Out feature.
  • Fixed an issue in the Jump Navigation window where it was no longer possible to go to a certain system's entry by starting to type its name.
  • Fixed an issue where the Hardware browser filters out incorrect modules after switching characters.
  • Fixed inconsistency in the capitalisation of Mimesis implant names.

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Greetings,

The following page will list patch notes for all updates within this monthly release (version 18.06). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-06-15
Last update: 2020-07-08


Releases:

2020-06-15.1 || 2020-06-16.1 || 2020-06-18.1 || 2020-06-23.1 || 2020-06-25.1 || 2020-06-30.1 || 2020-07-02.1 || 2020-07-07.1 || 2020-07-08.1


Quadrant2_PatchNotes

Patch Notes For 2020-07-08.1

Defect Fixes

Gameplay:

  • Fixed an issue that caused the "Birthday Bash" landmark to incorrectly affect warping.

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Patch Notes For 2020-07-07.1

Defect Fixes

Technical:

  • Fixed an issue that caused the Bounty from one character to show on other characters when using the log off feature.
  • Fixed an issue where the Structure profile list did not update when switching characters.
  • Fixed an issue that caused the Jump timer to sometimes display on all characters after using safe log off.

User Interface:

  • Fixed issue in which trying to progress through Character Creation with no clothing would cause the Next button to become unresponsive.
  • Fixed an issue that cause the 'My Ticket' window to stay open after using the log off feature.

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Patch Notes For 2020-07-02.1

Features & Changes

Triglavian Invasion:

  • Sightings of the World Ark have been reported in systems with progressing Liminality.
  • Triglavian and EDENCOM forces have begun sending reinforcement fleets to defend their deployed assets in space.
  • Re-balanced the pacing, rewards, and standings received throughout the Invasion.

Defect Fixes

Gameplay:

  • Fixed an issue where the Extractive Super-Nexus may not mine correctly.

Graphics:

  • Fixed an issue where the Dazh Stribozha used the wrong wreck.

User Interface:

  • The introduction video has been fixed and re-enabled on Mac.
  • Fixed an issue with UI hiding itself during Tutorial.

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Patch Notes For 2020-06-30.1

Features & Changes

User Interface:

  • Added a new Project Discovery Covid-19 billboard.
  • Added a new group for Temporary Collectible Structures to allow for Overview management for Triglavian pylon objects.

Defect Fixes

Gameplay:

  • Fixed an issue where drones would not engage multiple Triglavian Invasion deployed objects.

Localization:

  • Fixed missing translations for Project Discovery and Project Discovery rewards.

User Interface:

  • Fixed an issue with Activity Tracker not displaying data for past PD projects.
  • Fixed an issue that caused the Chat Channel window to remain open upon returning to the Character Selection Screen.
  • Fixed an issue where mail can overflow from one character to another.
  • Fixed an issue where Route doesn't not recalculate after switching character.
  • Fixed an issue that prevented the user from warping to scanned signatures after switching character.
  • Fixed an issue that caused Characters' Security Status to overflow from one character to another.
  • Fixed an issue where SKINS in the Character Sheet overflow when switching character.
  • Fixed an issue where the Log and Messages window stays open upon returning to Selection Screen.
  • Fixed an issue that caused Red Dots to appear in the Inventory window when switching character.
  • Fixed an issue that caused multiple problems when attempting to log off while in Planetary Production.
  • Fixed an issue where characters Home Station that is displayed in the Character Sheet will overflow from one character to another.
  • Fixed an issue where the wrong mission objective was appearing in the Career Agent mission Weapon of Choice (7/10)

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Patch Notes For 2020-06-25.1

Features & Changes

Triglavian Invasion:

  • EDENCOM Intelligence believes the Triglavian Collective is refocusing its efforts on priority targets.
  • System eligibility for Final Liminality/Fortress state is now more consistent.
  • System eligibilty for Minor Victory state has been updated.
  • Updated the maximum number of active Stellar Reconnaissances from 6 to 3.

User Interface:

  • Improved Project Discovery sample submission result and feedback.


Defect Fixes

Gameplay:

  • Fixed an issue where users were unable to Log Off when using View Outside Structure functionality.
  • Fixed an issue that caused some users to not be able to use the Simulate Fitting after they had logged off one character and logged into another.
  • Fixed an issue that caused structure docking accessibility would not correctly switch between characters.

Graphics:

  • Fixed an issue that caused the front glass of the Upwell ships to be not as detailed as intended.

Audio:

  • Fixed an issue that caused World Audio, such as turret sounds and cloaking, to be inaudible for Windows 7 and MacOS users.

User Interface:

  • Fixed an issue that caused the Redeem and DLI buttons in the Neocom disappear after changing character.
  • Fixed an issue where previous characters Jump Clones would appear after logging into another character.
  • Fixed an issue where previous characters 'Guests' in the station would appear appear after logging into another character.
  • Fixed an issue where the Industry window would should the previous characters number of Jobs etc. after logging into another character.
  • Fixed an issue where switching characters from Jita 4-4 to another in a station would show the wrong hangar environment.
  • Fixed an issue with the Project Discovery Continue button.
  • Fixed an issue with Project Discovery rewards screen progress.
  • Fixed issues with Project Discovery UI scaling.
  • Fixed Project Discovery tutorial issue that could stop a character from earning rewards.
  • Fixed an issue with some players being unable to interact with the current instance of Project Discovery.

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Patch Notes For 2020-06-23.1

Features & Changes

User Interface:

  • Players can now log out to the Character Selection screen instead of exiting the game when changing characters.
  • Added Project Discovery Icon on the Neocom.

Defect Fixes

Gameplay:

  • Fixed an issue causing Project Discovery ambient sound to continue playing while the window is minimized.

Graphics:

  • Fixed an issue that caused the size of the Thunderchild's boosters to be too large.

User Interface:

  • Fixed an issue where the 'Select all' checkbox in contracts moves when list is loaded.
  • Fixed progress bar behavior in Project Discovery panel.
  • Project Discovery rewards shown are now gender specific.
  • Improved quality of SKIN icons in Project Discovery rewards view.
  • Centered default position of Project Discovery window.
  • Fixed the Experience Needed amount in Next Rank tooltip after leveling up.
  • Improved milestone reward icons to better show which ranks have been achieved.
  • Fixed rounding issues when displaying experience gained in Project Discovery.
  • Project Discovery milestone rewards now show correct icons.
  • Project Discovery "Clear" button behavior has been improved.

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Patch Notes For 2020-06-18.1

Features & Changes

Balancing:

  • Increased based Damage for Small and Medium Condenser packs:
    • ElectroPunch Ultra S damaged value increased to : EM Damage 67 (was 56) Kinetic Damage 67 (was 56)
    • GalvaSurge Condenser Pack S damaged value increased to : EM Damage 97 (was 81) Kinetic Damage 14 (was 12)
    • MesmerFlux Condenser Pack S damaged value increased to : EM Damage 44 (was 37) Kinetic Damage 11 (was 9)
    • BlastShot Condenser Pack S damaged value increased to : EM Damage 14 (was 12) Kinetic Damage 97 (was 81)
    • SlamBolt Condenser Pack S damaged value increased to : EM Damage 11 (was 9) Kinetic Damage 44 (was 37)
    • StrikeSnipe Ultra S damaged value increased to : EM Damage 41 (was 34) Kinetic Damage 34 (was 28)
    • StrikeSnipe Ultra M damaged value increased to : EM Damage 182 (was 140) Kinetic Damage 177 (was 136)
    • ElectroPunch Ultra M damaged value increased to : EM Damage 335 (was 258) Kinetic Damage 316 (was 243)
    • GalvaSurge Condenser Pack M damaged value increased to : EM Damage 417 (was 321) Kinetic Damage 126 (was 97)
    • MesmerFlux Condenser Pack M damaged value increased to : EM Damage 208 (was 160) Kinetic Damage 64 (was 49)
    • BlastShot Condenser Pack M damaged value increased to : EM Damage 126 (was 97) Kinetic Damage 417 (was 321)
    • SlamBolt Condenser Pack M damaged value increased to : EM Damage 63.7 (was 49) Kinetic Damage 208 (was 160)
  • Increased Scan Resolution Bonus to Thunderchild (Battleship) to 142 (103)

Defect Fixes

PvE:

  • Guristas pirates had been occasionally poking their noses into the Upwell Covert Research Facility sites. They've satisfied their curiosity and should now leave the wreckage to the rogue drones and any capsuleer intruders.

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Patch Notes For 2020-06-16.1

Defect Fixes

Graphics:

  • Fixed off center Command Node beacon icon.

PvE:

  • The Upwell Covert Research Facility site for the Lightning Strike event will now appear much more often than before.
  • Fixed an issue that was causing fleetmates of the character that triggers the completion of the Upwell Covert Research Facility site to receive an escalation message even when the site did not escalate.

User Interface:

  • Fixed an issue where Control Towers appear Online during Reinforcement state.
  • Fixed an issue that made it impossible to auto-link Vorton Projectors and their blueprints.
  • Fixed incorrect icons for Small Consortium Vorton Projector and Vorton Tuning System Blueprints.

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Patch Notes For 2020-06-15.1

Features & Changes - Balancing - Events - Exploration - Implants - New Modules & Ammo - Module Changes - Ships - Skills - Structures & Deployables - Technical - User Interface

Defect Fixes - Gameplay - Graphics - User Interface


Features & Changes

Balancing:

  • Balance changes to Tutorial NPCs.

Events:

  • Introducing the 'Lightning Strikes' event until June 29!
    • Look for Upwell Covert Research Facilities on the anomaly scanner in low security space as well as areas of nullsec associated with Upwell member corporations (Syndicate, Outer Ring and the U-7RBK constellation in Pure Blind).
    • Among the rewards are the Skillbooks and Materials for the new EDENCOM shipline.

Exploration:

  • Project Discovery is updated with a new project focusing on flow cytometry, to aid in the fight against COVID-19.

Implants:

  • Adding the Hydra Implant set to Loyalty Points (LP) Store and NPC loot drops.

New Modules & Ammo:

A brand new weapon system has been added to the game, the Vorton Projector. The Vorton Projector is exclusive to the newly introduced EDENCOM ship line.

Similar to its progenitor the Arcing Vorton Projector, this weapon will project an immense burst of energy that strikes multiple targets.

