Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.09). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-09-08
Last update: 2020-09-29


Releases:

2020-09-08.1 || 2020-09-09.1 || 2020-09-10.1 || 2020-09-15.1 || 2020-09-17.1 || 2020-09-22.1 || 2020-09-24.1 || 2020-09-29.1


Q3Zenith_PatchNotes

Patch Notes For 2020-09-29.1

Defect Fixes

Login Campaigns:

  • Fixed the expiry date of the Vorton Projector Boosters provided in the Rolling Thunder DLI so that they can be used until 8 December 2020.

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Patch Notes For 2020-09-24.1

Features & Changes

User Interface:

  • Added a Korean recruitment channel.

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Patch Notes For 2020-09-22.1

Features & Changes

Balancing:

EDENCOM

  • DED LP Offers for all EDENCOM items have had LP cost reduced by 90%
  • Damage reduction factor down for all Edencom weapon sizes (this means mitigation from target speed plays a smaller role):
    • Frig → 0.6 to 0.4
    • Cruiser → 0.65 to 0.5
    • Battleship → 0.82 to 0.7
  • Damage increase to all Small and Medium Condenser Packs for Vorton Projectors. (Tech 1 and Tech 2)
    • Small Condenser Pack damages have been increased by 20%
    • Medium Condenser Pack damages have been increased by 20%
    • Optimal Range increased for all Small Vorton Projectors by 30%

Black Ops - All Black Ops have had their Fuel Bay capacity increased from 1250 to 2150 - Black Ops have had their base resists increased by the following amounts:

Sin
Shield Resistances - Therm - From 20% to 35% - Kin - From 50% to 64%

Armor Resistances - Therm - From 35% to 47% - Kin - From 45% to 60%

Redeemer
Shield Resistances - Kin - From 43% to 53% - Exp - From 55% to 68%

Armor Resistances - Kin - From 29% to 41% - Exp - From 28% to 49%

Panther
Shield Resistances - EM - From 10% to 37% - Therm - From 24% to 37%

Armor Resistances - EM - From 64% to 75% - Therm - From 38% to 49%

Widow
Shield Resistances - Therm - From 30% to 50% - Kin - From 40% to 51%

Armor Resistances - Therm - From 55% to 67% - Kin - From 25% to 39%

Marshal
Shield Resistances - EM - From 33% to 40% - Therm - From 33% to 40% - Kin - From 33% to 40% - Exp - From 33% to 40%

Armor Resistances - EM - From 33% to 40% - Therm - From 33% to 40% - Kin - From 33% to 40% - Exp - From 33% to 40%

Force Auxiliaries

Lif
- 7.5% bonus to shield booster amount becomes 7.5% bonus to shield booster amount and cap booster amount

Ninazu
- 7.5% bonus to armor repair amount becomes 7.5% bonus to armor repair amount and cap booster amount

Missions & NPCs:

  • A number of changes to Abyssal Deadspace NPCs have been made to improve balance and respond to player feedback.

SKINs:

  • Added the new "Strikeflight Red" SKIN for all three EDENCOM ships. This skin will be available through daily login gifts this upcoming weekend.

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Patch Notes For 2020-09-17.1

Defect Fixes

Gameplay:

  • Disabled missions from some agents, which should have been disabled the whole time.

Graphics:

  • Fixed an issue that caused the Aeon model to display much larger than intended.

Technical:

  • Fixed an issue causing some NPC Structures to show "CORE ABSENT" text.

User Interface:

  • Fixed an issue where there was overlapping of icons in the Show Info window after mutating an item.

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Patch Notes For 2020-09-15.1 - Depths of the Abyss

Features & Changes

Abyssal Deadspace:

The Depths of the Abyss update has launched! This massive Abyssal Deadspace update includes the following changes: - New Tranquil (Tier 0) Abyssal Deadspace is now available to provide an easier introduction to Abyssal Deadspace. Whether you're a new player, or an experienced player looking to try out Abyssal Deadspace for the first time, Tranquil runs are a great way to learn the mechanics of Abyssal Deadspace in a low-pressure environment that can be completed by very inexpensive ships. Tranquil Abyssal Filaments can be obtained through the new player gifts, exploration sites, and in Tier 0 and Tier 1 Abyssal Deadspace. - New Cataclysmic (Tier 6) Abyssal Deadspace is now available to provide an extreme challenge for elite pilots! Cataclysmic Abyssal Deadspace is perfect for pilots who have mastered all other tiers of the Abyss and are looking for a new challenge to overcome. Cataclysmic Abyssal Deadspace provides even greater rewards than Chaotic Abyssal Deadspace, including being the exclusive source for the new capital module mutaplasmids. Cataclysmic Abyssal Filaments can be obtained from Tier 5 Abyssal Deadspace. - A new two pilot Destroyer mode is now available for all tiers of Abyssal Deadspace. This mode allows entry by up to two pilots flying Tech 1, Tech 2, and/or Tech 3 Destroyers and requires two Abyssal Filaments for entry. - New groups of enemies can be found in all tiers of Abyssal Deadspace. These new opponents include new varieties of Triglavians, pirate faction expeditions into the Abyss, and even shadowy CONCORD strike teams who will attack any intruders on sight! - A new enviromental cloud can be found within Abyssal Deadspace: the Tachyon Cloud. This cloud dramatically improves the velocity and maneuverability of ships within its area of effect, but beware the dangers of unexpected high speeds if your ships leaves the cloud pointed in the wrong direction!

Modules:

New Abyssal Mutaplasmids have been introduced for capital sized versions of the following modules: - Warp Scramblers - Warp Disruptors - Afterburners - Microwarpdrives - Local Armor Repairers - Local Shield Boosters - Neutralizers - Nosferatu - Siege Modules

These new mutaplasmids are very rare and can be found exclusively within Tier 6 (Cataclysmic) Abyssal Deadspace.

Miscellaneous:

The inventory volumes of some materials and commodities found in Abyssal Deadspace have been reduced to make them easier to carry home: - Crystalline Isogen-10: Volume reduced from 0.35m3 to 0.3m3 - Zero-Point Condensate: Volume reduced from 0.25m3 to 0.2m3 - Triglavian Survey Database: Volume reduced from 0.1m3 to 0.01m3


Defect Fixes

User Interface:

  • Fixed an issue that could cause the tutorial to break if clicking "warping to" instead of "docking" after the introduction.

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Patch Notes For 2020-09-10.1

Third-Party Developers

ESI:

  • Fixed an issue with the esi-planets endpoint.

Defect Fixes

User Interface:

  • Removed erroneous "Core Absent" text from FLEX Structures.

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Patch Notes For 2020-09-09.1

Defect Fixes

Triglavian Invasion:

  • Fixed an issue where EDENCOM Redoubt systems would incorrectly have Security modifiers applied to them.

User Interface:

  • Fixed an issue in which the Map would stay centered on the old system after jumping to a new one.
  • Fixed an issue with the Pointer Window where the pointers for the NEOCOM, Selected Items Elements, and Station Services were not working properly.

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Patch Notes For 2020-09-08.1 - Quantum Cores Phase 1

Features & Changes - Modules - Structures & Deployables - Gameplay - User Interface

Defect Fixes - Gameplay - Graphics - Technical - User Interface


Features & Changes

Modules:

Performed Shield Boost Amplifier Tiericide

Modules renamed: - 'Stalwart' Particle Field Magnifier → Stalwart Restrained Shield Boost Amplifier - 'Copasetic' Particle Field Acceleration → Copasetic Compact Shield Boost Amplifier

Modules removed and migrated: - 5a Prototype Shield Support I → Stalwart Restrained Shield Boost Amplifier - Ionic Field Accelerator I → Copasetic Compact Shield Boost Amplifier

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

Attribute changes: - Shield Boost Amplifier I: Volume 5 (25) - Stalwart Restrained Shield Boost Amplifier: CPU 50 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0) - Copasetic Compact Shield Boost Amplifier: Shield Boost Bonus 32.5 (30.0) - 'Glycerine' Shield Boost Amplifier: CPU 40 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0) - Domination Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5) - Republic Fleet Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5) - Gist C-Type Shield Boost Amplifier: CPU 45 (54), Shield Boost Bonus 37.5 (35.75) - Pith C-Type Shield Boost Amplifier: Shield Boost Bonus 39.5 (39.375) - Kaikka's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (39.375) - Gist B-Type Shield Boost Amplifier: CPU 50 (58), Shield Boost Bonus 39.5 (37.5) - Hakim's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (35.75) - Thon's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 42.25 (41.25) - Gist A-Type Shield Boost Amplifier: CPU 54 (63), Shield Boost Bonus 41.25 (39.0) - Pith A-Type Shield Boost Amplifier: Shield Boost Bonus 43.0 (43.125) - Vepas' Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (43.125) - Gist X-Type Shield Boost Amplifier: CPU 58 (72), Shield Boost Bonus 43.0 (43.125) - Pith X-Type Shield Boost Amplifier: Shield Boost Bonus 44.75 (45.0) - Tobias' Modified Shield Boost Amplifier: CPU 58 (63), Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (39.0) - Estamel's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 45.75 (45.0)

Structures & Deployables:

Structures now have a new inventory bay "Core Room" where an appropriate Quantum Core can be installed. The Core is non-removable once fitted, but has a 100% chance to drop when the structure is destroyed or unanchored.

The Core is currently optional and does not change any structure functionality; in a future update structures lacking a Core will lose some abilities. See this dev blog for more details about how Quantum Cores will work and a timeline for these changes.

This deployment includes "Phase 1 - Seeding".

Medium quantum cores: - Astrahus Upwell Quantum Core Attributes: 500m3 - Athanor Upwell Quantum Core Attributes: 500m3 - Raitaru Upwell Quantum Core Attributes: 500m3

Large Quantum Cores: - Fortizar Upwell Quantum Core Attributes: 50.000m3 - Tatara Upwell Quantum Core Attributes: 50.000m3 - Azbel Upwell Quantum Core Attributes: 50.000m3 - Tatara Upwell Quantum Core Attributes: 50.000m3 - Azbel Upwell Quantum Core Attributes: 50.000m3

XL Quantum Cores: - Keepstar Upwell Quantum Core Attributes: 95.000m3 - Sotiyo Upwell Quantum Core Attributes: 95.000m3

Quantum Cores have also been introduced on the Market:

  • Astrahus Upwell Quantum Core Buy / Sell Price: 600.000.000 ISK
  • Athanor Upwell Quantum Core Buy / Sell Price: 700.000.000 ISK
  • Raitaru Upwell Quantum Core Buy / Sell Price: 800,000,000 ISK
  • Fortizar Upwell Quantum Core Buy / Sell Price: 4.000.000.000 ISK
  • Tatara Upwell Quantum Core Buy / Sell Price: 3,500,000,000 ISK
  • Azbel Upwell Quantum Core Buy / Sell Price: 3,000,000,000 ISK
  • Keepstar Upwell Quantum Core Buy / Sell Price: 30.000.000.000 ISK
  • Sotiyo Upwell Quantum Core Buy / Sell Price: 10,000,000,000 ISK

NPC Corps Selling Structure Cores: - Ducia Foundry - Eifyr and Co. - Chemal Tech - Propel Dynamics - Outer Ring Excavation

NPC Corps Buying Structure Cores: - Modern Finances - Amarr Trade Registry - Bank of Luminaire - Pend Insurance - Garoun Investment Bank

Gameplay:

  • Adding the ability for the Fleet Commander to set squad/wing as default - this will automatically add new fleet members to that squad/wing by default.
  • Adding the ability to limit how many players can join a fleet through a fleet ad.

User Interface:

  • Checkbox added when creating a fleet advert. If checked, the ad is updated whenever the fleet boss changes.


Defect Fixes

Gameplay:

  • Nerfed some NPC Arbitrators so that they are no longer able to hit at any range.
  • Fixed an issue when warping to a broadcast made from a structure where the warp placed the user in the wrong location.
  • Fixed an issue where the Audit Log Container does not lock items correctly when dropping on existing stack despite contrary logs.
  • Fixed an issue that made it impossible to loot a hangar container in wormhole space with green safety.
  • Fixed Multiple issues when using the Log Off feature and the Hypernet.
  • Fixed an issue with Project Discovery that did not allow players to advance past level 500.

Graphics:

  • Fixed an issue that caused some shaders to display incorrectly on low graphic settings
  • Fixed an issue that caused ship boosters to display incorrectly
  • Fixed the inverted decal on the Gecko

Technical:

  • Fixed an issue which was breaking users' notification feeds that occured when a new player emailed an old character thereby making them unable to open mail where the new character was a recipient.
  • Fixed an issue where the Mining ledger showed ore mined by a different character after changing characters.

User Interface:

  • Fixed an issue that caused the tutorial to not work properly when a player left the starter system by other means than a stargate.
  • Fixed an issue that caused the tutorial to not complete despite choosing to skip after Character Creator.
  • Fixed an issue with inventory badges - Players should no longer see an inventory badge whilst their inventory is open and they gain new items.
  • Fixed an issue with inventory badges, these should now be shown when docking to a station that contains items/ships purchased remotely.
  • Fixed an issue with inventory badges triggering incorrectly when a user undocks.
  • Fixed an issue with cargo hold showing an incorrect capacity state when undocking.
  • Fixed an issue where reprocessing journal entries did not include character names.
  • Fixed an issue that occurred when selecting the station window that pops up after clicking 'place buy order' in the market. This view was not listing citadels while the change station section of the buy order window did.
  • Fixed an issue where the structure that a player is in control of is referred to as a ship when attempting to target lock it.
  • Fixed an issue where the Facilities Dropdown on the Industry window does not update when changing location.
  • Fixed an issue where selecting multiple blueprints within the industry view behaves inconsistently.
  • Fixed an issue where the "Activate SKIN?" pop-up message can no longer be suppressed.
  • Fixed an issue where the Show on Map option would not work when using the Old Map.
  • Fixed an issue with incursions not showing on the Old Map.
  • Fixed an issue where linking the Factional Warfare "rules of engagement" link in chat does not open the Factional Warfare window when selected.
  • Fixed an issue where sorting by members in the Chat Channels window was not working correctly.
  • Fixed an issue where notes can be added to folders multiple times.
  • Fixed an issue where the Active Boosters tooltip would remain stuck on screen when switching clones.
  • Fixed an issue where the 'No' button in the Quit Game window is sometimes automatically selected instead of the 'Yes' button.
  • Fixed an issue where after using the Log Off feature, Shared Folders can become incorrect.
  • Fixed an issue where the Market shows the incorrect tax after switching character.
  • Fixed an issue that caused the button that toggles between showing the fleet broadcast radio icons to get stuck in the upward position.
  • Fixed an issue where the Pointer Window would not show the Module slots.
  • Removed the Skills button in the Interactions tab of the Character sheet for the Triglavian Collective and EDENCOM entries.
  • Fixed the non-functional Triglavian Collective and EDENCOM links in Kill Reports.

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Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.08). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-08-11
Last update: 2020-09-02


Releases:

2020-08-11.1 || 2020-08-12.1 || 2020-08-13.1 || 2020-08-18.1 || 2020-08-20.1 || 2020-08-21.1 || 2020-08-25.1 || 2020-09-02.1


Q3Zenith_PatchNotes

Patch Notes For 2020-09-02.1

Defect Fixes

PvE:

  • Fixed an issue that was causing some sites to not spawn correctly in EDENCOM Redoubts.

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Patch Notes For 2020-08-25.1

Features & Changes

Balancing:

The previously announced balance changes to Triglavian ships are now live!

Ammo: - Increased base damage on all Extra Large Exotic Plasma Charges (Baryon, Meson, Tetryon) by 150%

Kikimora: - Increased Mass from 1,350,000 kg to 1,560,000 kg

Draugur: - Increased Optimal Range bonus from 15% per Precursor Destroyer skill level to 30% per Precursor Destroyer skill level - Increased Maximum Velocity from 318 m/sec to 325 m/sec

Leshak: - Increased Leshak mass from 63,000,000 kg to 78,000,000 kg - Increased Leshak Maximum Velocity from 113 m/sec to 125 m/sec

Drekavac: - Reduced Drone Bay from 125 m3 to 75 m3 - Reduced Drone Bandwidth from 75 m3 to 50 m3 - Increased Mass from 9,900,000 kg to 10,700,000 kg

Vedmak: - Changed 5% Bonus to Entropic Disintegrator tracking per Precursor Cruiser skill level to 7.5% bonus to Disintegrator optimal range Precursor Cruiser skill level.


Defect Fixes

Localization:

  • The correct article is again shown in the French localization for NPC organizations.

User Interface:

  • Fixed an issue where the wormhole effect icon persists after logging off in a structure.
  • Fixed an issue where the tint of Incursion systems persists after changing character.
  • Fixed an issue where fleet adverts don't function properly after standing changes.

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Patch Notes For 2020-08-21.1

Features & Changes

Events:

  • The new Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Battlecruisers enter the proving grounds and will run until 11:00 UTC, 25 August.

Triglavian Invasion:

  • Minor Victory systems will no longer have the possibility for a new invasion occurring within them.


Defect Fixes

Triglavian Invasion:

  • Fixed an issue where a second invasion could begin in a system already under invasion.

User Interface:

  • Fixed an issue that caused the HUD to disappear after disconnect/log off.

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Patch Notes For 2020-08-20.1

Features & Changes

Implants:

  • The Genolution "CA-" Implant set has recieved a meta level attribute of 7. This will prevent these implants from being used in this upcoming weekend's 2v2 Battlecruiser Proving Grounds event.

Miscellaneous:

  • Unusual subspace distortions have begun to be detected in nullsec space. The first Metaliminal storms will arrive soon.


Defect Fixes

Graphics:

  • Restored missing VFX to Leshak SKINs.

Technical:

  • Fixed an issue where Time Dilation was not properly displayed or respected by the client if a player switched character by using the return to selection screen feature.

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Patch Notes For 2020-08-18.1

Defect Fixes

Technical:

  • Fixed an issue where wrecks that one character has viewed but another character has not will appear as viewed for both after using the Log Off feature.

User Interface:

  • Fixed an issue when copying and pasting from inventory in icon view shows the items quantity as 0.
  • Fixed an issue where Route doesn't recalculate after switching characters.
  • Fixed an issue where it was sometimes not possible to claim DLI reward after using the Log Off feature to return to the Character Selection Screen.

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Patch Notes For 2020-08-13.1

Features & Changes

Implants:

  • The pirate and navy implant sets have been assigned a meta level of 9.

Defect Fixes

Gameplay:

  • Fixed an issue where the stated time for when the user can claim their next Daily Login Reward after transitioning to a new campaign is not correct.

User Interface:

  • Fixed an issue where sorting by quantity in the Contract window did not work correctly.
  • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
  • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.

Technical:

  • Fixed an issue where incorrect career agents would show in The Agency after using the Log Off feature.
  • Fixed an issue that caused progress in Epic Arcs to persist after switching character.
  • Fixed an issue where watchlisted character did not show online after switching characters.

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Patch Notes For 2020-08-12.1

Defect Fixes

Gameplay:

  • Changed NPC factions to be accurate in Agent Valedt Midalle's missions.

User Interface:

  • Set the correct icon for the Baryon Exotic Plasma XL Blueprint
  • Re-established Data analyzer requirement for Ghost Sites.

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Patch Notes For 2020-08-11.1

Features & Changes - Modules - Miscellaneous - Triglavian Invasion - User Interface

Defect Fixes - Technical - User Interface


Features & Changes

Modules:

Performed Armor Plating Energized Tiericide

Group name change: - Armor Plating Energized → Energized Armor Membrane

Layered Membranes Market Group name change: - Energized Armor Layering → Layered Energized Membranes

Layered Membranes Module naming scheme: - Energized Armor Layering Membrane I → Layered Energized Membrane I

Resistance Membranes Market Group name changes: - Energized Plating → Energized Armor Resistance Membranes (parent Market Group) - Energized Adaptive Plating → Multispectrum Energized Membranes - Energized EM Plating → EM Energized Membranes - Energized Explosive Plating → Explosive Energized Membranes - Energized Kinetic Plating → Kinetic Energized Membranes - Energized Thermal Plating → Thermal Energized Membranes

Resistance Membranes Module naming scheme: - Energized Adaptive Nano Membrane I → Multispectrum Energized Membrane I - Energized EM Membrane I → EM Energized Membrane I - Energized Explosive Membrane I → Explosive Energized Membrane I - Energized Kinetic Membrane I → Kinetic Energized Membrane I - Energized Thermal Membrane I → Thermal Energized Membrane I

Prototype modules have been renamed to Compact.

Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

The Storyline meta group was missing EM and Explosive resistance modules. Two new modules were added to the game: - 'Pickpocket' EM Energized Membrane - 'Bribe' Explosive Energized Membrane

Two obsolete modules have been removed from the game: - Shaqil's Modified Energized Adaptive Nano Membrane - Shaqil's Modified Energized Thermal Membrane

Modules removed and migrated: - Upgraded Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Limited Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Experimental Energized Armor Layering Membrane I → Compact Layered Energized Membrane - Upgraded Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Limited Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Experimental Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane - Upgraded Energized EM Membrane I → Compact EM Energized Membrane - Limited Energized EM Membrane I → Compact EM Energized Membrane - Experimental Energized EM Membrane I → Compact EM Energized Membrane - Upgraded Energized Explosive Membrane I → Compact Explosive Energized Membrane - Limited Energized Explosive Membrane I → Compact Explosive Energized Membrane - Experimental Energized Explosive Membrane I → Compact Explosive Energized Membrane - Upgraded Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Limited Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Experimental Energized Kinetic Membrane I → Compact Kinetic Energized Membrane - Upgraded Energized Thermal Membrane I → Compact Thermal Energized Membrane - Limited Energized Thermal Membrane I → Compact Thermal Energized Membrane - Experimental Energized Thermal Membrane I → Compact Thermal Energized Membrane

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

Attribute changes: - 'Basic' Layered Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Armor Hitpoint Bonus 1.11 (1.1) - Layered Energized Membrane I: Volume 5.0 (25.0), Armor Hitpoint Bonus 1.135 (1.125) - Compact Layered Energized Membrane: Armor Hitpoint Bonus 1.145 (1.125) - Layered Energized Membrane II: Armor Hitpoint Bonus 1.16 (1.15) - 'Basic' Multispectrum Energized Membrane: Volume 5.0 (25.0), CPU 20.0 (24.0) - Multispectrum Energized Membrane I: Volume 5.0 (25.0) - Compact Multispectrum Energized Membrane: All Resistances -13.5 (-12.0) - Federation Navy Multispectrum Energized Membrane: CPU 20.0 (30.0) - Shadow Serpentis Multispectrum Energized Membrane: CPU 20.0 (30.0) - Corelum C-Type Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.0 (-19.55) - Centum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55) - Corpum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55) - Brynn's Modified Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.88 (-19.55) - Brokara's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55) - Tairei's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55) - Corelum B-Type Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -19.76 (-21.1) - Centum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1) - Corpum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1) - Tuvan's Modified Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -21.08 (-21.1) - Raysere's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1) - Selynne's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1) - Corelum A-Type Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -21.96 (-22.65) - Centum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65) - Corpum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65) - Setele's Modified Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -23.28 (-22.65) - Ahremen's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65) - Vizan's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65) - Cormack's Modified Multispectrum Energized Membrane: CPU 34.0 (40.0), All Resistances -25.48 (-24.2) - Chelm's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2) - Draclira's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2) - 'Basic' EM Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), EM Res. -26.0 (-24.0) - 'Basic' Explosive Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Explosive Res. -26.0 (-24.0) - 'Basic' Kinetic Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Kinetic Res. -26.0 (-24.0) - 'Basic' Thermal Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Thermal Res. -26.0 (-24.0) - EM Energized Membrane I: Volume 5.0 (25.0), EM Res. -27.77 (-26.0) - Explosive Energized Membrane I: Volume 5.0 (25.0), Explosive Res. -27.77 (-26.0) - Kinetic Energized Membrane I: Volume 5.0 (25.0), Kinetic Res. -27.77 (-26.0) - Thermal Energized Membrane I: Volume 5.0 (25.0), Thermal Res. -27.77 (-26.0) - Compact EM Energized Membrane: EM Res. -29.0 (-26.0) - Compact Explosive Energized Membrane: Explosive Res. -29.0 (-26.0) - Compact Kinetic Energized Membrane: Kinetic Res. -29.0 (-26.0) - Compact Thermal Energized Membrane: Thermal Res. -29.0 (-26.0) - EM Energized Membrane II: EM Res. -31.06 (-30.0) - Explosive Energized Membrane II: Explosive Res. -31.06 (-30.0) - Kinetic Energized Membrane II: Kinetic Res. -31.06 (-30.0) - Thermal Energized Membrane II: Thermal Res. -31.06 (-30.0) - 'Pickpocket' EM Energized Membrane: EM Res. -31.06 - 'Bribe' Explosive Energized Membrane: Explosive Res. -31.06 - 'Mafia' Kinetic Energized Membrane: Kinetic Res. -31.06 (-30.0) - 'Moonshine' Thermal Energized Membrane: Thermal Res. -31.06 (-30.0) - Federation Navy EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0) - Federation Navy Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0) - Federation Navy Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0) - Federation Navy Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0) - Shadow Serpentis EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0) - Shadow Serpentis Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0) - Shadow Serpentis Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0) - Shadow Serpentis Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0) - Ammatar Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Ammatar Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Ammatar Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Ammatar Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Dark Blood EM Energized Membrane: EM Res. -32.7 (-32.0) - Dark Blood Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Dark Blood Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Dark Blood Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Imperial Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Imperial Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Imperial Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Imperial Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Khanid Navy EM Energized Membrane: EM Res. -32.7 (-32.0) - Khanid Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - Khanid Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - Khanid Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - True Sansha EM Energized Membrane: EM Res. -32.7 (-32.0) - True Sansha Explosive Energized Membrane: Explosive Res. -32.7 (-32.0) - True Sansha Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0) - True Sansha Thermal Energized Membrane: Thermal Res. -32.7 (-32.0) - Corelum C-Type EM Energized Membrane: CPU 24.0 (28.0), EM Res. -32.7 (-33.2) - Corelum C-Type Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -32.7 (-33.2) - Corelum C-Type Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -32.7 (-33.2) - Corelum C-Type Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -32.7 (-33.2) - Centum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2) - Centum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2) - Centum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2) - Centum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2) - Corpum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2) - Corpum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2) - Corpum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2) - Corpum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2) - Brynn's Modified EM Energized Membrane: CPU 24.0 (34.0), EM Res. -33.42 (-33.2) - Brynn's Modified Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -33.42 (-33.2) - Brynn's Modified Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -33.42 (-33.2) - Brynn's Modified Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -33.42 (-33.2) - Brokara's Modified EM Energized Membrane: EM Res. -34.5 (-33.2) - Brokara's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2) - Brokara's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2) - Brokara's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2) - Tairei's Modified EM Energized Membrane: EM Res. -34.5 (-33.2) - Tairei's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2) - Tairei's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2) - Tairei's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2) - Corelum B-Type EM Energized Membrane: CPU 26.0 (30.0), EM Res. -34.14 (-34.4) - Corelum B-Type Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -34.14 (-34.4) - Corelum B-Type Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -34.14 (-34.4) - Corelum B-Type Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -34.14 (-34.4) - Centum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4) - Centum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4) - Centum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4) - Centum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4) - Corpum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4) - Corpum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4) - Corpum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4) - Corpum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4) - Tuvan's Modified EM Energized Membrane: CPU 26.0 (30.0), EM Res. -35.22 (-34.4) - Tuvan's Modified Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -35.22 (-34.4) - Tuvan's Modified Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -35.22 (-34.4) - Tuvan's Modified Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -35.22 (-34.4) - Raysere's Modified EM Energized Membrane: EM Res. -36.3 (-34.4) - Raysere's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4) - Raysere's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4) - Raysere's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4) - Selynne's Modified EM Energized Membrane: EM Res. -36.3 (-34.4) - Selynne's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4) - Selynne's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4) - Selynne's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4) - Corelum A-Type EM Energized Membrane: CPU 28.0 (32.0), EM Res. -35.94 (-35.6) - Corelum A-Type Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -35.94 (-35.6) - Corelum A-Type Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -35.94 (-35.6) - Corelum A-Type Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -35.94 (-35.6) - Centum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6) - Centum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6) - Centum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6) - Centum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6) - Corpum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6) - Corpum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6) - Corpum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6) - Corpum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6) - Setele's Modified EM Energized Membrane: CPU 28.0 (32.0), EM Res. -37.02 (-35.6) - Setele's Modified Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -37.02 (-35.6) - Setele's Modified Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -37.02 (-35.6) - Setele's Modified Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -37.02 (-35.6) - Ahremen's Modified EM Energized Membrane: EM Res. -38.1 (-35.6) - Ahremen's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6) - Ahremen's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6) - Ahremen's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6) - Vizan's Modified EM Energized Membrane: EM Res. -38.1 (-35.6) - Vizan's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6) - Vizan's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6) - Vizan's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6) - Cormack's Modified EM Energized Membrane: CPU 30.0 (34.0), EM Res. -38.82 (-36.8) - Cormack's Modified Explosive Energized Membrane: CPU 30.0 (34.0), Explosive Res. -38.82 (-36.8) - Cormack's Modified Kinetic Energized Membrane: CPU 30.0 (34.0), Kinetic Res. -38.82 (-36.8) - Cormack's Modified Thermal Energized Membrane: CPU 30.0 (25.0), Thermal Res. -38.82 (-36.8) - Chelm's Modified EM Energized Membrane: EM Res. -39.9 (-36.8) - Chelm's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8) - Chelm's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8) - Chelm's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8) - Draclira's Modified EM Energized Membrane: EM Res. -39.9 (-36.8) - Draclira's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8) - Draclira's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8) - Draclira's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8)

Miscellaneous:

  • Allow players to create multiple contracts for assembled ships at a time.

Triglavian Invasion:

  • Rebalanced Amarr, Caldari, and Triglavian NPCs
  • EDENCOM NPCs will now be hostile to players which have any negative standing with them
  • GunStars and Werposts will now have a delay in locking targets based on their ship size
  • GunStars and Werposts will now be deployed in both locked and massive invasion/fortification systems
  • Increased maximum number of concurrent Stellar Reconnaissance systems from 3 to 6

User Interface:

  • Added prompt to skip Tutorial if jumping out of starter system without finishing it.


Defect Fixes

Technical:

  • Fixed an issue where client could freeze for a few seconds when undocking for the first time after starting the client.

User Interface:

  • Fixed issue with Mining Ledger not allowing to edit number fields when highlighted.
  • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
  • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.
  • Addressed issue with UI disappearing on login.

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Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.07). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-07-14
Last update: 2020-07-28


Releases:

2020-07-14.1 || 2020-07-15.1 || 2020-07-16.1 || 2020-07-21.1 || 2020-07-23.1 || 2020-07-24.1 || 2020-07-28.1


Q3Zenith_PatchNotes

Patch Notes For 2020-07-28.1

Features & Changes

Balancing:

Attack Command Ship (Absolution, Astarte,Nighthawk, Sleipnir):

  • 3% bonus to command burst strength changed to 4% bonus to command burst strength
  • 100% bonus to command burst range removed

Absolution:

  • Mass decreased from 13,300,000 to 12,300,000
  • Max velocity increased from 150 to 158
  • CPU increased from 400 to 420
  • PG from increased 1500 to 1550
  • Scan resolution increased from 210 to 252

Astarte:

  • Max velocity increased from 155 to 165
  • CPU increased from 440 to 450
  • Scan resolution increased from 200 to 240

Claymore:

  • 5% bonus to missile explosion velocity changed to 10% bonus to missile velocity
  • 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances
  • max targeting range increased from 65km to 75km
  • Scan resolution increased from 220 to 264

Damnation:

  • Scan resolution increased from 210 to 252

Eos:

  • Command Ships bonuses (per skill level):

    • 7.5% bonus to Drone Tracking speed
    • 10% bonus to Drone Optimal range
    • 3% bonus to Armored Command and Skirmish Command burst strength and duration
  • Gallente Battlecruiser bonuses (per skill level):

    • 10% bonus to Drone hitpoints and damage
    • 4% bonus to Armor resistances
  • Max targeting range increased from 65km to 75km

  • Max velocity increased from 145 to 150
  • Mass decreased from 13,000,000 to 12,500,000
  • Drone bay increased from 250m3 to 300m3
  • High slots decreased from 6 to 5
  • Low slots increased from 6 to 7
  • Scan resolution increased from 200 to 240

Nighthawk:

  • 7.5% bonus to missile rate of fire increased to 10% bonus to missile rate of fire
  • max velocity increased from 140 to 150
  • mass decreased from 14,810,000 to 13,200,000
  • mid slots increased from 5 to 6
  • low slots decreased from 5 to 4
  • Scan resolution increased from 195 to 234

Sleipnir:

  • Scan resolution increased from 220 to 264

Vulture:

  • Command ship skill bonus to hybrid optimal range changed to 10% shield hp per level
  • Scan resolution increased from 195 to 234

Events:

  • The 2v2 Cruiser Brawl Proving Ground event has ended. The next proving ground event will be a 5 player Destroyer FFA starting on July 31st.

User Interface:

  • Added warning "UI will be hidden" on Activate Tutorial for old characters trying to play new tutorial.
  • Temporarily removed ability to inject booster from the redeeming queue in space.


Defect Fixes

Audio:

  • Fixed an issue that caused Triglavian Invasion music to play in non-invaded systems.

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Patch Notes For 2020-07-24.1

Defect Fixes

User Interface:

  • Fixed an issue that caused certain elements of the UI to disappear.

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Patch Notes For 2020-07-23.1

Features & Changes

Events:

  • The leaderboards for the Abyssal Proving Grounds are now available in-game.


Defect Fixes

User Interface:

  • Fixed an issue with Tutorial UI revealing itself too early in between missions.

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Patch Notes For 2020-07-21.1

Features & Changes

Audio:

  • An audio cue was added for when a player is matched with an opponent when queuing up for the new Proving Grounds.


Defect Fixes

Graphics:

  • Fixed an issue that caused some filament traces to be missing their icons.

Localization:

  • Corrected the translations of the word "New" in the new feature notify window.
  • Corrected small grammar mistakes in the Proving Ground error message.

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Patch Notes For 2020-07-16.1

Features & Changes

Events:

  • The first Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Combat, Attack, and Disruption cruisers enter the proving grounds and will run from 16 July to 28 July.
    • The rewards for winning specific proving ground matches during this event consist of an abyssal cache that contains a variety of standard Abyssal loot as well as new exclusive character apparel.
    • The rewards for the top 100 winners during this event include exclusive skins for the Thorax, Omen, Caracal, and Stabber, as well as skillpoints, ISK, and filaments for future proving ground events.
    • The leaderboard UI for this abyssal proving ground event will begin disabled while we continue with final testing, but in the meantime all match data will be collected daily by CCP staff to ensure that the top 100 rankings are preserved.
    • If high volumes of players entering the abyss from trade hub systems begin to cause too much load for those systems, CCP has added the ability to disable entry to the abyss from specific systems on a case by case basis. We will begin with entry to the abyss allowed in all systems, and make adjustments if necessary.

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Patch Notes For 2020-07-15.1

Defect Fixes

Gameplay:

  • Fixed an issue in the Daily Login Rewards where it was possible to claim the Day 30 reward and the Day 1 reward on the same day when transitioning between campaigns.

Localization:

  • Fixed an issue where the Log off button has a Chinese hint in the Russian client.

User Interface:

  • Fixed an issue in the Tutorial were ignoring prompts from Aura would not reveal the HUD.

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Patch Notes For 2020-07-14.1 - ZENITH Release

Features & Changes - Events - Modules - Missions & NPCs - Science and Industry - Skills - User Interface - Login Campaigns

Defect Fixes - Gameplay - Graphics - Technical - User Interface


Features & Changes

Events:

  • Introducing Proving Ground filaments.
    • First Proving ground event is a 2v2 Tech 1 Cruisers brawl, lasting from the 16 to 27 July.
    • Players in the top 100 will receive exclusive SKINs, and character Apparel.
  • The old Abyssal Proving Grounds that were accessible through a Triglavian gate at the end of some standard Abyssal PVE runs have been removed.

Modules:

Performed Armor Coating Tiericide

  • Layered Coatings Market Group name change: Layered Plating → Layered Coatings
  • Layered Coatings Module naming scheme: Layered Plating I → Layered Coating I

Resistance Coatings Market Group name changes: - Resistance Plating → Armor Resistance Coatings (parent Market Group) - Adaptive Resistance Plating → Multispectrum Coatings - EM Resistance Plating → EM Coatings - Explosive Resistance Plating → Explosive Coatings - Kinetic Resistance Plating → Kinetic Coatings - Thermal Resistance Plating → Thermal Coatings

Resistance Coatings Module naming scheme: - Adaptive Nano Plating I → Multispectrum Coating I - EM Plating I → EM Coating I - Explosive Plating I → Explosive Coating I - Kinetic Plating I → Kinetic Coating I - Thermal Plating I → Thermal Coating I

Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

Three out of four "named" modules in each sub-group have been removed and migrated to the remaining Upgraded modules: - Limited Layered Plating I → Upgraded Layered Coating I - 'Scarab' Layered Plating I → Upgraded Layered Coating I - 'Grail' Layered Plating I → Upgraded Layered Coating I - Limited Adaptive Nano Plating I → Upgraded Multispectrum Coating I - 'Collateral' Adaptive Nano Plating I → Upgraded Multispectrum Coating I - 'Refuge' Adaptive Nano Plating I → Upgraded Multispectrum Coating I - Limited EM Plating I → Upgraded EM Coating I - 'Contour' EM Plating I → Upgraded EM Coating I - 'Spiegel' EM Plating I → Upgraded EM Coating I - Limited Explosive Plating I → Upgraded Explosive Coating I - Experimental Explosive Plating I → Upgraded Explosive Coating I - 'Aegis' Explosive Plating I → Upgraded Explosive Coating I - Limited Kinetic Plating I → Upgraded Kinetic Coating I - Experimental Kinetic Plating I → Upgraded Kinetic Coating I - 'Element' Kinetic Plating I → Upgraded Kinetic Coating I - Limited Thermal Plating I → Upgraded Thermal Coating I - Experimental Thermal Plating I → Upgraded Thermal Coating I - Prototype Thermal Plating I → Upgraded Thermal Coating I

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes: - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

Attribute changes:
Old values in brackets - 'Basic' Layered Coating: Armor Hitpoint Bonus 1.07 (1.05) - Layered Coating I: Armor Hitpoint Bonus 1.073 (1.06) - Upgraded Layered Coating I: Armor Hitpoint Bonus 1.079 (1.063) - Layered Coating II: Armor Hitpoint Bonus 1.09 (1.08) - 'Basic' Multispectrum Coating: All Resistances -7.872 (-5.6) - Multispectrum Coating I: All Resistances -9.344 (-6.4) - Upgraded Multispectrum Coating I: All Resistances -10.816 (-7.872) - Domination Multispectrum Coating: All Resistances -14.55 (-12.288) - Federation Navy Multispectrum Coating: All Resistances -14.55 (-12.288) - Republic Fleet Multispectrum Coating: All Resistances -14.55 (-12.288) - Shadow Serpentis Multispectrum Coating: All Resistances -14.55 (-12.288) - Ammatar Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - Dark Blood Multispectrum Coating: All Resistances -14.55 (-14.0) - Imperial Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - Khanid Navy Multispectrum Coating: All Resistances -14.55 (-14.0) - True Sansha Multispectrum Coating: All Resistances -14.55 (-14.0) - Centii C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Coreli C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Corpii C-Type Multispectrum Coating: All Resistances -15.46 (-15.65) - Brokara's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Brynn's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Mizuro's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Tairei's Modified Multispectrum Coating: All Resistances -16.82 (-15.65) - Centii B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Coreli B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Corpii B-Type Multispectrum Coating: All Resistances -17.73 (-17.3) - Raysere's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Selynne's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Tuvan's Modified Multispectrum Coating: All Resistances -19.09 (-17.3) - Centii A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Coreli A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Corpii A-Type Multispectrum Coating: All Resistances -20.0 (-18.95) - Ahremen's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Gotan's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Setele's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Vizan's Modified Multispectrum Coating: All Resistances -21.36 (-18.95) - Chelm's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - Cormack's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - Draclira's Modified Multispectrum Coating: All Resistances -23.63 (-20.6) - 'Basic' EM Coating: EM Res. -17.28 (-12.0) - 'Basic' Explosive Coating: Explosive Res. -17.28 (-12.0) - 'Basic' Kinetic Coating: Kinetic Res. -17.28 (-12.0) - 'Basic' Thermal Coating: Thermal Res. -17.28 (-12.0) - EM Coating I: EM Res. -19.46 (-16.0) - Explosive Coating I: Explosive Res. -19.46 (-16.0) - Kinetic Coating I: Kinetic Res. -19.46 (-16.0) - Thermal Coating I: Thermal Res. -19.46 (-16.0) - Upgraded EM Coating I: EM Res. -20.77 (-17.28) - Upgraded Explosive Coating I: Explosive Res. -20.77 (-17.28) - Upgraded Kinetic Coating I: Kinetic Res. -20.77 (-17.28) - Upgraded Thermal Coating I: Thermal Res. -20.77 (-17.28) - EM Coating II: EM Res. -22.09 (-21.12) - Explosive Coating II: Explosive Res. -22.09 (-21.12) - Kinetic Coating II: Kinetic Res. -22.09 (-21.12) - Thermal Coating II: Thermal Res. -22.09 (-21.12) - Domination EM Coating: EM Res. -24.0 (-21.12) - Domination Explosive Coating: Explosive Res. -24.0 (-21.12) - Domination Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Domination Thermal Coating: Thermal Res. -24.0 (-21.12) - Federation Navy EM Coating: EM Res. -24.0 (-21.12) - Federation Navy Explosive Coating: Explosive Res. -24.0 (-21.12) - Federation Navy Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Federation Navy Thermal Coating: Thermal Res. -24.0 (-21.12) - Republic Fleet EM Coating: EM Res. -24.0 (-21.12) - Republic Fleet Explosive Coating: Explosive Res. -24.0 (-21.12) - Republic Fleet Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Republic Fleet Thermal Coating: Thermal Res. -24.0 (-21.12) - Shadow Serpentis EM Coating: EM Res. -24.0 (-21.12) - Shadow Serpentis Explosive Coating: Explosive Res. -24.0 (-21.12) - Shadow Serpentis Kinetic Coating: Kinetic Res. -24.0 (-21.12) - Shadow Serpentis Thermal Coating: Thermal Res. -24.0 (-21.12) - Centii C-Type EM Coating: EM Res. -24.81 (-25.4) - Centii C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Centii C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Centii C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Coreli C-Type EM Coating: EM Res. -24.81 (-25.4) - Coreli C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Coreli C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Coreli C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Corpii C-Type EM Coating: EM Res. -24.81 (-25.4) - Corpii C-Type Explosive Coating: Explosive Res. -24.81 (-25.4) - Corpii C-Type Kinetic Coating: Kinetic Res. -24.81 (-25.4) - Corpii C-Type Thermal Coating: Thermal Res. -24.81 (-25.4) - Brokara's Modified EM Coating: EM Res. -26.02 (-25.4) - Brokara's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Brokara's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Brokara's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Brynn's Modified EM Coating: EM Res. -26.02 (-25.4) - Brynn's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Brynn's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Brynn's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Mizuro's Modified EM Coating: EM Res. -26.02 (-25.4) - Mizuro's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Mizuro's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Mizuro's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Tairei's Modified EM Coating: EM Res. -26.02 (-25.4) - Tairei's Modified Explosive Coating: Explosive Res. -26.02 (-25.4) - Tairei's Modified Kinetic Coating: Kinetic Res. -26.02 (-25.4) - Tairei's Modified Thermal Coating: Thermal Res. -26.02 (-25.4) - Centii B-Type EM Coating: EM Res. -26.82 (-26.8) - Centii B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Centii B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Centii B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Coreli B-Type EM Coating: EM Res. -26.82 (-26.8) - Coreli B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Coreli B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Coreli B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Corpii B-Type EM Coating: EM Res. -26.82 (-26.8) - Corpii B-Type Explosive Coating: Explosive Res. -26.82 (-26.8) - Corpii B-Type Kinetic Coating: Kinetic Res. -26.82 (-26.8) - Corpii B-Type Thermal Coating: Thermal Res. -26.82 (-26.8) - Raysere's Modified EM Coating: EM Res. -28.03 (-26.8) - Raysere's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Raysere's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Raysere's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Selynne's Modified EM Coating: EM Res. -28.03 (-26.8) - Selynne's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Selynne's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Selynne's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Tuvan's Modified EM Coating: EM Res. -28.03 (-26.8) - Tuvan's Modified Explosive Coating: Explosive Res. -28.03 (-26.8) - Tuvan's Modified Kinetic Coating: Kinetic Res. -28.03 (-26.8) - Tuvan's Modified Thermal Coating: Thermal Res. -28.03 (-26.8) - Centii A-Type EM Coating: EM Res. -28.84 (-28.2) - Centii A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Centii A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Centii A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Coreli A-Type EM Coating: EM Res. -28.84 (-28.2) - Coreli A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Coreli A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Coreli A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Corpii A-Type EM Coating: EM Res. -28.84 (-28.2) - Corpii A-Type Explosive Coating: Explosive Res. -28.84 (-28.2) - Corpii A-Type Kinetic Coating: Kinetic Res. -28.84 (-28.2) - Corpii A-Type Thermal Coating: Thermal Res. -28.84 (-28.2) - Ahremen's Modified EM Coating: EM Res. -30.05 (-28.2) - Ahremen's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Ahremen's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Ahremen's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Gotan's Modified EM Coating: EM Res. -30.05 (-28.2) - Gotan's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Gotan's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Gotan's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Setele's Modified EM Coating: EM Res. -30.05 (-28.2) - Setele's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Setele's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Setele's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Vizan's Modified EM Coating: EM Res. -30.05 (-28.2) - Vizan's Modified Explosive Coating: Explosive Res. -30.05 (-28.2) - Vizan's Modified Kinetic Coating: Kinetic Res. -30.05 (-28.2) - Vizan's Modified Thermal Coating: Thermal Res. -30.05 (-28.2) - Chelm's Modified EM Coating: EM Res. -32.06 (-29.6) - Chelm's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Chelm's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Chelm's Modified Thermal Coating: Thermal Res. -32.06 (-29.6) - Cormack's Modified EM Coating: EM Res. -32.06 (-29.6) - Cormack's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Cormack's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Cormack's Modified Thermal Coating: Thermal Res. -32.06 (-29.6) - Draclira's Modified EM Coating: EM Res. -32.06 (-29.6) - Draclira's Modified Explosive Coating: Explosive Res. -32.06 (-29.6) - Draclira's Modified Kinetic Coating: Kinetic Res. -32.06 (-29.6) - Draclira's Modified Thermal Coating: Thermal Res. -32.06 (-29.6)

Missions and NPCs:

  • EDENCOM Technology can now be found throughout the Triglavian invasion, either in the wrecks of destroyed EDENCOM ships or through trades in the DED LP store using newly added Triglavian data drops:
    • Triglavian Holographic Transcriber
    • Triglavian Sublight Telemeter
    • Triglavian Transconduit Datacaster

Science and Industry:

  • Blueprints for EDENCOM Ships, Modules, and Charges have been added to the DED LP Store.

Skills:

  • EDENCOM Skills are now available for direct purchase from the Character Sheet.
    • Vorton Specialization Skills and Upwell Encryption Methods are found in the DED LP Store.

User Interface:

  • It is now possible to kick cloaked corporation members.
  • The list of characters scheduled for auto removal from corporations is now processed regularly throughout the day.

Login Campgaigns:

  • Boosters offered in the Daily Login Rewards campaign can now be activated from the redemption queue while in Space.
  • Several other updates have been made to the Daily Login Rewards campaign that will apply to any new 30-day cycle that starts after today’s update:
    • New rewards have been added.
    • The quality of the Boosters has been increased.
    • The researched level for BPCs has been improved.


Defect Fixes

Gameplay:

  • Fixed an issue where stored fleet setups do not load when creating a new fleet with the setup.
  • Fixed an issue where the user cannot take control of their structure when switching from character without roles.
  • Fixed an issue where using the new Log Off feature would cause problems when attempting to join a Fleet.
  • Fixed an issue where by manually adding an agent to the Address book with an active standings based fleet advert will bring up Fleet Advert update pop up.
  • Improvements to client performance when trading big quantities of items.
  • NPC Sotiyos can no longer spawn in Solar Systems that do not have Asteroid Belts. They really need minerals to be nearby in order to operate properly and just don't have the hauler capacity to deal with importing it all.
  • Amarr will no longer be policing CONCORD systems in the Sanctum Constellation. CONCORD has resumed control.