Fifteen weapon variations of the Vorton Projector are being introduced:

Small

| | | | ---------- | ---------- | | Tech I | Small Vorton Projector I | | Compact | Small Compact Vorton Projector | | Scoped | Small Scoped Vorton Projector | | Tech II | Small Vorton Projector II | | Faction | Small Consortium Vorton Projector |

Medium

| | | | ---------- | ---------- | | Tech I | Medium Vorton Projector I | | Compact | Medium Compact Vorton Projector | | Scoped | Medium Scoped Vorton Projector | | Tech II | Medium Vorton Projector II | | Faction | Medium Consortium Vorton Projector |

Large

| | | | ---------- | ---------- | | Tech I | Large Vorton Projector I | | Compact | Large Compact Vorton Projector | | Scoped | Large Scoped Vorton Projector | | Tech II | Large Vorton Projector II | | Faction | Large Consortium Vorton Projector |

Powering these new weapons are a range of Tech I and Tech II ammunition types:

Tech I

| | | | | ---------- | ---------- | ---------- | | EM/KN | Short Range | GalvaSurge Condenser Pack S | | EM/KN | Long Range | MesmerFlux Condenser Pack S | | KN/EM | Short Range | BlastShot Condenser Pack S | | KN/EM | Long Range | SlamBolt Condenser Pack S | | EM/KN | Short Range | GalvaSurge Condenser Pack M | | EM/KN | Long Range | MesmerFlux Condenser Pack M | | KN/EM | Short Range | BlastShot Condenser Pack M | | KN/EM | Long Range | SlamBolt Condenser Pack M | | EM/KN | Short Range | GalvaSurge Condenser Pack L | | EM/KN | Long Range | MesmerFlux Condenser Pack L | | KN/EM | Short Range | BlastShot Condenser Pack L | | KN/EM | Long Range | SlamBolt Condenser Pack L |

Tech II

| | | | ---------- | ---------- | | Short Range | ElectroPunch Ultra S | | Long Range | StrikeSnipe Ultra S | | Short Range | ElectroPunch Ultra M | | Long Range | StrikeSnipe Ultra M | | Short Range | ElectroPunch Ultra S | | Long Range | StrikeSnipe Ultra L |

To augment the Vorton Projector, a new weapon upgrade module is available. The Vorton Tuning System will give bonuses to both the firing rate and damage of Vorton Projectors. - Vorton Tuning System I - Compact Vorton Tuning System I - Vorton Tuning System II

Module Changes:

  • Merged Dark Blood Tracking Disruptor into 'Investor' Tracking Disruptor I
  • Performed Shield Resistance Amplifier Tiericide
  • Shield Resistance Amplifier Market Sub-Groups have been renamed as follows:

    • EM Resistance Amplifiers → EM Shield Amplifiers
    • Explosive Resistance Amplifiers → Explosive Shield Amplifiers
    • Kinetic Resistance Amplifiers → Kinetic Shield Amplifiers
    • Thermal Resistance Amplifiers → Thermal Shield Amplifiers
  • The parts of the names of the modules, that describe their role, have been changed for all Shield Resistance Amplifier modules and their blueprints:

    • EM Ward Amplifier → EM Shield Amplifier
    • Explosive Deflection Amplifier → Explosive Shield Amplifier
    • Kinetic Deflection Amplifier → Kinetic Shield Amplifier
    • Thermal Dissipation Amplifier → Thermal Shield Amplifier
  • The Shield Resistance Amplifier module group contained two sets of Basic modules: Basic and Supplemental.

  • These are collectors items that do not appear in game for some time. All have been merged and marked as special Storyline 'Basic' modules.

  • Basic module renamed:

    • Basic EM Ward Amplifier → 'Basic' EM Shield Amplifier
    • Basic Explosive Deflection Amplifier → 'Basic' Explosive Shield Amplifier
    • Basic Kinetic Deflection Amplifier → 'Basic' Kinetic Shield Amplifier
    • Basic Thermal Dissipation Amplifier → 'Basic' Thermal Shield Amplifier
  • Module migration:

    • Supplemental EM Ward Amplifier converted to 'Basic' EM Shield Amplifier
    • Supplemental Explosive Deflection Amplifier converted to 'Basic' Explosive Shield Amplifier
    • Supplemental Kinetic Deflection Amplifier converted to 'Basic' Kinetic Shield Amplifier
    • Supplemental Thermal Dissipation Amplifier converted to 'Basic' Thermal Shield Amplifier

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

  • Upgraded modules have been renamed to Compact:
    • Upgraded EM Ward Amplifier I → Compact EM Shield Amplifier
    • Upgraded Explosive Deflection Amplifier I → Compact Explosive Shield Amplifier
    • Upgraded Kinetic Deflection Amplifier I → Compact Kinetic Shield Amplifier
    • Upgraded Thermal Dissipation Amplifier I → Compact Thermal Shield Amplifier

Attribute Changes (old values in brackets): - 'Basic' EM Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Explosive Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Kinetic Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Thermal Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - Compact EM Shield Amplifier: EM Resistance -28 (-26) - Compact Explosive Shield Amplifier: Explosive Resistance -28 (-26) - Compact Kinetic Shield Amplifier: Kinetic Resistance -28 (-26) - Compact Thermal Shield Amplifier: Thermal Resistance -28 (-26) - Republic Fleet EM Shield Amplifier: CPU 17 (26) - Republic Fleet Explosive Shield Amplifier: CPU 17 (26) - Republic Fleet Kinetic Shield Amplifier: CPU 17 (26) - Republic Fleet Thermal Shield Amplifier: CPU 17 (26) - Caldari Navy EM Shield Amplifier: Meta Level 8 (9) - Caldari Navy Explosive Shield Amplifier: Meta Level 8 (9) - Caldari Navy Kinetic Shield Amplifier: Meta Level 8 (9) - Caldari Navy Thermal Shield Amplifier: Meta Level 8 (9) - Dread Guristas EM Shield Amplifier: Meta Level 8 (9) - Dread Guristas Explosive Shield Amplifier: Meta Level 8 (9) - Dread Guristas Kinetic Shield Amplifier: Meta Level 8 (9) - Dread Guristas Thermal Shield Amplifier: Meta Level 8 (9) - Gistum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -31.52 (-32.24) - Gistum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -31.52 (-32.24) - Gistum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -31.52 (-32.24) - Gistum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -31.52 (-32.24) - Pithum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -32.26 (-33.04) - Pithum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -32.26 (-33.04) - Pithum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -32.26 (-33.04) - Pithum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -32.26 (-33.04) - Kaikka's Modified EM Shield Amplifier: EM Resistance -33.37 (-33.04) - Kaikka's Modified Explosive Shield Amplifier: Explosive Resistance -33.37 (-33.04) - Kaikka's Modified Kinetic Shield Amplifier: Kinetic Resistance -33.37 (-33.04) - Kaikka's Modified Thermal Shield Amplifier: Thermal Resistance -33.37 (-33.04) - Gistum B-Type EM Shield Amplifier: EM Resistance -32.26 (-33.76) - Gistum B-Type Explosive Shield Amplifier: Explosive Resistance -32.26 (-33.76) - Gistum B-Type Kinetic Shield Amplifier: Kinetic Resistance -32.26 (-33.76) - Gistum B-Type Thermal Shield Amplifier: Thermal Resistance -32.26 (-33.76) - Pithum B-Type EM Shield Amplifier: EM Resistance -34.11 (-35.28) - Pithum B-Type Explosive Shield Amplifier: Explosive Resistance -34.11 (-35.28) - Pithum B-Type Kinetic Shield Amplifier: Kinetic Resistance -34.11 (-35.28) - Pithum B-Type Thermal Shield Amplifier: Thermal Resistance -34.11 (-35.28) - Hakim's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -33.37 (-33.76) - Hakim's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -33.37 (-33.76) - Hakim's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -33.37 (-33.76) - Hakim's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -33.37 (-33.76) - Thon's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -35.22 (-35.28) - Thon's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -35.22 (-35.28) - Thon's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -35.22 (-35.28) - Thon's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -35.22 (-35.28) - Gistum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -34.11 (-34.56) - Gistum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -34.11 (-34.56) - Gistum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -34.11 (-34.56) - Gistum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -34.11 (-34.56) - Pithum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -35.96 (-36.08) - Pithum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -35.96 (-36.08) - Pithum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -35.96 (-36.08) - Pithum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -35.96 (-36.08) - Vepas' Modified EM Shield Amplifier: Meta Level 15 (13), EM Resistance -37.07 (-36.08) - Vepas' Modified Explosive Shield Amplifier: Meta Level 15 (13), Explosive Resistance -37.07 (-36.08) - Vepas' Modified Kinetic Shield Amplifier: Meta Level 15 (13), Kinetic Resistance -37.07 (-36.08) - Vepas' Modified Thermal Shield Amplifier: Meta Level 15 (13), Thermal Resistance -37.07 (-36.08) - Tobias' Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -37.07 (-35.28) - Tobias' Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -37.07 (-35.28) - Tobias' Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -37.07 (-35.28) - Tobias' Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -37.07 (-35.28) - Estamel's Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -38.92 (-36.8) - Estamel's Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -38.92 (-36.8) - Estamel's Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -38.92 (-36.8) - Estamel's Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -38.92 (-36.8)

Ships:

A brand new line of Faction ships are now available from EDENCOM. These ships are commissioned from Upwell by EDENCOM, bearing radical new weaponry.

Skybreaker - Frigate

Skybreaker

EDENCOM Frigate bonuses (per skill level): - 6% bonus to all shield resistances - 5% bonus to Small Vorton Projector damage

Slot layout: - 1 High Slot - 4 Mid Slots - 3 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 44 PWG, 235 CPU - Defense (Shield / Armor / Structure) : 800 / 210 / 320 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 425/ 157.50s - Mobility (max velocity / agility / mass): 330 / 3.6 / 967,090 - Warp Speed: 5 AU/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 609 / 5 - Sensor strength: 12 Gravimetric - Signature radius: 37m - Cargo capacity: 158m3


Stormbringer - Cruiser

Stormbringer

EDENCOM Cruiser bonuses (per skill level): - 6% bonus to all shield resistances - 5% bonus to Medium Vorton Projector optimal range

Slot layout: - 1 High Slot - 6 Mid Slots - 3 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 970 PWG, 390 CPU - Defense (Shield / Armor / Structure) : 4,000 / 600 / 1,200 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 1,860 / 441s - Mobility (max velocity / agility / mass): 200 / 0.52 / 11,640,000 - Warp Speed: 4 AU/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 273 / 7 - Sensor strength: 19 Gravimetric - Signature radius: 130m - Cargo capacity: 473m3


Thunderchild - Battleship

Thunderchild

EDENCOM Battleship bonuses (per skill level): - 5% bonus to Large Vorton Projector damage - 5% bonus to Large Vorton Projector rate of fire

Slot layout: - 2 High Slots - 7 Mid Slots - 5 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 16,500 PWG, 880 CPU - Defense (Shield / Armor / Structure) : 13,500 / 4,620 / 6,600 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 7200 / 1125s - Mobility (max velocity / agility / mass): 95 / 0.136 / 102,141,000 - Warp Speed: 3 AU/s - Drones (bandwidth / bay): 25 / 25 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7 - Sensor strength: 26 Gravimetric - Signature radius: 485m - Cargo capacity: 861m3 - Frigate Escape Bay: 1 Unit


Skills:

Requirements for using the newly added EDENCOM ships, Vorton Projector, and Vorton Tuning System are 12 new skills: - EDENCOM Frigate - EDENCOM Cruiser - EDENCOM Battleship - Vorton Projector Operation - Small Vorton Projector - Medium Vorton Projector - Large Vorton Projector - Small Vorton Specialization - Medium Vorton Specialization - Large Vorton Specialization - Vorton Power Amplification - Vorton Arc Guidance - Upwell Encryption Methods

Structures & Deployables:

  • Added a throttle to the rate of spawning Hangar Container when an abandoned/wormhole structure is destroyed, in order to preserve server/client performance . An initial batch of containers will be launched upon destruction, with the remaining containers then spawning in at a steady rate.

Technical:

  • Performance improvements for the Market Orders window.