Graphics:

  • Updated clouds around rock formation scenery.
  • Fixed an issue where stations and other objects were visible through moons.
  • Fixed an issue with texture tiling on low quality shader settings.
  • Fixed an issue that allowed players to view through a small section of the Thunderchild.
  • Fixed an issue that caused the Epithal to have a slight gap in it's model.
  • Fixed an issue that caused decals to appear incorrectly on the Avatar Lavacore Imperial SKIN.
  • Fixed an issue that caused some entities to be missing their icons.
  • Fixed an issue that caused certain Caldari stations to not hide their VFX on low graphics settings.
  • Fixed an issue that caused Visual damage is not applied to hulls when camera is zoomed out.
  • Fixed an issue that caused the Oracle Imperial Jubilee SKIN to be off center.
  • Fixed an issue where the inside of the Avatar was visible through the drone bay.
  • Fixed an inconsistent logo placement on the Zarmazd.
  • Fixed an issue that caused Civilian Gatling Railgun 75mm recoil animation to play incorrectly from certain angles.
  • Fix defect where some audio from suns could be heard up to 9 AU away.

Technical:

  • Fixed an issue where the "Member Details" window applies the wrong Settings in certain circumstances.
  • Fixed an issue that was allowing players to attempt to trade or sell Capsules.
  • Fixed an issue that prevented Market groups from sorting alphabetically.
  • Fixed regression with the client being unable to launch from a path that contains non-English characters.

User:

  • Fixed issue with Activity Tracker not counting Triglavian wrecks on Salvaging node.
  • Adjusted the tooltip for the Next/Previous button on the Agency so they are displayed closer to their icons.
  • Adjusted text for "Tab between edit fields" in shortcut settings so it accurately reflects their use.
  • Fixed an issue where custom set hotkeys for weapon modules would not function correctly if the Watch List window is in focus.
  • Fixed an issue where increasing the UI Scale will hide the headers in the Bounty Office.
  • Fixed an issue where Blueprint Copies show as Blueprint Originals in ship cargo value estimation.
  • Fixed an issue where Corporation Kill Reports are sometimes missing from list.
  • Fixed an issue where Jump Bridges incorrectly appeared on map after switching character.
  • Addressed an issue causing Filters not to work correctly in Hypernet.
  • Fixed issue where 'My Filters' list propagating from one character to another using Log Out feature.
  • Fixed an issue in the Jump Navigation window where it was no longer possible to go to a certain system's entry by starting to type its name.
  • Fixed an issue where the Hardware browser filters out incorrect modules after switching characters.
  • Fixed inconsistency in the capitalisation of Mimesis implant names.

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Greetings,

The following page will list patch notes for all updates within this monthly release (version 18.06). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-06-15
Last update: 2020-07-08


Releases:

2020-06-15.1 || 2020-06-16.1 || 2020-06-18.1 || 2020-06-23.1 || 2020-06-25.1 || 2020-06-30.1 || 2020-07-02.1 || 2020-07-07.1 || 2020-07-08.1


Quadrant2_PatchNotes

Patch Notes For 2020-07-08.1

Defect Fixes

Gameplay:

  • Fixed an issue that caused the "Birthday Bash" landmark to incorrectly affect warping.

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Patch Notes For 2020-07-07.1

Defect Fixes

Technical:

  • Fixed an issue that caused the Bounty from one character to show on other characters when using the log off feature.
  • Fixed an issue where the Structure profile list did not update when switching characters.
  • Fixed an issue that caused the Jump timer to sometimes display on all characters after using safe log off.

User Interface:

  • Fixed issue in which trying to progress through Character Creation with no clothing would cause the Next button to become unresponsive.
  • Fixed an issue that cause the 'My Ticket' window to stay open after using the log off feature.

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Patch Notes For 2020-07-02.1

Features & Changes

Triglavian Invasion:

  • Sightings of the World Ark have been reported in systems with progressing Liminality.
  • Triglavian and EDENCOM forces have begun sending reinforcement fleets to defend their deployed assets in space.
  • Re-balanced the pacing, rewards, and standings received throughout the Invasion.

Defect Fixes

Gameplay:

  • Fixed an issue where the Extractive Super-Nexus may not mine correctly.

Graphics:

  • Fixed an issue where the Dazh Stribozha used the wrong wreck.

User Interface:

  • The introduction video has been fixed and re-enabled on Mac.
  • Fixed an issue with UI hiding itself during Tutorial.

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Patch Notes For 2020-06-30.1

Features & Changes

User Interface:

  • Added a new Project Discovery Covid-19 billboard.
  • Added a new group for Temporary Collectible Structures to allow for Overview management for Triglavian pylon objects.

Defect Fixes

Gameplay:

  • Fixed an issue where drones would not engage multiple Triglavian Invasion deployed objects.

Localization:

  • Fixed missing translations for Project Discovery and Project Discovery rewards.

User Interface:

  • Fixed an issue with Activity Tracker not displaying data for past PD projects.
  • Fixed an issue that caused the Chat Channel window to remain open upon returning to the Character Selection Screen.
  • Fixed an issue where mail can overflow from one character to another.
  • Fixed an issue where Route doesn't not recalculate after switching character.
  • Fixed an issue that prevented the user from warping to scanned signatures after switching character.
  • Fixed an issue that caused Characters' Security Status to overflow from one character to another.
  • Fixed an issue where SKINS in the Character Sheet overflow when switching character.
  • Fixed an issue where the Log and Messages window stays open upon returning to Selection Screen.
  • Fixed an issue that caused Red Dots to appear in the Inventory window when switching character.
  • Fixed an issue that caused multiple problems when attempting to log off while in Planetary Production.
  • Fixed an issue where characters Home Station that is displayed in the Character Sheet will overflow from one character to another.
  • Fixed an issue where the wrong mission objective was appearing in the Career Agent mission Weapon of Choice (7/10)

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Patch Notes For 2020-06-25.1

Features & Changes

Triglavian Invasion:

  • EDENCOM Intelligence believes the Triglavian Collective is refocusing its efforts on priority targets.
  • System eligibility for Final Liminality/Fortress state is now more consistent.
  • System eligibilty for Minor Victory state has been updated.
  • Updated the maximum number of active Stellar Reconnaissances from 6 to 3.

User Interface:

  • Improved Project Discovery sample submission result and feedback.


Defect Fixes

Gameplay:

  • Fixed an issue where users were unable to Log Off when using View Outside Structure functionality.
  • Fixed an issue that caused some users to not be able to use the Simulate Fitting after they had logged off one character and logged into another.
  • Fixed an issue that caused structure docking accessibility would not correctly switch between characters.

Graphics:

  • Fixed an issue that caused the front glass of the Upwell ships to be not as detailed as intended.

Audio:

  • Fixed an issue that caused World Audio, such as turret sounds and cloaking, to be inaudible for Windows 7 and MacOS users.

User Interface:

  • Fixed an issue that caused the Redeem and DLI buttons in the Neocom disappear after changing character.
  • Fixed an issue where previous characters Jump Clones would appear after logging into another character.
  • Fixed an issue where previous characters 'Guests' in the station would appear appear after logging into another character.
  • Fixed an issue where the Industry window would should the previous characters number of Jobs etc. after logging into another character.
  • Fixed an issue where switching characters from Jita 4-4 to another in a station would show the wrong hangar environment.
  • Fixed an issue with the Project Discovery Continue button.
  • Fixed an issue with Project Discovery rewards screen progress.
  • Fixed issues with Project Discovery UI scaling.
  • Fixed Project Discovery tutorial issue that could stop a character from earning rewards.
  • Fixed an issue with some players being unable to interact with the current instance of Project Discovery.

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Patch Notes For 2020-06-23.1

Features & Changes

User Interface:

  • Players can now log out to the Character Selection screen instead of exiting the game when changing characters.
  • Added Project Discovery Icon on the Neocom.

Defect Fixes

Gameplay:

  • Fixed an issue causing Project Discovery ambient sound to continue playing while the window is minimized.

Graphics:

  • Fixed an issue that caused the size of the Thunderchild's boosters to be too large.

User Interface:

  • Fixed an issue where the 'Select all' checkbox in contracts moves when list is loaded.
  • Fixed progress bar behavior in Project Discovery panel.
  • Project Discovery rewards shown are now gender specific.
  • Improved quality of SKIN icons in Project Discovery rewards view.
  • Centered default position of Project Discovery window.
  • Fixed the Experience Needed amount in Next Rank tooltip after leveling up.
  • Improved milestone reward icons to better show which ranks have been achieved.
  • Fixed rounding issues when displaying experience gained in Project Discovery.
  • Project Discovery milestone rewards now show correct icons.
  • Project Discovery "Clear" button behavior has been improved.

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Patch Notes For 2020-06-18.1

Features & Changes

Balancing:

  • Increased based Damage for Small and Medium Condenser packs:
    • ElectroPunch Ultra S damaged value increased to : EM Damage 67 (was 56) Kinetic Damage 67 (was 56)
    • GalvaSurge Condenser Pack S damaged value increased to : EM Damage 97 (was 81) Kinetic Damage 14 (was 12)
    • MesmerFlux Condenser Pack S damaged value increased to : EM Damage 44 (was 37) Kinetic Damage 11 (was 9)
    • BlastShot Condenser Pack S damaged value increased to : EM Damage 14 (was 12) Kinetic Damage 97 (was 81)
    • SlamBolt Condenser Pack S damaged value increased to : EM Damage 11 (was 9) Kinetic Damage 44 (was 37)
    • StrikeSnipe Ultra S damaged value increased to : EM Damage 41 (was 34) Kinetic Damage 34 (was 28)
    • StrikeSnipe Ultra M damaged value increased to : EM Damage 182 (was 140) Kinetic Damage 177 (was 136)
    • ElectroPunch Ultra M damaged value increased to : EM Damage 335 (was 258) Kinetic Damage 316 (was 243)
    • GalvaSurge Condenser Pack M damaged value increased to : EM Damage 417 (was 321) Kinetic Damage 126 (was 97)
    • MesmerFlux Condenser Pack M damaged value increased to : EM Damage 208 (was 160) Kinetic Damage 64 (was 49)
    • BlastShot Condenser Pack M damaged value increased to : EM Damage 126 (was 97) Kinetic Damage 417 (was 321)
    • SlamBolt Condenser Pack M damaged value increased to : EM Damage 63.7 (was 49) Kinetic Damage 208 (was 160)
  • Increased Scan Resolution Bonus to Thunderchild (Battleship) to 142 (103)

Defect Fixes

PvE:

  • Guristas pirates had been occasionally poking their noses into the Upwell Covert Research Facility sites. They've satisfied their curiosity and should now leave the wreckage to the rogue drones and any capsuleer intruders.

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Patch Notes For 2020-06-16.1

Defect Fixes

Graphics:

  • Fixed off center Command Node beacon icon.

PvE:

  • The Upwell Covert Research Facility site for the Lightning Strike event will now appear much more often than before.
  • Fixed an issue that was causing fleetmates of the character that triggers the completion of the Upwell Covert Research Facility site to receive an escalation message even when the site did not escalate.

User Interface:

  • Fixed an issue where Control Towers appear Online during Reinforcement state.
  • Fixed an issue that made it impossible to auto-link Vorton Projectors and their blueprints.
  • Fixed incorrect icons for Small Consortium Vorton Projector and Vorton Tuning System Blueprints.

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Patch Notes For 2020-06-15.1

Features & Changes - Balancing - Events - Exploration - Implants - New Modules & Ammo - Module Changes - Ships - Skills - Structures & Deployables - Technical - User Interface

Defect Fixes - Gameplay - Graphics - User Interface


Features & Changes

Balancing:

  • Balance changes to Tutorial NPCs.

Events:

  • Introducing the 'Lightning Strikes' event until June 29!
    • Look for Upwell Covert Research Facilities on the anomaly scanner in low security space as well as areas of nullsec associated with Upwell member corporations (Syndicate, Outer Ring and the U-7RBK constellation in Pure Blind).
    • Among the rewards are the Skillbooks and Materials for the new EDENCOM shipline.

Exploration:

  • Project Discovery is updated with a new project focusing on flow cytometry, to aid in the fight against COVID-19.

Implants:

  • Adding the Hydra Implant set to Loyalty Points (LP) Store and NPC loot drops.

New Modules & Ammo:

A brand new weapon system has been added to the game, the Vorton Projector. The Vorton Projector is exclusive to the newly introduced EDENCOM ship line.

Similar to its progenitor the Arcing Vorton Projector, this weapon will project an immense burst of energy that strikes multiple targets.

Fifteen weapon variations of the Vorton Projector are being introduced:

Small

| | | | ---------- | ---------- | | Tech I | Small Vorton Projector I | | Compact | Small Compact Vorton Projector | | Scoped | Small Scoped Vorton Projector | | Tech II | Small Vorton Projector II | | Faction | Small Consortium Vorton Projector |

Medium

| | | | ---------- | ---------- | | Tech I | Medium Vorton Projector I | | Compact | Medium Compact Vorton Projector | | Scoped | Medium Scoped Vorton Projector | | Tech II | Medium Vorton Projector II | | Faction | Medium Consortium Vorton Projector |

Large

| | | | ---------- | ---------- | | Tech I | Large Vorton Projector I | | Compact | Large Compact Vorton Projector | | Scoped | Large Scoped Vorton Projector | | Tech II | Large Vorton Projector II | | Faction | Large Consortium Vorton Projector |

Powering these new weapons are a range of Tech I and Tech II ammunition types:

Tech I

| | | | | ---------- | ---------- | ---------- | | EM/KN | Short Range | GalvaSurge Condenser Pack S | | EM/KN | Long Range | MesmerFlux Condenser Pack S | | KN/EM | Short Range | BlastShot Condenser Pack S | | KN/EM | Long Range | SlamBolt Condenser Pack S | | EM/KN | Short Range | GalvaSurge Condenser Pack M | | EM/KN | Long Range | MesmerFlux Condenser Pack M | | KN/EM | Short Range | BlastShot Condenser Pack M | | KN/EM | Long Range | SlamBolt Condenser Pack M | | EM/KN | Short Range | GalvaSurge Condenser Pack L | | EM/KN | Long Range | MesmerFlux Condenser Pack L | | KN/EM | Short Range | BlastShot Condenser Pack L | | KN/EM | Long Range | SlamBolt Condenser Pack L |

Tech II

| | | | ---------- | ---------- | | Short Range | ElectroPunch Ultra S | | Long Range | StrikeSnipe Ultra S | | Short Range | ElectroPunch Ultra M | | Long Range | StrikeSnipe Ultra M | | Short Range | ElectroPunch Ultra S | | Long Range | StrikeSnipe Ultra L |

To augment the Vorton Projector, a new weapon upgrade module is available. The Vorton Tuning System will give bonuses to both the firing rate and damage of Vorton Projectors. - Vorton Tuning System I - Compact Vorton Tuning System I - Vorton Tuning System II

Module Changes:

  • Merged Dark Blood Tracking Disruptor into 'Investor' Tracking Disruptor I
  • Performed Shield Resistance Amplifier Tiericide
  • Shield Resistance Amplifier Market Sub-Groups have been renamed as follows:

    • EM Resistance Amplifiers → EM Shield Amplifiers
    • Explosive Resistance Amplifiers → Explosive Shield Amplifiers
    • Kinetic Resistance Amplifiers → Kinetic Shield Amplifiers
    • Thermal Resistance Amplifiers → Thermal Shield Amplifiers
  • The parts of the names of the modules, that describe their role, have been changed for all Shield Resistance Amplifier modules and their blueprints:

    • EM Ward Amplifier → EM Shield Amplifier
    • Explosive Deflection Amplifier → Explosive Shield Amplifier
    • Kinetic Deflection Amplifier → Kinetic Shield Amplifier
    • Thermal Dissipation Amplifier → Thermal Shield Amplifier
  • The Shield Resistance Amplifier module group contained two sets of Basic modules: Basic and Supplemental.

  • These are collectors items that do not appear in game for some time. All have been merged and marked as special Storyline 'Basic' modules.

  • Basic module renamed:

    • Basic EM Ward Amplifier → 'Basic' EM Shield Amplifier
    • Basic Explosive Deflection Amplifier → 'Basic' Explosive Shield Amplifier
    • Basic Kinetic Deflection Amplifier → 'Basic' Kinetic Shield Amplifier
    • Basic Thermal Dissipation Amplifier → 'Basic' Thermal Shield Amplifier
  • Module migration:

    • Supplemental EM Ward Amplifier converted to 'Basic' EM Shield Amplifier
    • Supplemental Explosive Deflection Amplifier converted to 'Basic' Explosive Shield Amplifier
    • Supplemental Kinetic Deflection Amplifier converted to 'Basic' Kinetic Shield Amplifier
    • Supplemental Thermal Dissipation Amplifier converted to 'Basic' Thermal Shield Amplifier

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

  • Upgraded modules have been renamed to Compact:
    • Upgraded EM Ward Amplifier I → Compact EM Shield Amplifier
    • Upgraded Explosive Deflection Amplifier I → Compact Explosive Shield Amplifier
    • Upgraded Kinetic Deflection Amplifier I → Compact Kinetic Shield Amplifier
    • Upgraded Thermal Dissipation Amplifier I → Compact Thermal Shield Amplifier

Attribute Changes (old values in brackets): - 'Basic' EM Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Explosive Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Kinetic Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - 'Basic' Thermal Shield Amplifier: Meta Level 6 (0), CPU 6 (10) - Compact EM Shield Amplifier: EM Resistance -28 (-26) - Compact Explosive Shield Amplifier: Explosive Resistance -28 (-26) - Compact Kinetic Shield Amplifier: Kinetic Resistance -28 (-26) - Compact Thermal Shield Amplifier: Thermal Resistance -28 (-26) - Republic Fleet EM Shield Amplifier: CPU 17 (26) - Republic Fleet Explosive Shield Amplifier: CPU 17 (26) - Republic Fleet Kinetic Shield Amplifier: CPU 17 (26) - Republic Fleet Thermal Shield Amplifier: CPU 17 (26) - Caldari Navy EM Shield Amplifier: Meta Level 8 (9) - Caldari Navy Explosive Shield Amplifier: Meta Level 8 (9) - Caldari Navy Kinetic Shield Amplifier: Meta Level 8 (9) - Caldari Navy Thermal Shield Amplifier: Meta Level 8 (9) - Dread Guristas EM Shield Amplifier: Meta Level 8 (9) - Dread Guristas Explosive Shield Amplifier: Meta Level 8 (9) - Dread Guristas Kinetic Shield Amplifier: Meta Level 8 (9) - Dread Guristas Thermal Shield Amplifier: Meta Level 8 (9) - Gistum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -31.52 (-32.24) - Gistum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -31.52 (-32.24) - Gistum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -31.52 (-32.24) - Gistum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -31.52 (-32.24) - Pithum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -32.26 (-33.04) - Pithum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -32.26 (-33.04) - Pithum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -32.26 (-33.04) - Pithum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -32.26 (-33.04) - Kaikka's Modified EM Shield Amplifier: EM Resistance -33.37 (-33.04) - Kaikka's Modified Explosive Shield Amplifier: Explosive Resistance -33.37 (-33.04) - Kaikka's Modified Kinetic Shield Amplifier: Kinetic Resistance -33.37 (-33.04) - Kaikka's Modified Thermal Shield Amplifier: Thermal Resistance -33.37 (-33.04) - Gistum B-Type EM Shield Amplifier: EM Resistance -32.26 (-33.76) - Gistum B-Type Explosive Shield Amplifier: Explosive Resistance -32.26 (-33.76) - Gistum B-Type Kinetic Shield Amplifier: Kinetic Resistance -32.26 (-33.76) - Gistum B-Type Thermal Shield Amplifier: Thermal Resistance -32.26 (-33.76) - Pithum B-Type EM Shield Amplifier: EM Resistance -34.11 (-35.28) - Pithum B-Type Explosive Shield Amplifier: Explosive Resistance -34.11 (-35.28) - Pithum B-Type Kinetic Shield Amplifier: Kinetic Resistance -34.11 (-35.28) - Pithum B-Type Thermal Shield Amplifier: Thermal Resistance -34.11 (-35.28) - Hakim's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -33.37 (-33.76) - Hakim's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -33.37 (-33.76) - Hakim's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -33.37 (-33.76) - Hakim's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -33.37 (-33.76) - Thon's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -35.22 (-35.28) - Thon's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -35.22 (-35.28) - Thon's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -35.22 (-35.28) - Thon's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -35.22 (-35.28) - Gistum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -34.11 (-34.56) - Gistum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -34.11 (-34.56) - Gistum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -34.11 (-34.56) - Gistum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -34.11 (-34.56) - Pithum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -35.96 (-36.08) - Pithum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -35.96 (-36.08) - Pithum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -35.96 (-36.08) - Pithum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -35.96 (-36.08) - Vepas' Modified EM Shield Amplifier: Meta Level 15 (13), EM Resistance -37.07 (-36.08) - Vepas' Modified Explosive Shield Amplifier: Meta Level 15 (13), Explosive Resistance -37.07 (-36.08) - Vepas' Modified Kinetic Shield Amplifier: Meta Level 15 (13), Kinetic Resistance -37.07 (-36.08) - Vepas' Modified Thermal Shield Amplifier: Meta Level 15 (13), Thermal Resistance -37.07 (-36.08) - Tobias' Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -37.07 (-35.28) - Tobias' Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -37.07 (-35.28) - Tobias' Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -37.07 (-35.28) - Tobias' Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -37.07 (-35.28) - Estamel's Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -38.92 (-36.8) - Estamel's Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -38.92 (-36.8) - Estamel's Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -38.92 (-36.8) - Estamel's Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -38.92 (-36.8)

Ships:

A brand new line of Faction ships are now available from EDENCOM. These ships are commissioned from Upwell by EDENCOM, bearing radical new weaponry.

Skybreaker - Frigate

Skybreaker

EDENCOM Frigate bonuses (per skill level): - 6% bonus to all shield resistances - 5% bonus to Small Vorton Projector damage

Slot layout: - 1 High Slot - 4 Mid Slots - 3 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 44 PWG, 235 CPU - Defense (Shield / Armor / Structure) : 800 / 210 / 320 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 425/ 157.50s - Mobility (max velocity / agility / mass): 330 / 3.6 / 967,090 - Warp Speed: 5 AU/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 609 / 5 - Sensor strength: 12 Gravimetric - Signature radius: 37m - Cargo capacity: 158m3


Stormbringer - Cruiser

Stormbringer

EDENCOM Cruiser bonuses (per skill level): - 6% bonus to all shield resistances - 5% bonus to Medium Vorton Projector optimal range

Slot layout: - 1 High Slot - 6 Mid Slots - 3 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 970 PWG, 390 CPU - Defense (Shield / Armor / Structure) : 4,000 / 600 / 1,200 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 1,860 / 441s - Mobility (max velocity / agility / mass): 200 / 0.52 / 11,640,000 - Warp Speed: 4 AU/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 273 / 7 - Sensor strength: 19 Gravimetric - Signature radius: 130m - Cargo capacity: 473m3


Thunderchild - Battleship

Thunderchild

EDENCOM Battleship bonuses (per skill level): - 5% bonus to Large Vorton Projector damage - 5% bonus to Large Vorton Projector rate of fire

Slot layout: - 2 High Slots - 7 Mid Slots - 5 Low Slots - 1 Turret Hardpoint - 0 Launcher Hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 16,500 PWG, 880 CPU - Defense (Shield / Armor / Structure) : 13,500 / 4,620 / 6,600 - Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50% - Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10% - Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33% - Capacitor (amount / recharge rate) : 7200 / 1125s - Mobility (max velocity / agility / mass): 95 / 0.136 / 102,141,000 - Warp Speed: 3 AU/s - Drones (bandwidth / bay): 25 / 25 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7 - Sensor strength: 26 Gravimetric - Signature radius: 485m - Cargo capacity: 861m3 - Frigate Escape Bay: 1 Unit


Skills:

Requirements for using the newly added EDENCOM ships, Vorton Projector, and Vorton Tuning System are 12 new skills: - EDENCOM Frigate - EDENCOM Cruiser - EDENCOM Battleship - Vorton Projector Operation - Small Vorton Projector - Medium Vorton Projector - Large Vorton Projector - Small Vorton Specialization - Medium Vorton Specialization - Large Vorton Specialization - Vorton Power Amplification - Vorton Arc Guidance - Upwell Encryption Methods

Structures & Deployables:

  • Added a throttle to the rate of spawning Hangar Container when an abandoned/wormhole structure is destroyed, in order to preserve server/client performance . An initial batch of containers will be launched upon destruction, with the remaining containers then spawning in at a steady rate.

Technical:

  • Performance improvements for the Market Orders window.

User Interface:

  • Made several narrative/text changes to the Tutorial.
  • Added role descriptions to tooltips in Role Management.
  • Improved the Corporation Advert Search field so that it allows Corporations to be found, even if they don't have an Advertisement.
  • Added information in the Members tab that shows when they joined the Alliance.
  • Improved the 'Resources' filter button in Fitting simulation.
  • Changed the 'select all'/'deselect all' to be checkboxes in the Contracts window.
  • Improved the Role Summary tab so that it shows what title they have.
  • Created an option in Title Management that allows you to view all the roles that are included in a title and who has the title.
  • Added a confirmation question before you withdraw a Corporation application.
  • Improvements for the Market Orders window.
  • Added a tooltip to better explain influence values in Invaded systems.


Defect Fixes

Gameplay:

  • Removing erroneous bonus to stasis web burst projector on Hel.
  • Adding a fix for Zero Point Mass Entangler not respecting duration and capacitor attributes.
  • Addressed inconsistent rounding issue when dragging the same Structure Services into different area of the fitting window.
  • Meta Level 1 Armor Repairers missing from the corresponding Mutaplasmids, have been added:
    • Small I-a Enduring Armor Repairer and Small ACM Compact Armor Repairer added to Unstable and Gravid Small Armor Repairer Mutaplasmid
    • Medium I-a Enduring Armor Repairer and Medium ACM Compact Armor Repairer added to Unstable and Gravid Medium Armor Repairer Mutaplasmid
  • Fixed an issue that was making it possible to put up buy orders for items that could not be sold on the Market.
  • Fixed a problem with saving bookmarks, where the limit for how many bookmarks are allowed in a folder included incorrectly bookmarks, which were already expired, but not yet fully deleted from the database.
  • Fixed an issue where Faction Police could spawn for a brief time when a Liminality system progresses.

Graphics:

  • Fixed an issue that caused some decals to appear incorrectly on the Vexor, Vexor Navy Issue, and Guardian-Vexor ships.
  • Fixed an issue that caused some ship animations to play incorrectly when switching targets quickly.
  • Fixed an issue that made it possible to zoom the camera over capsule while in warp.
  • The introduction video has temporarily been disabled on Mac to avoid the client hanging on a black screen.

User Interface:

  • Fixed an issue that did not allow to send corporation invitations to players that had already applied.
  • Fixed outdated description of where to find loyalty points.
  • Fixed an issue with the Tutorial where in certain instances the overview or other UI elements would not be revealed.
  • Fixed a problem with legacy bookmarks for deleted Upwell structures, which prevented the right-click menu to show (which prevented them from being deleted).
  • Fixed a problem with legacy bookmarks for deleted Upwell structures, which broke the sensor overlay.
  • Fixed issue where a ctive ship cargo may not display correctly when switching between ships.
  • Fixed issue where the Fleet Window can be condensed so much, it can remove information.
  • Fixed issue where it was not possible to import items into the market quickbar which contain a "-" in the name.
  • Fixed issue where F12 menu: 'Go to help chat' button does not open minimized help channel.
  • Fixed issue where highlighting your own messages in chat windows may be difficult to notice depending on window transparency, skin, blur, and size settings.
  • Fixed issue where the maximum length of a note in the notepad menu is not 3900 but 3899.
  • Fixed issue where attempting to auto link an invalid name in notepad will actomatically increase the character length after the warning pop-up.
  • Fixed issue where the counter for a pod skin was incorrect.
  • Fixed issue where it was possible to stack message boxes, this caused weird display issues.
  • Fixed issue where the sorting of a column in the Corporation Kill Report is not remembered.

Back to top

Greetings,

The following page will list patch notes for all updates within this monthly release (version 18.05). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)

Initial Release Date: 2020-05-26
Last update: 2020-06-08


Releases:

2020-05-26.1 || 2020-05-26.2 || 2020-05-27.1 || 2020-05-28.1 || 2020-06-02.1 || 2020-06-03.1 || 2020-06-04.1 || 2020-06-04.2 || 2020-06-08.1 || 2020-06-08.2


Quadrant2_PatchNotes

Patch Notes For 2020-06-08.2 - Hotfix

Defect Fixes

Graphics:

  • Fixed an issue with the Dazh Porevitium Transmuter laser displaying incorrectly in some cases.




Patch Notes For 2020-06-08.1

Defect Fixes

User Interface:

  • Fixed an issue that caused freezing when opening the Wallet.
  • Fixed an issue which could cause Invasion titles to be clipped.
  • Info Panels in EDENCOM Fortress systems no longer use the Triglavian font.




Patch Notes For 2020-06-04.2 - Hotfix

Features & Changes

Graphics:

  • The new jump transitions between systems have been temporarily reverted while we do more work to address concerns about the jump cloak timer starting before the animation has completed.




Patch Notes For 2020-06-04.1 - Clear Vision Update

Features & Changes

Graphics:

  • The screen sharpening post process FidelityFX from AMD has been enabled.
  • Jump transitions between systems have been given a visual overhaul. We have implemented a new system governing all of these transitions, allowing for better performance, and more artistic variation.
  • Completion of the Jita IV Communication/Science station and significant progress on the Mining Center.

Defect Fixes

PvE:

  • Fixed an issue that caused Upwell Covert Research Facility sites to appear in the agency even though they could not be found in space. Upwell has re-calibrated their sensor disruption technology and these sites are once again completely invisible to capsuleers..... for now.

User Interface:

  • Fixed issue with missing avatars on the portraits.
  • Fixed an issue that caused a hanging state when progressing quickly through the Character Creation.




Patch Notes For 2020-06-03.1

Features & Changes

Missions & NPCs:

  • EDENCOM and Triglavian forces have begun skirmishing in systems abandoned during the conflict
  • Increased the health of all Destructible Effect Beacons

Defect Fixes

Gameplay:

  • Fixed an issue where Triglavian deployment NPCs used the wrong tank type.




Patch Notes For 2020-06-02.1

Features & Changes

Audio:

  • New space and combat music added for the Invasion Chapter 3.
  • New music added to null security space.
  • New music added to wormhole Space.

User Interface:

  • Added a HUD icon to show when under the effects of an EDENCOM Cyno Jammer.

Defect Fixes

Audio:

  • Fixed an issue where the ambience for suns in Triglavian invaded systems could be heard very far away.

Gameplay:

  • Fixed an issue where Market Orders where not loading properly because of faulty filter values.
  • Fixed an issue where Kill Rights were given based on a system's original Security value despite being modified.
  • Fixed an issue which could cause overlapping Triglavian Invasion Stellar dungeon spawns.

User Interface:

  • Fixed an issue where the Orders History column was not sorting properly.
  • Fixed a double negative in security change tooltips.
  • Fixed an issue where the security change icon would appear in all Agent dialog windows.




Patch Notes For 2020-05-28.1

Features & Changes

HyperNet Relay:

  • HyperNet Relay fee has been reduced from 5% to 0%, for one week. At 11:00 UTC on June 4, the fee will return back to 5%.

Defect Fixes

User Interface:

  • Fixed an issue where "Orders history" does not show up unless a character has accountant role in the corporation.
  • Fixed an issue with NES catalog images not loading.
  • Fixed an issue where the 'Set Destination' button for Triglavian Invasion systems in the Agency would not select the correct system.
  • Fixed an issue where the Compare tool would fail in some circumstances.




Patch Notes For 2020-05-27.1

Defect Fixes

Gameplay:

  • Fixed an issue where some Triglavian Invasion set piece objects could take shield damage.
  • Fixed an issue where multiple Stellar system effect beacons could be active in a system at the same time.
  • Fixed an issue where incorrect ISK rewards were given for Triglavian Invasion Stellar dungeons.
  • Fixed aggression behavior of Triglavian Invasion deployables.

Graphics:

  • Fixed an issue that caused some structure icons to be missing.
  • Fixed an issue that caused some VFX to flicker if they were close together.

Technical:

  • Fixed a rare server node crash related to mission agents.

User Interface:

  • Fixed an issue with docking when Aura doesn't prompt it during an active Tutorial mission that would display a warning to quit or keep playing.
  • Fixed several brackets for Triglavian Invasion NPCs and objects.




Patch Notes For 2020-05-26.2 - Hotfix

Defect Fixes

User Interface:

  • Fixed an issue with Ansiblex payment confirmation not appearing.




Patch Notes For 2020-05-26.1 - Invasion Chapter 3

Features & Changes

Modules:

  • Changed the name of module group Armor Reinforcer to Armor Plate and changed Blueprint group from Armor Reinforcer Blueprint to Armor Plate Blueprint.
  • Renamed all Shield and Armor Resistance Bonus Rigs and Their Blueprints
    • Anti-EM Screen Reinforcer → EM Shield Reinforcer
    • Anti-Explosive Screen Reinforcer → Explosive Shield Reinforcer
    • Anti-Kinetic Screen Reinforcer → Kinetic Shield Reinforcer
    • Anti-Thermal Screen Reinforcer → Thermal Shield Reinforcer
    • Anti-EM Pump → EM Armor Reinforcer
    • Anti-Explosive Pump → Explosive Armor Reinforcer
    • Anti-Kinetic Pump → Kinetic Armor Reinforcer
    • Anti-Thermal Pump → Thermal Armor Reinforcer

Armor Hardener Tiericide

  • All Armor Hardeners and their blueprints were renamed as follows:
    • FLAVORNAME Armor DAMAGETYPE Hardener → FLAVORNAME DAMAGETYPE Armor Hardener. For example:
    • Armor EM Hardener I → EM Armor Hardener I
    • Corpus C-Type Armor Kinetic Hardener → Corpus C-Type Kinetic Armor Hardener
  • Experimental modules were renamed to Experimental Enduring modules
  • Prototype modules were renamed to Prototype Compact modules
  • Following modules have been converted:
    • Upgraded EM Armor Hardener I → Experimental Enduring EM Armor Hardener I
    • Upgraded Explosive Armor Hardener I → Experimental Enduring Explosive Armor Hardener I
    • Upgraded Kinetic Armor Hardener I → Experimental Enduring Kinetic Armor Hardener I
    • Upgraded Thermal Armor Hardener I → Experimental Enduring Thermal Armor Hardener I
    • Limited EM Armor Hardener I → Prototype Compact EM Armor Hardener I
    • Limited Explosive Armor Hardener I → Prototype Compact Explosive Armor Hardener I
    • Limited Kinetic Armor Hardener I → Prototype Compact Kinetic Armor Hardener I
    • Limited Thermal Armor Hardener I → Prototype Compact Thermal Armor Hardener I

All market orders for the converted modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

  • Meta Level Changes:

    • Named Meta 2, 3, 4 → Meta 1
    • Faction Meta 9 → Meta 8
    • C-Type Deadspace Meta 11 → Meta 10
    • A-Type Deadspace Meta 13 → Meta 14
    • X-Type Deadspace Meta 14 → Meta 16
    • Officer Meta 12 → Meta 13
    • Officer Meta 13 → Meta 15
    • Officer Meta 14 → Meta 17
  • Other Attribute Changes (old values in brackets):

    • EM Armor Hardener I: volume 5 (20)
    • Explosive Armor Hardener I: volume 5 (20)
    • Kinetic Armor Hardener I: volume 5 (20)
    • Thermal Armor Hardener I: volume 5 (20)
    • Experimental Enduring EM Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), EM resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Explosive Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), explosive resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Kinetic Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), kinetic resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Thermal Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), thermal resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Prototype Compact EM Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), EM resistance -42 (-40)
    • Prototype Compact Explosive Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), explosive resistance -42 (-40)
    • Prototype Compact Kinetic Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), kinetic resistance -42 (-40)
    • Prototype Compact Thermal Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), thermal resistance -42 (-40)
    • Domination EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
    • Domination Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
    • Domination Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
    • Domination Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
    • Republic Fleet EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
    • Republic Fleet Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
    • Republic Fleet Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
    • Republic Fleet Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
    • Brokara's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Brokara's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Brokara's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Brokara's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Brynn's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Brynn's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Brynn's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Brynn's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Tairei's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Tairei's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Tairei's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Tairei's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Centus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Centus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Centus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Centus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Core B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Core B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Core B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Core B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Corpus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Corpus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Corpus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Corpus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Raysere's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Raysere's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Raysere's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Raysere's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Selynne's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Selynne's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Selynne's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Selynne's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Tuvan's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Tuvan's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Tuvan's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Tuvan's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Centus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Centus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Centus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Centus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Core A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Core A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Core A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Core A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Corpus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Corpus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Corpus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Corpus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Ahremen's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Ahremen's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Ahremen's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Ahremen's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Setele's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Setele's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Setele's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Setele's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Vizan's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Vizan's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Vizan's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Vizan's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Centus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Centus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Centus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Centus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
    • Core X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Core X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Core X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Core X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
    • Corpus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Corpus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Corpus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Corpus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)

Armor Repair Unit January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and Armor Repaired on several high meta modules. - Brokara's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Tairei's Modified Large Armor Repairer: Armor Repaired 1194 (1139) - Selynne's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Raysere's Modified Large Armor Repairer: Armor Repaired 1297 (1242) - Vizan's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Ahremen's Modified Large Armor Repairer: Armor Repaired 1401 (1346) - Chelm's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Draclira's Modified Large Armor Repairer: Armor Repaired 1475 (1449) - Brynn's Modified Large Armor Repairer: Armor Repaired 1060 (1012) - Tuvan's Modified Large Armor Repairer: Armor Repaired 1152 (1104) - Setele's Modified Large Armor Repairer: Armor Repaired 1244 (1196) - Cormack's Modified Large Armor Repairer: Armor Repaired 1311 (1288)

Shield Hardener April 2020 Tiericide Revision - All Adaptive Invulnerability Shield Hardeners have been renamed to Multispectrum Shield Hardeners. - The "Anti-" prefix has been removed from the names of all Shield Hardeners. - Attribute changes: - Kaikka's Modified Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Gistum B-Type Multispectrum Shield Hardener: all resistances -33.7 (-32.5) - Thon's Modified Multispectrum Shield Hardener: all resistances -36.3 (-35) - Gistum A-Type Multispectrum Shield Hardener: all resistances -36.3 (-35) - Vepas's Modified Multispectrum Shield Hardener: all resistances -38.8 (-37.5) - Kaikka's Modified EM Shield Hardener: EM resistance -46.6 (-45.8) - Kaikka's Modified Explosive Shield Hardener: explosive resistance -46.6 (-45.8) - Kaikka's Modified Kinetic Shield Hardener: kinetic resistance -46.6 (-45.8) - Kaikka's Modified Thermal Shield Hardener: thermal resistance -46.6 (-45.8) - Gist B-Type EM Shield Hardener: EM resistance -46.6(-45.8) - Gist B-Type Explosive Shield Hardener: explosive resistance -46.6(-45.8) - Gist B-Type Kinetic Shield Hardener: kinetic resistance -46.6(-45.8) - Gist B-Type Thermal Shield Hardener: thermal resistance -46.6(-45.8) - Pith B-Type EM Shield Hardener: EM resistance -47.4 (-47.6) - Pith B-Type Explosive Shield Hardener: explosive resistance -47.4 (-47.6) - Pith B-Type Kinetic Shield Hardener: kinetic resistance -47.4 (-47.6) - Pith B-Type Thermal Shield Hardener: thermal resistance -47.4 (-47.6) - Thon's Modified EM Shield Hardener: EM resistance -48.2 (-47.6) - Thon's Modified Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Thon's Modified Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Thon's Modified Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Gist A-Type EM Shield Hardener: EM resistance -48.2 (-47.6) - Gist A-Type Explosive Shield Hardener: explosive resistance -48.2 (-47.6) - Gist A-Type Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6) - Gist A-Type Thermal Shield Hardener: thermal resistance -48.2 (-47.6) - Pith A-Type EM Shield Hardener: EM resistance -49 (-49.4) - Pith A-Type Explosive Shield Hardener: explosive resistance -49 (-49.4) - Pith A-Type Kinetic Shield Hardener: kinetic resistance -49 (-49.4) - Pith A-Type Thermal Shield Hardener: thermal resistance -49 (-49.4) - Vepas's Modified EM Shield Hardener: EM resistance -49.8 (-49.4) - Vepas's Modified Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Vepas's Modified Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Vepas's Modified Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Gist X-Type EM Shield Hardener: EM resistance -49.8 (-49.4) - Gist X-Type Explosive Shield Hardener: explosive resistance -49.8 (-49.4) - Gist X-Type Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4) - Gist X-Type Thermal Shield Hardener: thermal resistance -49.8 (-49.4) - Pith X-Type EM Shield Hardener: EM resistance -50.8 (-51.2) - Pith X-Type Explosive Shield Hardener: explosive resistance -50.8 (-51.2) - Pith X-Type Kinetic Shield Hardener: kinetic resistance -50.8 (-51.2) - Pith X-Type Thermal Shield Hardener: thermal resistance -50.8 (-51.2)

Shield Booster January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and shield boost amount for several high meta modules.

  • Hakim's Modified Large Shield Booster: Shield Bonus 262 (253)
  • Tobias' Modified Large Shield Booster: Shield Bonus 303 (296)
  • Hakim's Modified X-Large Shield Booster: Shield Bonus 662 (634)
  • Tobias' Modified X-Large Shield Booster: Shield Bonus 753 (739)
  • Kaikka's Modified Large Shield Booster: Shield Bonus 305 (290)
  • Thon's Modified Large Shield Booster: Shield Bonus 332 (317)
  • Vepas' Modified Large Shield Booster: Shield Bonus 358 (343)
  • Estamel's Modified Large Shield Booster: Shield Bonus 377 (370)
  • Kaikka's Modified X-Large Shield Booster: Shield Bonus 764 (726)
  • Thon's Modified X-Large Shield Booster: Shield Bonus 830 (792)
  • Vepas' Modified X-Large Shield Booster: Shield Bonus 896 (858)
  • Estamel's Modified X-Large Shield Booster: Shield Bonus 942 (924)

Missions & NPCs:

  • The next chapter of the Triglavian Invasion will unfold over the coming months.
  • Removed mining asteroids from non-mining, Combat Anomalies and Mission sites.

Ships:

  • Some of the attributes of the Council Diplomatic Shuttle have been adjusted:
    • Hull Hitpoints: 50 (+26)
    • Shield Hitpoints: 300 (-50)
    • Shield and Armor resistances unified to 33% for all resistance types
    • Signature Radius: 20 (-5)

Structures & Deployables:

  • Significant changes to structure gameplay, as previously announced via dev blog are live. Structures now have a new third power state "Abandoned", in addition to Full Power and Low Power. Structures that do not consume fuel for an extended period will become Abandoned. Whilst in an Abandoned state a structure will be quicker to destroy and will also drop much more loot.
    • When a structure has no online service modules it will be Low Power. This starts a (hidden) 7-8 day timer. If the timer completes without any service modules being online then the structure will be Abandoned. If the owner onlines a service module at any time, the structure will immediately begin consuming fuel and become Full Power again.
    • An abandoned structure suffers from some major drawbacks:
    • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
    • It does not have any tethering capability at all.
    • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
      • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
      • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
      • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.
    • The five faction citadels introduced as replacements for Outposts and Conquerable Stations (Moreau, Draccous, Horizon, Marginis, and Prometheus fortizars) are exempt from the asset safety penalty, because they have a special bonus meaning that they will never transition to Abandoned. These citadels can remain in a Low Power state indefinitely.
    • The Structure Browser window lists a corporation's own structures. This will now include an indication of which structures are Low Power and which are Abandoned.
    • The Asset Browser window will highlight any structures containing your personal assets which are currently Low Power or Abandoned. You are advised to consider pushing your assets in Abandoned structures into asset safety, as otherwise they are at risk of sudden loss.
  • When a structure is forced into Low Power mode as a result of entering a Hull Repair/Reinforcement cycle, it will now internally remember which service modules were online at the time. If it survives and returns to full health, it will automatically make an attempt to re-online those service modules (provided that it has sufficient fuel to cover the onlining cost).
  • All these changes apply equally to FLEX structures as well as regular structures. So for example, Jump Bridges and Cyno Jammer/Beacon structures will automatically re-online their service modules, and thus re-enable their specific functionalities, after surviving an attack.
  • Structures that are Low Power on patch day will begin their 7-8 day countdown as soon as the server is restarted.

User Interface:

  • Updated text on the Character Creation.
  • Improved navigation bar on the Character Creation to be more clear.
  • Replaced Slave Child ancestry icon with Liberated Children ancestry.
  • Improved "Randomize my name" field on the Character Creation to be more distinct.
  • Removed Portrait Screen from the Character Creation.
  • Removed screenshot confirmation from Customization.
  • Added warning for leaving starter system when Tutorial is on.
  • Added Highlight in Fitting Window when mousing over module, the slots where it fits are highlighted.
  • Added a Market History tab that will show the history of successful, expired, or cancelled orders.
  • Users will now be able to explain why they have pressed the thumbs down button when in the Settings menu, a popup will appear offering people to explain why they didn't like playing EVE that day.

Defect Fixes

Gameplay:

  • Fixed several Mimesis implants to use the correct skill requirements.

Graphics:

  • Fixed an issue that caused parts of the Drekavac to display incorrectly with the Dreamtime SKIN.
  • Fixed an issue that caused Cryptic Mimesis SKIN to have missing visual effects on the Dominix and Typhoon.
  • Fixed an issue that could cause character creation to freeze under rare circumstances.
  • Updated Needlejack trace icons to match its visuals.
  • Fixed an issue whereby a Capsule would not return to the default SKIN correctly.
  • Fixed an issue where ships would not bob in hangars.
  • Fixed an issue where Ship/Character Preview Window were not affected by Camera Sensitivity Settings.

Localization:

  • Fixed the text description for Enduring EM Shield Hardener.
  • Removed erroneous reinforcement day messaging from Corporate Settings dialog.
  • Fixed text errors in Reinforcement Times Window after hacking a Structure.

User Interface:

  • Tooltips for blueprints are no longer displaying information about missing skills, as it caused too much confusion and visual noise.
  • Updated the "required for" tab on skills to display for blueprints only the information for the manufacturing activity.
  • Fixed display of letters in the French client language setting.
  • Fixed an issue with overlapping text when resizing window on the last stage of the Character Creation.
  • Fixed an issue on the Wallet which only sorted transactions on current page instead of all available.
  • Adjusted localization for the word "Overview" in the Wallet.
  • Fixed an issue with "Configure Ship Health Alert Settings" window UI.
  • Fixed an issue with the collapse arrow in the Wallet not updating between personal and corporate Wallet.
  • Fixed an issue with Insurance Quotes window text overlapping with buttons.
  • Fixed an issue with the scrolling position persisting between pages on the Wallet window.
  • Fixed an issue with the Wallet not displaying corporation Tax on the "Transactions" filter.
  • Fixed an issue in the Corporate Wallet showing clients instead of members in Market Transactions.
  • Fixed an issue with large Corporation logos overlapping with Portrait in the Standings tab.
  • Fixed an issue with "Randomize my name" so it works on the first try.
  • Fixed an issue where bookmarks failed to show up on the sensor overlay for a system, if they contained a bookmark to an old, deleted structure.
  • Fixed an issue that caused no warning message to be given when attempting to auto link an invalid name to Item Type.
  • Fixed an issue with the Eve Mail Label colour choice selection panel, it could remain open and have multiple instances.
  • Fixed an issue with overlapping text in left section of notification settings window.
  • Fixed an issue where clicking twice on a surrender email response prompt as an alliance non-executor, produces a blank window.
  • Fixed an issue with expanding/collapsing Fittings for one Faction, expands all fittings for that faction across all ship classes.
  • Fixed the icon and description of the Broken Skill Canister that was given out in the Daily Login Rewards.
  • Fixed an issue preventing to create contracts with fractional ISK price.
  • Adjusted tabs on Character Creation and Customization to avoid overlapping with "Next" button.

Greetings,

The following page will list patch notes for all updates within the 18.04 Release. All new updates will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

Initial Release Date: 2020-04-15
Last Update: 2020-05-19


Patch Notes Released on 2020-05-19:

Features & Changes

User Interface:

  • Crates in the Daily Login Rewards window now have a more streamlined description.