User Interface:

  • Made several narrative/text changes to the Tutorial.
  • Added role descriptions to tooltips in Role Management.
  • Improved the Corporation Advert Search field so that it allows Corporations to be found, even if they don't have an Advertisement.
  • Added information in the Members tab that shows when they joined the Alliance.
  • Improved the 'Resources' filter button in Fitting simulation.
  • Changed the 'select all'/'deselect all' to be checkboxes in the Contracts window.
  • Improved the Role Summary tab so that it shows what title they have.
  • Created an option in Title Management that allows you to view all the roles that are included in a title and who has the title.
  • Added a confirmation question before you withdraw a Corporation application.
  • Improvements for the Market Orders window.
  • Added a tooltip to better explain influence values in Invaded systems.


Defect Fixes

Gameplay:

  • Removing erroneous bonus to stasis web burst projector on Hel.
  • Adding a fix for Zero Point Mass Entangler not respecting duration and capacitor attributes.
  • Addressed inconsistent rounding issue when dragging the same Structure Services into different area of the fitting window.
  • Meta Level 1 Armor Repairers missing from the corresponding Mutaplasmids, have been added:
    • Small I-a Enduring Armor Repairer and Small ACM Compact Armor Repairer added to Unstable and Gravid Small Armor Repairer Mutaplasmid
    • Medium I-a Enduring Armor Repairer and Medium ACM Compact Armor Repairer added to Unstable and Gravid Medium Armor Repairer Mutaplasmid
  • Fixed an issue that was making it possible to put up buy orders for items that could not be sold on the Market.
  • Fixed a problem with saving bookmarks, where the limit for how many bookmarks are allowed in a folder included incorrectly bookmarks, which were already expired, but not yet fully deleted from the database.
  • Fixed an issue where Faction Police could spawn for a brief time when a Liminality system progresses.

Graphics:

  • Fixed an issue that caused some decals to appear incorrectly on the Vexor, Vexor Navy Issue, and Guardian-Vexor ships.
  • Fixed an issue that caused some ship animations to play incorrectly when switching targets quickly.
  • Fixed an issue that made it possible to zoom the camera over capsule while in warp.
  • The introduction video has temporarily been disabled on Mac to avoid the client hanging on a black screen.

User Interface:

  • Fixed an issue that did not allow to send corporation invitations to players that had already applied.
  • Fixed outdated description of where to find loyalty points.
  • Fixed an issue with the Tutorial where in certain instances the overview or other UI elements would not be revealed.
  • Fixed a problem with legacy bookmarks for deleted Upwell structures, which prevented the right-click menu to show (which prevented them from being deleted).
  • Fixed a problem with legacy bookmarks for deleted Upwell structures, which broke the sensor overlay.
  • Fixed issue where a ctive ship cargo may not display correctly when switching between ships.
  • Fixed issue where the Fleet Window can be condensed so much, it can remove information.
  • Fixed issue where it was not possible to import items into the market quickbar which contain a "-" in the name.
  • Fixed issue where F12 menu: 'Go to help chat' button does not open minimized help channel.
  • Fixed issue where highlighting your own messages in chat windows may be difficult to notice depending on window transparency, skin, blur, and size settings.
  • Fixed issue where the maximum length of a note in the notepad menu is not 3900 but 3899.
  • Fixed issue where attempting to auto link an invalid name in notepad will actomatically increase the character length after the warning pop-up.
  • Fixed issue where the counter for a pod skin was incorrect.
  • Fixed issue where it was possible to stack message boxes, this caused weird display issues.
  • Fixed issue where the sorting of a column in the Corporation Kill Report is not remembered.

Back to top

Greetings,

The following page will list patch notes for all updates within this monthly release (version 18.05). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)

Initial Release Date: 2020-05-26
Last update: 2020-06-08


Releases:

2020-05-26.1 || 2020-05-26.2 || 2020-05-27.1 || 2020-05-28.1 || 2020-06-02.1 || 2020-06-03.1 || 2020-06-04.1 || 2020-06-04.2 || 2020-06-08.1 || 2020-06-08.2


Quadrant2_PatchNotes

Patch Notes For 2020-06-08.2 - Hotfix

Defect Fixes

Graphics:

  • Fixed an issue with the Dazh Porevitium Transmuter laser displaying incorrectly in some cases.




Patch Notes For 2020-06-08.1

Defect Fixes

User Interface:

  • Fixed an issue that caused freezing when opening the Wallet.
  • Fixed an issue which could cause Invasion titles to be clipped.
  • Info Panels in EDENCOM Fortress systems no longer use the Triglavian font.




Patch Notes For 2020-06-04.2 - Hotfix

Features & Changes

Graphics:

  • The new jump transitions between systems have been temporarily reverted while we do more work to address concerns about the jump cloak timer starting before the animation has completed.




Patch Notes For 2020-06-04.1 - Clear Vision Update

Features & Changes

Graphics:

  • The screen sharpening post process FidelityFX from AMD has been enabled.
  • Jump transitions between systems have been given a visual overhaul. We have implemented a new system governing all of these transitions, allowing for better performance, and more artistic variation.
  • Completion of the Jita IV Communication/Science station and significant progress on the Mining Center.

Defect Fixes

PvE:

  • Fixed an issue that caused Upwell Covert Research Facility sites to appear in the agency even though they could not be found in space. Upwell has re-calibrated their sensor disruption technology and these sites are once again completely invisible to capsuleers..... for now.

User Interface:

  • Fixed issue with missing avatars on the portraits.
  • Fixed an issue that caused a hanging state when progressing quickly through the Character Creation.




Patch Notes For 2020-06-03.1

Features & Changes

Missions & NPCs:

  • EDENCOM and Triglavian forces have begun skirmishing in systems abandoned during the conflict
  • Increased the health of all Destructible Effect Beacons

Defect Fixes

Gameplay:

  • Fixed an issue where Triglavian deployment NPCs used the wrong tank type.




Patch Notes For 2020-06-02.1

Features & Changes

Audio:

  • New space and combat music added for the Invasion Chapter 3.
  • New music added to null security space.
  • New music added to wormhole Space.

User Interface:

  • Added a HUD icon to show when under the effects of an EDENCOM Cyno Jammer.

Defect Fixes

Audio:

  • Fixed an issue where the ambience for suns in Triglavian invaded systems could be heard very far away.

Gameplay:

  • Fixed an issue where Market Orders where not loading properly because of faulty filter values.
  • Fixed an issue where Kill Rights were given based on a system's original Security value despite being modified.
  • Fixed an issue which could cause overlapping Triglavian Invasion Stellar dungeon spawns.

User Interface:

  • Fixed an issue where the Orders History column was not sorting properly.
  • Fixed a double negative in security change tooltips.
  • Fixed an issue where the security change icon would appear in all Agent dialog windows.




Patch Notes For 2020-05-28.1

Features & Changes

HyperNet Relay:

  • HyperNet Relay fee has been reduced from 5% to 0%, for one week. At 11:00 UTC on June 4, the fee will return back to 5%.

Defect Fixes

User Interface:

  • Fixed an issue where "Orders history" does not show up unless a character has accountant role in the corporation.
  • Fixed an issue with NES catalog images not loading.
  • Fixed an issue where the 'Set Destination' button for Triglavian Invasion systems in the Agency would not select the correct system.
  • Fixed an issue where the Compare tool would fail in some circumstances.




Patch Notes For 2020-05-27.1

Defect Fixes

Gameplay:

  • Fixed an issue where some Triglavian Invasion set piece objects could take shield damage.
  • Fixed an issue where multiple Stellar system effect beacons could be active in a system at the same time.
  • Fixed an issue where incorrect ISK rewards were given for Triglavian Invasion Stellar dungeons.
  • Fixed aggression behavior of Triglavian Invasion deployables.

Graphics:

  • Fixed an issue that caused some structure icons to be missing.
  • Fixed an issue that caused some VFX to flicker if they were close together.

Technical:

  • Fixed a rare server node crash related to mission agents.

User Interface:

  • Fixed an issue with docking when Aura doesn't prompt it during an active Tutorial mission that would display a warning to quit or keep playing.
  • Fixed several brackets for Triglavian Invasion NPCs and objects.




Patch Notes For 2020-05-26.2 - Hotfix

Defect Fixes

User Interface:

  • Fixed an issue with Ansiblex payment confirmation not appearing.




Patch Notes For 2020-05-26.1 - Invasion Chapter 3

Features & Changes

Modules:

  • Changed the name of module group Armor Reinforcer to Armor Plate and changed Blueprint group from Armor Reinforcer Blueprint to Armor Plate Blueprint.
  • Renamed all Shield and Armor Resistance Bonus Rigs and Their Blueprints
    • Anti-EM Screen Reinforcer → EM Shield Reinforcer
    • Anti-Explosive Screen Reinforcer → Explosive Shield Reinforcer
    • Anti-Kinetic Screen Reinforcer → Kinetic Shield Reinforcer
    • Anti-Thermal Screen Reinforcer → Thermal Shield Reinforcer
    • Anti-EM Pump → EM Armor Reinforcer
    • Anti-Explosive Pump → Explosive Armor Reinforcer
    • Anti-Kinetic Pump → Kinetic Armor Reinforcer
    • Anti-Thermal Pump → Thermal Armor Reinforcer

Armor Hardener Tiericide

  • All Armor Hardeners and their blueprints were renamed as follows:
    • FLAVORNAME Armor DAMAGETYPE Hardener → FLAVORNAME DAMAGETYPE Armor Hardener. For example:
    • Armor EM Hardener I → EM Armor Hardener I
    • Corpus C-Type Armor Kinetic Hardener → Corpus C-Type Kinetic Armor Hardener
  • Experimental modules were renamed to Experimental Enduring modules
  • Prototype modules were renamed to Prototype Compact modules
  • Following modules have been converted:
    • Upgraded EM Armor Hardener I → Experimental Enduring EM Armor Hardener I
    • Upgraded Explosive Armor Hardener I → Experimental Enduring Explosive Armor Hardener I
    • Upgraded Kinetic Armor Hardener I → Experimental Enduring Kinetic Armor Hardener I
    • Upgraded Thermal Armor Hardener I → Experimental Enduring Thermal Armor Hardener I
    • Limited EM Armor Hardener I → Prototype Compact EM Armor Hardener I
    • Limited Explosive Armor Hardener I → Prototype Compact Explosive Armor Hardener I
    • Limited Kinetic Armor Hardener I → Prototype Compact Kinetic Armor Hardener I
    • Limited Thermal Armor Hardener I → Prototype Compact Thermal Armor Hardener I

All market orders for the converted modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

  • Meta Level Changes:

    • Named Meta 2, 3, 4 → Meta 1
    • Faction Meta 9 → Meta 8
    • C-Type Deadspace Meta 11 → Meta 10
    • A-Type Deadspace Meta 13 → Meta 14
    • X-Type Deadspace Meta 14 → Meta 16
    • Officer Meta 12 → Meta 13
    • Officer Meta 13 → Meta 15
    • Officer Meta 14 → Meta 17
  • Other Attribute Changes (old values in brackets):