Defect Fixes

User Interface:

  • Fixed an issue where searching for English type names in localized clients stopped working.
  • Fixed an issue where labels in the Daily Login Rewards window where not wrapping correctly in a French Client.
  • Fixed an issue where invalid < a > tag inside of a corporation title breaks character info sheet.
  • Fixed an issue when using the 'export to clipboard' in the Fitting Window, string shows message path.
  • Fixed an issue where "View Member Details" option did not appear for non-Director players.


For discussion about the content release, please head on over to the respective comments threads on EVE Online forums: - General Feedback - Known Issues - General Feedback and Known Issues (Mac)




Complete List of Patch Notes for 18.04 Release

Features & Changes

Balancing:

  • Increased damage of Void, Conflagration, Hail, and Rage ammunition (Small, Medium, Large and X-Large) by 15%
  • Increased Long Range Heavy Fighter explosion radius by 50%
  • Bomb base damage reduced by 20%
  • Bomb hit points reduced by 20%
  • Reduced effectiveness of all resistance modules by 20%
    • Includes all active and passive armor and shield resistance modules.
    • Does not include resistance rigs or damage controls.
  • Increasing short range heavy fighter maximum velocity by 50%
  • Reduced Standup Guided Bomb damage by 20%
    • Standup Light Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 850 to 700
    • Standup Heavy Guided Bomb EMP / Thermal / Kinetic / Explosive damage reduced from 3.000 to 2.400

Events:

  • The Hunt event has ended. (2020-04-21)
    • Hunt outpost sites and mysterious capsules are no longer found across New Eden.
    • Player capsules no longer have a chance of dropping implants as loot.
    • The Capsuleer Day Clash event has begun! (2020-05-07)
    • Secret EDENCOM facilities that have been developing and producing Capsuleer Day gifts (among other activities) have come under attack by the Triglavians.
    • These facilities can now be discovered by capsuleers using the anomaly scanner. They can be found in all areas of space and their acceleration gates are configured to only allow entry for Combat Battlecruisers and Attack Battlecruisers.

Graphics:

  • The Avatar Titan received an updated model, with higher detail textures, and a brand new doomsday firing effect to match.
  • Characters will now have pre-randomized clothing on Character Creation.
  • The Jita main station gets more in-construction scaffolding and new indications for the new undock. Hangar interior gets scaffolding.

Modules:

Performed Shield Hardener Module Tiericide
The parts of the names of the modules, that describe their role, have been changed as follows:
- Adaptive Invulnerability Field → Adaptive Invulnerability Shield Hardener - EM Ward Field → Anti-EM Shield Hardener - Explosive Deflection Field → Anti-Explosive Shield Hardener - Kinetic Deflection Field → Anti-Kinetic Shield Hardener - Thermal Dissipation Field → Anti-Thermal Shield Hardener

Other name changes: - Limited Adaptive Invulnerability Field I → Compact Adaptive Invulnerability Shield Hardener - Limited 'Anointed' EM Ward Field → Compact Anti-EM Shield Hardener - Limited Explosive Deflection Field I → Compact Anti-Explosive Shield Hardener - Limited Kinetic Deflection Field I → Compact Anti-Kinetic Shield Hardener - Limited Thermal Dissipation Field I → Compact Anti-Thermal Shield Hardener

New modules: - Enduring Adaptive Invulnerability Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 32, duration: 15s, EM res.: -23.2, explosive res.: -23.2, kinetic res.: -23.2, thermal res.: -23.2, heatDamage: 4 - Enduring Anti-EM Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, EM res.: -42, heatDamage: 4 - Enduring Anti-Explosive Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, explosive res.: -42, heatDamage: 4 - Enduring Anti-Kinetic Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, kinetic res.: -42, heatDamage: 4 - Enduring Anti-Thermal Shield Hardener – PG: 1, CPU: 40, capacitorNeed: 16, duration: 15s, thermal res.: -42, heatDamage: 4

This Tiericide pass coincides with the global 20% reduction in resistance values for all resistance modules, therefore for some modules that change might be different than 20% from the attributes on Tranquility before the patch.

New (old) attributes for changed modules below - the resistance bonus changes are shown only for modules where the change is different than 20% global reduction: - Compact Adaptive Invulnerability Shield Hardener - CPU: 27 (34), duration: 10s (12s), EM res.: -23.2 (-25), explosive res.: -23.2 (-25), kinetic res.: -23.2 (-25), thermal res.: -23.2 (-25) - Adaptive Invulnerability Shield Hardener II - EM res.: -26 (-30), explosive res.: -26 (-30), kinetic res.: -26 (-30), thermal res.: -26 (-30) - 'Posse' Adaptive Invulnerability Shield Hardener - CPU: 27 (34), EM res.: -26 (-27.5), explosive res.: -26 (-27.5), kinetic res.: -26 (-27.5), thermal res.: -26 (-27.5) - Domination Adaptive Invulnerability Shield Hardener - EM res.: -26 (-25), explosive res.: -26 (-25), kinetic res.: -26 (-25), thermal res.: -26 (-25) - Dread Guristas Adaptive Invulnerability Shield Hardener - CPU: 30 (27), duration: 15s (12s), heatDamage: 3.4 (4)

  • Compact Anti-EM Shield Hardener - CPU: 30 (32), duration: 10s (12s), EM res.: -42 (-50)
  • Compact Anti-Explosive Shield Hardener - CPU: 30 (34), duration: 10s (12s), explosive res.: -42 (-50)
  • Compact Anti-Kinetic Shield Hardener - CPU: 30 (36), duration: 10s (12s), kinetic res.: -42 (-50)
  • Compact Anti-Thermal Shield Hardener - CPU: 30 (38), duration: 10s (12s), thermal res.: -42 (-50)

  • 'Poacher' Anti-EM Shield Hardener - CPU: 30 (34), EM res.: -44 (-52.5)

  • 'Snake Eyes' Anti-Explosive Shield Hardener - CPU: 30 (34), explosive res.: -44 (-52.5)
  • 'Nugget' Anti-Kinetic Shield Hardener - CPU: 30 (34), kinetic res.: -44 (-52.5)
  • 'Desert Heat' Anti-Thermal Shield Hardener - CPU: 30 (34), thermal res.: -44 (-52.5)

  • Domination Anti-EM Shield Hardener - CPU: 36 (32), EM res.: -44 (-50)

  • Domination Anti-Explosive Shield Hardener - CPU: 36 (34), explosive res.: -44 (-50)
  • Domination Anti-Kinetic Shield Hardener - kinetic res.: -44 (-50)
  • Domination Anti-Thermal Shield Hardener - CPU: 36 (38), thermal res.: -44 (-50)

  • Caldari Navy Anti-EM Shield Hardener - EM res.: -45 (-55)

  • Caldari Navy Anti-Explosive Shield Hardener - explosive res.: -45 (-55)
  • Caldari Navy Anti-Kinetic Shield Hardener - kinetic res.: -45 (-55)
  • Caldari Navy Anti-Thermal Shield Hardener - thermal res.: -45 (-55)

  • Dread Guristas Anti-EM Shield Hardener - CPU: 33 (30), duration: 15s (12s), EM res.: -45 (-55), heatDamage: 3.4 (4)

  • Dread Guristas Anti-Explosive Shield Hardener - CPU: 33 (30), duration: 15s (12s), explosive res.: -45 (-55), heatDamage: 3.4 (4)
  • Dread Guristas Anti-Kinetic Shield Hardener - CPU: 33 (30), duration: 15s (12s), kinetic res.: -45 (-55), heatDamage: 3.4 (4)
  • Dread Guristas Anti-Thermal Shield Hardener - CPU: 33 (30), duration: 15s (12s), thermal res.: -45 (-55), heatDamage: 3.4 (4)

  • Gist C-Type Anti-EM Shield Hardener - EM res.: -45 (-54.5)

  • Gist C-Type Anti-Explosive Shield Hardener - explosive res.: -45 (-54.5)
  • Gist C-Type Anti-Kinetic Shield Hardener - kinetic res.: -45 (-54.5)
  • Gist C-Type Anti-Thermal Shield Hardener - thermal res.: -45 (-54.5)

The volume of all shield hardeners has been set to 5m3.
Meta Level changes:
- Named Meta 2 → Meta 1 - Faction Meta 9 → Meta 8 - C-Type Deadspace Meta 11 → Meta 10 - A-Type Deadspace Meta 13 → Meta 14 - X-Type Deadspace Meta 14 → Meta 16 - Officer Meta 12 → Meta 13 - Officer Meta 13 → Meta 15 - Officer Meta 14 → Meta 17

Miscellaneous:

Ships:

  • Reworked super carrier support fighter tubes:
    • Support fighter tubes decreased from 2 to 0
    • Heavy fighter tubes increased from 3 to 4
  • Super Carrier and Titan Plate bonus reduced
    • Super carrier bonus to plates and extenders reduced from 400% to 200%
    • Titan bonus to plates and extenders reduced from 500% to 300%
  • Wyvern and Aeon fighter bay increased to match Nyx and Hel
  • T1, Faction and Pirate Battleship base hp increased by 10%
  • T1, Faction and Pirate Battleship base scan resolution increased 30%
  • Muninn
    • Damage bonus reduced from 7.5% to 5% per level
    • Optimal range bonus reduced from 7.5% to 5% per level
  • Eagle
    • Max velocity reduced from 202 to 190
    • Powergrid -40
  • Loki
    • Powergrid reduced from 670 to 550
    • Bonus to projectile range and falloff reduced from 10% to 5% per level
    • Loki bonus to projectile tracking reduced from 7.5% to 5% per level
  • Legion
    • Powergrid reduced from 700 to 625
  • Deimos
    • Hybrid damage increased from 5% to 7.5% per level
    • +50 PG
    • +20 CPU
  • Increased Scan Resolution by 30% for Marauders and Black Ops
    • Redeemer increased from 170mm to 220mm
    • Paladin increased from 120mm to 160mm
    • Golem increased from 105mm to 140mm
    • Widow increased from 115mm to 150mm
    • Kronos increased from 120mm to 160mm
    • Sin increased from 140mm to 185mm
    • Vargur increased from 145mm to 180mm
    • Panther increased from 155mm to 200mm
    • Marshal increased from 180mm to 235mm
  • Increasing Freighter Hit Points by 20%:
    • Providence Hull increased from 100.000 to 120.000
    • Providence Armor increased from 46.000 to 55.200
    • Providence Shield increased from 10.000 to 12.000
    • Charon Hull increased from 77.500 to 93.000
    • Charon Armor increased from 15.000 to 18.000
    • Charon Shield increased from 50.000 to 60.000
    • Obelisk Hull increased from 110.000 to 132.000
    • Obelisk Armor increased from 40.000 to 48.000
    • Obelisk Shield increased from 14.000 to 16.800
    • Fenrir Hull increased from 65.000 to 78.000
    • Fenrir Armor increased from 22.000 to 26.400
    • Fenrir Shield increased from 48.000 to 57.600
    • Bowhead Hull increased from 50.000 to 60.000
    • Bowhead Armor increased from 15.000 to 18.000
    • Bowhead Shield increased from 22.000 to 26.400
  • Force Auxiliaries are now limited to on-lining 1 (one) Capacitor Booster

Structures & Deployables:

  • Structure profiles can now be duplicated

User Interface:

  • Removed confirmation pop-up for Empire selection.
  • Added and Improved UI elements on the Character Creation process:
    • Added tooltips for "Randomize," "Character Sculpting," and "Zoom."
    • Icons pulse to demonstrate a working state.
    • Changed "Randomize," "Gender," "Zoom," "Toggle Clothes," and "Navigation" buttons to more conventional looks.
    • Improved navigation between steps during Character Creation process. Changing Empire and/or Race now requires taking a step back in the process.
    • Mousing over an entry on the Customize Appearance will display a randomize icon for that specific entry.
    • Changed color of labels and buttons to blue.
    • Active steps now display same blue colors as the labels and buttons.
    • Removed portrait confirmation window.
    • Added non-clickable gender icon on final summary.
    • Changed "Finalize" to "Enter Game" in the last step button.
  • Ability to import and export market Quickbar has been added
  • Importing into Multibuy window now retains the order in clipboard
  • Market search has been optimized and changed so it filters as you type
  • The tooltip on contracts has been improved, making it easier to read
  • A tooltip has been added to the arrow in character selection that shows wallet balance changes. This tooltip shows how much the balance has changed.
  • In localized clients, both English and localized typenames can now be imported into Skillqueue, Fitting and Multibuy, and when appropriate an option to export in English.
  • Improvements have been made to the slider in corp/alliance contacts management, making it possible to use the mouse wheel to give better control.
  • Text on brackets can now be formatted (bold, italic, underline, color, fontsize, linebreaks)
  • Text on tabs in overview can now be colored
  • Fleet Watch list is now in “Color Edit Mode” by default
  • Show info windows are now better at remembering what tab was selected
  • Contents of Inventory can now be copied in Icon mode
  • The universal search bar now has a shortcut (shift+s)
  • “Collapse All” button has been added to the ‘Hulls & Fits’ and ‘Hardware’ tabs in the Fitting window, as well as the search result window
  • Improvements to mailing list management interface, including allowing dragging characters into “Allowed” and “Blocked” lists.
  • The list under “Item Group” in corporation assets is now alphabetically sorted
  • Tooltip has been added to ship groups listed as “Can be fitted to” in Attribute tab in Show Info window. This tooltip lists what ships belong to the ship group.
  • It’s now possible to copy the information in the lists in the Reprocessing window
  • A helper pointer has been added to the “Board Corvette” button.
  • Ability to format brackets announced on Wednesday, 15 April was made available. (2020-04-17)
  • Crates in the Daily Login Rewards window now have a more streamlined description. (2020-05-19)

Login Campaigns:

  • New Ongoing Daily Login Reward campaign has started!

Defect Fixes

Gameplay:

  • Fixed an issue that prevented NPCs from spawning in the huntmaster outpost site. (2020-04-16)
  • Fixed an issue where the notepad is failing to load due to no longer existing notes in folders. (2020-04-16)
  • Fixed an issue where users cant see abyssal mods stats on contracts. (2020-04-16)
  • Fixed an issue where the price for NPC seeded commodities did not update correctly. (2020-04-16)
  • Fixed an issue that was breaking features in the tactical overlay. (2020-04-20)
  • Fixed an issue that caused confusion about the Daily Login Rewards being auto-injected. (2020-04-28)
  • Fixed an issue that caused certain Drones to not count towards the Kills in 'Skillers in the Abyss' Daily Challenge. (2020-04-30)
  • Fixed an issue that prevented players from simulating T3 Destroyer stances (2020-05-05)
  • Fixed issues that prevented some players from claiming the Daily Rewards. (2020-05-07)
  • Fixed an issue that prevented some users from seeing the Daily Reward window. (2020-05-12)
  • Fixed an issue that prevented the Capsuleer Day Cerebral Accelerators from being traded on the market or appearing in search fields. (2020-05-12)

Graphics and Audio:

  • ~~Fixed an issue whereby a Capsule would not return to the default SKIN correctly.~~ (fix will be added in the next monthly deployment)
  • Fixed an issue whereby some UI elements were causing the space or hangar scene to be rendered black.
  • Fixed the special entry SFX in some systems, under certain events, which were playing when logging in to a station in the system.
  • Fixed an issue whereby special SFX played when entering particular systems to start playing again if Inactive Client Muted was enabled.
  • Corrected the manufacturing output of the Low-grade Hydra Omega Blueprint
  • Fixed an issue that prevented the Men's 'Fatal Elite' Combat Boots from appearing in searches
  • Fixed an issue that cause unintended visual effects to appear on the Permaband Roadies SKINs. (2020-04-21)
  • Fixed an issue that caused some players to experience a black screen or invisible ship upon login. (2020-05-12)

Localization:

  • Updated Blueprints to reflect new naming conventions from Shield Hardener Tiericide. (2020-04-20)
  • Removed link to Capital Capacitor Boosters from Force Auxiliary Traits tab. (2020-04-21)
  • Removed mention of Support Fighters from Supercarrier Traits tab. (2020-04-21)
  • Fixed some defects with the Korean localization of the Capsuleer Clash event. (2020-05-12)

PvE:

  • Stealth Bombers can now enter the Hunt event sites.
  • Fixed the Clade membership of the final wave of NPCs in the Capsuleer Clash event. (2020-05-12)

Technical:

  • Fixed an issue preventing the warning for too high/too low price for advanced buy order and modify order windows from appearing User Interface:
  • Fixed an issue with Hypernet Relay that allowed to enter negative values when buying multiple nodes.
  • Fixed an issue that allowed to enter negative values when buying Datacores from R&D Agents.
  • Fixed an issue with Wallet settings disappearing when stacking windows.
  • Adjusted Wallet so the closest LP store will now list the current station if it contains the correct LP store instead of another station in the system.
  • Audio will now play correctly when setting a CSPA charge larger than the maximum allowed value.
  • Adjusted unallocated Skill Points pop up to avoid text overflow.
  • Re-added the missing "r" to donations in the wallet when they are accompanied by a note.
  • Added an appropriate error text when searching for a name that doesn't exist in the "Transfer To:" field of the Give ISK tab.
  • Adjusted "Give ISK" search by adding a terms combo box.
  • "Closest LP Store" list in the wallet station will now be correctly localized.
  • Fixed the icon for officer modules in search results in the market window.
  • Fixed an issue that could cause Access Lists to fail to be added if Minimum Structure Tax was lower than 1%. (2020-04-20)
  • Fixed an issue where the Frontier Safeguarder crate failed to open. (2020-04-16)
  • Fixed an issue where redeeming auto-activated SKINs in game did not give the player the SKIN. (2020-04-16)
  • Fixed an issue that could cause Access Lists to fail to be added if Minimum Structure Tax was lower than 1%

User Interface:

  • Fixed an issue that caused the current Login Campaign window to not load properly when opening it after claiming all items. (2020-04-16)
  • Fixed an issue with Tutorial not revealing the HUD. (2020-04-16)
  • Fixed issue with the HUD not revealing itself. (2020-04-20)
  • Fixed issue with Overview overlapping selected item window. (2020-04-20)
  • Fixed an issue where the Daily Login campaign shows an original Blueprint in the DLI window when it should be a Blueprint Copy. (2020-04-21)
  • Fixed an issue that prevented users from searching items in English when using a Japanese client with important names in English. (2020-04-21)
  • Fixed an issue that caused dimming of the Character Selection screen background when the DLI window is open. (2020-04-21)
  • Fixed an issue with the Tutorial not revealing the UI when starting it from Agency. (2020-04-21)
  • Fixed an issue on character creation in which resizing windows caused drop down menus to be unresponsive, and color pickers to dissappear. (2020-04-21)
  • Fixed an issue where the right side panel tabs of the Character Portrait were invisible. (2020-04-22)
  • Fixed an issue where the color picker sliders overlapped the tabs. (2020-04-22)
  • Fixed an issue where Daily Login campaign shows an original Blueprint in the Redemption Queue window when it should be a Blueprint Copy. (2020-04-28)
  • Fixed an issue where a pointer shows next to your Inventory when you redeem a reward from the Evergreen Campaign. (2020-04-28)
  • Fixed an issue where players can be told that their reward will be delivered to their hanger, when in fact it will be auto-injected. (2020-04-28)
  • Fixed an issue where it was possible to right-click and select 'Show Info' available on crate. (2020-04-28)
  • Fixed an issue where font colour Choice popup is split over 5 columns instead of 4, causing misalignment of related colours. (2020-04-28)
  • Fixed an issue where the skillbar on character selection was not visible enough. (2020-04-28)
  • Fixed an issue where there was a layout problem in french localization. (2020-04-28)
  • Fixed an issue where only one linebreak is included when overviews are shared. (2020-04-28)
  • Fixed an issue with the Daily 'Skilling in the Abyss' Challenges showing incorrect SP rewards. (2020-04-28)
  • Fixed an issue with the Neocom that caused "Selected Items" to show duplicates. (2020-04-30)
  • Fixed an issue with the Mission Info not being displayed when a character is on Soft Penalty. (2020-04-30)
  • Removed a redundant "Add Solar System to Overview" from the right-click menu. (2020-05-12)
  • Fixed issue with "Set Destination" button resetting itself and not allowing to start conversation with agents from the Agency on mission "Your Career Awaits." (2020-05-12)
  • Fixed an issue that caused Skill Point buckets in the Daily Rewards to fill up too quickly. Any player that has already filled their bucket up will be awarded the Skill Points in the coming days. (2020-05-13)
  • Fixed an issue where searching for English type names in localized clients stopped working. (2020-05-19)
  • Fixed an issue where labels in the Daily Login Rewards window where not wrapping correctly in a French Client. (2020-05-19)
  • Fixed an issue where invalid < a > tag inside of a corporation title breaks character info sheet. (2020-05-19)
  • Fixed an issue when using the 'export to clipboard' in the Fitting Window, string shows message path. (2020-05-19)
  • Fixed an issue where "View Member Details" option did not appear for non-Director players. (2020-05-19)

Third Party Developers

STATIC DATA EXPORT (SDE):

  • The data for contraband types can now be found at fsd/contrabandTypes.yaml and no longer at bsd/invContrabandTypes.yaml due to the internal migration of the data. The data is also slightly differently structured.

ESI:

  • Fixed an issue where the wars endpoint would return an incorrect result. (2020-04-21)

The following page will list patch notes for the March 2020. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

Initial Release Date: 10/03/2020
Last Update: 09/04/2020

Features & Changes

Graphics:

  • Removed old video from in-game billboards. Everyone has a clear vision now.
  • Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video.

Defect Fixes

Technical:

  • Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

Localization:

  • Updated Aura conversations for German, Russian and French
  • Fixed text formatting and language inconsistencies for German, Russian and French

User Interface:

  • Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work.




Full Patch Notes For March 2020 Release

Features & Changes

Balancing:

Changes to Faction Warfare: (24/03/2020) - Faction Warfare complex Acceleration Gate will give a Suspect Flag if activated by non-Faction Warfare Capsuleer. - In such cases, the Safety setting must be to Partial or No Safety (orange or red) to activate the gate. When safety is Full (green) the gate cannot be activated. - FW participants will be able to activate the acceleration gates without penalty. - Faction Warfare Acceleration Gates have an increased activation range allowing for activation at 90km radius - Adding a new 5th tier of Faction Warfare sites, and renaming the 'Large' tier: - Large Compounds are now (Faction) Open Compounds - Large Strongholds are now (Faction) Open Strongholds - Added a new tier of sites. These sites have gate restrictions that allow only Battleship sized and smaller ships - The new Battleship Complexes are named (Faction) Large Outpost - The progression in tiers is now: - Novice (unchanged) - Small (unchanged) - Medium (unchanged) - Large (new Battleship tier) - Open (formerly "Large") - Loyalty Point payouts for Faction Warfare PVP kills have been given a fixed increase, and no longer linked to the warzone tier multiplier. The LP payout rate is now fixed at approximately the same level as it previously was when the attacker held tier 5 warzone control. - Loyalty Point payouts for Faction Warfare missions have been reduced by approximately 30%

Exploration:

  • Increasing Warp speed for all ships in Low Security system by 2AU/s. Active until 6 April. (24/03/2020)
  • Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

Events:

  • The Hunt has begun! This event will run from 6 April to 21 April (06/04/2020)
    • Mysterious brightly colored Guristas Capsules are appearing all over New Eden! These capsules can be found at planets, moons, asteroid belts, and stargates. They are detectable through directional scanners and probe scanners.
    • When destroyed, each of these capsules will drop a Guristas Hunt Acceleration Gate Key required to pass to the final section of the Hunt and Huntmaster Outpost sites.
    • The new Guristas Hunt Outpost and Guristas Huntmaster Outpost sites are also appearing. These sites only allow access for T1 and T2 Frigates and Destroyers, and reaching the final room of these sites requires an acceleration gate key obtained from the mysterious capsules.
    • The Guristas Hunt Outpost sites can be found all over New Eden (Highsec, Lowsec, Nullsec, and W-Space).
    • Destroy the advanced fighter in the final area for a chance at valuable loot including implants, skins, clothing, modules, and blueprints for the powerful Gecko drone!
    • The Guristas Huntmaster Outpost sites are appearing in large numbers within Caldari Lowsec space and in lower numbers within the Venal region.
    • These more difficult sites also contain more valuable rewards including blueprints for the new Hydra implant set.
  • During the Hunt event, capsuleer capsules will have a 50% chance of dropping as loot each of the implants that normally would have been destroyed by the capsule destruction.

Graphics:

  • Update to the textures and shaders associated with moons. Moons will have higher resolution textures and updated shaders.
  • Added a circle of perimeter lights around Acceleration Gates to show activation range (24/03/2020)
  • Added a circle of perimeter lights around Faction Warfare capture beacons, showing the capture range and capture status. These lights will change color depending on the beacon's capture state: (24/03/2020)
    • Green - Being Captured by Defending Faction
    • Orange - Contested
    • Red - Being Captured by Attacking Faction
  • Removed old video from in-game billboards. Everyone has a clear vision now. (09/04/2020)
  • Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video. (09/04/2020)

Implants:

  • The new Guristas Hydra implant set has been introduced. This implant set improves range and precision of both drone and missile weapon systems. Hydra implants have no effect on fighters. (06/04/2020)
  • Blueprint copies for the Hydra implants will initially be available through loot drops from the Huntmaster Outpost sites in Caldari Lowsec and Venal.

    • Low-grade Hydra Alpha: +2 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
    • Low-grade Hydra Beta: +2 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocitywith 2.5% set bonus
    • Low-grade Hydra Gamma: +2 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
    • Low-grade Hydra Delta: +2 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
    • Low-grade Hydra Epsilon: +2 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus
    • Low-grade Hydra Omega 10% set bonus
    • Mid-grade Hydra Alpha: +3 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Beta: +3 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Gamma: +3 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Delta: +3 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Epsilon: +3 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus
    • Mid-grade Hydra Omega 25% set bonus
    • High-grade Hydra Alpha: +4 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Beta: +4 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Gamma: +4 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Delta: +4 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Epsilon: +4 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus
    • High-grade Hydra Omega 50% set bonus
  • The 'Valdimar' drone and fighter hardwiring implants have been introduced. These are initially available in the Hunt event: (06/04/2020)

    • Black Market 'Valdimar' Drone Navigation DN-701: 1% increase in drone and fighter max velocity
    • Black Market 'Valdimar' Drone Navigation DN-703: 3% increase in drone and fighter max velocity
    • Black Market 'Valdimar' Drone Navigation DN-705: 5% increase in drone and fighter max velocity
    • Black Market 'Valdimar' Drone Sharpshooting DS-801: 1% increase in drone and fighter optimal range
    • Black Market 'Valdimar' Drone Sharpshooting DS-803: 3% increase in drone and fighter optimal range
    • Black Market 'Valdimar' Drone Sharpshooting DS-805: 5% increase in drone and fighter optimal range
    • Black Market 'Valdimar' Repair Drone Operation DR-901: 1% increase in drone repair amount
    • Black Market 'Valdimar' Repair Drone Operation DR-903: 3% increase in drone repair amount
    • Black Market 'Valdimar' Repair Drone Operation DR-905: 5% increase in drone repair amount
    • Black Market 'Valdimar' Drone Durability DD-1001: 1% increase in drone and fighter hit points
    • Black Market 'Valdimar' Drone Durability DD-1003: 3% increase in drone and fighter hit points
    • Black Market 'Valdimar' Drone Durability DD-1005: 5% increase in drone and fighter hit points

Market:

  • Significant changes to the fees for updating market orders have been implemented as described in Broker Relations devblog.
    • Updated all existing "Market Tax" structure ACL settings to a new mandatory minimum of 1%
    • When charging fees for creating/modifying an order in an Upwell structure, half of the fee will go to the structure owner the other half will go to an NPC as an ISK sink
    • When creating/updating a market order, the price will now always be rounded to a tick level with a maximum of 4 significant figures
    • When modifying a market order the fee now includes an extra "Relist Fee" component, which is dependent on the new order price (not just the difference between new and old prices):
    • FORMULA:
    • BR is the character's effective Broker Fee rate at the station/structure (factoring in skills/standing/settings as appropriate)
    • RD is the character's Relist Discount rate (factoring in Advanced Broker Relations skill)
    • Fee to create a new order at price P (this is unchanged):
    • Fee = BR * price
    • Fee to modify an existing order, changing price from P1 to P2:
    • Fee = max(0, BR (P2 - P1)) + (1 - RD) BR * P2
  • The Margin Trading skill has changed its name and function. It is now called "Advanced Broker Relations". This skill will increase the Relist Discount rate, from 50% at level 0 (untrained) to 75% at level 5.
    • The skill rank is unchanged (rank 3). An additional requirement of Broker Relations level 4 has been added. Characters who already have Advanced Broker Relations but do not have this new requirement will still be able to train and use Advanced Broker Relations.
    • The skill no longer allows Want-To-Buy orders to be created with anything less than 100% escrow. Existing <100% escrow orders will remain until they expire/complete, but they cannot be created/extended any more.

Modules:

Performed Capacitor Booster Module Tiericide

Module name changes: - Micro Electrochemical Capacitor Booster I renamed to 'Seed' Micro Capacitor Booster I - Small Electrochemical Capacitor Booster I renamed to Small F-RX Compact Capacitor Booster - Medium Electrochemical Capacitor Booster I renamed to Medium F-RX Compact Capacitor Booster - Heavy Electrochemical Capacitor Booster I renamed to Heavy F-RX Compact Capacitor Booster

Module migration: - Micro Brief Capacitor Overcharge I converted to 'Seed' Micro Capacitor Booster I - Micro Tapered Capacitor Infusion I converted to 'Seed' Micro Capacitor Booster I - Micro F-RX Prototype Capacitor Boost converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster I converted to 'Seed' Micro Capacitor Booster I - Micro Capacitor Booster II converted to 'Seed' Micro Capacitor Booster I - Ammatar Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Dark Blood Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - True Sansha Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Imperial Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I - Small Brief Capacitor Overcharge I converted to Small F-RX Compact Capacitor Booster - Small Tapered Capacitor Infusion I converted to Small F-RX Compact Capacitor Booster - Small F-RX Prototype Capacitor Boost converted to Small F-RX Compact Capacitor Booster - Medium Brief Capacitor Overcharge I converted to Medium F-RX Compact Capacitor Booster - Medium Tapered Capacitor Infusion I converted to Medium F-RX Compact Capacitor Booster - Medium F-RX Prototype Capacitor Boost converted to Medium F-RX Compact Capacitor Booster - Heavy Brief Capacitor Overcharge I converted to Heavy F-RX Compact Capacitor Booster - Heavy Tapered Capacitor Infusion I converted to Heavy F-RX Compact Capacitor Booster - Heavy F-RX Prototype Capacitor Boost converted to Heavy F-RX Compact Capacitor Booster

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

New attributes for changed modules: - 'Seed' Micro Capacitor Booster I - CPU: 8, PG: 3, Capacity: 10(+2), Duration: 12.75(+0.75), Heat Damage: 5.3 - Small F-RX Compact Capacitor Booster - CPU: 12(-3), PG: 5, Capacity: 12, Duration: 12.75(+0.75), Heat Damage: 5.7(+0.4) - Small 'Siesta' Capacitor Booster - CPU: 11(-2), PG: 5, Capacity: 12, Duration: 13.5, Heat Damage: 6 - Medium F-RX Compact Capacitor Booster - CPU: 20(-5), PG: 135(-15), Capacity: 32, Duration: 12.75(+0.75), Heat Damage: 4.3(+0.3) - 'Harness' Medium Capacitor Booster I - CPU: 25, PG: 128(-22), Capacity: 32, Duration: 15, Heat Damage: 5 - Medium 'Gattotte' Capacitor Booster - CPU: 19(-2), PG: 135, Capacity: 32, Duration: 13.5, Heat Damage: 4.5 - Heavy Capacitor Booster I - CPU: 40, PG: 1750, Capacity: 128, Duration: 15, Heat Damage: 4(-1) - Heavy F-RX Compact Capacitor Booster - CPU: 32(-8), PG: 1575(-175), Capacity: 128, Duration: 12.75(+0.75), Heat Damage: 3.4(+0.2) - 'Plough' Heavy Capacitor Booster I - CPU: 40, PG: 1490(-260), Capacity: 128, Duration: 15, Heat Damage: 4 - Heavy 'Brave' Capacitor Booster - CPU: 30(-4), PG: 1575, Capacity: 128, Duration: 13.5, Heat Damage: 3.6

Meta Level changes: - Named Meta 1-4 to Meta 1 - Storyline Meta 7 to Meta 6 - Faction Meta 7 to Meta 8 - Officer Meta 12 to Meta 13 - Officer Meta 13 to Meta 15 - Officer Meta 14 to Meta 17

Miscellaneous:

  • Savior Implant Blueprints have been added to Angel Cartel loyalty point stores and loot tables
  • The "Skilling is a Means..." event has begun! During this event players will receive bonus Skillpoints for their first PvP kill against a vessel of frigate size or larger each day. (12/03/2020)
  • If a war ends because the attacking Corporation/Alliance fails to pay their War Declaration bill, a forced peace treaty for 14 days is triggered. This will prevent the attackers from re-declaring another war against the same target. (24/03/2020)
  • A second daily challenge has been added to the "Skilling is just a means" event that rewards skill points each day for the destruction of one of the NPCs defending a factional warfare capture site. This extra challenge will be available daily until 6 April, at which point the "Skilling is just a means" event will return to having a single challenge per day. (24/03/2020)
  • The Loot drop chance has been increased to 90% in Low Security space. Active until 6 April. (24/03/2020)
  • Common naming restrictions reapplied to user supplied names. (26/03/2020)
  • The Loyalty to Lowsec event has completed: (06/04/2020)
    • The 2au/s bonus to warp speed in low security space has ended
    • The increased pvp loot drop rate in low security space has ended

Missions & NPCs:

  • Added three new Lvl 2 missions.
  • Reduced the mining efficiency of NPC Mining Fleets. (24/03/2020)
  • Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

Ships:

  • Adding the Frigate Escape Bay to Battleships, Marauders, and Black Ops. Click here for more information. (24/03/2020)

Tutorial:

  • Adjusted the signature radius and max velocity of some tutorial NPCs to provide a better experience for all of the faction's corvettes (18/03/2020)
  • Aura's portrait has been replaced with the concord logo in the tutorial section of the Agency (18/03/2020)
  • For a limited time, we will be performing a test in which 50% of new users will receive an updated version of the Tutorial: (18/03/2020)
    • New capsuleers will start in a new calmer setting before being asked to travel to the first tutorial site
    • The interface will be gradually revealed and introduced as the tutorial progresses
    • Updated flow of tasks within the tutorial
    • Upon entering the sites of the first three tutorial missions, the camera will automatically focus on the site's key objectives
    • Updated tutorial storyline text to provide a clearer purpose to the players actions
    • Updated Aura conversations in the tutorial – now with added sass!

Structures & Deployables:

  • Hull Reinforcement Duration for War Headquarters structures reduced to 24 hours (down from 4.5 days). This is intended to give defenders a realistic chance of taking down the HQ within 7 days. (24/03/2020)

Resource Distribution:

Additional context available in the Moon Minerals Distribution Update devblog: (30/03/2020) - All basic ores (Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemprphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor), were removed from moons. In some cases, they have been replaced with Moon Ore. - All basic materials (Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine, Megacyte) were removed from moon ore DNA (refining materials output table) with the following exceptions: - R4 moon ores (Bitumens, Coesite, Sylvite, Zeolites) keep their original yield of Pyerite & Mexallon (Tritanium was removed).

User Interface:

  • A 'Collapse all' button has been added to the Regional Market window, Asset window, and Bookmark window.
  • Updated the tooltip text for the "Skilling is just a means" daily challenge to make it clear that the challenge requires you to achieve top damage on a PvP kill. (13/03/2020)

Third Party Developers

Static Data Exports (SDE):

  • Removed a yaml that was incorrectly added to the SDE thus breaking its generation (25/03/2020)

Defect Fixes

Gameplay:

  • Fixed issue with the mission "Shipyard Theft" which occasionally didn't drop mission items
  • Fixed issue that could cause the user to be unable to use the radial or right click menu to control structure fighters.
  • Needlejack Filament icons will now be shown correctly (11/03/2020)
  • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules... once again (11/03/2020)

Audio & Graphics:

  • Adjusted the fog intensity in various scenes.
  • Fixed issue that caused sun flares to display incorrectly in certain circumstances while using the Tactical Camera.
  • Fixed an issue with Stargates particle VFX being modified by nearby player ships.
  • Fixed issue that prevented different music tracks from playing in the different tiers and dungeons in abyssal space.
  • Fixed issue that displayed Vitalshift EGO SKIN lines on the Guristas Victory SKIN for the Caiman.
  • Fix defect where enabling and disabling the "Override dynamic music with Classic EVE music" audio setting was not consistently working.
  • Fix defect where enabling and disabling the "Use combat music" audio setting was not consistently working.
  • Combat music will now stop playing after the player's capsule has been destroyed and the clone transferred to a station (11/03/2020)
  • Fixed missing Atmosphere Audio in the Jita IV-4 hangar and other Caldari hangars. (26/03/2020)
  • Fixed visibility of VFX on the Gila with the Abyssal thunderstorm SKIN applied. (01/04/2020)

Localization:

  • Removed tiericided modules from variation tabs
  • Fixed strings not being translated in corp Wallet UI. (25/03/2020)
  • Fixed strings not updating properly in the corp wallet. (01/04/2020)
  • Updated Aura conversations for German, Russian and French. (09/04/2020)
  • Fixed text formatting and language inconsistencies for German, Russian and French. (09/04/2020)

PvE:

  • Removed Needlejack Filaments from unintended drops in all Triglavian sites.
  • Resolved NPC spawn issues from a number of combat sites (such as some of the Havens and Sanctum sites) (01/04/2020)

Technical:

  • Restricted the in-game log viewer to show only appropriate logs.
  • Fixed a rare issue where the help pointers could cause the game to crash when realigning
  • Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

Text & Descriptions:

  • Corrected some minor spelling and grammar issues.

Tutorial:

  • Fixed an issue which could cause players to get stuck in the tutorial
  • Minimizing a window now counts towards the completion of any tutorial task that requires a window to be closed

User Interface:

  • Fixed the filtering of shared bookmark folders for the "Admin Access Search", as it was not treating excluded membership correctly
  • Fixed an issue where skill points awarded for signing up via a referral link are described as having been purchased in the NES
  • Fixed an issue that caused the hamburger menu on the Market Orders window to disappear when merged with other windows
  • Fixed an issue where dragging a ship into the fitting screen sometimes does not load fit
  • Fixed an issue that caused the 'Congrats' screen which occasionally did not display when seasonal campaign is over for Alpha accounts
  • Fixed an issue where pointer anchor for Redeem items had disappeared
  • Fixed an issue that caused a momentary appearance and disappearance of an eighth circle in the circles representing turret mount points
  • Fixed an issue that prevented using special characters when using typeExact search
  • Fixed an issue where Indication text is greyed out after cancelling warp
  • Fixed an issue where Timestamp checkbox and Today button can be hidden when resizing Calendar's internal borders
  • Fixed an issue where Phrase/Item "Singularity Radiation Convertor" cannot be pasted into multibuy
  • Fixed an issue where hovering over the Price Per Unit icon inside the Multibuy window will not show tooltip.
  • Fixed an issue where Inventory was missing from pointer window
  • Removed a redundant "Save Location" option for Structures and Deployables in Sell Items windows
  • Fixed an issue where highlighted numbers could not be deleted or replaced in some fields
  • Fixed an issue where setting any number lower than 0 to the Starbase Attack settings would set the value to -10
  • Fixed an issue where it was impossible to save values in the in-game calculator
  • Fixed an issue where the up arrow would not work when navigating through the history of a text or number field
  • Inserting more than 13 characters in character bounty fields no longer fails
  • Fixed an issue where a wrong Chat link would be created when dragging from the Chat Channels window (12/03/2020)
  • Fixed an issue where Fleet links would not be given the correct name (12/03/2020)
  • Fixed an issue where Pointer window links could not be created (12/03/2020)
  • Fixed an issue where links to the Agency would fail to open (12/03/2020)
  • Fixed an issue that caused the daily challenge info panel to blink intermittently for several minutes after a downtime (13/03/2020)
  • Notes in the Notepad can now be deleted again. (18/03/2020)
  • Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work. (09/04/2020)

The following page will list patch notes for the February 2020 release that was originally deployed on 11 February. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes below. The updates will also be tracked in the official forum thread.

New Update: 28/02/2020

Defect Fixes

Gameplay:

  • Fixed an issue causing Filaments to use incorrect construction materials for Blueprints.

For discussion about today's content release, please head on over to the respective comments threads:




Full Patch Notes For February 2020 Release

Features & Changes

Balancing:

  • High Angle Weapons may now only be fit to Dreadnaughts (27/02/2020)
  • Adjusted High Angle Weapons and Siege Module attributes to simplify bonuses to High Angle Weapons. Overall damage output for High Angle Weapons in Siege mode will remain consistent with pre-patch values. (27/02/2020)

Exploration:

  • Wandering wormhole connections (excluding to Thera and Shattered) have had their presence increased
  • Wandering C5 and C6 connections to null sec have had their presence increased
  • New wandering connections between C4, C5 and C6 wormhole systems have been introduced

Events:

  • The Guardian's Gala has begun! This event will run from 12 February to 24 February. (13/02/2020)
    • The Serpentis and Angel Cartel pirates are gathering all over New Eden to celebrate their lucrative partnership. Capsuleers can crash the party and defeat the carousing pirates for a chance at valuable loot! (13/02/2020)
    • The standard Guardians Gala Venue site has begun to appear all over known space (high sec, low sec, and nullsec). These sites can be found using your ship's built-in anomaly scanner, and once a capsuleer has initiated warp to them a beacon will appear visible to everyone else in the system. CONCORD advises that capsuleers bring a ship of approximately battlecruiser power or greater if they wish to attack these locations. (13/02/2020)
    • The Guardians Gala VIP Venue can be found exclusively within wormhole space. This site features larger numbers of more challenging hostile NPCs and an opportunity to gain even more valuable loot including blueprint copies for the new Angel Cartel "Savior" pirate implant set. (13/02/2020)
    • Both the Standard and VIP Gala Venues drop overseers effects, ship skins, fireworks, agency combat boosters, "Inquest" implants, and a small chance of faction modules. The VIP Gala Venue in wormhole space provides the "Savior" implants as well as better quantities and chances at all the other valuable loot. (13/02/2020)
  • For the duration of the Guardian's Gala event, pvp loot drop rates within wormhole space have been increased to approximately 90% instead the normal 50%. (13/02/2020)
  • The Guardian's Gala has concluded, ending the appearance of Guardian's Gala venue sites throughout New Eden and returning the PVP loot drop rates in Wormhole space back to the standard 50% (24/02/2020)

Implants:

  • Nirvana Implant Blueprints added to Sansha Loyalty Store and loot tables
  • Amulet Implants moved to Blood Raider Loyalty Store and loot tables
  • The new Savior implant set has been introduced. This implant set improves the cycle time of subcapital remote shield and armor repair modules, and blueprints for these implants will initially become available through the upcoming Guardian's Gala VIP Venues:
    • Low-grade Savior Alpha +2 Perception 1% reduction in subcap remote rep cycle time with 2.5% set bonus
    • Low-grade Savior Beta +2 Memory 1.5% reduction in subcap remote rep cycle timewith 2.5% set bonus
    • Low-grade Savior Gamma +2 Willpower 2% reduction in subcap remote rep cycle time with 2.5% set bonus
    • Low-grade Savior Delta +2 Intelligence 2.5% reduction in subcap remote rep cycle time with 2.5% set bonus
    • Low-grade Savior Epsilon +2 Charisma 3% reduction in subcap remote rep cycle time with 2.5% set bonus
    • Low-grade Savior Omega 10% set bonus
    • Mid-grade Savior Alpha +3 Perception 1% reduction in subcap remote rep cycle time with 10% set bonus
    • Mid-grade Savior Beta +3 Memory 1.5% reduction in subcap remote rep cycle time with 10% set bonus
    • Mid-grade Savior Gamma +3 Willpower 2% reduction in subcap remote rep cycle time with 10% set bonus
    • Mid-grade Savior Delta +3 Intelligence 2.5% reduction in subcap remote rep cycle time with 10% set bonus
    • Mid-grade Savior Epsilon +3 Charisma 3% reduction in subcap remote rep cycle time with 10% set bonus
    • Mid-grade Savior Omega 25% set bonus
    • High-grade Savior Alpha +4 Perception 1% reduction in subcap remote rep cycle time with 15% set bonus
    • High-grade Savior Beta +4 Memory 1.5% reduction in subcap remote rep cycle time with 15% set bonus
    • High-grade Savior Gamma +4 Willpower 2% reduction in subcap remote rep cycle time with 15% set bonus
    • High-grade Savior Delta +4 Intelligence 2.5% reduction in subcap remote rep cycle time with 15% set bonus
    • High-grade Savior Epsilon +4 Charisma 3% reduction in subcap remote rep cycle time with 15% set bonus
    • High-grade Savior Omega 50% set bonus

Modules:

Performed Remote Capacitor Transmitter Module Tiericide

Module name changes: - Small Asymmetric Remote Capacitor Transmitter renamed to Small Radiative Scoped Remote Capacitor Transmitter - Small 'Regard' Remote Capacitor Transmitter renamed to Small Inductive Compact Remote Capacitor Transmitter - Medium Asymmetric Remote Capacitor Transmitter renamed to Medium Radiative Scoped Remote Capacitor Transmitter - Medium 'Regard' Remote Capacitor Transmitter renamed to Medium Inductive Compact Remote Capacitor Transmitter - Large Asymmetric Remote Capacitor Transmitter renamed to Large Radiative Scoped Remote Capacitor Transmitter - Large 'Regard' Remote Capacitor Transmitter renamed to Large Inductive Compact Remote Capacitor Transmitter

Module migration: - Small Partial E95a Remote Capacitor Transmitter converted to Small Radiative Scoped Remote Capacitor Transmitter - Small Murky Remote Capacitor Transmitter converted to Small Inductive Compact Remote Capacitor Transmitter - Medium Partial E95b Remote Capacitor Transmitter converted to Medium Radiative Scoped Remote Capacitor Transmitter - Medium Murky Remote Capacitor Transmitter converted to Medium Inductive Compact Remote Capacitor Transmitter - Large Partial E95c Remote Capacitor Transmitter converted to Large Radiative Scoped Remote Capacitor Transmitter - Large Murky Remote Capacitor Transmitter converted to Large Inductive Compact Remote Capacitor Transmitter

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

New attributes for changed modules:

  • Small Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 5, CPU: 30(+1), PG: 4, Transfer Amount: 35(+3), Capacitor: 38, Range: 4025(+350)
  • Small Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 5, CPU: 24, PG: 4, Transfer Amount: 35(-1), Capacitor: 38, Range: 3500(-700)
  • 'Squire' Small Remote Capacitor Transmitter - Meta Level: 6, Volume: 5, CPU: 22(-2), PG: 3(-1), Transfer Amount: 39, Capacitor: 49, Range: 4550
  • Medium Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 10(+5), CPU: 40(+2), PG: 80, Transfer Amount: 104(+9), Capacitor: 113, Range: 5750(+500)
  • Medium Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 10(+5), CPU: 32, PG: 72(-8), Transfer Amount: 104(-4), Capacitor: 113, Range: 5000(-1000)
  • 'Knight' Medium Remote Capacitor Transmitter - Meta Level: 6, Volume: 10(+5), CPU: 30(-2), PG: 68(-4), Transfer Amount: 117, Capacitor: 146, Range: 6500
  • Large Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 25(+20), CPU: 50(+2), PG: 320, Transfer Amount: 311(+27), Capacitor: 338, Range: 8625(+750)
  • Large Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 25(+20), CPU: 40, PG: 288(-32), Transfer Amount: 311(-13), Capacitor: 338, Range: 7500(-1500)
  • 'Chivalry' Large Remote Capacitor Transmitter - Meta Level: 6, Volume: 25(+20), CPU: 37(-3), PG: 272(-16), Transfer Amount: 351, Capacitor: 439, Range: 9750

Other changes: - Setting the volume for all Remote Capacitor Transmitters - Small: 5m3, Medium: 10m3, Large: 25m3 - Setting the Meta Level for all Remote Capacitor Transmitters to 1 for 'named', 8 for Faction, 10 for C-Type, 12 for B-Type, 14 for A-Type

Added 'Needlejack' filaments: (27/02/2020) - Noise-5 'Needlejack' Filament – moves 5 players to random system - Signal-5 'Needlejack' Filament – moves 5 players to random active system - Noise-15 'Needlejack' Filament – moves 15 players to random system - Signal-15 'Needlejack' Filament – moves 15 players to random active system - Noise-25 'Needlejack' Filament – moves 25 players to random system - Signal-25 'Needlejack' Filament – moves 25 players to random active system

Noise-5 'Needlejack' Filament and Signal-5 'Needlejack' Filament can be found in Data Exploration Sites
Noise-15 'Needlejack' Filament Blueprint and Signal-15 'Needlejack' Filament Blueprint can be purchased from ORE Corporation LP stores
Noise-25 'Needlejack' Filament and Signal-25 'Needlejack' Filament will be distributed in upcoming events

Miscellaneous:

  • Changes to the qualification rules for Sansha Incursion rewards have been made. In order to qualify for the rewards, pilots must be present at the site upon completion and also have a meaningful contribution to the completion of the site.