    • EM Armor Hardener I: volume 5 (20)
    • Explosive Armor Hardener I: volume 5 (20)
    • Kinetic Armor Hardener I: volume 5 (20)
    • Thermal Armor Hardener I: volume 5 (20)
    • Experimental Enduring EM Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), EM resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Explosive Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), explosive resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Kinetic Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), kinetic resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Thermal Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), thermal resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Prototype Compact EM Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), EM resistance -42 (-40)
    • Prototype Compact Explosive Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), explosive resistance -42 (-40)
    • Prototype Compact Kinetic Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), kinetic resistance -42 (-40)
    • Prototype Compact Thermal Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), thermal resistance -42 (-40)
    • Domination EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
    • Domination Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
    • Domination Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
    • Domination Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
    • Republic Fleet EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
    • Republic Fleet Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
    • Republic Fleet Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
    • Republic Fleet Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
    • Brokara's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Brokara's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Brokara's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Brokara's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Brynn's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Brynn's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Brynn's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Brynn's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Tairei's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Tairei's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Tairei's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Tairei's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Centus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Centus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Centus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Centus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Core B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Core B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Core B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Core B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Corpus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Corpus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Corpus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Corpus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Raysere's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Raysere's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Raysere's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Raysere's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Selynne's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Selynne's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Selynne's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Selynne's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Tuvan's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Tuvan's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Tuvan's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Tuvan's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Centus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Centus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Centus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Centus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Core A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Core A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Core A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Core A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Corpus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Corpus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Corpus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Corpus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Ahremen's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Ahremen's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Ahremen's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Ahremen's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Setele's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Setele's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Setele's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Setele's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Vizan's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Vizan's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Vizan's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Vizan's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Centus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Centus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Centus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Centus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
    • Core X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Core X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Core X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Core X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
    • Corpus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Corpus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Corpus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Corpus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)

Armor Repair Unit January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and Armor Repaired on several high meta modules. - Brokara's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Tairei's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Selynne's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Raysere's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Vizan's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Ahremen's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Chelm's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Draclira's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Brynn's Modified Large Armor Repairer: Armor Repaired 1060 (1012) - Tuvan's Modified Large Armor Repairer: Armor Repaired 1152 (1104) - Setele's Modified Large Armor Repairer: Armor Repaired 1244 (1196) - Cormack's Modified Large Armor Repairer: Armor Repaired 1311 (1288)

Shield Hardener April 2020 Tiericide Revision - All Adaptive Invulnerability Shield Hardeners have been renamed to Multispectrum Shield Hardeners. - The "Anti-" prefix has been removed from the names of all Shield Hardeners. - Attribute changes: - Kaikka's Modified Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Gistum B-Type Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Thon's Modified Multispectrum Shield Hardener: all resistances -36.3 (-35) - Gistum A-Type Multispectrum Shield Hardener: all resistances -36.3 (-35) - Vepas's Modified Multispectrum Shield Hardener: all resistances -38.8 (-37.5) - Kaikka's Modified EM Shield Hardener: EM resistance -46.6 (-45.8) - Kaikka's Modified Explosive Shield Hardener: explosive resistance -46.6 (-45.8) - Kaikka's Modified Kinetic Shield Hardener: kinetic resistance -46.6 (-45.8) - Kaikka's Modified Thermal Shield Hardener: thermal resistance -46.6 (-45.8) - Gist B-Type EM Shield Hardener: EM resistance -46.6(-45.8) - Gist B-Type Explosive Shield Hardener: explosive resistance -46.6(-45.8) - Gist B-Type Kinetic Shield Hardener: kinetic resistance -46.6(-45.8) - Gist B-Type Thermal Shield Hardener: thermal resistance -46.6(-45.8) - Pith B-Type EM Shield Hardener: EM resistance -47.4 (-47.6) - Pith B-Type Explosive Shield Hardener: explosive resistance -47.4 (-47.6) - Pith B-Type Kinetic Shield Hardener: kinetic resistance -47.4 (-47.6) - Pith B-Type Thermal Shield Hardener: thermal resistance -47.4 (-47.6) - Thon's Modified EM Shield Hardener: EM resistance -48.2 (-47.6) - Thon's Modified Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Thon's Modified Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Thon's Modified Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Gist A-Type EM Shield Hardener: EM resistance -48.2 (-47.6) - Gist A-Type Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Gist A-Type Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Gist A-Type Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Pith A-Type EM Shield Hardener: EM resistance -49 (-49.4) - Pith A-Type Explosive Shield Hardener: explosive resistance -49 (-49.4) - Pith A-Type Kinetic Shield Hardener: kinetic resistance -49 (-49.4) - Pith A-Type Thermal Shield Hardener: thermal resistance -49 (-49.4) - Vepas's Modified EM Shield Hardener: EM resistance -49.8 (-49.4) - Vepas's Modified Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Vepas's Modified Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Vepas's Modified Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Gist X-Type EM Shield Hardener: EM resistance -49.8 (-49.4) - Gist X-Type Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Gist X-Type Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Gist X-Type Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Pith X-Type EM Shield Hardener: EM resistance -50.8 (-51.2) - Pith X-Type Explosive Shield Hardener: explosive resistance -50.8 (-51.2) - Pith X-Type Kinetic Shield Hardener: kinetic resistance -50.8 (-51.2) - Pith X-Type Thermal Shield Hardener: thermal resistance -50.8 (-51.2)

Shield Booster January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and shield boost amount for several high meta modules.

  • Hakim's Modified Large Shield Booster: Shield Bonus 262 (253)
  • Tobias' Modified Large Shield Booster: Shield Bonus 303 (296)
  • Hakim's Modified X-Large Shield Booster: Shield Bonus 662 (634)
  • Tobias' Modified X-Large Shield Booster: Shield Bonus 753 (739)
  • Kaikka's Modified Large Shield Booster: Shield Bonus 305 (290)
  • Thon's Modified Large Shield Booster: Shield Bonus 332 (317)
  • Vepas' Modified Large Shield Booster: Shield Bonus 358 (343)
  • Estamel's Modified Large Shield Booster: Shield Bonus 377 (370)
  • Kaikka's Modified X-Large Shield Booster: Shield Bonus 764 (726)
  • Thon's Modified X-Large Shield Booster: Shield Bonus 830 (792)
  • Vepas' Modified X-Large Shield Booster: Shield Bonus 896 (858)
  • Estamel's Modified X-Large Shield Booster: Shield Bonus 942 (924)

Missions & NPCs:

  • The next chapter of the Triglavian Invasion will unfold over the coming months.
  • Removed mining asteroids from non-mining, Combat Anomalies and Mission sites.

Ships:

  • Some of the attributes of the Council Diplomatic Shuttle have been adjusted:
    • Hull Hitpoints: 50 (+26)
    • Shield Hitpoints: 300 (-50)
    • Shield and Armor resistances unified to 33% for all resistance types
    • Signature Radius: 20 (-5)

Structures & Deployables:

  • Significant changes to structure gameplay, as previously announced via dev blog are live. Structures now have a new third power state "Abandoned", in addition to Full Power and Low Power. Structures that do not consume fuel for an extended period will become Abandoned. Whilst in an Abandoned state a structure will be quicker to destroy and will also drop much more loot.
    • When a structure has no online service modules it will be Low Power. This starts a (hidden) 7-8 day timer. If the timer completes without any service modules being online then the structure will be Abandoned. If the owner onlines a service module at any time, the structure will immediately begin consuming fuel and become Full Power again.
    • An abandoned structure suffers from some major drawbacks:
    • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
    • It does not have any tethering capability at all.
    • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
      • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
      • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
      • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.
    • The five faction citadels introduced as replacements for Outposts and Conquerable Stations (Moreau, Draccous, Horizon, Marginis, and Prometheus fortizars) are exempt from the asset safety penalty, because they have a special bonus meaning that they will never transition to Abandoned. These citadels can remain in a Low Power state indefinitely.
    • The Structure Browser window lists a corporation's own structures. This will now include an indication of which structures are Low Power and which are Abandoned.
    • The Asset Browser window will highlight any structures containing your personal assets which are currently Low Power or Abandoned. You are advised to consider pushing your assets in Abandoned structures into asset safety, as otherwise they are at risk of sudden loss.
  • When a structure is forced into Low Power mode as a result of entering a Hull Repair/Reinforcement cycle, it will now internally remember which service modules were online at the time. If it survives and returns to full health, it will automatically make an attempt to re-online those service modules (provided that it has sufficient fuel to cover the onlining cost).
  • All these changes apply equally to FLEX structures as well as regular structures. So for example, Jump Bridges and Cyno Jammer/Beacon structures will automatically re-online their service modules, and thus re-enable their specific functionalities, after surviving an attack.
  • Structures that are Low Power on patch day will begin their 7-8 day countdown as soon as the server is restarted.

User Interface:

  • Updated text on the Character Creation.
  • Improved navigation bar on the Character Creation to be more clear.
  • Replaced Slave Child ancestry icon with Liberated Children ancestry.
  • Improved "Randomize my name" field on the Character Creation to be more distinct.
  • Removed Portrait Screen from the Character Creation.
  • Removed screenshot confirmation from Customization.
  • Added warning for leaving starter system when Tutorial is on.
  • Added Highlight in Fitting Window when mousing over module, the slots where it fits are highlighted.
  • Added a Market History tab that will show the history of successful, expired, or cancelled orders.
  • Users will now be able to explain why they have pressed the thumbs down button when in the Settings menu, a popup will appear offering people to explain why they didn't like playing EVE that day.

Defect Fixes

Gameplay:

  • Fixed several Mimesis implants to use the correct skill requirements.

Graphics:

  • Fixed an issue that caused parts of the Drekavac to display incorrectly with the Dreamtime SKIN.
  • Fixed an issue that caused Cryptic Mimesis SKIN to have missing visual effects on the Dominix and Typhoon.
  • Fixed an issue that could cause character creation to freeze under rare circumstances.
  • Updated Needlejack trace icons to match its visuals.
  • Fixed an issue whereby a Capsule would not return to the default SKIN correctly.
  • Fixed an issue where ships would not bob in hangars.
  • Fixed an issue where Ship/Character Preview Window were not affected by Camera Sensitivity Settings.

Localization:

  • Fixed the text description for Enduring EM Shield Hardener.
  • Removed erroneous reinforcement day messaging from Corporate Settings dialog.
  • Fixed text errors in Reinforcement Times Window after hacking a Structure.

User Interface:

  • Tooltips for blueprints are no longer displaying information about missing skills, as it caused too much confusion and visual noise.
  • Updated the "required for" tab on skills to display for blueprints only the information for the manufacturing activity.
  • Fixed display of letters in the French client language setting.
  • Fixed an issue with overlapping text when resizing window on the last stage of the Character Creation.
  • Fixed an issue on the Wallet which only sorted transactions on current page instead of all available.
  • Adjusted localization for the word "Overview" in the Wallet.
  • Fixed an issue with "Configure Ship Health Alert Settings" window UI.
  • Fixed an issue with the collapse arrow in the Wallet not updating between personal and corporate Wallet.
  • Fixed an issue with Insurance Quotes window text overlapping with buttons.
  • Fixed an issue with the scrolling position persisting between pages on the Wallet window.
  • Fixed an issue with the Wallet not displaying corporation Tax on the "Transactions" filter.
  • Fixed an issue in the Corporate Wallet showing clients instead of members in Market Transactions.
  • Fixed an issue with large Corporation logos overlapping with Portrait in the Standings tab.
  • Fixed an issue with "Randomize my name" so it works on the first try.
  • Fixed an issue where bookmarks failed to show up on the sensor overlay for a system, if they contained a bookmark to an old, deleted structure.
  • Fixed an issue that caused no warning message to be given when attempting to auto link an invalid name to Item Type.
  • Fixed an issue with the Eve Mail Label colour choice selection panel, it could remain open and have multiple instances.
  • Fixed an issue with overlapping text in left section of notification settings window.
  • Fixed an issue where clicking twice on a surrender email response prompt as an alliance non-executor, produces a blank window.
  • Fixed an issue with expanding/collapsing Fittings for one Faction, expands all fittings for that faction across all ship classes.
  • Fixed the icon and description of the Broken Skill Canister that was given out in the Daily Login Rewards.
  • Fixed an issue preventing to create contracts with fractional ISK price.
  • Adjusted tabs on Character Creation and Customization to avoid overlapping with "Next" button.