Missions & NPCs:

  • Updated Drifter Response Battleship Behaviours
  • Updated some Sleeper warp scramblers to shut off micro jump drives

Structures & Deployables:

  • Launching a Customs Office Gantry into space will now require the same corporation roles (Equipment Config) as anchoring it. (20/02/2020)

User Interface:

  • Introducing a system to track new items in the Inventory, Hangars, and PLEX Vault via icon badging, UI breadcrumbs, and tooltips.
  • PLEX is placed in PLEX Vault instead of Item Hangar when obtained via redeem, market, trade, contracts, etc.
  • Number entry fields will now automatically include thousand separators (eg “1,000,000” rather than “1000000”). In the past, having these fields not format for easy readability has caused a significant amount of headaches for pilots and our Player Experience team. This change will hopefully make number fields much more readable and less prone to errors.
  • Adjustments to the Crate opening flow.
  • Moved NEOCOM icons for Redeem Window, Contextual Offers and Daily Login Rewards to NEOCOM Tray
  • Unified naming of redemption queue in text references to "Redeem Items"
  • Overhaul of Redeem queue UI.
  • Tooltips now show the notes for bookmarks
  • Corporation bulletins can now be rearranged
  • Daily Login Incentive window now has sound
  • Log Off window now includes Daily Reward reminder.
  • Added a link icon next to the current fit name in the Fitting window
  • New UI elements in the "buff bar" above the ship HUD will now clearly display the impact of system-wide effects on your ship. These icons will appear when your ship is being affected by:
    • Wormhole system effects
    • Sansha Incursion system effects
    • Triglavian Invasion system effects
    • Triglavian Stellar Accelerator system effects
  • New items added to inventory are now added to the top of the inventory instead of bottom (18/02/2020)
  • Added ability to clear new inventory badges without using mouseover (18/02/2020)
  • Removed inventory badging from salvaging (18/02/2020)
  • Removed inventory badges for scooped drones (18/02/2020)
  • Added tooltip when unallocated SP is injected (18/02/2020)

HyperNet:

  • You can now see a list of the capsuleers who own the highest number of HyperNodes in an offer when looking at the offer details view.
  • Filtering has received a number of improvements:
    • You can now filter by item meta groups, blueprint copies vs. originals and item categories have been added to the item field.
    • Filter settings can now be saved.
    • You are no longer forced to select a range for the HyperNode count field, you can now filter on offers with a single specified number of HyperNodes.
  • The history view has vastly improved filtering. You can filter by all the same criteria as in the browse view along with filtering on joined/created, active/finished, public/private offers. Sorting options were also added.
  • When a filter is applied to the history view you can now see how many total offers there are and how many the filter criteria applies to.
  • You will now see a warning on offers that have a disproportionately high HyperNode price compared to the item's average price on the regional market. This warning, along with the indicator for low-priced HyperNodes, can now also be seen in the offer details view.
  • You can now see how many HyperNodes you own along with the total number of HyperNodes in an offer when it is finished and being synchronized.
  • You will now be warned if you set a very low HyperNode price compared to the regional market estimate when creating an offer.
  • Your history will now show you all the offers you've participated in or created in the last three months.
  • Offers with blueprints will now say in the title whether they are an original blueprint or a copy.

Universe:

The following adjustments have been made to asteroids throughout the universe of New Eden: - High Sec Asteroids: - Pyroxeres, Omber & Kernite quantities reduced. - Low Sec Asteroids: - Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced. - Null Sec Asteroids: - Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced. - Bistot quantity increased. - Ore Anomalies spawned from Sovereignty Industry Index upgrades: - Level 1, 2 & 3 respawn times adjusted. - All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite. - Gneiss, Dark Ochre & Spodumain quantities reduced.

Third Party Developers

ESI:

  • Fixed skillqueue conversion error. (12/02/2020)

Defect Fixes

Gameplay:

  • Fixed a problem, which sometimes caused all modules to be offline on ships in Upwell structures.
  • Fixed an issue were the assets of a biomassed character would not correctly transfer to their corporation
  • Fixed issue that was preventing "Move PLEX to PLEX Vault" functionality from working when in a different solar system than the PLEX. (13/02/2020)
  • Fixed issue causing Stack All to fail in some inventory locations, like in containers or corporation hangars. (13/02/2020)
  • Fixed an issue where contested incursion sites would yield no reward at all. (17/02/2020)
  • Fixed an issue where drones do not execute mass-commands. (17/02/2020)
  • Fixed issue where by the fitted items from Ships in the Ship Maintenance Bay are shown as fitted items of the destroyed ship on Killmails. (18/02/2020)
  • Fixed an issue that was causing too many c5 to c6 wormhole connections to appear. (20/02/2020)
  • Fixed a problem which caused larger ships to land too close to the wormhole after jumping through. (20/02/2020)
  • Fixed an issue, which caused the payout of incursion LP to fail after finishing the final site. (20/02/2020)
  • New Eden has been made a better place for everyone. (20/02/2020)
  • Fixed an issue were drones abandoned by another player cannot be scooped to drone bay. (27/02/2020)

Graphics and Audio:

  • Fixed a post-processing issue on the smaller asteroids when a larger one was occluding the sun.
  • Fixed an animation Issue on the Damavik's core VFX while warping.
  • Scaled smartbomb visuals to their area of effect.
  • Reduced ambient ship SFX for the Triglavian Frigate Nergal.
  • Adjusted godray intensity and colors according to the system stars.
  • Fixed an issue that caused some sound effects to be unaffected by sliders.
  • Modified sunlight occlusion by asteroids.
  • Corrected switching between dynamic and classic music with classic EVE music enabled.
  • Adjusted speech audio levels for all languages.
  • Fixed an issue that allowed boosting SFX to be heard when all advanced audio settings were muted
  • Added warp animation sounds for the Gallente Frigates Maulus, Keres, Tristan, and Utu.
  • Added warp animation sounds for the Gallente Battleship Dominix, Battlecruiser Talos, and Destroyer Magus
  • Adjusted transparency of Minmatar solar sails on gates, structures, deployables, and some ships.
  • Fixed visibility of the blueprint icons for the mining drones. (13/02/2020)
  • Applied Capsule SKINs now persist after ejecting from a ship or clone jumping. (20/02/2020)

Localization:

  • Fixed issue where characters were not correctly encoded in HyperNet offers for Russian localization.

Market:

  • Zorya officer module blueprints no longer have market entries.
  • Improved search ability of Triglavian ores on the market.

PvE:

  • Enemies in the tutorial now show the correct resistances in their show info windows.
  • The Guardian's Gala Venues will no longer spawn in rookie and career agent systems. (20/02/2020)

Technical:

  • Fixed an issue with multifitting that could cause ghost items to appear in the inventory (18/02/2020)
  • Fixed an issue causing the old inventory badges to reappear (18/02/2020)
  • Fixed an issue causing traded ore to not trigger inventory badges properly (18/02/2020)

Text & Descriptions:

  • Various text, grammar and punctuation fixes.

User Interface:

  • Fixed an issue where the item and solar system filter fields in the HyperNet Relay were not displayed correctly with UI scaling enabled.
  • Fixed an issue where the number of joined offers in the history view in the HyperNet Relay would sometimes be incorrect.
  • Fixed an issue where the default price for blueprint copies was based on the market price of the original when creating an offer in the HyperNet Relay.
  • Aura's conversation windows no longer animate their exit animations even when the window is minimized
  • The Ship Tree window is now correctly reset when using the "Reset to Default Window Position" option
  • Fixed an issue where clicking a "Bill issued" notification in the notification feed would break the wallet window if it was already open
  • Switching inventory tab with a highlighted search term now correctly clears the highlight
  • Pasting a number with decimal places into a field that only accepts whole numbers will now correctly round the number to the nearest whole rather than just remove the decimal separator
  • Reprocessing window: Adjusted the opacity of skill bonuses in the tooltip for reprocessing ores.
  • Fixed an issue where unrenting corp office didn't remove items from the open reprocessing window.
  • Personal Assets Search tab help icon is now consistent with other help icons.
  • The Ship Warp Speed column now shows in the compare tool when Only Show Attributes That Differ flag is enabled for ships that have different warp speed.
  • Fixed an issue with Forward and Back buttons in info windows.
  • Fixed an issue where distance to an object would disappear when at 0m.
  • Agent level now has a tooltip in the Agency.
  • The golden capsule is now filtered out of the SKINs list.
  • Fixed an alignment issue for resources in the Agency.
  • Fixed an issue where Agency Damage Boosters would show multiple bonuses in pop-up.
  • Fixed an issue where position indicator would remain visible when the same position was selected in the Overview Settings window.
  • Fixed an issue where it was possible to select unavailable sections in the Agency when in Wormholes.
  • Fixed an issue where the behaviour of the strike-through line in the Sell Item window was inconsistent.
  • Fixed an issue where the Font Size option became unavailable in the Corporation window.
  • Fixed an issue where the back button in the showinfo window would fail if the previous item was a stargate form another system
  • Rapidly clicking the "Take Control" button in an Upwell Structure will no longer shows multiple "Pilot in Control" windows showing your own character
  • Searching for "Territorial Claim Unit" or "Infrastructure Hub" in the Sovereignty tab of the corporation window now correctly filters for the respective structure type
  • Selecting a Skill training tooltip will now only add the skills required to train that skill and ignore any missing nested requirements
  • Fixed an issue where simulated fittings would not always appear correctly when swapping between ship and structure fittings
  • Hovering over a link now only highlights the current instance of the link rather than also highlighting any duplicate links in the same text box
  • Added Minimize and Close options when right-clicking the Agency window header and Neocom icon
  • Fixed the alignment of some icons in the Corporation window
  • Fixed an issue where the Radial menu would remain visible if active when opening the Settings window
  • Fixed an issue where systems without active Incursions sometimes appeared in the Agency window Incursion results
  • Fixed an issue where Pointer Window highlights would appear above other windows
  • Fixed an issue where the Pointer Window highlight for the Overview would not adjust when the window was resized
  • Removed the ability to add decimal places to contract number fields (as contracts would only work with whole ISK amounts)
  • Fixed an issue where the loading circle for sites in the Agency window would linger if no sites are available
  • Fixed issue that caused different order of command for normal and Upwell stargates
  • Fixed issue where the Neocom may be displayed too brightly immediately after login
  • Fixed an issue where expanded cargohold modules would not be considered when loading items for Multifit
  • The Simulation Fitting browser will now correctly refresh when a subsystem is fit if the 'Hull Restrictions' filter is active
  • Fixed an issue where the 'Simulate Fit' option in the Information window of the active ship could fail under some circumstances
  • Fixed issue that prevented users from warping fleet to members using the right-click menu.
  • Fixed issue where Customs Offices were not appearing in the right-click menu.
  • Fixed issue that made it Impossible to invite to the fleet via the right-click menu. (13/02/2020)
  • Fixed issue that caused the right-click menu for some Epic Arcs not to work. (13/02/2020)
  • Fixed issue that caused the option to 'Resign as CEO' appears in the right-click menu of directors. (13/02/2020)
  • Fixed issue that caused the Customs Office in the right-click menu to only appear for the first time. (13/02/2020)
  • Fixed issue where double-clicking on a drone icon brings up a blank drone information window. (13/02/2020)
  • Fixed an issue where filtering by blueprint type in the HyperNet Relay would not work as expected. (13/02/2020)
  • Fixed an issue where copying contracts would not correctly preserve the price. (13/02/2020)
  • Fixed an issue where the '<' or '>' symbols in the names of Saved Locations would cause issues. (13/02/2020)
  • Entering an extremely large number in "Suppress if balance change under:" field in the wallet settings no longs causes an error number to appear. (13/02/2020)
  • Fixed an issue where pasting a number with the "ISK" suffix into a price field fails. (13/02/2020)
  • Fixed an issue that caused Incorrect fitting warnings for blueprints in cargo. (18/02/2020)
  • Fixed an issue that caused the radial menu to not work correctly when interacting with drones. (18/02/2020)
  • Fixed an issue that caused an issue when simulating Fleet Members Fittings. (18/02/2020)
  • Fixed an issue where "Simulate Fit" option fails to show a fit in space when selected via an Information window opened in a Hangar. (18/02/2020)
  • Fixed an issue where Modules filter in Ship Simulator does not update when subsystems are changed. (18/02/2020)
  • Fixed an issue that caused the Related contracts menu to not show. (18/02/2020)
  • Fixed an issue that caused misleading tooltips about the player being out of locking range. (18/02/2020)
  • Fixed an issue causing consumed cerebral boosters to trigger the badging icon (18/02/2020)
  • Fixed UI scaling issue causing items to the right of screen to not be selected when dragging selection box (18/02/2020)
  • Fixed a problem with displaying of incursion logs in the journal. (20/02/2020)
  • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules (24/02/2020)
  • Fixed issue causing some windows to unexpectedly unstack. (27/02/2020)
  • Fixed an issue where redeeming PLEX occasionally doesn't trigger the inventory badging system. (27/02/2020)
  • Fixed an issues where inventory badging system was triggered when moving PLEX to and from the PLEX vault. (27/02/2020)
  • Fixed an issue where tool tip for Destroyer + Omega Combo bundle are not displaying when using Russian as client language. (27/02/2020)
  • Fixed an issue where localized titles are too long on contextual offer for Destroyer Pack offers. (27/02/2020)
  • Fixed an issue causing Filaments to use incorrect construction materials for Blueprints. (28/02/2020)

Patch Notes For January 2020 Release - 2020-02-04.1

Released On Tuesday, 4 February 2020

Defect Fixes:

Gameplay:

  • An issue where the 'Starter Gift Cerebral Accelerator' had expired has been fixed.


Patch Notes For January 2020 Release - 2020-01-30.1

Released On Thursday, 30 January 2020

Defect Fixes:

User Interface:

  • Fixed an issue where the selected Item Options are grayed out after losing a ship.


Patch Notes For January 2020 Release - 2020-01-29.1

Released On Wednesday, 29 January 2020

Defect Fixes:

Graphics:

  • Fixed the black-screen transition when changing ships in hangar

Localization:

  • Fixed missing descriptions in the redeem queue for items bought in the NES


Patch Notes For January 2020 Release - 2020-01-28.1

Released On Tuesday, 28 January 2020

Features & Changes:

Balancing:

Performed Armor Repairer Module Tiericide

Module name changes: - Small 'Accommodation' Vestment Reconstructer I renamed to Small ACM Compact Armor Repairer - Small I-a Polarized Armor Regenerator renamed to Small I-a Enduring Armor Repairer - Medium 'Accommodation' Vestment Reconstructer I renamed to Medium ACM Compact Armor Repairer - Medium I-a Polarized Armor Regenerator renamed to Medium I-a Enduring Armor Repairer - Large 'Accommodation' Vestment Reconstructer I renamed to Large ACM Compact Armor Repairer - Large I-a Polarized Armor Regenerator renamed to Large I-a Enduring Armor Repairer

Module migration: - Small Inefficient Armor Repair Unit converted to Small ACM Compact Armor Repairer - Small Automated Carapace Restoration converted to Small I-a Enduring Armor Repairer - Medium Inefficient Armor Repair Unit converted to Medium ACM Compact Armor Repairer - Medium Automated Carapace Restoration converted to Medium I-a Enduring Armor Repairer - Medium Nano Armor Repair Unit I converted to 'Meditation' Medium Armor Repairer I - Large Inefficient Armor Repair Unit converted to Large ACM Compact Armor Repairer - Large Automated Carapace Restoration converted to Large I-a Enduring Armor Repairer

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

New "named" modules attributes: - Small ACM Compact Armor Repairer: Powergrid 5, CPU 4, Armor Hitpoints Repaired 79, Activation 40, Duration 6 sec, Heat Damage 5.4 - Small I-a Enduring Armor Repairer: Powergrid 5, CPU 5, Armor Hitpoints Repaired 79, Activation 36, Duration 6 sec, Heat Damage 5.4 - Medium ACM Compact Armor Repairer: Powergrid 108, CPU 20 Armor Hitpoints Repaired 317, Activation 160, Duration 12 sec, Heat Damage 5.3 - Medium I-a Enduring Armor Repairer: Powergrid 120, CPU 22, Armor Hitpoints Repaired 317, Activation 144, Duration 12 sec, Heat Damage 5.3 - Large ACM Compact Armor Repairer: Powergrid 1620, CPU 40, Armor Hitpoints Repaired 794, Activation 400, Duration 15 sec, Heat Damage 5.4 - Large I-a Enduring Armor Repairer: Powergrid 1800, CPU 49, Armor Hitpoints Repaired 794, Activation 360, Duration 15 sec, Heat Damage 5.4

Other changes: - Meta Level set to 1 for all "named" Armor Repairers - Meta Level set to 8 for all Faction Armor Repairers - Meta Level set to 6 for all Storyline Armor Repairers

User Interface:

  • Aura conversation windows will now always show on top of other windows.

Defect Fixes:

Technical:

  • Addressed issues around edge cases in regards to Tiericide Merges for Shield Boosters.


Patch Notes For January 2020 Release - 2020-01-23.1

Released On Thursday, 23 January 2020

Features & Changes:

Implants:

  • Added Nirvana Low Grade blueprints into the loot table of the Dragonaur Blitz

Missions & NPCs:

  • Adjusted the Overseer Effects loot of the Vimoksha Envoy to more often drop the middle tiers of effects for improved consistency of rewards
  • The respawn rates and loot chances for the Emerging Conduits have been adjusted

Defect Fixes:

Graphics:

  • Fixed a green cloud appearing on the Moa with some SKINs

User Interface:

  • Fixed issue that prevented the 'Deliver to member' option in Corporation Assets Deliveries to work correctly.
  • Fixed issue that prevented users to split stacked items in the Corporation Hanger.


Patch Notes For January 2020 Release - 2020-01-21.1

Released On Tuesday, 21 January 2020

Defect Fixes:

Gameplay:

  • High-sec structures sometimes had a hull reinforcement duration that was a day too long. They will now correctly use the expected duration described in Kicking Over Castles dev blog (4.5 days, and then the next chosen reinforce hour, and then +/- 3 hours)
  • Restored post-release balanced attributes to Observatory Flashpoint NPCs.


Patch Notes For January 2020 Release - 2020-01-20.1

Released On Monday, 20 January 2020

Defect Fixes:

User Interface:

  • Fixed the show info window for Mutaplasmids.
  • Fixed an issue where 'Warp to objective' was no longer possible from within the mission talk to agent text.


Patch Notes For January 2020 Release - 2020-01-17.1

Released On Thursday, 17 January 2020

Defect Fixes:

Gameplay:

  • Fixed a problem with some Epic Arc missions, where the mission could not be accepted correctly, especially when talking to "Tevis Jak". Please contact Customer Support, if your character got affected by this in the last 24 hours and is still unable to proceed with the Epic Arc.

Graphics:

  • Removed Winter Event icicles from Upwell Astrahus structures.

Technical:

  • Fixed a data priming issue, which caused a slow server startup.

User Interface:

  • Fixed a problem, which prevented shared bookmarks from displaying in the Sensor Overlay
  • Fixed an issue that prevented CTRL+C from copying out of various number fields


Patch Notes For January 2020 Release - 2020-01-16.1

Released On Thursday, 16 January 2020

Features & Changes:

Balancing:

Heavy Missile Damage Buff (+5% to damage and explosion velocity of all Heavy Missiles)

Replaced Siren Fighters Microwarpdrive with Siren Fighter Afterburners

  • Tech I Siren now has 200% speed bonus from Afterburner
  • Tech II Siren now has 250% speed bonus from Afterburner

Performed Shield Booster Module Tiericide:

  • Module name changes:

    • Small C5-L Emergency Shield Overload I renamed to Small C5-L Compact Shield Booster
    • Small Clarity Ward Booster I renamed to Small Clarity Ward Enduring Shield Booster
    • Medium C5-L Emergency Shield Overload I renamed to Medium C5-L Compact Shield Booster
    • Medium Clarity Ward Booster I renamed to Medium Clarity Ward Enduring Shield Booster
    • Large C5-L Emergency Shield Overload I renamed to Large C5-L Compact Shield Booster
    • Large Clarity Ward Booster I renamed to Large Clarity Ward Enduring Shield Booster
    • X-Large C5-L Emergency Shield Overload I renamed to X-Large C5-L Compact Shield Booster
    • X-Large Clarity Ward Booster I renamed to X-Large Clarity Ward Enduring Shield Booster
  • Module migration:

    • Small Converse Deflection Catalyzer converted to Small Clarity Ward Enduring Shield Booster
    • Small Neutron Saturation Injector I converted to Small C5-L Compact Shield Booster
    • Medium Converse Deflection Catalyzer converted to Medium Clarity Ward Enduring Shield Booster
    • Medium Neutron Saturation Injector I converted to Medium C5-L Compact Shield Booster
    • Large Converse Deflection Catalyzer converted to Large Clarity Ward Enduring Shield Booster
    • Large Neutron Saturation Injector I converted to Large C5-L Compact Shield Booster
    • X-Large Converse Deflection Catalyzer converted to X-Large Clarity Ward Enduring Shield Booster
    • X-Large Neutron Saturation Injector I converted to X-Large C5-L Compact Shield Booster

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

New "named" modules attributes:

  • Small C5-L Compact Shield Booster: Powergrid 2, CPU 20, Shield Bonus 30, Activation 20, Duration 2 sec, Heat Damage 0.8
  • Small Clarity Ward Enduring Shield Booster: Powergrid 2, CPU 25, Shield Bonus 30, Activation 18,Duration 2 sec, Heat Damage 0.8
  • Medium C5-L Compact Shield Booster: Powergrid 11, CPU 40, Shield Bonus 90, Activation 60, Duration 3 sec, Heat Damage 0.9
  • Medium Clarity Ward Enduring Shield Booster: Powergrid 12, CPU 50, Shield Bonus 90, Activation 54, Duration 3 sec, Heat Damage 0.9
  • Large C5-L Compact Shield Booster: Powergrid 140, CPU 80, Shield Bonus 238, Activation 160, Duration 4 sec, Heat Damage 1.2
  • Large Clarity Ward Enduring Shield Booster: Powergrid 150, CPU 100, Shield Bonus 238, Activation 144, Duration 4 sec, Heat Damage 1.2
  • X-Large C5-L Compact Shield Booster: Powergrid 450, CPU 160, Shield Bonus 596, Activation 400, Duration 5 sec, Heat Damage 1.3
  • X-Large Clarity Ward Enduring Shield Booster: Powergrid 500, CPU 200, Shield Bonus 596, Activation 360, Duration 5 sec, Heat Damage 1.3

Other changes:

  • Meta Level set to 1 for all "named" Shield Boosters
  • Meta Level set to 8 for all Faction Shield Boosters
  • Large Shield Booster II - Volume 25 (+15)
  • Small 'Settler' Shield Booster - CPU 19 (-2)
  • Medium 'Lone Ranger' Shield Booster - Powergrid 10 (-1), CPU 40 (-3)
  • Large 'Outlaw' Shield Booster - CPU 80 (-5)
  • X-Large 'Locomotive' Shield Booster - Powergrid 425 (-25), CPU 160 (-10)

Corporations & Alliances:

  • Added an option to allow corporations to restrict the sending of mails to the corporation to members with the the Communications Officer role (as well as Directors and the CEO)

Implants:

Added Nirvana "Shield Slave" Implants, initially available through the "Dragonaur Blitz" event:

  • Mid-grade Nirvana Alpha +3 Perception 1% Bonus to shield hitpoints with 10% set bonus
  • Mid-grade Nirvana Beta +3 Memory 2% Bonus to shield hitpoints with 10% set bonus
  • Mid-grade Nirvana Gamma +3 Willpower 3% Bonus to shield hitpoints with 10% set bonus
  • Mid-grade Nirvana Delta +3 Intelligence 4% Bonus to shield hitpoints with 10% set bonus
  • Mid-grade Nirvana Epsilon +3 Charisma 5% Bonus to shield hitpoints with 10% set bonus
  • Mid-grade Nirvana Omega 25% set bonus

  • High-grade Nirvana Alpha +4 Perception 1% Bonus to shield hitpoints with 15% set bonus

  • High-grade Nirvana Beta +4 Memory 2% Bonus to shield hitpoints with 15% set bonus
  • High-grade Nirvana Gamma +4 Willpower 3% Bonus to shield hitpoints with 15% set bonus
  • High-grade Nirvana Delta +4 Intelligence 4% Bonus to shield hitpoints with 15% set bonus
  • High-grade Nirvana Epsilon +4 Charisma 5% Bonus to shield hitpoints with 15% set bonus
  • High-grade Nirvana Omega 50% set bonus

Low-Grade Nirvana Implants will become available in the future.