Greetings,

The following page will list patch notes for all updates within the 18.04 Release. All new updates will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

Initial Release Date: 2020-04-15
Last Update: 2020-05-19


Patch Notes Released on 2020-05-19:

Features & Changes

User Interface:

  • Crates in the Daily Login Rewards window now have a more streamlined description.

Defect Fixes

User Interface:

  • Fixed an issue where searching for English type names in localized clients stopped working.
  • Fixed an issue where labels in the Daily Login Rewards window where not wrapping correctly in a French Client.
  • Fixed an issue where invalid < a > tag inside of a corporation title breaks character info sheet.
  • Fixed an issue when using the 'export to clipboard' in the Fitting Window, string shows message path.
  • Fixed an issue where "View Member Details" option did not appear for non-Director players.


For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)




Complete List of Patch Notes for 18.04 Release

Features & Changes

Balancing:

  • Increased damage of Void, Conflagration, Hail, and Rage ammunition (Small, Medium, Large and X-Large) by 15%
  • Increased Long Range Heavy Fighter explosion radius by 50%
  • Bomb base damage reduced by 20%
  • Bomb hit points reduced by 20%
  • Reduced effectiveness of all resistance modules by 20%
    • Includes all active and passive armor and shield resistance modules.
    • Does not include resistance rigs or damage controls.
  • Increasing short range heavy fighter maximum velocity by 50%
  • Reduced Standup Guided Bomb damage by 20%
    • Standup Light Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 850 to 700
    • Standup Heavy Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 3.000 to 2.400

Events:

  • The Hunt event has ended. (2020-04-21)
    • Hunt outpost sites and mysterious capsules are no longer found across New Eden.
    • Player capsules no longer have a chance of dropping implants as loot.
    • The Capsuleer Day Clash event has begun! (2020-05-07)
    • Secret EDENCOM facilities that have been developing and producing Capsuleer Day gifts (among other activities) have come under attack by the Triglavians.
    • These facilities can now be discovered by capsuleers using the anomaly scanner. They can be found in all areas of space and their acceleration gates are configured to only allow entry for Combat Battlecruisers and Attack Battlecruisers.

Graphics:

  • The Avatar Titan received an updated model, with higher detail textures, and a brand new doomsday firing effect to match.
  • Characters will now have pre-randomized clothing on Character Creation.
  • The Jita main station gets more in-construction scaffolding and new indications for the new undock. Hangar interior gets scaffolding.

Modules:

Performed Shield Hardener Module Tiericide
The parts of the names of the modules, that describe their role, have been changed as follows:
- Adaptive Invulnerability Field → Adaptive Invulnerability Shield Hardener - EM Ward Field → Anti-EM Shield Hardener - Explosive Deflection Field → Anti-Explosive Shield Hardener - Kinetic Deflection Field → Anti-Kinetic Shield Hardener - Thermal Dissipation Field → Anti-Thermal Shield Hardener

Other name changes: - Limited Adaptive Invulnerability Field I → Compact Adaptive Invulnerability Shield Hardener - Limited 'Anointed' EM Ward Field → Compact Anti-EM Shield Hardener - Limited Explosive Deflection Field I → Compact Anti-Explosive Shield Hardener - Limited Kinetic Deflection Field I → Compact Anti-Kinetic Shield Hardener - Limited Thermal Dissipation Field I → Compact Anti-Thermal Shield Hardener

New modules: - Enduring Adaptive Invulnerability Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 32, duration: 15s, EM res.: -23.2, explosive res.: -23.2, kinetic res.: -23.2, thermal res.: -23.2, heatDamage: 4 - Enduring Anti-EM Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, EM res.: -42, heatDamage: 4 - Enduring Anti-Explosive Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, explosive res.: -42, heatDamage: 4 - Enduring Anti-Kinetic Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, kinetic res.: -42, heatDamage: 4 - Enduring Anti-Thermal Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, thermal res.: -42, heatDamage: 4

This Tiericide pass coincides with the global 20% reduction in resistance values for all resistance modules, therefore for some modules that change might be different than 20% from the attributes on Tranquility before the patch.

New (old) attributes for changed modules below - the resistance bonus changes are shown only for modules where the change is different than 20% global reduction: - Compact Adaptive Invulnerability Shield Hardener - CPU: 27 (34), duration: 10s (12s), EM res.: -23.2 (-25), explosive res.: -23.2 (-25), kinetic res.: -23.2 (-25), thermal res.: -23.2 (-25) - Adaptive Invulnerability Shield Hardener II - EM res.: -26 (-30), explosive res.: -26 (-30), kinetic res.: -26 (-30), thermal res.: -26 (-30) - 'Posse' Adaptive Invulnerability Shield Hardener - CPU: 27 (34), EM res.: -26 (-27.5), explosive res.: -26 (-27.5), kinetic res.: -26 (-27.5), thermal res.: -26 (-27.5) - Domination Adaptive Invulnerability Shield Hardener - EM res.: -26 (-25), explosive res.: -26 (-25), kinetic res.: -26 (-25), thermal res.: -26 (-25) - Dread Guristas Adaptive Invulnerability Shield Hardener - CPU: 30 (27), duration: 15s (12s), heatDamage: 3.4 (4)

  • Compact Anti-EM Shield Hardener - CPU: 30 (32), duration: 10s (12s), EM res.: -42 (-50)
  • Compact Anti-Explosive Shield Hardener - CPU: 30 (34), duration: 10s (12s), explosive res.: -42 (-50)
  • Compact Anti-Kinetic Shield Hardener - CPU: 30 (36), duration: 10s (12s), kinetic res.: -42 (-50)
  • Compact Anti-Thermal Shield Hardener - CPU: 30 (38), duration: 10s (12s), thermal res.: -42 (-50)

  • 'Poacher' Anti-EM Shield Hardener - CPU: 30 (34), EM res.: -44 (-52.5)

  • 'Snake Eyes' Anti-Explosive Shield Hardener - CPU: 30 (34), explosive res.: -44 (-52.5)
  • 'Nugget' Anti-Kinetic Shield Hardener - CPU: 30 (34), kinetic res.: -44 (-52.5)
  • 'Desert Heat' Anti-Thermal Shield Hardener - CPU: 30 (34), thermal res.: -44 (-52.5)

  • Domination Anti-EM Shield Hardener - CPU: 36 (32), EM res.: -44 (-50)

  • Domination Anti-Explosive Shield Hardener - CPU: 36 (34), explosive res.: -44 (-50)
  • Domination Anti-Kinetic Shield Hardener - kinetic res.: -44 (-50)
  • Domination Anti-Thermal Shield Hardener - CPU: 36 (38), thermal res.: -44 (-50)

  • Caldari Navy Anti-EM Shield Hardener - EM res.: -45 (-55)

  • Caldari Navy Anti-Explosive Shield Hardener - explosive res.: -45 (-55)
  • Caldari Navy Anti-Kinetic Shield Hardener - kinetic res.: -45 (-55)
  • Caldari Navy Anti-Thermal Shield Hardener - thermal res.: -45 (-55)

  • Dread Guristas Anti-EM Shield Hardener - CPU: 33 (30), duration: 15s (12s), EM res.: -45 (-55), heatDamage: 3.4 (4)

  • Dread Guristas Anti-Explosive Shield Hardener - CPU: 33 (30), duration: 15s (12s), explosive res.: -45 (-55), heatDamage: 3.4 (4)
  • Dread Guristas Anti-Kinetic Shield Hardener - CPU: 33 (30), duration: 15s (12s), kinetic res.: -45 (-55), heatDamage: 3.4 (4)
  • Dread Guristas Anti-Thermal Shield Hardener - CPU: 33 (30), duration: 15s (12s), thermal res.: -45 (-55), heatDamage: 3.4 (4)

  • Gist C-Type Anti-EM Shield Hardener - EM res.: -45 (-54.5)

  • Gist C-Type Anti-Explosive Shield Hardener - explosive res.: -45 (-54.5)
  • Gist C-Type Anti-Kinetic Shield Hardener - kinetic res.: -45 (-54.5)
  • Gist C-Type Anti-Thermal Shield Hardener - thermal res.: -45 (-54.5)

The volume of all shield hardeners has been set to 5m3.
Meta Level changes:
- Named Meta 2 → Meta 1 - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

Miscellaneous:

Ships:

  • Reworked super carrier support fighter tubes:
    • Support fighter tubes decreased from 2 to 0
    • Heavy fighter tubes increased from 3 to 4
  • Super Carrier and Titan Plate bonus reduced
    • Super carrier bonus to plates and extenders reduced from 400% to 200%
    • Titan bonus to plates and extenders reduced from 500% to 300%
  • Wyvern and Aeon fighter bay increased to match Nyx and Hel
  • T1, Faction and Pirate Battleship base hp increased by 10%
  • T1, Faction and Pirate Battleship base scan resolution increased 30%
  • Muninn
    • Damage bonus reduced from 7.5% to 5% per level
    • Optimal range bonus reduced from 7.5% to 5% per level
  • Eagle
    • Max velocity reduced from 202 to 190
    • Powergrid -40
  • Loki
    • Powergrid reduced from 670 to 550
    • Bonus to projectile range and falloff reduced from 10% to 5% per level
    • Loki bonus to projectile tracking reduced from 7.5% to 5% per level
  • Legion
    • Powergrid reduced from 700 to 625
  • Deimos
    • Hybrid damage increased from 5% to 7.5% per level
    • +50 PG
    • +20 CPU
  • Increased Scan Resolution by 30% for Marauders and Black Ops
    • Redeemer increased from 170mm to 220mm
    • Paladin increased from 120mm to 160mm
    • Golem increased from 105mm to 140mm
    • Widow increased from 115mm to 150mm
    • Kronos increased from 120mm to 160mm
    • Sin increased from 140mm to 185mm
    • Vargur increased from 145mm to 180mm
    • Panther increased from 155mm to 200mm
    • Marshal increased from 180mm to 235mm
  • Increasing Freighter Hit Points by 20%:
    • Providence Hull increased from 100.000 to 120.000
    • Providence Armor increased from 46.000 to 55.200
    • Providence Shield increased from 10.000 to 12.000
    • Charon Hull increased from 77.500 to 93.000
    • Charon Armor increased from 15.000 to 18.000
    • Charon Shield increased from 50.000 to 60.000
    • Obelisk Hull increased from 110.000 to 132.000
    • Obelisk Armor increased from 40.000 to 48.000
    • Obelisk Shield increased from 14.000 to 16.800
    • Fenrir Hull increased from 65.000 to 78.000
    • Fenrir Armor increased from 22.000 to 26.400
    • Fenrir Shield increased from 48.000 to 57.600
    • Bowhead Hull increased from 50.000 to 60.000
    • Bowhead Armor increased from 15.000 to 18.000
    • Bowhead Shield increased from 22.000 to 26.400
  • Force Auxiliaries are now limited to on-lining 1 (one) Capacitor Booster

Structures & Deployables:

  • Structure profiles can now be duplicated

User Interface:

  • Removed confirmation pop-up for Empire selection.
  • Added and Improved UI elements on the Character Creation process:
    • Added tooltips for "Randomize," "Character Sculpting," and "Zoom."
    • Icons pulse to demonstrate a working state.
    • Changed "Randomize," "Gender," "Zoom," "Toggle Clothes," and "Navigation" buttons to more conventional looks.
    • Improved navigation between steps during Character Creation process. Changing Empire and/or Race now requires taking a step back in the process.
    • Mousing over an entry on the Customize Appearance will display a randomize icon for that specific entry.
    • Changed color of labels and buttons to blue.
    • Active steps now display same blue colors as the labels and buttons.
    • Removed portrait confirmation window.
    • Added non-clickable gender icon on final summary.
    • Changed "Finalize" to "Enter Game" in the last step button.
  • Ability to import and export market Quickbar has been added
  • Importing into Multibuy window now retains the order in clipboard
  • Market search has been optimized and changed so it filters as you type
  • The tooltip on contracts has been improved, making it easier to read
  • A tooltip has been added to the arrow in character selection that shows wallet balance changes. This tooltip shows how much the balance has changed.
  • In localized clients, both English and localized typenames can now be imported into Skillqueue, Fitting and Multibuy, and when appropriate an option to export in English.
  • Improvements have been made to the slider in corp/alliance contacts management, making it possible to use the mouse wheel to give better control.
  • Text on brackets can now be formatted (bold, italic, underline, color, fontsize, linebreaks)
  • Text on tabs in overview can now be colored
  • Fleet Watch list is now in “Color Edit Mode” by default
  • Show info windows are now better at remembering what tab was selected
  • Contents of Inventory can now be copied in Icon mode
  • The universal search bar now has a shortcut (shift+s)
  • “Collapse All” button has been added to the ‘Hulls & Fits’ and ‘Hardware’ tabs in the Fitting window, as well as the search result window
  • Improvements to mailing list management interface, including allowing dragging characters into “Allowed” and “Blocked” lists.
  • The list under “Item Group” in corporation assets is now alphabetically sorted
  • Tooltip has been added to ship groups listed as “Can be fitted to” in Attribute tab in Show Info window. This tooltip lists what ships belong to the ship group.
  • It’s now possible to copy the information in the lists in the Reprocessing window
  • A helper pointer has been added to the “Board Corvette” button.
  • Ability to format brackets announced on Wednesday, 15 April was made available. (2020-04-17)
  • Crates in the Daily Login Rewards window now have a more streamlined description. (2020-05-19)

Login Campaigns:

  • New Ongoing Daily Login Reward campaign has started!

Defect Fixes

Gameplay:

  • Fixed an issue that prevented NPCs from spawning in the huntmaster outpost site. (2020-04-16)
  • Fixed an issue where the notepad is failing to load due to no longer existing notes in folders. (2020-04-16)
  • Fixed an issue where users cant see abyssal mods stats on contracts. (2020-04-16)
  • Fixed an issue where the price for NPC seeded commodities did not update correctly. (2020-04-16)
  • Fixed an issue that was breaking features in the tactical overlay. (2020-04-20)
  • Fixed an issue that caused confusion about the Daily Login Rewards being auto-injected. (2020-04-28)
  • Fixed an issue that caused certain Drones to not count towards the Kills in 'Skillers in the Abyss' Daily Challenge. (2020-04-30)
  • Fixed an issue that prevented players from simulating T3 Destroyer stances (2020-05-05)
  • Fixed issues that prevented some players from claiming the Daily Rewards. (2020-05-07)
  • Fixed an issue that prevented some users from seeing the Daily Reward window. (2020-05-12)
  • Fixed an issue that prevented the Capsuleer Day Cerebral Accelerators from being traded on the market or appearing in search fields. (2020-05-12)

Graphics and Audio:

  • ~~Fixed an issue whereby a Capsule would not return to the default SKIN correctly.~~ (fix will be added in the next monthly deployment)
  • Fixed an issue whereby some UI elements were causing the space or hangar scene to be rendered black.
  • Fixed the special entry SFX in some systems, under certain events, which were playing when logging in to a station in the system.
  • Fixed an issue whereby special SFX played when entering particular systems to start playing again if Inactive Client Muted was enabled.
  • Corrected the manufacturing output of the Low-grade Hydra Omega Blueprint
  • Fixed an issue that prevented the Men's 'Fatal Elite' Combat Boots from appearing in searches
  • Fixed an issue that cause unintended visual effects to appear on the Permaband Roadies SKINs. (2020-04-21)
  • Fixed an issue that caused some players to experience a black screen or invisible ship upon login. (2020-05-12)

Localization:

  • Updated Blueprints to reflect new naming conventions from Shield Hardener Tiericide. (2020-04-20)
  • Removed link to Capital Capacitor Boosters from Force Auxiliary Traits tab. (2020-04-21)
  • Removed mention of Support Fighters from Supercarrier Traits tab. (2020-04-21)
  • Fixed some defects with the Korean localization of the Capsuleer Clash event. (2020-05-12)

PvE:

  • Stealth Bombers can now enter the Hunt event sites.
  • Fixed the Clade membership of the final wave of NPCs in the Capsuleer Clash event. (2020-05-12)

Technical:

  • Fixed an issue preventing the warning for too high/too low price for advanced buy order and modify order windows from appearing User Interface:
  • Fixed an issue with Hypernet Relay that allowed to enter negative values when buying multiple nodes.
  • Fixed an issue that allowed to enter negative values when buying Datacores from R&D Agents.
  • Fixed an issue with Wallet settings disappearing when stacking windows.
  • Adjusted Wallet so the closest LP store will now list the current station if it contains the correct LP store instead of another station in the system.
  • Audio will now play correctly when setting a CSPA charge larger than the maximum allowed value.
  • Adjusted unallocated Skill Points pop up to avoid text overflow.
  • Re-added the missing "r" to donations in the wallet when they are accompanied by a note.
  • Added an appropriate error text when searching for a name that doesn't exist in the "Transfer To:" field of the Give ISK tab.
  • Adjusted "Give ISK" search by adding a terms combo box.
  • "Closest LP Store" list in the wallet station will now be correctly localized.
  • Fixed the icon for officer modules in search results in the market window.
  • Fixed an issue that could cause Access Lists to fail to be added if Minimum Structure Tax was lower than 1%. (2020-04-20)
  • Fixed an issue where the Frontier Safeguarder crate failed to open. (2020-04-16)
  • Fixed an issue where redeeming auto-activated SKINs in game did not give the player the SKIN. (2020-04-16)
  • Fixed an issue that could cause Access Lists to fail to be added if Minimum Structure Tax was lower than 1%

User Interface:

  • Fixed an issue that caused the current Login Campaign window to not load properly when opening it after claiming all items. (2020-04-16)
  • Fixed an issue with Tutorial not revealing the HUD. (2020-04-16)
  • Fixed issue with the HUD not revealing itself. (2020-04-20)
  • Fixed issue with Overview overlapping selected item window. (2020-04-20)
  • Fixed an issue where the Daily Login campaign shows an original Blueprint in the DLI window when it should be a Blueprint Copy. (2020-04-21)
  • Fixed an issue that prevented users from searching items in English when using a Japanese client with important names in English. (2020-04-21)
  • Fixed an issue that caused dimming of the Character Selection screen background when the DLI window is open. (2020-04-21)
  • Fixed an issue with the Tutorial not revealing the UI when starting it from Agency. (2020-04-21)
  • Fixed an issue on character creation in which resizing windows caused drop down menus to be unresponsive, and color pickers to dissappear. (2020-04-21)
  • Fixed an issue where the right side panel tabs of the Character Portrait were invisible. (2020-04-22)
  • Fixed an issue where the color picker sliders overlapped the tabs. (2020-04-22)
  • Fixed an issue where Daily Login campaign shows an original Blueprint in the Redemption Queue window when it should be a Blueprint Copy. (2020-04-28)
  • Fixed an issue where a pointer shows next to your Inventory when you redeem a reward from the Evergreen Campaign. (2020-04-28)
  • Fixed an issue where players can be told that their reward will be delivered to their hanger, when in fact it will be auto-injected. (2020-04-28)
  • Fixed an issue where it was possible to right-click and select 'Show Info' available on crate. (2020-04-28)
  • Fixed an issue where font colour Choice popup is split over 5 columns instead of 4, causing misalignment of related colours. (2020-04-28)
  • Fixed an issue where the skillbar on character selection was not visible enough. (2020-04-28)
  • Fixed an issue where there was a layout problem in french localization. (2020-04-28)
  • Fixed an issue where only one linebreak is included when overviews are shared. (2020-04-28)
  • Fixed an issue with the Daily 'Skilling in the Abyss' Challenges showing incorrect SP rewards. (2020-04-28)
  • Fixed an issue with the Neocom that caused "Selected Items" to show duplicates. (2020-04-30)
  • Fixed an issue with the Mission Info not being displayed when a character is on Soft Penalty. (2020-04-30)
  • Removed a redundant "Add Solar System to Overview" from the right-click menu. (2020-05-12)
  • Fixed issue with "Set Destination" button resetting itself and not allowing to start conversation with agents from the Agency on mission "Your Career Awaits." (2020-05-12)
  • Fixed an issue that caused Skill Point buckets in the Daily Rewards to fill up too quickly. Any player that has already filled their bucket up will be awarded the Skill Points in the coming days. (2020-05-13)
  • Fixed an issue where searching for English type names in localized clients stopped working. (2020-05-19)
  • Fixed an issue where labels in the Daily Login Rewards window where not wrapping correctly in a French Client. (2020-05-19)
  • Fixed an issue where invalid < a > tag inside of a corporation title breaks character info sheet. (2020-05-19)
  • Fixed an issue when using the 'export to clipboard' in the Fitting Window, string shows message path. (2020-05-19)
  • Fixed an issue where "View Member Details" option did not appear for non-Director players. (2020-05-19)

Third Party Developers

STATIC DATA EXPORT (SDE):

  • The data for contraband types can now be found at fsd/contrabandTypes.yaml and no longer at bsd/invContrabandTypes.yaml due to the internal migration of the data. The data is also slightly differently structured.

ESI:

  • Fixed an issue where the wars endpoint would return an incorrect result. (2020-04-21)

The following page will list patch notes for the March 2020. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

Initial Release Date: 10/03/2020
Last Update: 09/04/2020

Features & Changes

Graphics:

  • Removed old video from in-game billboards. Everyone has a clear vision now.
  • Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video.

Defect Fixes

Technical:

  • Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

Localization:

  • Updated Aura conversations for German, Russian and French
  • Fixed text formatting and language inconsistencies for German, Russian and French

User Interface:

  • Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work.