Market:

  • Renamed the "Turrets & Bays" market group to "Turrets & Launchers" to better reflect the terminology used for Launchers.
  • Increased the opacity of the coloring of Market Orders.

Overview:

  • Sorting by Tag in ascending order now begins with the tagged items rather than untagged items
  • Column sort order is now preserved by Overview tab rather than being global for the whole Overview
  • Following up from the Default Overview changes in the previous release the default arrangement of states has been rearranged to better reflect the priorities pilots have when they have joined a player corp.
    • Many player social states (In my corp/alliance, in my militia, in my fleet, at war with my group) are now displayed above legal states (criminal, suspect). Legal states will still be shown before corporate associations for pilots in your NPC corporation.
    • These changes will only apply to characters with their overview settings set to the default.

Saved Locations:

  • Added a new window after creating a new shared location folder that explains how to share the folder with others
  • Added the ability to saved your current location when in an Upwell Structure
  • Added a warning when adding a location when you do not have a personal folder to add locations to (either because none has been created or because any existing folders are full)
  • Renamed the "Known as" section in the Folder Information window to "Status"

Technical:

Migrated Special Event Filaments:

  • DSHR-01 Filament migrated to Calm Dark Filament
  • DNCR-02 Filament migrated to Calm Dark Filament
  • PRNCR-03 Filament migrated to Calm Gamma Filament
  • VXN-04 Filament migrated to Calm Firestorm Filament
  • CMT-05 Filament migrated to Calm Gamma Filament
  • CPD-06 Filament migrated to Calm Electrical Filament
  • DNNR-07 Filament migrated to Calm Electrical Filament
  • BLTZN-08 Filament migrated to Calm Electrical Filament
  • RDLF-09 Filament migrated to Calm Exotic Filament

The Yoiul crates that contained these event filaments now contain Calm Abyssal Filaments instead.

User Interface:

  • Capsuleers that have been transferred between player accounts now list the dates of transfer (but no further information) in their employment history.
    • This replaces the requirement to notify your corporation when selling a character.
    • NOTE: When this change occurs all character transfers from 2007 onward will be listed.

Limited Time Events:

  • Dragonaur Staging Facility locations can be discovered throughout lowsec space for a limited time
    • These locations allow access to a specific and limited selection of capsuleer ships (Tech 1, Faction, and Tech 2 ships that have bonuses to the use of Heavy Missiles): Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Enforcer, Rapier, Chameleon, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Nighthawk, Damnation, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem
    • These sites contain valuable loot including blueprint copies for the new Nirvana implant set

Defect Fixes:

Gameplay:

  • Fixed a rare issue, where Upwell structures did not start (repair) timers correctly, especially when being attacked by NPCs.
  • Fixed an issue where jumping through a bridge would result in the player landing 12km away from the cyno instead of 5km.

Graphics:

  • Fixed clipping on Structure Skirt.
  • Fixed clipping between Space boots and Space Suit.
  • Adjusted Male Lip Tones so they are more clearly distinguished between one and the other.
  • Adjusted the explosions of the Triglavian Stellar Accelerator and Triglavian Dreadnought Zirnitra.
  • Fixed an issue that caused the Neocom menu to display incorrectly when viewing the Ship Tree in fullscreen mode in hangars.
  • Adjusted the size of the Covert Jump Portal Generator bridge effect.
  • Fixed an LOD Issue with the Abyssal SKINs for the Gila (Afterglow, Firestorm and Thunderstorm).
  • Adjusted Tech II Triglavian Hulls to retain their Empire origin logos when applying SKINs.
  • Fixed an issue that caused Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
  • Fixed an issue that caused the Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
  • Fixed an issue that caused the Rhea to not display the gold decals or the Ishukone logo as expected.
  • Fixed issue with brightness on Low LOD asteroids.
  • Low LOD models will no longer appear excessively lit when using a custom screen brightness.
  • Fixed brightness for Low LOD asteroids.

Miscellaneous:

  • Fixed defect where skills do not show as trained if a booster expired while not logged into the game.

Missions & NPCs:

  • Fixed issue with Incursions and Invasion content sometimes overlaps in the same system.

Tutorial:

  • Fixed a bug which could cause players to get stuck during the tutorial step 'A Rift in Space'

Text & Descriptions:

  • Corrected various text where female pilots and agents would be referred to with the incorrect pronouns.
  • Various text, grammar and punctuation fixes.

User Interface:

  • Fixed issue with missing descriptions for some crates.
  • Fixed the content of the "Required For" tab for a bunch of skills, which are needed for manufacturing blueprints.
  • Fixed an issue where fitting error messages would not show correctly after leaving simulation mode
  • Fixed an issue where expanding ship groups in the hulls section of the fitting window would also expand the equivalent section of the special edition ships category]
  • Fixed an issue where drone DPS would be calculated differently in simulation mode
  • Removed the incorrectly shown "multi fit" option for Tech 3 Cruiser fits when the View Fitting window was stacked with another window
  • Fixed an issue where the expanded icon would revert to the the non expanded version when mousing away from a structure profile category in the structure browser
  • Fixed an issue where the old Map would become unresponsive when viewing the Saved Locations filter
  • Correcting the color of the system security level show in the Agent Conversation window
  • Fixed an issue where the "Upgrade" button in the Rewards window would show "Add Omega Time" to Alpha pilots
  • Fixed an issue where pilots with the Junior Accountant role could sometimes not open the Corporation Wallet.
  • Fixed issue where dragging stuff from a remote location in the asset window to the sell window brought up a mostly irrelevant message.
  • Fixed an issue where structures would display the "Set Home Station" option when right-clicked in the HyperNet Relay

Patch Notes For December 2019 Release - 2020-01-07.1

Released On Tuesday, January 7 2020

Features & Changes:

User Interface:

  • Seasonal snowflake wrecks will return to look like standard wrecks.

Seasonal Events:

  • Chilling Spree ended at Downtime.

Login Campaigns:

  • 13 Days of EVE ends at Downtime.


Patch Notes For December 2019 Release - 2020-01-06.1

Released On Monday, January 6 2020

Features & Changes:

User Interface:

  • Added the HyperCore to the market ticker.

Defect Fixes:

User Interface:

  • Fixed an issue where the HyperNet participation statistics would spoil the surprise of finished offers


Patch Notes For December 2019 Release - 2019-12-17.1

Released On Tuesday, December 17th 2019

Defect Fixes:

Gameplay:

  • Fixed an issue where skill point crates could be sold on the market.

User Interface:

  • Fixed an issue where the LP section of the wallet would not update when receiving Loyalty Points.


Patch Notes For December 2019 Release - 2019-12-16.2

Released On Monday, December 16th 2019

Defect Fixes:

Gameplay:

  • Fixed an issue that caused right-clicking on a ship in the hangar to not bring up the drop down menu.

Gameplay:

  • Fixed an issue that caused Jita Trade Hub textures display incorrectly.


Patch Notes For December 2019 Release - 2019-12-16.1

Released On Monday, December 16th 2019

Features & Changes:

Login Campaigns:

  • Item names are now shown in the login reward window for new players.

Defect Fixes:

Gameplay:

  • Fixed a rare problem with consuming boosters.

Graphics:

  • Corrected the market icon for XL Disintegrators.
  • Refined the icons for all Disintegrators.
  • Fixed blinking decal on Yoiul Star Skin for the Astero.

User Interface:

  • Addressed issue preventing Blueprints from being dragged from the market
  • Fixed a problem with the search functionality in the shortcuts menu
  • Fixed a problem where structure settings did not load correctly, especially for new structure profiles.


Patch Notes For December 2019 Release - 2019-12-14.1

Released On Saturday, December 14th 2019

Defect Fixes:

Gameplay:

  • Swapped the rewards from Day 3 and Day 8 of the 13 Days of EVE.


Patch Notes For December 2019 Release - 2019-12-13.1

Released On Friday, December 13th 2019

Features & Changes:

User Interface:

  • Added a new Wallet setting to disable blinking on Loyalty Point changes.

Defect Fixes:

Technical:

  • Improved performance of the Loyalty Points panel in the wallet.

User Interface:

  • Fixed an issue with text clipping and overlapping in the News Window
  • Fixed an issue that prevented players form viewing the Overview section of the Wallet.


Patch Notes For December 2019 Release - 2019-12-12.1

Released On Thursday, December 12th 2019

Features & Changes:

Localization:

  • Addresssed Issue causing errors when browsing HyperNet in Russian.

Market:

  • Addressed issue causing Blueprint Icons to be inaccurate in HyperNet.

Mission & NPCs:

  • Hostile Dreads no longer combat warp within Observatory Flashpoint sites.

User Interface:

  • All wrecks will take the shape of snowflakes during the winter season.

Seasonal Events:

  • Introducing the Chilling Spree event providing challenge that will reward skillpoints and seasonal filaments. The event will run between December 12, 2019 - January 7, 2020.
  • New experimental filaments have been developed by Frontline Laboratories for the Yoiul Season in New Eden, these filaments will allow transportation to a random solar system in Null-Security space for a limited time until January 14th.
    • There are nine types of filaments, that have two different characteristics each: The number of players that are transported, and whether you are transported to a completely random solar system or potentially active one (that is located in null-sec).
    • Activation of these experimental filaments have the same restrictions as abyssal filaments do, with a couple of added restrictions (see below).
    • Activation of the filaments works from any solar system in Known Space, or Wormhole space.
    • All players must be in the same fleet to be jumped by the experimental filament, and be no more than 6000m away from the Fleet Commander.
    • You cannot activate a filament if the fleet number exceeds the amount of members the filament will allow (Attributes→Maximum Ship Jump cap).
    • All players in the fleet must have Partial or Disabled Safety set for the filament to activate.
    • After the fleet has been transported, all players will receive a Capsuleer Log-Off Timer (15 Minutes).
    • By January 14th 2020 at 11:00 EVE Time, the experimental technology will degrade all nine Yoiul filaments into Calm Abyssal Filaments.

Login Campaigns:

  • Launching the 13 Days of EVE campaign, with exciting login rewards in form of seasonal crates filled with in-game goodies. The campaign will run between December 12, 2019 - January 7, 2020.

Defect Fixes:

Gameplay:

  • Improved the damage application of NPCs in the Caldari Observatory Flashpoint.
  • Fixed an issue where contract deposits were not returned correctly at successful contract completion.
  • Fixed an issue where rolling a wormhole caused you to spawn in warp to a random location in system

Graphics:

  • Fixed an issue that caused the Jita Trade Hub hologram to display incorrectly.

Technical:

  • Retroactively providing new Skill Points items for players previously failing to claim these items while running clients in other languages than English. The new Skill Points items will be placed back in the redeeming queue.
  • Improving the performance of market transactions.

User Interface:

  • Fixed a problem with importing overview settings, where the appearance options were not imported correctly.
  • Added a missing string for the tooltip on the safe logoff button in the ESC window.


Patch Notes For December 2019 Release - 2019-12-11.1

Released On Wednesday, December 11th 2019

Features & Changes:

Defect Fixes:

User Interface:

  • Blueprint icons in the HyperNet Relay will now always reflect whether the item in the offer is a Blueprint Copy, or Blueprint Original
  • Resolved an issue where the drowndown menu for "Number of HyperNodes" required a doubled-click to change the focus to the Total Price input field.
  • Dragging an Omega restricted skill into the training queue will no longer cause the training queue drag-and-drop functionality to stop working.
  • Fixed an issue with the padding of some UI buttons, such as the 'Buy PLEX' button found in windows.
  • Temporary fix that allows players, who have Corporation roles, to open their wallet.


Patch Notes For December 2019 Release - 2019-12-10.1

Released On Tuesday, December 10th 2019

Features & Changes:

HyperNet Relay:

A brand new trade network is introduced to EVE Online, called the HyperNet Relay. - The HyperNet Relay can be found in the Neocom Menu, under Finance. - A short introductory tutorial will be shown on the first time the HyperNet Relay is opened. - Almost any single item can be offered for trade, there are no trading of stacks of items. - Items being offered for trade must be located in an NPC Station (not a Structure). - Creating a HyperNet offer requires a number of HyperCores which act as the Broker's Fee (5%) and scale depending on the total price of the offer. - A total price of the offer must be set, and also the number of HyperNodes which can be purchased by players. - HyperNet Offers can be specified as 'Private' which excludes them from the main browse view and can be only accessed by a direct shareable link - All HyperNet offers are created with a duration of 3 days. - If not all of the HyperNodes have been purchased in an offer after 3 days, the offer expires: - The creator of the expired offer, has the item delivered back to the station it was being offered from. - The HyperCores were the broker's fee and are not refunded back to the creator. - All players who bought HyperNodes in an expired offer, have their transactions refunded. - You can search for new offers through the browse tab, by refreshing the results and including specific filters. - Filtering for offers can be done by Item type, group, location of the offer. There are also range filters for the individual HyperNode prices, and how many HyperNodes the offer is using. - Purchasing a HyperNode can be done individually, or in bulk by using ISK. - Once all HyperNodes have been sold for any given offer, a single HyperNode is randomly chosen and the HyperNode owner receives the item that was on offer. - The creator of the offer, receives all sales of the HyperNodes in ISK minus a sales tax of 5%.

Graphics:

  • JITA trade hub structure expanded.
  • PKN Interstellar & HyperNet banners added to JITA station.
  • Holographic visuals depicting the ongoing JITA trade hub development.
  • Additional traffic around the JITA station.
  • Updated collisions for JITA stations.

    Overview:

  • Some adjustments have been made to the default overview settings, in an effort to align them more with the popular settings used in many player created overview packs and provide a more useful default for new players:

    • The Velocity column will now be shown by default
    • Ship type, corporation and alliance tickers have been moved before the pilot name in default bracket setup
    • Broadcasted overview entries are now by default moved to the top of the overview
    • The "Pilot is in your corporation" overview state has been split into 2 states: "Pilot is in your Capsuleer corporation" and "Pilot is in your Non Capsuleer corporation". In a subsequent release the "Capsuleer corporation" status will moved above the crimewatch statuses (Criminal, Suspect, -5 security) to better reflect the priorities pilots have when they have joined a player corp. NOTE: If saved overview presets from before this patch are loaded to a character after the patch the new "Pilot is in your Non Capsuleer corporation" state will start at the bottom of the list.

      Structures & Deployables:

  • Defenders can no longer choose a day of the week for exiting the hull reinforcement cycle. Structures will exit reinforcement at the next available hour of the defenders choosing (+/- 3 hours) after the following durations:

    • Wormhole space: 1.5 days
    • Low and Null security space: 2.5 days
    • High security space: 4.5 days
  • Updated vulnerability windows now takes 30 days to take effect (instead of 7).
  • In a solar system where the Activity Defense Multiplier is above 4.0 and where an Infrastructure Hub is held by an alliance, pilots that are NOT members of that alliance will be unable to deploy medium Upwell structures (Astrahus, Athanor and Raitaru).
  • The random jitter range on reinforcement exit times is increased from +/- 2 hours to +/- 3 hours.
  • FW structures now may not tether in the circumstances listed below:
    • A ship piloted by the attacking faction (or their ally) can never receive tether from ANY structure whilst in enemy FW space.
    • A structure owned by the attacking faction (or their ally) can never provide tether to ANY ship whilst in enemy FW space.
  • Ansiblex Jump Gate and Tenebrex Cyno Jammer service modules will be offlined if the structure is within 500km of another structure. (This is the conclusion of the Ansiblex anchoring range changes initiated in Beat Around the Boosh).
  • A number of obsolete starbase blueprints have been converted into other blueprint types:

    • Supercapital Ship Assembly Array Blueprints become Standup L-Set Basic Capital Component Manufacturing Efficiency I Blueprints
    • Capital Ship Assembly Array Blueprints become Standup L-Set Capital Ship Manufacturing Efficiency I Blueprints
    • Advanced Large Ship Assembly Array Blueprints become Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprints
    • Advanced Medium Ship Assembly Array Blueprints become Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprints
    • Large Ship Assembly Array Blueprints become Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprints
    • Moon Harvesting Array Blueprints become Standup M-Set Moon Drilling Stability I Blueprints
    • Design Laboratory Blueprints become Standup M-Set Blueprints Copy Accelerator I Blueprints
    • Advanced Small Ship Assembly Array Blueprints become Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprints
    • Drug Lab Blueprints become Standup M-Set Biochemical Reactor Material Efficiency I Blueprints
    • Experimental Laboratory Blueprints become Standup M-Set Invention Accelerator I Blueprints
    • Research Laboratory Blueprints become Standup M-Set ME Research Accelerator I Blueprints
    • Biochemical Silo Blueprints become Mobile Tractor Unit Blueprints
    • Catalyst Silo Blueprints become Mobile Tractor Unit Blueprints
    • Coupling Array Blueprints become Mobile Tractor Unit Blueprints
    • General Storage Blueprints become Mobile Tractor Unit Blueprints
    • Hazardous Chemical Silo Blueprints become Mobile Tractor Unit Blueprints
    • Hybrid Polymer Silo Blueprints become Mobile Tractor Unit Blueprints
    • Silo Blueprints become Mobile Tractor Unit Blueprints
    • Ammunition Assembly Array Blueprints become Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprints
    • Component Assembly Array Blueprints become Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprints
    • Drone Assembly Array Blueprints become Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprints
    • Equipment Assembly Array Blueprints become Standup M-Set Equipment Manufacturing Material Efficiency I Blueprints
    • Intensive Reprocessing Array Blueprints become Standup M-Set Ice Grading Processor I Blueprints
    • Compression Array Blueprints become Mobile Tractor Unit Blueprints
    • Medium Ship Assembly Array Blueprints become Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprints
    • Reprocessing Array Blueprints become Standup M-Set Asteroid Ore Grading Processor I Blueprints
    • Rapid Equipment Assembly Array Blueprints become Standup M-Set Equipment Manufacturing Time Efficiency I Blueprints
    • Small Ship Assembly Array Blueprints become Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprints
    • Subsystem Assembly Array Blueprints become Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprints
    • Biochemical Reactor Array Blueprints become Standup M-Set Biochemical Reactor Time Efficiency I Blueprints
    • Complex Reactor Array Blueprints become Standup M-Set Composite Reactor Time Efficiency I Blueprints
    • Medium Biochemical Reactor Array Blueprints become Standup M-Set Biochemical Reactor Time Efficiency I Blueprints
    • Polymer Reactor Array Blueprints become Standup M-Set Hybrid Reactor Material Efficiency I Blueprints
    • Simple Reactor Array Blueprints become Standup M-Set Composite Reactor Material Efficiency I Blueprints
    • Small Mobile Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
    • Small Mobile 'Hybrid' Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
    • Small Mobile 'Rote' Siphon Unit Blueprints become Mobile Medium Warp Disruptor I Blueprints
    • Jump Bridge Blueprints become Mobile Cynosural Inhibitor Blueprints
    • Cynosural Generator Array Blueprints become Mobile Cynosural Inhibitor Blueprints
    • Cynosural System Jammer Blueprints become Mobile Cynosural Inhibitor Blueprints

      User Interface:

  • Added a new window for viewing all saved locations within the current system (Defaults to L).

  • Adjustments have been made to the direct trade user interface:
    • Ships within a proposed direct trade will now display their type name (eg. Raven) rather than their player-customized ship name (eg. Greg's Raven)
    • Once an ISK amount has been added to a trade offer, the amount of ISK in the trade offer cannot be reduced. Increasing the amount of ISK in the offer is still possible. If a player accidentally enters and confirms an amount of ISK higher than they intended to offer, they can choose to close that offer window and open a new one to start fresh
    • Several small UI improvements have been made to the direct trade window
  • Changes have been made to the Personal Wallet which now shows an overview and breakdown of transactions.
  • Market Orders are no longer shown in the Wallet, they are now contained within the finance section of the Neocom.
  • A new "Log Off" button has been added in the Neocom menu
  • Improvements have been made to the "Log Off" user interface in the escape menu
  • The range filter in the market now always defaults to "Region" rather than defaulting to "Station" when in station
  • Your orders, orders that you can sell to and orders that are in your route now have small icons to explain better what the colors mean.
  • Multifit and multibuy now have icons to indicate that more useful information can be found in a tooltip

    New Player Experience:

  • Added overview highlights for several tasks in the tutorial

  • Added icons to several UI highlights during the tutorial
  • Improved the traveling lesson during the tutorial
  • UI highlights now appears after Aura's dialogue box rather than simultaneously
  • UI highlights have an updated, more prominent animation
  • The afterburner lesson in the tutorial has been updated
  • Several tasks in the overview now have instant feedback when the correct action is performed

    Miscellaneous:

  • Some adjustments have been made to player bounties:

    • Bounties can no longer be placed on characters younger than 30 days
    • A "Wanted" banner will now only display on a character portrait if that character has both a bounty on their head and a security status less than or equal to -5
    • The "+" button used to add bounties in show-info windows has been changed to display the word "Add"

      Defect Fixes:

Audio:

  • Fixed an audio issue where Black Ops cyno beacon deployment sound would repeaton zooming in and out
  • Tied Abyssal Deadspace boundary warning to UI Sound Level audio slider and the Warning slider under Advanced Audio Settings
  • Prevented Empire Selection sound from overlapping during character creation
  • Prevented Probe alignment sounds from stacking

    Gameplay:

  • Corrected a case where reprocessed items were sent to a wrong location.

  • Fixed an issue where logged off characters could block others from taking control of a Structure.
  • Fixed a loophole which allowed moving items into containers within the delivery hangar in an Upwell Structure.
  • Damavik Base Invention chance adjusted to be in line with other Triglavian invention chances.

    Graphics:

  • Fixed the base VFX on the Leshak that was playing the wrong animation when the character logged in while in space

  • Fixed stream of errors thrown in loglite when entering character customization
  • Fixed shadow artifacts on characters
  • Cloaked ships with haze-effects no longer have flickering lights under very specific circumstances
  • Caroline's Star no longer disappears when docking in a structure with "View Outside" enabled
  • Removed artifact inside the Panther's model
  • Loading animation for character creation and the character sheet is now faster
  • Confirmation check when leaving the character creator tech screen is now applied regardless of how player proceeds to the next page
  • Turrets firing at objects not yet loaded into the scene will no longer seem to flicker around firing in random directions
  • Fixed an animation transition Issue on the Hawk
  • Loading animation for character creation and the character sheet is now faster

    PvE:

  • Resolved Dreadnought bumping in the Observatory Flashpoint site.

  • Increased the number of active Observatory Flashpoints from 1 to 2 per Invasion Foothold System
  • Added distinct loot tables for associated dreadnought skills and ammo BPCs

    • These now drop in both sides of the Observatory Flashpoint site at separate rates from the rest of the valuable loot.

      Text & Descriptions:

  • Corrected several typos, grammar errors, and inconsistent punctuation in descriptions and similar texts.

    User Interface:

  • Fixed an issue where Drones selected in the Drone Window may not persist when scrolling.

  • The volume of all items is now consistently shown as decimal number.
  • Added some missing groups of items to the "All" default overview filter.
  • Moved the total change tooltip in the Modify Order window to avoid hiding the new price box.
  • Added the Community Fittings icon to the Pointer Window.
  • Corrected excessive inherited indentation of entries in group windows. For example, nested locations in bookmark group window.
  • Removed the unnecessary "Launcher for Self" option from containers in the Personal Assets window.
  • Broadcasted entries will always be on the top of the Overview when using the "Move entries with broadcast to top" Overview setting.
  • The unavailable Echelon Blueprint has been removed from search results in the client.

    Third Party Developers:

ESI:

  • Fixes to error handling
    • Corp membership handling