Full Patch Notes For March 2020 Release

Features & Changes

Balancing:

Changes to Faction Warfare: (24/03/2020) - Faction Warfare complex Acceleration Gate will give a Suspect Flag if activated by non-Faction Warfare Capsuleer. - In such cases, the Safety setting must be to Partial or No Safety (orange or red) to activate the gate. When safety is Full (green) the gate cannot be activated. - FW participants will be able to activate the acceleration gates without penalty. - Faction Warfare Acceleration Gates have an increased activation range allowing for activation at 90km radius - Adding a new 5th tier of Faction Warfare sites, and renaming the 'Large' tier: - Large Compounds are now (Faction) Open Compounds - Large Strongholds are now (Faction) Open Strongholds - Added a new tier of sites. These sites have gate restrictions that allow only Battleship sized and smaller ships - The new Battleship Complexes are named (Faction) Large Outpost - The progression in tiers is now: - Novice (unchanged) - Small (unchanged) - Medium (unchanged) - Large (new Battleship tier) - Open (formerly "Large") - Loyalty Point payouts for Faction Warfare PVP kills have been given a fixed increase, and no longer linked to the warzone tier multiplier. The LP payout rate is now fixed at approximately the same level as it previously was when the attacker held tier 5 warzone control. - Loyalty Point payouts for Faction Warfare missions have been reduced by approximately 30%

Exploration:

  • Increasing Warp speed for all ships in Low Security system by 2AU/s. Active until 6 April. (24/03/2020)
  • Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

Events:

  • The Hunt has begun! This event will run from 6 April to 21 April (06/04/2020)
    • Mysterious brightly colored Guristas Capsules are appearing all over New Eden! These capsules can be found at planets, moons, asteroid belts, and stargates. They are detectable through directional scanners and probe scanners.
    • When destroyed, each of these capsules will drop a Guristas Hunt Acceleration Gate Key required to pass to the final section of the Hunt and Huntmaster Outpost sites.
    • The new Guristas Hunt Outpost and Guristas Huntmaster Outpost sites are also appearing. These sites only allow access for T1 and T2 Frigates and Destroyers, and reaching the final room of these sites requires an acceleration gate key obtained from the mysterious capsules.
    • The Guristas Hunt Outpost sites can be found all over New Eden (Highsec, Lowsec, Nullsec, and W-Space).
    • Destroy the advanced fighter in the final area for a chance at valuable loot including implants, skins, clothing, modules, and blueprints for the powerful Gecko drone!
    • The Guristas Huntmaster Outpost sites are appearing in large numbers within Caldari Lowsec space and in lower numbers within the Venal region.
    • These more difficult sites also contain more valuable rewards including blueprints for the new Hydra implant set.
  • During the Hunt event, capsuleer capsules will have a 50% chance of dropping as loot each of the implants that normally would have been destroyed by the capsule destruction.

Graphics:

  • Update to the textures and shaders associated with moons. Moons will have higher resolution textures and updated shaders.
  • Added a circle of perimeter lights around Acceleration Gates to show activation range (24/03/2020)
  • Added a circle of perimeter lights around Faction Warfare capture beacons, showing the capture range and capture status. These lights will change color depending on the beacon's capture state: (24/03/2020)
    • Green - Being Captured by Defending Faction
    • Orange - Contested
    • Red - Being Captured by Attacking Faction
  • Removed old video from in-game billboards. Everyone has a clear vision now. (09/04/2020)
  • Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video. (09/04/2020)

Implants:

  • The new Guristas Hydra implant set has been introduced. This implant set improves range and precision of both drone and missile weapon systems. Hydra implants have no effect on fighters. (06/04/2020)
  • Blueprint copies for the Hydra implants will initially be available through loot drops from the Huntmaster Outpost sites in Caldari Lowsec and Venal.

    • Low-grade Hydra Alpha: +2 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
    • Low-grade Hydra Beta: +2 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocitywith 2.5% set bonus
    • Low-grade Hydra Gamma: +2 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
    • Low-grade Hydra Delta: +2 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
    • Low-grade Hydra Epsilon: +2 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
    • Low-grade Hydra Omega 10% set bonus
    • Mid-grade Hydra Alpha: +3 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Beta: +3 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Gamma: +3 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Delta: +3 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Epsilon: +3 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Omega 25% set bonus
    • High-grade Hydra Alpha: +4 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Beta: +4 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Gamma: +4 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Delta: +4 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Epsilon: +4 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Omega 50% set bonus
  • The 'Valdimar' drone and fighter hardwiring implants have been introduced. These are initially available in the Hunt event: (06/04/2020)

    • Black Market 'Valdimar' Drone Navigation DN-701: 1% increase in drone and fighter max velocity
    • Black Market 'Valdimar' Drone Navigation DN-703: 3% increase in drone and fighter max velocity
    • Black Market 'Valdimar' Drone Navigation DN-705: 5% increase in drone and fighter max velocity
    • Black Market 'Valdimar' Drone Sharpshooting DS-801: 1% increase in drone and fighter optimal range
    • Black Market 'Valdimar' Drone Sharpshooting DS-803: 3% increase in drone and fighter optimal range
    • Black Market 'Valdimar' Drone Sharpshooting DS-805: 5% increase in drone and fighter optimal range
    • Black Market 'Valdimar' Repair Drone Operation DR-901: 1% increase in drone repair amount
    • Black Market 'Valdimar' Repair Drone Operation DR-903: 3% increase in drone repair amount
    • Black Market 'Valdimar' Repair Drone Operation DR-905: 5% increase in drone repair amount
    • Black Market 'Valdimar' Drone Durability DD-1001: 1% increase in drone and fighter hit points
    • Black Market 'Valdimar' Drone Durability DD-1003: 3% increase in drone and fighter hit points
    • Black Market 'Valdimar' Drone Durability DD-1005: 5% increase in drone and fighter hit points

Market:

  • Significant changes to the fees for updating market orders have been implemented as described in Broker Relations devblog.
    • Updated all existing "Market Tax" structure ACL settings to a new mandatory minimum of 1%
    • When charging fees for creating/modifying an order in an Upwell structure, half of the fee will go to the structure owner the other half will go to an NPC as an ISK sink
    • When creating/updating a market order, the price will now always be rounded to a tick level with a maximum of 4 significant figures
    • When modifying a market order the fee now includes an extra "Relist Fee" component, which is dependent on the new order price (not just the difference between new and old prices):
    • FORMULA:
    • BR is the character's effective Broker Fee rate at the station/structure (factoring in skills/standing/settings as appropriate)
    • RD is the character's Relist Discount rate (factoring in Advanced Broker Relations skill)
    • Fee to create a new order at price P (this is unchanged):
    • Fee = BR * price
    • Fee to modify an existing order, changing price from P1 to P2:
    • Fee = max(0, BR (P2 - P1)) + (1 - RD) BR * P2
  • The Margin Trading skill has changed its name and function. It is now called "Advanced Broker Relations". This skill will increase the Relist Discount rate, from 50% at level 0 (untrained) to 75% at level 5.
    • The skill rank is unchanged (rank 3). An additional requirement of Broker Relations level 4 has been added. Characters who already have Advanced Broker Relations but do not have this new requirement will still be able to train and use Advanced Broker Relations.
    • The skill no longer allows Want-To-Buy orders to be created with anything less than 100% escrow. Existing <100% escrow orders will remain until they expire/complete, but they cannot be created/extended any more.

Modules:

Performed Capacitor Booster Module Tiericide

Module name changes: - Micro Electrochemical Capacitor Booster I renamed to 'Seed' Micro Capacitor Booster I - Small Electrochemical Capacitor Booster I renamed to Small F-RX Compact Capacitor Booster - Medium Electrochemical Capacitor Booster I renamed to Medium F-RX Compact Capacitor Booster - Heavy Electrochemical Capacitor Booster I renamed to Heavy F-RX Compact Capacitor Booster

Module migration: - Micro Brief Capacitor Overcharge I converted to 'Seed' Micro Capacitor Booster I - Micro Tapered Capacitor Infusion I converted to 'Seed' Micro Capacitor Booster I - Micro F-RX Prototype Capacitor Boost converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster I converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster II converted to 'Seed' Micro Capacitor Booster I - Ammatar Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Dark Blood Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - True Sansha Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Imperial Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Small Brief Capacitor Overcharge I converted to Small F-RX Compact Capacitor Booster - Small Tapered Capacitor Infusion I converted to Small F-RX Compact Capacitor Booster - Small F-RX Prototype Capacitor Boost converted to Small F-RX Compact Capacitor Booster - Medium Brief Capacitor Overcharge I converted to Medium F-RX Compact Capacitor Booster - Medium Tapered Capacitor Infusion I converted to Medium F-RX Compact Capacitor Booster - Medium F-RX Prototype Capacitor Boost converted to Medium F-RX Compact Capacitor Booster - Heavy Brief Capacitor Overcharge I converted to Heavy F-RX Compact Capacitor Booster - Heavy Tapered Capacitor Infusion I converted to Heavy F-RX Compact Capacitor Booster - Heavy F-RX Prototype Capacitor Boost converted to Heavy F-RX Compact Capacitor Booster

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

New attributes for changed modules: - 'Seed' Micro Capacitor Booster I - CPU: 8, PG: 3, Capacity: 10(+2), Duration: 12.75(+0.75), Heat Damage: 5.3 - Small F-RX Compact Capacitor Booster - CPU: 12(-3), PG: 5, Capacity: 12, Duration: 12.75(+0.75), Heat Damage: 5.7(+0.4) - Small 'Siesta' Capacitor Booster - CPU: 11(-2), PG: 5, Capacity: 12, Duration: 13.5, Heat Damage: 6 - Medium F-RX Compact Capacitor Booster - CPU: 20(-5), PG: 135(-15), Capacity: 32, Duration: 12.75(+0.75), Heat Damage: 4.3(+0.3) - 'Harness' Medium Capacitor Booster I - CPU: 25, PG: 128(-22), Capacity: 32, Duration: 15, Heat Damage: 5 - Medium 'Gattotte' Capacitor Booster - CPU: 19(-2), PG: 135, Capacity: 32, Duration: 13.5, Heat Damage: 4.5 - Heavy Capacitor Booster I - CPU: 40, PG: 1750, Capacity: 128, Duration: 15, Heat Damage: 4(-1) - Heavy F-RX Compact Capacitor Booster - CPU: 32(-8), PG: 1575(-175), Capacity: 128, Duration: 12.75(+0.75), Heat Damage: 3.4(+0.2) - 'Plough' Heavy Capacitor Booster I - CPU: 40, PG: 1490(-260), Capacity: 128, Duration: 15, Heat Damage: 4 - Heavy 'Brave' Capacitor Booster - CPU: 30(-4), PG: 1575, Capacity: 128, Duration: 13.5, Heat Damage: 3.6

Meta Level changes: - Named Meta 1-4 to Meta 1 - Storyline Meta 7 to Meta 6 - Faction Meta 7 to Meta 8 - Officer Meta 12 to Meta 13 - Officer Meta 13 to Meta 15 - Officer Meta 14 to Meta 17

Miscellaneous:

  • Savior Implant Blueprints have been added to Angel Cartel loyalty point stores and loot tables
  • The "Skilling is a Means..." event has begun! During this event players will receive bonus Skillpoints for their first PvP kill against a vessel of frigate size or larger each day. (12/03/2020)
  • If a war ends because the attacking Corporation/Alliance fails to pay their War Declaration bill, a forced peace treaty for 14 days is triggered. This will prevent the attackers from re-declaring another war against the same target. (24/03/2020)
  • A second daily challenge has been added to the "Skilling is just a means" event that rewards skill points each day for the destruction of one of the NPCs defending a factional warfare capture site. This extra challenge will be available daily until 6 April, at which point the "Skilling is just a means" event will return to having a single challenge per day. (24/03/2020)
  • The Loot drop chance has been increased to 90% in Low Security space. Active until 6 April. (24/03/2020)
  • Common naming restrictions reapplied to user supplied names. (26/03/2020)
  • The Loyalty to Lowsec event has completed: (06/04/2020)
    • The 2au/s bonus to warp speed in low security space has ended
    • The increased pvp loot drop rate in low security space has ended

Missions & NPCs:

  • Added three new Lvl 2 missions.
  • Reduced the mining efficiency of NPC Mining Fleets. (24/03/2020)
  • Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

Ships:

  • Adding the Frigate Escape Bay to Battleships, Marauders, and Black Ops. Click here for more information. (24/03/2020)

Tutorial:

  • Adjusted the signature radius and max velocity of some tutorial NPCs to provide a better experience for all of the faction's corvettes (18/03/2020)
  • Aura's portrait has been replaced with the concord logo in the tutorial section of the Agency (18/03/2020)
  • For a limited time, we will be performing a test in which 50% of new users will receive an updated version of the Tutorial: (18/03/2020)
    • New capsuleers will start in a new calmer setting before being asked to travel to the first tutorial site
    • The interface will be gradually revealed and introduced as the tutorial progresses
    • Updated flow of tasks within the tutorial
    • Upon entering the sites of the first three tutorial missions, the camera will automatically focus on the site's key objectives
    • Updated tutorial storyline text to provide a clearer purpose to the players actions
    • Updated Aura conversations in the tutorial – now with added sass!

Structures & Deployables:

  • Hull Reinforcement Duration for War Headquarters structures reduced to 24 hours (down from 4.5 days). This is intended to give defenders a realistic chance of taking down the HQ within 7 days. (24/03/2020)

Resource Distribution:

Additional context available in the Moon Minerals Distribution Update devblog: (30/03/2020) - All basic ores (Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemprphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor), were removed from moons. In some cases, they have been replaced with Moon Ore. - All basic materials (Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine, Megacyte) were removed from moon ore DNA (refining materials output table) with the following exceptions: - R4 moon ores (Bitumens, Coesite, Sylvite, Zeolites) keep their original yield of Pyerite & Mexallon (Tritanium was removed).

User Interface:

  • A 'Collapse all' button has been added to the Regional Market window, Asset window, and Bookmark window.
  • Updated the tooltip text for the "Skilling is just a means" daily challenge to make it clear that the challenge requires you to achieve top damage on a PvP kill. (13/03/2020)

Third Party Developers

Static Data Exports (SDE):

  • Removed a yaml that was incorrectly added to the SDE thus breaking its generation (25/03/2020)

Defect Fixes

Gameplay:

  • Fixed issue with the mission "Shipyard Theft" which occasionally didn't drop mission items
  • Fixed issue that could cause the user to be unable to use the radial or right click menu to control structure fighters.
  • Needlejack Filament icons will now be shown correctly (11/03/2020)
  • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules... once again (11/03/2020)

Audio & Graphics:

  • Adjusted the fog intensity in various scenes.
  • Fixed issue that caused sun flares to display incorrectly in certain circumstances while using the Tactical Camera.
  • Fixed an issue with Stargates particle VFX being modified by nearby player ships.
  • Fixed issue that prevented different music tracks from playing in the different tiers and dungeons in abyssal space.
  • Fixed issue that displayed Vitalshift EGO SKIN lines on the Guristas Victory SKIN for the Caiman.
  • Fix defect where enabling and disabling the "Override dynamic music with Classic EVE music" audio setting was not consistently working.
  • Fix defect where enabling and disabling the "Use combat music" audio setting was not consistently working.
  • Combat music will now stop playing after the player's capsule has been destroyed and the clone transferred to a station (11/03/2020)
  • Fixed missing Atmosphere Audio in the Jita IV-4 hangar and other Caldari hangars. (26/03/2020)
  • Fixed visibility of VFX on the Gila with the Abyssal thunderstorm SKIN applied. (01/04/2020)

Localization:

  • Removed tiericided modules from variation tabs
  • Fixed strings not being translated in corp Wallet UI. (25/03/2020)
  • Fixed strings not updating properly in the corp wallet. (01/04/2020)
  • Updated Aura conversations for German, Russian and French. (09/04/2020)
  • Fixed text formatting and language inconsistencies for German, Russian and French. (09/04/2020)

PvE:

  • Removed Needlejack Filaments from unintended drops in all Triglavian sites.
  • Resolved NPC spawn issues from a number of combat sites (such as some of the Havens and Sanctum sites) (01/04/2020)

Technical:

  • Restricted the in-game log viewer to show only appropriate logs.
  • Fixed a rare issue where the help pointers could cause the game to crash when realigning
  • Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

Text & Descriptions:

  • Corrected some minor spelling and grammar issues.

Tutorial:

  • Fixed an issue which could cause players to get stuck in the tutorial
  • Minimizing a window now counts towards the completion of any tutorial task that requires a window to be closed

User Interface:

  • Fixed the filtering of shared bookmark folders for the "Admin Access Search", as it was not treating excluded membership correctly
  • Fixed an issue where skill points awarded for signing up via a referral link are described as having been purchased in the NES
  • Fixed an issue that caused the hamburger menu on the Market Orders window to disappear when merged with other windows
  • Fixed an issue where dragging a ship into the fitting screen sometimes does not load fit
  • Fixed an issue that caused the 'Congrats' screen which occasionally did not display when seasonal campaign is over for Alpha accounts
  • Fixed an issue where pointer anchor for Redeem items had disappeared
  • Fixed an issue that caused a momentary appearance and disappearance of an eighth circle in the circles representing turret mount points
  • Fixed an issue that prevented using special characters when using typeExact search
  • Fixed an issue where Indication text is greyed out after cancelling warp
  • Fixed an issue where Timestamp checkbox and Today button can be hidden when resizing Calendar's internal borders
  • Fixed an issue where Phrase/Item "Singularity Radiation Convertor" cannot be pasted into multibuy
  • Fixed an issue where hovering over the Price Per Unit icon inside the Multibuy window will not show tooltip.
  • Fixed an issue where Inventory was missing from pointer window
  • Removed a redundant "Save Location" option for Structures and Deployables in Sell Items windows
  • Fixed an issue where highlighted numbers could not be deleted or replaced in some fields
  • Fixed an issue where setting any number lower than 0 to the Starbase Attack settings would set the value to -10
  • Fixed an issue where it was impossible to save values in the in-game calculator
  • Fixed an issue where the up arrow would not work when navigating through the history of a text or number field
  • Inserting more than 13 characters in character bounty fields no longer fails
  • Fixed an issue where a wrong Chat link would be created when dragging from the Chat Channels window (12/03/2020)
  • Fixed an issue where Fleet links would not be given the correct name (12/03/2020)
  • Fixed an issue where Pointer window links could not be created (12/03/2020)
  • Fixed an issue where links to the Agency would fail to open (12/03/2020)
  • Fixed an issue that caused the daily challenge info panel to blink intermittently for several minutes after a downtime (13/03/2020)
  • Notes in the Notepad can now be deleted again. (18/03/2020)
  • Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work. (09/04/2020)

Patch Notes for February 2020 Release

The following page will list patch notes for the February 2020 release that was originally deployed on 11 February. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes below. The updates will also be tracked in the official forum thread.

New Update: 28/02/2020

Defect Fixes

Gameplay:

For discussion about today's content release, please head on over to the respective comments threads:




Full Patch Notes For February 2020 Release

Features & Changes

Balancing:

Exploration:

Events:

Implants:

Modules:

Performed Remote Capacitor Transmitter Module Tiericide

Module name changes: - Small Asymmetric Remote Capacitor Transmitter renamed to Small Radiative Scoped Remote Capacitor Transmitter - Small 'Regard' Remote Capacitor Transmitter renamed to Small Inductive Compact Remote Capacitor Transmitter - Medium Asymmetric Remote Capacitor Transmitter renamed to Medium Radiative Scoped Remote Capacitor Transmitter - Medium 'Regard' Remote Capacitor Transmitter renamed to Medium Inductive Compact Remote Capacitor Transmitter - Large Asymmetric Remote Capacitor Transmitter renamed to Large Radiative Scoped Remote Capacitor Transmitter - Large 'Regard' Remote Capacitor Transmitter renamed to Large Inductive Compact Remote Capacitor Transmitter

Module migration: - Small Partial E95a Remote Capacitor Transmitter converted to Small Radiative Scoped Remote Capacitor Transmitter - Small Murky Remote Capacitor Transmitter converted to Small Inductive Compact Remote Capacitor Transmitter - Medium Partial E95b Remote Capacitor Transmitter converted to Medium Radiative Scoped Remote Capacitor Transmitter - Medium Murky Remote Capacitor Transmitter converted to Medium Inductive Compact Remote Capacitor Transmitter - Large Partial E95c Remote Capacitor Transmitter converted to Large Radiative Scoped Remote Capacitor Transmitter - Large Murky Remote Capacitor Transmitter converted to Large Inductive Compact Remote Capacitor Transmitter

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

New attributes for changed modules:

Other changes: - Setting the volume for all Remote Capacitor Transmitters - Small: 5m3, Medium: 10m3, Large: 25m3 - Setting the Meta Level for all Remote Capacitor Transmitters to 1 for 'named', 8 for Faction, 10 for C-Type, 12 for B-Type, 14 for A-Type

Added 'Needlejack' filaments: (27/02/2020) - Noise-5 'Needlejack' Filament – moves 5 players to random system - Signal-5 'Needlejack' Filament – moves 5 players to random active system - Noise-15 'Needlejack' Filament – moves 15 players to random system - Signal-15 'Needlejack' Filament – moves 15 players to random active system - Noise-25 'Needlejack' Filament – moves 25 players to random system - Signal-25 'Needlejack' Filament – moves 25 players to random active system

Noise-5 'Needlejack' Filament and Signal-5 'Needlejack' Filament can be found in Data Exploration Sites
Noise-15 'Needlejack' Filament Blueprint and Signal-15 'Needlejack' Filament Blueprint can be purchased from ORE Corporation LP stores
Noise-25 'Needlejack' Filament and Signal-25 'Needlejack' Filament will be distributed in upcoming events

Miscellaneous:

Missions & NPCs:

Structures & Deployables:

User Interface:

HyperNet:

Universe:

The following adjustments have been made to asteroids throughout the universe of New Eden: - High Sec Asteroids: - Pyroxeres, Omber & Kernite quantities reduced. - Low Sec Asteroids: - Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced. - Null Sec Asteroids: - Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced. - Bistot quantity increased. - Ore Anomalies spawned from Sovereignty Industry Index upgrades: - Level 1, 2 & 3 respawn times adjusted. - All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite. - Gneiss, Dark Ochre & Spodumain quantities reduced.

Third Party Developers

ESI:

Defect Fixes

Gameplay:

Graphics and Audio:

Localization:

Market:

PvE:

Technical:

Text & Descriptions:

User Interface: