Patch Notes For December 2018 Release - 2018-12-17.1

Released on Monday, December 17th, 2018

Features & Changes:

Events:

  • Operation Permafrost is now live until January 2nd! Ice Dwarf sites are distributed one per constellation, visit them to participate in combat, mining, and hacking to earn exclusive rewards!

Defect Fixes:

Gameplay:

  • Fixed Megathron Permafrost SKIN being missing from the market.

Graphics:

  • Corrected a performance issue with Hacking structures.
  • Corrected the Clade mark on the Rodiva and Zarmazd.
  • Fixed defect that prevented fireworks from appearing.

Localization:

  • Fixed a spelling mistake in the description text for Blizzard Fireworks.

Patch Notes For December 2018 Release - 2018-12-13.1

Released on Thursday, December 13th 2018

Features & Changes:

Graphics:

  • Due to popular demand, the standup fireworks that were part of the day two alpha rewards for 13 Days of EVE have been morphed into fireworks that can be used on ships, in order to allow more pilots to celebrate the holidays!

Defect Fixes:

Gameplay:

  • Fixed some incorrect market categories for special edition items.
  • Changed the 13 Days Of EVE Blizzard Fireworks so that they can be shot from normal festival launchers rather than Citadel launchers.
  • Fixed an issue that would cause an alpha character to be unable to release control of a structure if they would be put back into a ship they no longer have the skills to fly.
  • It is now possible again to copy corp contracts from corp delivery hangars in stations (it is still not possible for corp delivery hangars in Upwell structures).

Graphics:

  • Adjusted a Caldari Union Day SKIN that appeared incorrectly on the Golem

User Interface:

  • Active Upwell Cyno Beacons now correctly show in the "Cynosural Fields" map filter.

Patch Notes For December 2018 Release - 2018-12-12.1

Released on Wednesday, December 12th 2018

Defect Fixes:

Gameplay:

  • Fixed Incursion site respawn.

Market:

  • Fixed broken booster market groups that could cause the market window to lock up.
  • Removed unintended module from the market.
  • Fixed the market groups for the upcoming Frostline 'Omnivore' Harvester Upgrade and corresponding blueprint.

Patch Notes For December 2018 Release - 2018-12-11.2

Released on Tuesday, December 11th 2018

Defect Fixes:

User Interface:

  • Fixed missing right click menu options for creating contracts and delivering items in Upwell structures, when multiple items were selected.

Patch Notes For December 2018 Release

Released on Tuesday, December 11th 2018

Features & Changes:

Abyssal Deadspace:

Abyssal Jump mechanics have been significantly changed to allow for invulnerability while using Triglavian gates. - This affects inter-abyssal travel during the PvE sequence, inter-abyssal travel from PvE to PvP, and abyssal-to-origin jump to known space. - While previous mechanics were by design, after listening to player feedback we have spent time reworking this travel system to allow for this invulnerability.

Blueprints for the Rodvia and Mutadaptive Remote Armor Repairers can now be found in Abyssal Deadspace

Graphics:

  • Auroras will now appear on the poles of planets with atmosphere and magnetic fields. Auroras are not regularly scheduled, but occur according to preset conditions over time.
  • The Etana Special Edition Tournament prize ship now has hull geometry and animation distinct from the other Caldari Osprey class hulls.
  • Killmarks for the Jackdaw have been relocated to the side of the vessel.

Market:

  • Changed the Stasis Webifier Drones' Market Group from Combat Utility Drones to Electronic Warfare Drones.

Modules:

Added Mutadaptive Remote Armor Repairers in the following variations: - Heavy Mutadaptive Remote Armor Repairer I - Heavy Mutadaptive Compact Remote Armor Repairer - Heavy Mutadaptive Scoped Remote Armor Repairer - Heavy Mutadaptive Remote Armor Repairer II - Perun Heavy Mutadaptive Remote Armor Repairer

Mutadaptive Remote Armor Repairers have the following rules: - Limited to one per ship - May only be fit to Rodiva and Zarmazd (for now) - Increase remote repair amount by 10% for each additional active cycle on the same target - Increase remote repair amount caps at 150% added

Miscellaneous:

  • A new celestial group in the overview tab presets types filter has been added called "Future Home of Cyno Fields". In our Februrary 2019 release we plan to move standard Cynosural Fields to this group so that players can filter them separately from other beacons. We are adding the empty group early so that players can choose to add this group to their saved overviews and/or overview packs to prepare for the February change.
  • The 13 Days of EVE begin on release day; Log in and claim your rewards!

Science & Industry:

Added the following blueprints: - Heavy Mutadaptive Remote Armor Repairer I Blueprint - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint - Heavy Mutadaptive Remote Armor Repairer II Blueprint (can be created via invention using Heavy Mutadaptive Remote Armor Repairer I Blueprint) - Rodiva Blueprint - Zarmazd Blueprint (can be created via invention using Rodiva Blueprint

Ships:

Rodiva:

Precursor Cruiser bonuses per skill level: - 12.5% bonus to Mutadaptive Remote Armor Repairer amount - 5% reduction in Mutadaptive Remote Armor Repairer activation cost

Role Bonus: - 525% bonus to Mutadaptive Remote Armor Repairer optimal range - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

Slot layout: - 3 High Slots - 4 Mid Slots - 6 Low Slots - 3 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 750 Powergrid - 325 CPU

Attributes: - Defense (shields / armor / hull) : 500 / 2200 / 1600 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 2150 / 405s - Mobility (max velocity / agility / mass): 236 / .68 / 10,120,000 - Warp Speed: 3 au/s - Drones (bandwidth / bay): 50 / 100 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 300 / 8 - Sensor strength: 18 Radar - Signature radius: 100m

Zarmazd:

Precursor Cruiser bonuses per skill level: - 20% bonus to Logistic Drone transfer amount - 100% bonus to Mutadaptive Remote Armor Repairer optimal range

Logistics Cruiser bonuses per skill level: - 15% reduction in Mutadaptive Remote Armor Repairer activation cost - 20% bonus to Mutadaptive Remote Armor Repairer Amount

Role Bonus: - 100% bonus to Remote Capacitor Transfer Range - 50% reduced Remote Capacitor Transfer activation cost - 50% reduced Smart Bomb activation cost - 50% reduced Energy Neutralizer activation cost

Slot layout: - 4 High Slots - 4 Mid Slots - 6 Low Slots - 4 turret hardpoint - 0 launcher hardpoints - 2 Rig Slots - 400 Calibration

Fittings: - 950 Powergrid - 365 CPU

Attributes: - Defense (shields / armor / hull) : 650 / 3200 / 1850 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 82.5 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80 - Capacitor (amount / recharge rate) : 2350 / 445s - Mobility (max velocity / agility / mass): 238 / .72 / 10,240,000 - Warp Speed: 3.3 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 380 / 10 - Sensor strength: 22 Radar - Signature radius: 70m

Structures & Deployables:

  • Corporations may now select whether they wish to automatically accept or decline structure transfers. This setting defaults to "decline" and can be changed by the corporation's CEO and directors with immediate effect.
  • The blueprints for the old starbase Jump Bridges, Cynosural System Jammers, and Cynosural Generator Arrays may no longer be used to start new industry jobs.

Starting tutorial and the Seeker Investigation:

  • Updated the Aura conversation windows that appear during the tutorial to include icons and more clearly indicate instructions relating to them.
  • Removed the completion count for the Seeker investigation card in the Agency.
  • Improved flow of the teachings around navigating to Career Agents in the Seeker Investigation.
  • Improved skill rewards designed to give characters levels in core skills.
  • Simplified the introduction to skill training in the Fortress in the Rocks section of the Seeker Investigation.
  • UI Highlight for the wreck has been added to the Approach the Wreck task.
  • The UI hihglighting of the undock button in the Agency during the Seekers Investigation has been removed to help new players focus on the Station Services undock button.

War Declarations:

Corporations and alliances that control at least one structure in space are now considered war eligible. All corporations and alliances without any structures in space are no longer war eligible. - If any corporation within an alliance controls a structure, the entire alliance becomes war eligible - Valid structure types for war eligibility are Upwell Structures, Starbase Control Towers, Customs Offices, and Sovereignty Structures - The location of the structure in space does not matter for war eligibility

Corporations and alliances must now be war eligible in order to declare wars, have wars declared against them, and join wars as allies. - If either the attacking or defending side of an active war lose their last structure in space, the war will enter a 24 hour cooldown and then end. - If either the attacking or defending side of a war that is still within its 24 hour warmup period (before fighting starts) lose their last structure in space, the war will enter its 24 hour cooldown as soon as fighting begins. This will lead to a war that allows legal combat for 24 hours. - Mutual wars will continue even if one or both sides lose their structures

Defect Fixes:

Abyssal Deadspace:

  • Fixed an issue where Warp-Field Collapse Warning timer would remain after a character is killed while still in Abyssal Deadspace.
  • Fixed issue were if character logged directly into an Abyssal Deadspace encounter the Warp-Field Collapse Warning timer would sometimes not appear.
  • Fixed an issue where the weather effect did not get applied to players in some cases.

Gameplay:

  • The "Warp To Location" button is no longer displayed when the player is being asked to activate a module before warping during in Rift in Space in the Seeker Investigation tutorial.
  • Fixed an issue where Burst Jammer modules would sometimes fail to activate when too close to structures whilst also on grid with a control tower's force-field.
  • Fixed an issue that would cause expired Cosmic Signatures to persist in a player's Probe Scanner window if the player was docked when the signature expired and had any custom probe scan filters (active or otherwise).
  • Cthonic Attar (event ore) will now receive the correct base refining yield bonuses from Athanor and Tatara structures.
  • Fixed a rare issue where Incursions and Forward Operating Bases were not paying out rewards.
  • Warping to a bookmark that is located inside the sun, planet or moon will now initiate a warp to the normal warp-in point of the celestial object instead.
  • Fixed an issue where the mouse-over tooltip for Afterburners and MicroWarpDrives did not display accurate values if you had both types fitted.

Graphics:

  • Prevented flicker on the armor repair effect on Triglavian Battlecruiser Drekavac.
  • Removed black spot from the Caldari Frigate Harpy.
  • Corrected issue that could result in a character appearing unclothed in the portrait creator.
  • Adjusted the roughness and fresnel values of the Quafe Ultra logo on the Gallente Industrial Miasmos.
  • Randomizing the eyebrow color or makeup opacity will now correctly update the appropriate slider.
  • Fixed offset warp animation on Society of Conscious Thought Shuttle Apotheosis.
  • Disabled character sculpting while clothing assets are mid-update in the character creator.
  • Modified target painter visual effect to adjust according to ship position.
  • Visual damages on ships are now correctly displayed after leaving first person camera mode.

PvE:

  • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.
  • The icon for the item exchange in the of the Sentinel Vault now appears properly.
  • Fixed an issue with NPC brackets where their color (red, white, blue) did not appear the same in-space and in the overview.
  • Fixed multiple typos and text messages within various sites in space.

Structures & Deployables:

  • After boarding a navigation structure it is now possible to jump back into your previous ship, if it has been target locked by someone else.
  • Fixed an issue that caused Capsules to be able to be delivered to a player after assuming control of an Upwell Structure from a capsule.
  • Setting autopilot to an Ansiblex Jump Gate will now correctly navigate the player to the structure and attempt to jump through it.
  • Fixed an issue where a player could be stuck in space in an unnamed capsule if they re-logged while in control of a FLEX Structure.

Technical:

  • Fixed a client performance problem that would occur when delivering many industry jobs in one go.

User Interface:

  • We have updated the info panel so that some Epic Arc missions that were previously showing no objective will now point the player towards the mission journal.
  • Fixed an issue where the Mission info Panel would move when expanding a mission with a Warp To objective.
  • Removed duplicated context menu highlights for Orbit and Keep at Range during the starting tutorial.
  • The 'Copy contracts' functionality has been slightly improved and should no longer mistake BPOs for BPCs.
  • When copying contracts for corporation, players will now pick a source division which give them better control over where the contracted items are coming from.
  • Previously viewed contracts have been grouped in a submenu better organize the contract menu.
  • A proper error message is now displayed when trying to bridge to a cyno beacon without being in a fleet.
  • Fixed a bug where icons in the buff bar would still be displayed after docking and undocking from an Upwell structure, which should have expired while being docked.
  • A user facing error message is now displayed when trying to place a jump gate in wormhole space.
  • When dropping an item into the compare tool window, it will now also be added when dropped on top of another item.
  • Corrected the displayed reason in the selected item window for not being able to use Upwell Cargo Deposit while having a weapons flag.
  • An appropriate error message is now displayed when trying load a charge that is too large for the target module (like a combat scanner probe into a core probe launcher).
  • Fixed an issue where clicking preview for any Gurista's Victory skin would always show the Gila.
  • The correct tab in the show info window will now open when clicking the 'Corporation is at war with' icon in a corporation advert.
  • Fixed a display issue in corp recruitment adverts that would cause a corporation to be listed as at war with itself.
  • Fixed an issue that would cause the States tab of the Overview Settings window to reset to the top of the list every time a change was made.
  • Fixed an issue where the Reprocessing Window would play the success animation even if the reprocessing attempt failed.
  • Fixed several text issues in the Activity Tracker.
  • Fixed and issue where the probe scanner window would not re-open when undocking.
  • Fixed a grammatical error in the tooltip for the "Piercings" category in the character creator.

Patch Notes For EVE Online: Onslaught 1.12

Released on Tuesday, December 4th 2018

Defect Fixes:

Gameplay:

  • Fixed a problem where a jump gate could not find its fuel directly after it was transferred to a new owner.
  • Fixed a rare problem, where a jump gate would lock up due to a timing issue when fuel was added and used at the same moment.

Patch Notes For EVE Online: Onslaught 1.11

Released on Thursday, November 29th 2018

Defect Fixes:

Activity Tracker:

  • An issue has been recitified where progress in certain epic arcs was not being recorded in the activity tracker.

Gameplay:

  • Expired Cerebral Accelerator blueprints from the Crimson Harvest event have now been renamed so that it is clear that they only manufacture expired Cerebral Accelerators.
  • Fixed a very rare issue, which prevented to jump through a jump gate after logging out and in again.
  • Ships are now again always warping to the entry beacon of mission sites. Their behavior was partially confused with the behavior for anomalies and landmarks, where it is normally possibly to warp to bookmarks.

User Interface:

  • Disabled the display of old starbase jump bridges on the F10 star map.

Patch Notes For EVE Online: Onslaught 1.9

Released on Tuesday, November 27th 2018

Features & Changes:

Events:

  • Cerebral Accelerators from the Crimson Harvest have now been expired.

    Please note, blueprints for these accelerators were missed when expiring content from the Crimson Harvest. They will be properly renamed and expired in the next point release.

Structures & Deployables:

  • Any starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures that are online in space will enter the anchored state over downtime. The structure owners can unanchor and collect the structures at their convenience.
  • Starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures may no longer be anchored or onlined by players.

Patch Notes For EVE Online: Onslaught 1.5

Released on Thursday, November 22nd 2018

Features & Changes:

Abyssal Deadspace:

  • Added an effect to Abyssal Deadspace PvP (Proving grounds) to prevent stalemates
    • Effect activates 8 minutes after a fight starts
    • Effect lowers all ship resistances by 25%

Structures & Deployables:

  • Personal deployable like mobile depots will now also drop a wreck at explosion, if they are empty.

Defect Fixes:

Graphics:

  • Corrected the inventory icon for the Structure EXERT Conduit Coupler construction component

User Interface:

  • Fixed a problem, where the right-click menu on capital ships within contracts did not work.

Patch Notes For EVE Online: Onslaught 1.4

Released on Wednesday, November 21st 2018

Features & Changes:

Abyssal Deadspace:

  • Increased the chance of Abyssal Proving Conduits appearing
  • Removed Abyssal Filaments from Triglavian Cladistic Cache
  • Added more Crystalline Isogen-10, Zero-point Condensate, and Triglavian Survey Data to Triglavian Cladistic Cache

User Interface:

  • The right click “Bridge To” and "Jump To" sub-menus have been slightly modified. The options' formatting has been updated and the prefixes "Fleet Cyno:" and "Beacon:" added to make it clearer what kind of beacon you will be jumping/bridging to.

Defect Fixes:

Gameplay:

  • While in Abyssal Deadspace PvP (Proving Grounds) players will now be destroyed immediately when the encounter ends (previously was some delay of up to 30 seconds).
  • Fixed an issue causing skills to not reduce standings penalties for declining missions.
  • Fixed an issue that sometimes allowed 3 players to enter Abyssal deadspace PvP.
  • Fixed an issue, which sometimes caused desync while controlling an Upwell structure or while observing space through the outside structure view.
  • Fixed an issue, where your own ship was not removed from space on your client and appeared as "ghost ships", when docking into outside structure view at an Upwell structure.
  • Reinstated the skill loss for subsystem skills, when getting killed in a T3 cruiser.

Graphics:

  • Fixed an Issue that caused the Incursion Environment effect to disappear mid-flight

User Interface:

  • Resolved an issue where "Warp Field Collapse" message could be displayed from your previous encounter from Abyssal Deadspace while in the Proving Grounds.
  • Fixed a problem where the blueprint browser in the industry window did not populate blueprint properly.
  • The blueprint browser in the industry window is no longer refreshing the personal blueprints, when a corporation blueprint is being changed, and vice versa.
  • The right click “Bridge To” sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your ship’s jump range.

Patch Notes For EVE Online: Onslaught 1.3

Released on Monday, November 19th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue with the Activity Tracker where the Abyssal Deadspace entered nodes would not display the results correctly.
  • Fixed an issue with the Activity Tracker where the Abyssal Deadspace completed nodes would not display the results correctly.
  • Fixed an issue with the Activity Tracker where completing a Corporation industry job would reward the player delivering the job, and not the player who started it.
  • Fixed an issue where the Activity Tracker was not displaying the Character Avatar.
  • Fixed an issue where the Activity Tracker would display a value higher 100% in some of the inner nodes.
  • Fixed an issue where the weight of the Mining Command Burst node was too low.

User Interface:

  • Fixed an issue where notifications would contains -0.0 Standings changes.

Patch Notes For EVE Online: Onslaught 1.2

Released on Thursday, November 15th 2018

Defect Fixes:

Graphics:

  • Removed a texture error that was leading to a crash.
  • Fixed an Issue whereby particles from a Stargate would show up around the player's ship shortly before arriving at the gate.
  • Fixed an Issue whereby, on the player's first login after the release, the character's feet would be seen in the Character Sheet instead of the head.

Technical:

  • Fixed the capsules of several characters, which had invalid attributes, which caused them to fail to undock or open the inventory window.

Patch Notes For EVE Online: Onslaught 1.1

Released on Wednesday, November 14th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue where sites (including Wormholes) in Factional Warfare space would be incorrectly removed at downtime.
  • Temporarily disabled the fix for warping to new sites for escalation sites, as it caused a worse experience for some escalation sites.

Skills:

  • For those players attempting to train Precursor Battleship or Precursor Cruiser before the new prerequisites were introduced, 1 skillpoint has been granted in these skills to allow for continued training without the Prerequisite skills, akin to the Grandfathered skills method in previous releases with these kinds of skill changes. (See this news item for details on the issue.)

Structures & Deployables:

  • Fixed an issue where the Hangar Containers of an unanchored or destroyed Upwell Structure would spawn at an incorrect distance.

User Interface:

  • Clicking on a notification for a contract will again open the contract.
  • Fixed a rare bug, where a popup window will not open correctly, if there was already some similar popup window open.

Patch Notes For EVE Online: Onslaught 1.0

Released on Tuesday, November 13th 2018

Features & Changes:

Abyssal Deadspace:

See this Dev Blog for a full overview of Abyssal Deadspace updates.

  • Introduced Absyssal Deadspace Co-op for frigate fleets
    • Co-op can be accessed by activating three filaments of the same type to create an entry trace
    • Entry trace can be activated by any member of the fleet piloting a frigate at the trace location
    • Up to three frigates can enter the pocket together
    • All frigate classes are allowed
    • Abyssal timer starts when the first player enters
    • Co-op rewards are roughly triple solo abyss rewards
      • Introduced Abyssal Deadspace proving grounds to solo cruiser runs
      • Abyssal Proving Conduit may spawn in the final room of solo runs
      • Proving conduit leads to a new area with an unlockable Triglavian Cladistic Cache
        • Cache unlocks and explodes after 5 minutes if uncontested
      • Up to two players may be placed in the same proving pocket
      • Loot and exit may only be accessed by one player. Two may enter, but only one can leave
      • Proving conduits will only appear in tier 3, 4 and 5 Abyssal Deadspace pockets
  • Introduced Triglavian Extractors - Appear attached to celestial objects and asteroids throughout Abyssal Deadspace - Can be destroyed and looted for Abyssal Deadspace resources
  • Tier 1 encounters will no longer contain NPCs that use Stasis Webifiers.
  • All Tiers have had an adjustment to the number of NPCs that can spawn at once, with Tier 1 - 3 spawning on average fewer NPCs.

Activity Tracker

Balancing:

ECM Changes:

  • All ECM modules jam strength increased by 10%
  • All ECM modules optimal range increased by 20%
  • Signature Radius reduced for several ECM Bonused ships
    • Griffin reduced to 40 (was 42)
    • Kitsune reduced to 42 (was 47)
    • Griffin Navy Issue reduced to 38 (was 40)
    • Blackbird reduced to 135 (was 150)
    • Rook reduced to 158 (was 170)
    • Falcon reduced to 165 (was 175)
    • Scorpion reduced to 440 (was 480)
    • Widow reduced to 405 (was 432)
  • Fitting has been adjusted for some ECM bonused ships to allow more room for tank
    • Griffin powergrid increased to 28 (was 24)
    • Kitsune powergrid increased to 30 (was 26)
    • Rook powergrid increased to 740 (was 680)
    • Falcon powergrid increased to 760 (was 700)
    • Scorpion powergrid increased 9500 (was 9000)
    • Widow powergrid increased to 9800 (was 8800)
    • Widow CPU increased to 800 (was 760)

Force Auxiliary Changes:

  • All capital remote repair modules duration increased by 25%
  • All capital remote shield booster modules duration increased by 25%
  • Capital Emergency Hull Energizer duration decreased by approximately 25%
  • Capital Emergency Hull Energizer active resistance bonus reduced to 95% (was 99.9%)
  • Capital Ancillary Shield Boosters limited to 1 per ship (this does affect all capitals, not only FAX)
  • Apostle and Minokawa bonus to capacitor pool removed
  • Lif and Ninazu bonus to capital cap injector amount removed

EVE Search:

  • Added the EVE Search Bar to the Info Panel.
    • The EVE Search can find Characters, Corporations/Alliances, Market items, Apparel etc.

_ Graphics:_

  • The appearance of the sites in the Seeker Investigation have been updated.
  • Stargates will now have holographic icons in space showing information about the current and adjacent solarsystem.
    • This includes sovereignty/FW ownership, security status, danger levels based on recent ship deaths, incursion presence, and traffic levels.
    • The same information icons are also available in the stargate's Show-Info window.
  • All of New Eden's stargates have recieved a visual overhaul with new effects and visual updates.

Modules:

  • Introduced Decayed, Gravid and Unstable Mutaplasmids for the following module groups:
    • Magnetic Field Stabilizers
    • Gyrostabilizers
    • Heat Sinks
    • Ballistic Control Systems
    • Entropic Radiation Sinks
  • Reduced volume of Exotic Plasma Charges to .01 (was .1)
  • Reduced capacity of Entropic Disintegrators to 5 (was 50)

Miscellaneous:

  • Added camera control support for 3DConnexion Spacemouse devices
    • Accessible in Tactical Camera mode

New Feature Window:

  • Introducing the New Features Window,
    • The window will showcase any new features that have been introduced in the last release.
    • The window will appear a single time to any user over 7 days old.
    • An option to snooze is available, if you would prefer to see it later.

Science & Industry:

  • Added Blueprint Copy for Kikimora
  • Added Blueprint Copy for Drekavac
  • Added Blueprint Copies to Faction Warfare LP Stores for:
    • Armageddon Navy Issue
    • Dominix Navy Issue
    • Scorpion Navy Issue
    • Typhoon Fleet Issue

Ships:

KIKIMORA

Precursor Destroyer bonuses per skill level: - 25% bonus to Light Entropic Disintegrator damage - 20% bonus to Light Entropic Disintegrator optimal range

Role Bonus: - 100% bonus to Remote Armor Repairer range - 50% reduced Energy Neutralizer capacitor need - 50% reduced Remote Armor Repairer capacitor need - 50% reduced Smart Bomb capacitor need - 50% increased Light Entropic Disintegrator optimal range

Slot layout: - 2 High Slots - 3 Mid Slots - 4 Low Slots - 1 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 58 Powergrid - 174 CPU

Attributes: - Defense (shields / armor / hull) : 450 / 1150 / 900 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 750 / 340s - Mobility (max velocity / agility / mass): 260 / 2.92 / 135,0000 - Warp Speed: 4.5 au/s - Drones (bandwidth / bay): 10 / 20 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7 - Sensor strength: 12 Radar - Signature radius: 58m - Cargo capacity: 360m3

DREKAVAC

Precursor Battlecruiser bonuses per skill level: - 10% bonus to Heavy Entropic Disintegrator damage - 4% bonus to armor resistances

Role Bonus: - Can use command burst module - 100% bonus to Remote Armor Repairer range - 50% reduced Energy Neutralizer capacitor need - 50% reduced Remote Armor Repairer capacitor need - 50% reduced Smart Bomb capacitor need - 25% increased Heavy Entropic Disintegrator optimal range

Slot layout: - 4 High Slots - 4 Mid Slots - 7 Low Slots - 1 turret hardpoint - 0 launcher hardpoints - 3 Rig Slots - 400 Calibration

Fittings: - 1350 Powergrid - 410 CPU

Attributes: - Defense (shields / armor / hull) : 1400 / 7450 / 5200 - Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 - Capacitor (amount / recharge rate) : 3000 / 725s - Mobility (max velocity / agility / mass): 180 / .74 / 9,900,000 - Warp Speed: 2.7 au/s - Drones (bandwidth / bay): 75 / 125 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 / 7 - Sensor strength: 22 Radar - Signature radius: 255m - Cargo capacity: 650m3

Skills:

  • Added Precursor Destroyer
  • Added Precursor Battlecruiser

Structures & Deployables:

The attack flow for all low power Upwell structures has been adjusted - Armor and shield hitpoints on all low power Upwell structures have been reduced by 62.5% - The hitpoint multiplier provided by full power mode has been increased from 1.5x to 4x to compensate - Attacking a low power structure will now involve attacking both shield and armor before the structure enters reinforced mode - Standup Layered Armor Plating modules will now only provide their armor hitpoint bonus to full power structures - The combined result of these changes is that attacking full power structures will remain the same but that reinforcing low power structures will be about 25% faster

  • The ongoing maintenance cost of strategic infrastructure hub upgrades have been increased to bring them in line with the modern EVE economy
    • Cynosural Navigation cost per day increased from 2m isk to 5m isk
    • Advanced Logistics Network cost per day increased from 10m isk to 20m isk
    • Cynosural Suppression cost per day increased from 20m isk to 30m isk
    • Supercapital Construction Facilities cost per day increased from 1m isk to 40m isk
    • Base IHub maintenance cost remains unchanged
  • It is no longer possible to manually online an Upwell structure service module if the structure is not at 100% health.
  • Mobile Cynosural Inhibitor deployment time has been reduced to one minute, and volume has been reduced to 50m3
  • Unlike the Starbase Jump Bridge, the Ansiblex Jump Gate does not prohibit jumping when Warp Disrupted. Jump restrictions are instead identical to an NPC stargate (Prohibited by a Weapons Timer, an active Cynosural Generator, Siege Module, Triage Module or Industrial Core and in the case of Capital Ships, a Focused Point from a Heavy Interdictor).

User Interface:

  • Improved the wording of the Quit tutorial pop-up
  • Renamed 'Orders' tab in the Wallet window to 'Market Orders' for clarity.
  • Renamed 'Journal' tab in the Wallet window to 'Transactions' for clarity.
  • Made Neocom button blink more noticeable.
  • People & Places will no longer blink on interaction with a new Agent.
  • Hovering the mouse over a blinking Neocom button now displays a tooltip explaining why the button is blinking.
  • Added ability to turn off blink for a button in the Neocom by right clicking it and selecting 'Disable Button Blink'.
  • 'Disable all buttons blinking'/'Enable buttons blinking' option now available on right-click of the EVE Menu.
  • Added a notification for plugging in implants and consuming boosters and removed Neocom blink. Clicking the notification opens up the Character Sheet Augmentations panel
  • Removed blink on Corporation Medal awarded and made already existing notification clickable so that it opens the Character Sheet Decorations panel.
  • Added blink hints for all Wallet events.
  • Separated Personal and Corporation Wallet settings.
  • Added Compact Window mode for the Planetary Production.
    • This can be activated by clicking the button to the left of the minimise button.
  • The sovereignty info UI will now show whether or not a solar system is currently being cyno-jammed (only for those solar systems that are capable of being cyno-jammed)
  • A right click menu has been added to pop-up notifications which will allow you to disable or enable that notification group.
  • The right click “Jump To” sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your ship’s jump range.
  • The “Services” tab in the show info window for deployed Upwell structures will now show the setting values for the services (if available), like market taxes or corp office costs.
  • Offline structure services have now a yellow color in the “My Structures” section of the structure browser.

Defect Fixes:

Gameplay:

  • Fixed a problem which caused warps to be redirected to the center of a site without warp disruption, when warping to a location (like a bookmark or Upwell structure) within the site, if the site was not loaded yet after server downtime.

Graphics:

  • Corrected an issue with rear decal not animating correctly on the Gallente Assault Cruiser Ishtar.
  • Corrected the Vexor logo being displayed on the Gallente Assault Cruiser Ishtar.
  • Resolved a graphic issue that occurred when an apparel item preview window was open while a player entered character recustomization.
  • Corrected the Wiyrkmoi SKIN for the Caldari Cruiser Osprey Navy Issue.
  • Fixed the visual damage on the ships so it follows animated geometry correctly.
  • Corrected sprite size on some Concord Cruiser Enforcer SKINS.
  • Fixed an error thrown when flying near Angel Missile Batteries.
  • Corrected the decal visibility on the Caldari Marauder Golem SKINS.
  • Adjusted corpses to minimize rotation.
  • Fixed an error thrown when destroying the Forsaken Stockpile.
  • Made placement of 3D character on the character sheet more consistent.
  • Fixed misaligned UVs on the Minmatar Dreadnought Naglfar.
  • Corrected visual glitches that sometimes occurred when clicking on the history bar in the character customization screen.
  • Rotating a character in the character customization screen has been made more responsive.
  • Added a missing blinking light to one side of the Gallente Cruiser Exequror and variations.

PvE:

  • Abyssal Deadspace - Triglavian Battleship fleets will now contain additional ships that focus solely on damage and do not have specialized roles.

Science & Industry:

  • Fixed an issue where locations of blueprints would not update in the industry window without relogging.
  • Fixed an issue where after a manufacturing job from a BPO has been completed, the user would be unable to select the BPO to start another job immediately.
  • Fixed an issue where the industry window would fail to load correctly when trying to reuse a blueprint immediately after delivering a previous job.
  • Fixed an issue where the location dropdown box would only should your current location immediately after starting a job.

Ships:

  • A ship's modules will no longer be offline after it has been contracted.
  • Fixed an issue where charges could get stuck in weapon slots of T3 Cruisers when switching subsystems.

Structures & Deployables:

  • Fixed a rare issue where a player could appear in space with a citadels model instead of their ship.
  • Fixed an issue where a pilot would not be correctly ejected into space if they were controlling a structure when it finished unanchoring.

User Interface:

  • Fixed issue where NPCs with no bounties would incorrectly show a bounty in the Selected Item window.
  • Fixed an issue where Probe Scanner results would reset when the Agency Window was opened.
  • Improved the restoring of windows when using the shortcut for "Toggle collapse all windows" and docking or undocking in between.
  • Improved the fade-out of character names in the member list of chat windows, especially if the online indicator is displayed (the fade-out started too early).
  • Fixed an issue where, when moving an item into an inventory location that doesn't have space, the resulting error message would incorrectly list the item's volume as smaller then the remaining space.

Patch Notes For October 2018 Release 1.8

Released on Monday, November 5th 2018

Features & Changes:

  • The Crimson Harvest has concluded.

Patch Notes For October 2018 Release 1.7

Released on Friday, October 30th 2018

Defect Fixes:

Gameplay:

  • Event loot tables: Added Overseer's Effects and Covert Research Tools, and rebalanced the loot tables to fit these changes.

Patch Notes For October 2018 Release 1.6

Released on Wednesday, October 25th 2018

Defect Fixes:

Gameplay:

  • Event: Cthonic Attar can now be refined.
  • Event: The ore silos will no longer give a 'Dangerous Act' warning when attacked.
  • Event: NPC loot tables have been adjusted to correct levels.

Patch Notes For October 2018 Release 1.5

Released on Tuesday, October 23rd 2018

Features & Changes:

Events:

  • The Crimson Harvest is now live until November 5th.

Defect Fixes:

User Interface:

  • Live events: Clicking event notifications will now correctly open The Agency.

  • -

Patch Notes For October 2018 Release 1.4

Released on Thursday, October 18th 2018

Defect Fixes:

Miscellaneous:

  • Several fixes applied to make New Eden a better place.

Patch Notes For October 2018 Release 1.3

Released on Tuesday, October 16th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue preventing characters whose account transfers were canceled from being usable.
  • Fixed an issue where ECM fighters could not be targeted when jamming.
  • Fixed an issue where NPC Logistic ships were able to target other NPCs while being jammed.

Graphics:

  • Fixed logo blurriness on the Hyperion with the Serene Mang SKIN applied
  • Fixed the missing stripes on the Rattlesnake with the King's Ransom SKINs applied
  • Fixed an Issue whereby faction logos were not being displayed on several ships or by several SKINs
  • Fixed the glow colour of the reactors on the Exhumers
  • The death animation on pod death is again displaying properly.

Technical:

  • Fixed an issue where the tooltip for the time dilation icon did not display if the system name or region name was too long.

Patch Notes For October 2018 Release 1.2

Released on Tuesday, October 10th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue in the Starter Site that was blocking characters from approaching the CONCORD wreck.

Graphics:

  • Edited the collision geometry for the Mobile Scan Inhibitor, the Shipyard and the Partially Constructed Megathron.

Patch Notes For October 2018 Release 1.1

Released on Tuesday, October 9th 2018

Defect Fixes:

User Interface:

  • Releasing control of an Upwell structure updates now the scene of the client correctly.

Patch Notes For October 2018 Release 1.0

Released on Tuesday, October 9th 2018

Features & Changes:

Balancing:

Jammed targets may lock the source of the jam at all times - Affected ECM sources: - ECM Target Jammers - ECM Drones - ECM NPCs

Warp Disruption Field Generators: - Removed penalty to thrust - Removed reduction to mass

Interceptors: - Removed interdiction nullification from the following ships: - Claw - Crusader - Raptor - Taranis

Crow:

  • Agility reduced to 3.25 (was 3.7)

Damavik:

  • Low slots reduced to 3 (was 4)
  • Mid slots increased to 3 (was 2)

Events:

  • Events: challenge rewards can now be claimed directly from the info panel
  • Events: challenges will now list their objectives rather than their names in the info panel
  • Events: added a sound effect to challenge reward claiming

Graphics:

  • SKIN technology now has the ability to override the manufacturer logos of T2 hulls.
  • Additional dungeon assets have been upgraded to the latest shaders.

Modules:

  • Added Zero-Point Mass Entangler
    • High Slot Module
    • Can be fit to Heavy Interdictors
    • Reduces ship mass by 80%
    • Reduces ship velocity by 95%
    • Cannot activate Microwarp Drive modules while active
    • Thrust bonus from Afterburners reduced by 90%
  • Added Zero-Point Mass Entangler Blueprint

Miscellaneous:

  • Triglavian Bioadaptive Cache moved from Large Collidable Structure group to Precursor Cache group.

Defect Fixes:

Gameplay:

  • Activating a titan doomsday module will now prevent docking and tethering for the same 5 minute duration that currently blocks cloaking and jumping.
  • Titans now no longer deal area of effect damage to nearby ships when they are destroyed.
  • Left over Unsanctioned Labor Camps from the Dawn of Liberation event have been removed from distribution.

Graphics:

  • Adjusted the VFX on the Minmatar Battleship Typhoon with the Cryptic Mimesis SKIN active.
  • Corrected the occlusion map on the Gallente Frigate Incursus and variants.
  • Corrected a issue occasionally preventing display of the structure build effect.
  • Adjusted the dirt levels of the Caldari Strategic Cruiser Tengu.

Technical:

  • Improvements to server performance by no longer sending unused data to the client at starting a warp.

User Interface:

  • Resolved an issue where certain attributes (such as Maximum Velocity Bonus) for Abysal Modules would display with Green Text in the Show Info window despite them having a negative mutated value.

Patch Notes For September 2018 Release 1.8

Released on Thursday, October 4th 2018

Defect Fixes:

User Interface:

  • Fixed a typo in the last event's Cerebral Accelerator info texts.

Patch Notes For September 2018 Release 1.7

Released on Wednesday, October 3rd 2018

Features & Changes:

Graphics:

  • The starter site new players begin in has been updated.
  • Some of the dungeons in the Seeker Investigation (formerly the Combat Career path) have been updated.

User Interface:

  • Combat Career Path training has been updated and renamed the Seeker Investigation.
  • Improvements have been made to the appearance of the Seeker Investigation in the Agency.
  • Updated Aura conversations as part of the new Seeker Investigation.
  • Added new handover options to the Seeker Investigation to help players find career agents.

Defect Fixes:

Graphics:

  • Fixed an issue in one of the additional propulsion sites in the Seeker Investigation where the cloud would not disappear on destroying the Unstable Wreckage.

Localization:

  • Added localization support for bloodline names in the Bloodlines selection screen.

User Interface:

  • Added mining events to the notification feed.

Patch Notes For September 2018 Release 1.6

Released on Thursday, September 27th 2018

Defect Fixes:

Graphics:

  • Fixed culling of the debris on the 'Marginis' Fortizar Wreck

User Interface:

  • Fixed an issue where the Undock button in the Agency expanded cards would not update correctly when undock was initiated via the station services window.

Patch Notes For September 2018 Release 1.5

Released on Wednesday, September 26th 2018

Defect Fixes:

_ Graphics:_

  • Event: Lengthened the completion timer for sites so that players have more time to complete challenges before NPCs warp off.

User Interface:

  • The icon identifying the 'Market Ticker Folder' no longer becomes hidden on subfolders.
  • Fixed two cases where the Cargo Deposit option was showing incorrectly.
  • Event: "Overmind 'Goliath' Drone Tuner T25-10S" and "Overmind 'Hawkmoth' Drone Tuner S10-25T" are now in the correct market category.

Patch Notes For September 2018 Release 1.4

Released on Thursday, September 20th 2018

Defect Fixes:

Gameplay:

  • Rogue Swarm Alert - Event Cerebral Accelerators can now be bought and sold on the market. Also fixed metatag to show that these items are only available for a limited time.
  • Fixed an inventory problem, which could cause ghost items, when moving items from fleet hangars, which contained bookmarks, which were added directly from People & Places by fleet members.

User Interface:

  • Fixed an issue where the task list in the agent mission and training info panels got duplicated after rapid session changes.
  • Fixed an issue where the UI help pointers would persist in some cases after quitting the training
  • Compare tool: Sorting items by estimated price is now working as expected.
  • Fitting: The window to save a fitting is now being refreshed, when clicking the 'save' button again.
  • Fitting: Modules in cargo are now recognized correctly, when importing a fitting from clipboard.

Patch Notes For September 2018 Release 1.3

Released on Tuesday, September 18th 2018

Features & Changes:

Events:

  • The Rogue Swarm Alert event is now active! Sites are available all over New Eden. Fight the rogue drones, salvage their remains, and claim your rewards until October 1st.

Defect Fixes:

Gameplay:

  • Fixed an issue where players were not able to return to Combat Training Path sites after leaving them.

User Interface:

  • The Agent Missions info panel now tells you the quantity of items needed for the objective.
  • Damage type information in the combat notification feed has been added for fighters.

Patch Notes For September 2018 Release 1.2

Released on Monday, September 17th 2018

Defect Fixes:

Gameplay:

  • The "Approach" command for an Upwell structure is now automatically converted to an "Align" command, if "Approach" is not possible due to the structure being on a different grid.

User Interface:

  • The main inventory window will now reopen again correctly in Upwell structures.

Patch Notes For September 2018 Release 1.1

Released on Wednesday, September 12th 2018

Defect Fixes:

Gameplay:

  • Fixed a problem with contracts, where contracts were sometimes incorrectly created after ammunition was unloaded from weapons.
  • Upwell Cargo Deposit can no longer be used after activating warp.

Graphics and Audio:

  • Fighter Squadron volume has been adjusted.
  • The moon drill and the moon drilling effect from refineries is again displayed correctly.

User Interface:

  • Directional scan keyboard command will no longer toggle the D-Scan Window open and closed if selecting scan results while scanning.
  • The main inventory window will now reopen again correctly after dock / undock.
  • Fixed a problem with the display of items after using Upwell Cargo Deposit for items from multiple holds. Items were still displayed after they have been moved.

Patch Notes For September 2018 Release 1.0

Released on Tuesday, September 11th 2018

Features & Changes:

Audio:

  • Wwise Audio middleware has been upgraded to 2017.2.5.6619.

Graphics:

  • Complete visual overhaul of the Osprey Caldari cruiser, with new unique models for the Osprey Navy Issue and Basilisk.
  • Art Renovation continues with updates to a number of mission assets, and secure containers.

Modules:

  • Increased the falloff range of the CONCORD Quad 3500mm Siege Artillery and CONCORD Dual Giga Beam Laser modules to bring them in line with similar modules.

Structures & Deployables:

  • It is no longer possible to add items to a mobile depot, while it is reinforced. It is still possible to remove items from a reinforced mobile depot or scoop the mobile depot itself.
  • Upwell Cargo Deposit is now available at all Upwell Structures. This feature allows players flying outside an Upwell Structure to place items from their ship cargo directly into their personal hangar in the structure. More details of this feature can be found in this forum thread.
  • Significantly increased the signature radius of Customs Offices to make them easier to hit with XL missiles.

Text & Descriptions:

  • The description of the Alliance Tournament Cup has been updated to include the results of ATXVI

User Interface:

  • Fitting: Modules in cargo are now included when a fit is saved.
  • Fitting: It is now possible to update fits. When a fit is saved, if it has a the same name as an existing fit(of the same ship type), the player is asked if they want to update the fit.
  • Fitting: A 'Last saved' timestamp has been added in the tooltip for the fit in the Fitting window
  • Fitting: Fitted ships in contracts can now be simulated directly from the right click menu
  • Fitting: If applying a fit fails to fit some items, the player is now presented with a window that opens Multibuy for those items
  • Fitting: A fit that is saved or shared while drones are launched in space will now include the drones in the fit.
  • Market: The market ticker can now be customized to show items which are in designated ticker folder in the Market Quickbar
  • Market: The Multibuy window has been added to the Necom menu, and a shortcut can now be assigned to open it.
  • Simulation: Fitted ships in contracts can now be simulated directly from the right click menu
  • Simulation: View Market Details has been added to the simulated cargo items as well as drone and fighter bay items.
  • Skins: It's now possible to activate multiple Skin licenses at the same time
  • Skins: Skin license items can now be activated by dropping them onto the Skin panel in the Character sheet
  • Skins: Skins are now grouped by name in the Character sheet
  • Skins: Ships listed under each skin in the Skin panel in the Character sheet now have a magnifying glass allowing players to easily preview the skins
  • Skins: Text that summarizes how many skins you have has been added at the top of the Skin panel in the Character sheet. As a result, the filter has been moved to the right hand side.
  • Skins: The Skin tab in the Info window for a ship now lists the skins you have first, with a checkmark indicating you have that skin, followed by the rest of the skins
  • Skins: The Skin tab in the Info window for a ship has been flattened out, rather than each skin being in its own collapsible group
  • "Estimated Price" column has been added to the Compare tool
  • "Dock/Jump/Activate gate" shortcut now also works on wormholes
  • A message that is displayed when activating certain fleet shortcuts while not in fleet is no longer modal and should be less disruptive
  • The tooltip on skills in the Skill panel of the Character sheet now includes how many skill points you train per minute for that skill, given the current attributes and boosters
  • A shortcut to "Toggle collapse all windows". has been added. This is a functionality that used to be bound to the Tab key a few years ago.
  • Ctrl+Tab now cycles through the windows in the order of most recently active to least recently active (rather than by when the windows were opened)
  • To help with identification and learning of bracket icons, the entries in the Presets>Types list in the Overview settings now show (if possible) the bracket icons for that group
  • The systems listed in the Sovereignty tab in the Info window for a Constellation are now alphabetically sorted
  • Structure type, Service and Low Power filters have been added to the 'My Structures' tab in the Structure browser.

Defect Fixes:

Audio:

  • Assigned radial menu interface sounds to the appropriate audio menu slider.
  • Removed unnecessary audio loops from the radial menu interface.
  • Fixed an audio overlap in the scanning window.
  • Corrected several sources of audio corruption in client.
  • Added Audio for the Enforcer and Monitor Concord vessel warping animations.
  • Adjusted the interaction between background music, the camera mode, and the ship tree.
  • Linked SFX from the Smartbombs to the World Level and Turret Volume Audio sliders.
  • Corrected the UI sound for selecting scanning probe sizes.

Gameplay:

  • Procurer Mining Barge Pack has the correct volume now.
  • The reinforcement stage of a Mobile Depots can no longer be bypassed by applying extremely high damage at once.

Graphics:

  • Repositioned turret points on the Proteus Gallente strategic cruiser.
  • Adjusted the warp animation loop for the Exequror and Oneiros Gallente cruisers.
  • Smoothed the warp animation for the Claw and Stiletto Minmatar frigates.
  • Improved planet shader and texture memory usage.
  • Prevented the appearance of black squares on explosions in heavy scenes.
  • Restored missing rotation of corpses in space.
  • Fixed an Issue whereby the Warp Disruption Bubble would show up even if the Mobile Warp Disruptor was destroyed before it was anchored.
  • Added SFX to the Rorqual with the Industrial Core activated.
  • Reduced the number of particles used in the missile trails VFX.
  • Adjusted texture seams on the 'Draccous' Fortizar Citadel model.
  • Corrected texture misalignment on the Tempest Minmatar battelship.
  • Modified visibility of Solar Sails on Minmatar ships through VFX bubbles.

Market:

  • We removed an erroneous Cerebral Accelerator from displaying in the market.

Missions & NPCs:

  • The COSMOS mission "A Storm Brewing (4 of 6)" now provides BPCs for the correct 'Peace' Large Remote Armor Repairer as a reward.

Ships:

  • Added the variations tabs for the Blood Raider and Guristas capital ships.
  • Added masteries to a number of pirate faction capital ships
  • The warp speed role bonuses enjoyed by the Dramiel, Cynabal, Machariel, Leopard, and Victorieux Luxury Yacht are now applied as a true bonus behind the scenes rather than as a higher base value. This means that viewing the show-info window for an unpiloted copy of these ships will display lower values and that the warp speed will turn green when piloted to indicate that a bonus has been applied.
  • Corrected an issue that was causing the Supercarrier Command Burst strength bonus to apply a 1% bonus per level instead of the correct 2% per level.

User Interface:

  • Fixes to how the Info Panel for Agent Missions handles the objectives for various missions.
  • The Info panel will no longer display destroy beacon or cloud when the objective is to destroy an NPC or NPCs.
  • Fixed issue where Mutaplasmid Residue was visible in marketplace.
  • You can now drag images from the show info windows of unique type (e.g.a simulated ship) to a search text field (Market search, asset search).
  • The structure guided bomb group has now been added to all the default overview presets that show normal bombs.
  • Removed a number of unavailable blueprints from the "Required For" lists in the industry tab of item show-info windows.

Patch notes for August 2018 Release 1.7

Released on Thursday, September 6th, 2018

Defect Fixes:

Gameplay:

  • Fixed dock at station training tasks so they now can also be triggered by docking at Upwell structures.

User Interface:

  • Made some improvements to the Aura text in the training Combat Career Path 5. Fitting.
  • Fixed a text error in the warning text for minimising Aura.
  • Training tasks no longer display "warp to" for tasks that take place after the site has been completed.

Patch notes for August 2018 Release 1.6

Released on Tuesday, September 4th, 2018

Defect Fixes:

Graphics:

  • Corrected an issue with the decal on the Caldari Union Day skins

Patch notes for August 2018 Release 1.5

Released on Thursday, August 30th, 2018

Defect Fixes:

User Interface:

  • Fixed an issue that could cause info panels to not load at all for new characters.

Patch Notes For August 2018 Release 1.4

Released on Tuesday, August 28th, 2018

Defect Fixes:

Event:

  • Secrets of the Abyss: Fixed an issue that could cause the 'Claim Rewards' button to not function.

New Eden Store:

  • Fixed an issue that could cause the New Eden Store to break and not allow purchases, when accessed from the character selection screen.

Technical:

  • Improved the server performance slightly by caching data more efficiently.
  • Fixed an issue where a client could get stuck at jumping through a gate.

User Interface:

  • Added the ability to quit a Combat Career Path task once it has been accepted.
  • Added additional options to minimise the Aura window when running a Combat Career Path task

Patch Notes For August 2018 Release 1.3

Released on Friday, August 24th 2018

Defect Fixes:

Events:

  • Fixed an issue that in some cases caused the event to stop counting progress or disappear from the agency altogether.

User Interface:

  • Fixed a problem where the buttons for multiple drones in the selected items window did not work.

Patch Notes For August 2018 Release 1.2

Released on Thursday, August 23rd 2018

Defect Fixes:

Defect Fixes:

User Interface:

  • Chat: Fixed a problem where highlighting words could lead to broken links.
  • Fixed an issue in the Agency where the Combat Career Tree could appear after selecting a different category.
  • Fixed an issue where characters could not warp to a Combat Training site after leaving it.
  • Changed the Mission Info panel so that it will focus on new missions when accepted.

Patch Notes For August 2018 Release 1.1

Released on Wednesday, August 22nd 2018

Defect Fixes:

User Interface:

  • Re-added the missing right-click option "Undock" on your ship while being in a station or Upwell structure.
  • Re-added the missing right-click option to board a ship from a ship maintenance bay of a fleet or corp member.
  • Re-added the missing right-click option to move drones to drone bay, while being in range of a fitting service.
  • It is now possible again to drag and drop from notifications.

Patch Notes For August 2018 Release 1.0

Released on Tuesday, August 21st 2018

Features & Changes:

Graphics:

  • Turret firing graphic effect optimization.
  • The Navitas and Thalia have recieved complete redesigns.
  • The Badger, Crane, Bustard and Tayra have received complete redesigns.

New Player Experience:

  • Updated NPE with beginner tutorial sites and combat challenges available through The Agency.
  • Players who were part of the way through the opportunities or inception new player experiences will be given a brief onboarding to the new Combat Career Training

User Interface:

  • The filament activation and mutaplasmid windows have shiny new NeoCom icons.
  • We've updated how events, challenges, and their rewards are displayed in The Agency, info panels, and in the Neocom menu. Players must now click to claim their rewards.
  • Damage notification feed now displays damage type icons for NPCs
  • Improvements to mission info panel

Defect Fixes:

Gameplay:

  • Fixed a rare problem where the cargo window failed to open after losing accessing to a fleet hangar of a fleet member.
  • Unused blueprints (fresh from the market) are no longer showing up in the lock blueprint vote creation window, as they cannot be locked down anyway.
  • Corp Welcome mails are now sent from the Corporation itself and not the person who authored them (as they may have left the corporation).
  • Fixed a specific case of the issue that could cause modules to remain flashing red and not deactivate properly.
  • Fixed various issues where the corporation hangars window would close unexpectedly.
  • Fixed an issue where moving a structure from a container to a players item hangar would fail.
  • Updated the triggers in the "A Demonstration" relic site to fix the spawning of the site.
  • Adjusted the Warp-In locations for Drone Squad and Drone Patrol Anomalies, fixing bumping issues.
  • Fixed an issue where holding down the Ctrl button while in Planetary Production would display the "Lock Target" text above the HUD
  • Fixed an issue where unit of measurement was not shown for commodities in Planetary Production pins.
  • Fixed a clipping issue in the Command Centre window of Planetary Production.
  • Fixed an issue where the camera would clip into the players ship when zooming in with Dynamic Camera Movement enabled
  • Improved legibility of overlap percentages in the Extraction Window in Planetary Production
  • Unidentified Wormhole connections should now populate correctly in Drifter Hive systems.
  • Fixed a problem, which caused ammunition to remain fitted to a ship, when using "Strip Fitting".

Graphics:

  • Corrected an issue with the sails on the Zephyr disappearing during warp travel.
  • Fixed a display Issue with the killmarks on the Condor and variants.
  • Adjusted the location of turret hard points on the Rupture hull.
  • Adjusted the light on the Triglavian Pylon Wreck icon.
  • Updated icons for the Triglavian Towers.
  • Imperial fighter NPC will now display firing effects.
  • Fixed a misaligned texture on Vedmak Triglavian Battleship hulls.
  • Fixed an issue causing all present UI highlights to disappear when switching from windowed to full screen display mode.
  • Fixed light in the hangars that kept blinking after undocking was cancelled.
  • Fixed an error thrown on a few occasion while saving a character edit.
  • Updated the spawn points for NPCs in the Pirate Invasion level 4 mission to prevent them being stuck in scenery.
  • Improved the SKIN already licensed warning to be appropriate for permanent and temporary SKINs.
  • Fixed log errors being thrown by the Drone Stasis Tower.
  • Fixed a log error thrown near the Drone Sentry Gun.

PVE:

  • Progress has been made in analyzing Triglavian Bioadaptive Caches and it is now possible to interact with them by using Triglavian Survey Data. Destroying them and raiding the wrecks for loot remains at the same level of rewards.

Science & Industry:

  • The Facilities tab of the Industry window no longer shows accessible facilities in other wormhole systems in the same region.

Starbases & Deployables:

  • Adding details of the Athanor's docking restrictions to their show info windows.
  • Fixed an issue where text entered in a Upwell Structure's bio when it is deployed would not be saved.
  • Switching clones in a structure now correctly displays a session change timer.
  • The all structures tab of the structure browser no longer shows structures before they have finished anchoring.
  • The dock option now appears in the radial menu of a structures sensor overlay entry, regardless of your docking access.
  • Fixed an issue where invention access and tax was controlled by the research section of the assigned structure profile.

Technical:

  • If a client does not successfully establish a connection to the solar system node when jumping to a new system within a certain time limit, the server eventually triggers an emergency-warp and will hide the ship from space (in same manner as a normal log off). This could lead to ships loaded without skills, and ships not dying correctly in high load situations. Changed behaviour: This time limit has been doubled, and the server will now disconnect the client when the ship is hidden, instead of leaving it in a half-connected, desynchronised state.

Text & Descriptions:

  • Fixed various minor grammatical, punctuation and formatting issues.
  • Removed references to structure vulnerability timers from the structure unanchoring notifications.
  • Fixed a standing tooltip which used a male possessive pronoun for female agents.
  • Notifications of structures destroyed in wormhole space no longer refer to items being moved into asset safety.

User Interface:

  • Logging back into the game with an active NPC Warp Disruption attempt will now show the Icon and Status correctly in the buff bar.
  • Fixed a problem where notifications would break for characters who got expelled from a corporation through a corp vote.
  • The show info window for destroyed and unanchored Upwell structures now displays that it is out of commission.
  • Fixed a problem with the display of the corporation employment duration in the show info window of characters.
  • The "Set Home Station" option no longer appears when right clicking on a Upwell Structure hull in the fitting window.
  • Links in chat will now correctly obey word filtering and highlighting options.
  • Dragging simulated charges form the fitting window to chat now correctly creates a link.
  • The tooltip for Assault Damage Control modules now correctly show resistances to 1 decimal place.
  • Fixed an issue where dragging items from a ships cargohold to the multisell window would not correctly display that this is not allowed.
  • Fitting Window: Fixed an issue where the DPS of a ship would be increased by drones in its drone bay.
  • Fitting Window: Simulating a fit will now attempt to ignore non damage drones and load the best DPS drones by default instead.
  • Fitting Window: Fixed an issue where drone or fighter damage would not be calculated if the drone or fighter panel was collapsed.
  • Fitting Window: Fighters in simulated fits are now taken into account when listing missing skills for a fit.
  • Fixed an issue where ECM jammer strength wouldn't appear in a jamming module's show info window if the attribute is modified.
  • Fixed an issue where items would be appear to be duplicated in the summary of an item exchange contract.
  • Fixed an issue where text would be obscured in the Multifit window when 10 or more sets of Selected Fits are available.
  • Fixed an issue where the show info window of a corporation would always show your own corps number of shares.
  • The description text box for Fleet Adverts now displays its character limit.
  • Removing the now defunct station section from the details tab of the corporation window.
  • Fixed an issue where the Military Index bar in a system's Show Info window could show twice.
  • Map: Players docked in citadels are now correctly counted in the “Average Docked Pilots in the last 30 minutes ” filter instead of the "Average Pilots in Space" filter.
  • Fixed a typo in the description for Dice of Jade.
  • Various Triglavian Trinary Datastream items have been added, giving some more insight into Triglavian lore.

Patch Notes For July 2018 Release 1.11

Released on Tuesday, August 14th 2018

Features & Changes:

Abyssal Deadspace:

  • Suspect flags when exiting tier 4 and 5 Abyssal Deadspace encounters have been temporarily disabled.

Patch Notes For July 2018 Release 1.10

Released on Wednesday, August 8th 2018

Defect Fixes:

Technical:

  • Released a fix that restores restrictions on logging in multiple Alpha accounts or Alpha and Omega account simultaneously on one machine.

Patch Notes For July 2018 Release 1.9

Released on Tuesday, August 7th 2018

Defect Fixes:

Technical:

  • Reduced the amount of calls from the client to the server to update the sovereignty panel. This is done to help server performance during massive fleet fights.

Patch Notes For July 2018 Release 1.8

Released on Thursday, August 2nd 2018

Defect Fixes:

Miscellaneous:

  • Several fixes released in order to make New Eden a better place.

Patch Notes For July 2018 Release 1.7

Released on Tuesday, July 31st 2018

Defect Fixes:

Miscellaneous:

  • Several fixes released in order to make New Eden a better place.

Patch Notes For July 2018 Release 1.6

Released on Thursday, July 26th 2018

Defect Fixes:

Miscellaneous:

  • Several fixes released in order to make New Eden a better place.

Patch Notes For July 2018 Release 1.5

Released on Tuesday, July 24th 2018

Defect Fixes:

PvE:

  • Resolved an issue with AI inside Resource Wars.

Patch Notes For July 2018 Release 1.4

Released on Thursday, July 19th 2018

Defect Fixes:

Graphics:

  • Modified the Bloody Hands SKIN pattern to project the original design.

Patch Notes For July 2018 Release 1.3

Released on Tuesday, July 17th 2018

Defect Fixes:

Graphics:

  • Fixed the number of R markings on the Master-at-Arms SKIN for the Pacifier
  • Fixed graphic glitch on the 'Draccous' Fortizar docking bays
  • Fixed a crash that occurred when rapidly switching between the portrait capture screen and the previous ones during character creation
  • Corrected an issue that prevented selecting a new character's skin tone

Patch Notes For July 2018 Release 1.2

Released on Thursday, July 12th 2018

Defect Fixes:

Gameplay:

  • Fixed the event site description to properly mention that players need a Data Analyzer.

Graphics:

  • Corrected the faction logo displayed on Triglavian ships using the Victory SKIN.
  • Fixed the colour of the vents around the VFX orbs on the Triglavian ships with the Victory SKIN.

Patch Notes For July 2018 Release 1.1

Released on Wednesday, July 11th 2018

Features & Changes

Events:

  • The Vial of Mikramurka item can now be looted normally.

User Interface:

  • Increasing the character limit for corporation bulletins (4000) and character biographies (2500). Note that links are now correctly counted when enforcing the maximum size of the bios.

Patch Notes For July 2018 Release 1.0

Released on Tuesday, July 10th 2018

Features & Changes

Abyssal Deadspace:

  • Abyss loot drops have been updated to be more rewarding at all tiers.
  • Triglavian Survey data appears much more frequently.
  • Gravid and Unstable Mutaplasmids are slightly more common in tier 3 pockets.
  • Tier 4 and 5 filaments drop chance slightly reduced.
  • Compact and Scoped Entropic Disintegrator variations now drop as 1 run blueprints rather than completed modules.

Balancing:

Zealot

  • Drone Bandwidth increased to 25m3 (was 0).
  • Drone Bay increased to 50m3 (was 0).

Retribution:

  • Max Velocity reduced to 300 (was 328).

Claw:

  • Minmatar Frigate Skill bonus (per level) changed to 5% Small Projectile Turret rate of fire (was 5% Small Projectile Turret damage).

Gameplay:

  • Removed the Duel Wager system.

Graphics:

  • Missile level of detail and impact effect loading have been optimized for improved client performance.

Modules:

  • Added Noferatu Mutaplasmids
  • Added Cap Battery Mutaplasmids

Miscellaneous:

  • You can no longer place a wager when challenging other capsuleers to a duel.
  • The standings penalty for podkilling a player in an NPC corp has been reduced significantly.
  • Station monuments from the Outpost conversion are now showing the appropriate alliance logos. FYI: The descriptions for the monuments are still being finalized and will be updated in a later patch.

Science & Industry:

  • A notification is now sent to the installer of an industry job in an Upwell structure, if the industry job has been paused or cancelled as the service module was offlined or removed.
  • Performance improvements have been made to the loading of blueprints in the industry window.

Ships:

  • Replaced the "Fighters" certificate in the masteries of Force Auxiliaries with a new "All Drones" certificate.
  • Added new certificate: 'Resource Harvesting, Core'. It has the same skills as the 'Resource Harvesting' certificate but with the Ice harvesting removed.
  • The Venture now uses the new 'Resource Harvesting, Core' certificate instead the standard 'Resource Harvesting' certificate.

Structures & Deployables:

  • Structure Under Attack mails/notifications are now only sent once a structures shield drops below 95%
  • It is now possible to assemble T3 cruisers while being in control of an Upwell structure.
  • In high/low security space, scooping an unanchored structure that does not belong to your own corp is now considered a suspect act. It will require you to set your safety accordingly, and will trigger a suspect timer.
  • Salvaged materials have been added to the wrecks left behind by faction Fortizars.
  • Faction starbase module blueprint do no longer drop from exploration sites.
  • Increased the reprocessing output of deprecated moon mining modules, assembly arrays and research labs.

User Interface:

  • It is now possible to add Festival Launchers to a ship or Upwell structure through the fitting simulation.
  • Removed the "Station Gain", "Station Loss" and "Freeport Station" options from the map filters.
  • The "Bounty Office" icon has been removed from the station services panel, as it is not really related to stations - it can be found through the Neocom.
  • Asset safety wraps are now showing in the own search filter in the corporation asset search.
  • Added an option to the map to view asset safety wraps for the corporation, if they have been delivered to a station.
  • Mail notifications are now showing the portrait of the mail sender (instead of the receiver).

Defect Fixes:

Gameplay:

  • Fixed an issue where the hard-point limit of a T3 cruiser could be bypassed by refitting in space.
  • An Unscripted Standup Focused Warp Disruptor no longer prevents a ship from using a Micro Jump Drive.
  • Fixed an issue that could cause ship's to get stuck in the pre-warp state after being moved by a Micro Jump Field Generator.
  • Remote hull repairer effects are now properly impacted by remote repair impedance.
  • It is again possible to trash impounded items from a corporation office from a remote location.
  • Improved the fetching of information from the server for the contracts search to no longer cause "Slow Down!" warnings.
  • Mindflood and Sooth Sayer Boosters can now affect Ancillary Armor Repair modules.
  • Fixed the mission "The Missing Convoy" so it can be completed without issue
  • Fixed an issue where it was possible to activate Abyssal Filaments within 1000km of a Sun.
  • Fixed an issue where it was possible to cloak in Abyssal space.
  • U4-Q2V IX - Asteroid Belt 1: Fixed the location of asteroids so that they are closer to the warp-in location of the belt.

Audio & Graphics:

  • Fixed banners showing up on the Vendetta when applying the IGC SKIN.
  • Corrected a transparency Issue caused by overlapping layers of hair in the character creator.
  • Adjusted the textures on the Draccous Fortizar model.
  • Disabled the spawning of GPU particles on a cloaked ship.
  • Fixed warning error displayed when activating the Covert Cynosural Field.
  • Fixed space scene not being rendered from the Outside View after leaving Character Customization.
  • Fixed visibility of the Imperial Fighter NPC.
  • Corrected faction look for the Serpentis and Angel Sentry guns.
  • Removed spammed warning message when warping.
  • Customs Office orbit ring has been removed from the Planetary View.
  • Adjusted the blood pattern used on the 'Bloody Hands' skin for the Tempest hull.
  • Added Audio for the Enforcer warping animations.
  • Corrected an issue with the icon for the male Exploration suit.

Camera:

  • Fixed an issue where the camera would jerk suddenly when entering warp with Dynamic Camera Movement enabled.

Planetary Production:

  • Fixed an issue where it would not be possible to submit changes in Planetary Production when stopping and amending an extraction process.
  • Fixed an issue where it was possible to remove extractor heads using Ctrl+Click while an extraction program was running.
  • Fixed an issue where Extractor Heads were hard to see on bright backgrounds.

Structures & Deployables:

  • Fixed a problem, which blocked probe scanning after docking at an Upwell structure, while a scan was analyzing.
  • Warping to an Upwell structure at range is now working as expected (it did not work properly with a custom default warp range and warping to an offgrid structure without docking rights).

Technical:

  • Fixed an issue that caused that bug report submission to fail when entered from a Japanese localized client.
  • Fixed a rare bug, which could cause a ship to become stuck after jumping into a system, where the last other player just jumped out.
  • Fixed a very rare bug, which caused the character to "teleport" to a station or structure when accepting a contract or when a receiving a ship in the delivery hangar of an Upwell structure.

Text & Descriptions:

  • Updated the description for the mobile depot with the correct deployment restrictions.
  • Standard Upwell structures will no longer display faction name on 3D preview window.
  • Updated the traits tab of Entosis Links as remote assistance is no longer blocked for all ship types.
  • Fixed various punctuation and grammar issues.
  • Updated the descriptions of Hyperspatial Velocity Optimizer Rigs to mention their warp speed acceleration increase.
  • References to Starkmanir Rebellion on items reconciled with canonical timeline.
  • Flavor texts added to various event items, NPCs and other objects.

User Interface:

  • Simulation: The sensor strength bonus of entosis links is now shown correctly.
  • Simulation: Capital Emergency Hull Energizers no longer show as 100% damaged.
  • Simulation: Dragging a simulated fighter from bay to launch tube now correctly loads the fighter.
  • Simulation: Fixed an issue where command burst modules would use PG and CPU when offline.
  • Simulation: Fixed an issue where a simulated ship could end up with an extremely high velocity.
  • Simulation: Fixed an issue where the scroll bar of the Hull & Fits tab could be obscured by the resize window handle.
  • 'Low Friction Nozzle Joints' and 'Polycarbon Enginge Housing' rigs now use the same inertia attributes in the comparison window.
  • The Multifit option no longer appears in the "Fitting Management window while in space (as this option is not available in space anyway)
  • Correcting the tooltip for Structure Fighter Bays.
  • Fixed an issue where links in corp bulletins would not correctly count towards the character limit and could cause editing of the bulletin to fail.
  • Fixed an issue where containers in corporate asset safety wraps would appear in all divisions in the inventory tree.
  • Structure Browser: Fixed an issue where structures would be filtered out when selecting "Re-customization" in the service filter drop down.
  • Dragging characters into a fleet when you do not have the ability to invite no longer gives a misleading error message about squad sizes.
  • The sovereignty index UI (either through show info on the system or through the infrastructure hub window) is now showing how much the current level is above level 5 if it exceeds it.
  • The region filter for corporations assets is now populated properly for offices (and similar) in Upwell structures.
  • Fixed an issue, which caused the module buttons in the HUD to get stuck in "deactivating" state, while the module is not deactivating. This happened when spam-clicking the button too fast (especially during server lag or on bad internet connections).
  • Bookmarks for destroyed structures no longer display structure related options in their right click menu.
  • Fixed an issue where the camera would jerk suddenly when entering warp with Dynamic Camera Movement enabled

Patch Notes For EVE Online: Into The Abyss 1.11

Released on Thursday, July 5th 2018

Miscellaneous:

  • Various issues have been fixed that make New Eden a better place.

Patch Notes For EVE Online: Into The Abyss 1.10

Released on Tuesday, July 3rd 2018

Defect Fixes

Miscellaneous:

  • An issue has been fixed that makes New Eden a better place.

Patch Notes For EVE Online: Into The Abyss 1.9

Released on Tuesday, June 26th 2018

Defect Fixes

Miscellaneous:

  • Various performance improvements.

Patch Notes For EVE Online: Into The Abyss 1.8

Released on Thursday, June 21st 2018

Defect Fixes

Gameplay:

  • Fixed an issue where ship restrictions were not always being applied correctly.

Patch Notes For EVE Online: Into The Abyss 1.7

Released on Tuesday, June 19th 2018

Defect Fixes

User Interface:

  • Fixed an issue where the Blueprint and Abyssal Module mouse over tooltip did not display in Auction Contract Type searches

Patch Notes For EVE Online: Into The Abyss 1.6

Released on Thursday, June 14th 2018

Features & Changes

Abyssal Deadspace:

  • The Filament Cloud found within Abyssal Deadspace has been changed slightly due to a problem with it never affecting the Ancillary Shield Booster. It now provides a penalty to the shield booster shield bonus (hp) attribute, as well as providing a bonus to the shield booster duration attribute.

Defect Fixes

Planetary Production:

  • Fixed an issue where the Planetary Production mode would sometimes become unresponsive.
  • Fixed an issue where the Planetary Colonies window would scroll up to the top whenever transferring items from Launchpad to Customs Office or vice versa.
  • Planetary Interaction certificate is now called Planetary Production.
  • Fixed an issue where the Scan tooltip in Planetary Production would obscure the Edits Pending section.
  • Fixed an issue where the Camera would sometimes not take the shortest route to the Colony when opening Planetary Production.
  • Reduced the tilt of the camera when zooming into one of the planets poles.

User Interface:

  • Propulsion module tooltips will now show updated velocity values if the players ship is currently being affected by an active effect, such as Abyssal environmental effects, Stasis Webifiers, or Command Bursts.

Patch Notes For EVE Online: Into The Abyss 1.5

Released on Tuesday, June 12th 2018

Defect Fixes

Graphics:

  • Removed an unintended graphic interaction between the cloak effect and ship hull effects.
  • Adjusted the visual appearance of both Triglavian tear FX to help differentiate them more.
  • Corrected an issue with the particle system used for the Triglavian loot container explosion.

User Interface:

  • The mutaplasmid window now has an option to speed up the mutation animation.
  • Added detailed attribute information to the tooltip for mutated items in item exchange contracts.
  • Added detailed blueprint information to the tooltip for item exchange contracts with a single blueprint.
  • Tooltips for mutated items now show the mutaplasmid and input module used to produce that item.
  • Removed window blur from clients that are running with low shader quality to improve performance. Also removed the option to turn off window blur on higher shader quality as part of this change.
  • Made improvements to the visibility of brackets through blurred windows.

Patch Notes For EVE Online: Into The Abyss 1.4

Released on Thursday, June 7th 2018

Defect Fixes

Abyssal Deadspace:

  • Being pod-killed with implants in the abyss due to the Unstable Abyss Depths will no longer cause a second pod killmail to be sent.

Gameplay:

  • Fixed an issue where it was possible to create a deep safe spot by being in Abyssal Deadspace at the moment of the server restart.
  • The 'Marginis' Fortizar now correctly has its 50% fuel reduction.

User Interface:

  • Added missing descriptions to the Outpost and Conquerable Station monuments.
  • Fixed an issue where Drone UI would continue to be displayed after jumping into the next room of Abyssal Deadspace and leaving drones behind.
  • Fixed an issue where the 'Activate' button in the abyssal filament window did not update correctly when the UI theme color was changed.
  • Fixed wording and capitalization errors in the abyssal filament window tooltips.
  • Tidied up some UI elements in the Filaments window.
  • Fixed an issue where skill requirements were being displayed incorrectly in information windows.
  • Fixed an issue where using a shortcut key to activate Abyssal Deadspace gates was not working correctly.

Patch Note For Database Update

Released on Wednesday, June 6th 2018

Database Update:

  • Fixed a problem with contracts, which were migrated from Outposts. It should now work again to accept them and to search for such contracts properly.

Patch Notes For EVE Online: Into The Abyss 1.3

Released on Tuesday, June 5th 2018

Features & Changes

Structures & Deployables:

  • All Outposts and Conquerable Stations have been converted to Faction Citadels. Check out this Dev Blog and this News Message for all the details about this massive migration.

Abyssal Deadspace:

All Abyssal Pockets have had a loot balance pass - Triglavian ship BPCs drop with 1 run (was 5) - Bioadaptive Cache will be empty less often (this can still happen occasionally) - Filaments, BPCs, and Skillbooks have had droprates adjusted slightly

Balancing:

VEDMAK: - Increased PG to 1170 (was 1030) - Increased CPU to 380 (was 365)

Defect Fixes

Abyssal Deadspace:

  • The Triglavian Pylons inside Abyssal Deadspace will now apply their effects correctly within their optimal range taking into account their own radius.

User Interface:

  • Fixed an issue where drones would not appear properly in the repairshop window when in a ship drone bay.
  • Fixed an issue where spamming jump on the final Abyssal Gate could create a prolonged jump effect
  • Fixed an issue where you could switch ship while jumping into Abyssal Deadspace
  • Fixed an issue where the hover was not properly working on the corner tag in the created section of Abyssal modules.
  • Fixed an issue where Mutaplasmids would appear in the Fitting Simulation hardware search

Patch Notes For EVE Online: Into The Abyss 1.2

Released on Thursday, May 31st 2018

Defect Fixes

Gameplay:

  • Fixed a potential exploit, to make New Eden a safer place.

User Interface:

  • Fixed a problems with applying saved fittings to already fitted ships with weapon groups.
  • Undamaged crystals are now again automatically merged into existing stacks when unloading from weapons to the cargo hold.
  • Fixed a problem, which prevented creating contracts on behalf of a corporation for assembled ships in a corporation hangar.
  • The names of the Heavy Energy Neutralizer mutaplasmids have been corrected
  • The name of the Abyssal Heavy Energy Neutralizer has been corrected
  • Corrected Mystic exotic charge descriptions
  • Added Unstable Abyssal Space icon to be used in the killmail when player dies due to the boundary area in the dungeons

Patch Notes For EVE Online: Into The Abyss 1.1

Released on Wednesday, May 30th 2018

Features & Changes

Abyssal Deadspace:

  • The distribution of Calm Abyssal Filaments in data sites has been rebalanced.

Contract System:

  • Fixed a problem with searching for contracts, which caused it to fail when processing results from conquerable stations.

Missions & NPCs:

  • Balancing changes have been made to the Triglavian Leshak fleet found in Abyssal Deadspace.

User Interface:

  • Locator Agents will now politely respond in conversation and once again try to track down characters they have been asked to locate.

Defect Fixes

Audio:

  • Fixed SFX from the disintegrators on the Leshak being muted after zooming out of the shipto

Patch Notes For EVE Online: Into The Abyss 1.0

Released On Tuesday, May 29th 2018

Features & Changes

Abyssal Deadspace:

Abyssal Deadspace is now available to capsuleers across New Eden. For a full overview of this feature see this Dev Blog.

  • Abyssal Deadspace is a totally new time-limited solo PVE feature that can be used from anywhere in the game
  • Abyssal Deadspace can be reached by activating Abyssal Filaments
  • Abyssal Deadspace pockets consist of three procedurally generated NPC encounters which must be completed to escape
  • Abyssal Deadspace pockets must be completed in under 20 minutes or the pocket collapses, destroying the player's ship and capsule
  • Abyssal Deadspace pockets are separated into 5 different difficulty tiers, with 5 being the hardest
  • Abyssal Deadspace pockets have distinct system environments, each with its own effects and visuals. Note: Environment effects apply to player ships as well as NPC ships.

Dark Matter Field - Bonus to maximum velocity - Penalty to turret range

Plasma Firestorm - Bonus to armor HP - Penalty to thermal resistance

Exotic Particle Storm - Bonus to scan resolution - Penalty to kinetic resistance

Electrical Storm - Bonus to capacitor recharge - Penalty to EM resistance

Gamma-Ray Afterglow - Bonus to shield HP - Penalty to explosive resistance

  • Abyssal Deadspace pockets are populated with a range of NPC ships as well as structures and localized environmental effects that must be exploited to conquer the most difficult pockets
  • Abyssal Deadspace pockets contain a Triglavian Bioadaptive Cache structure, which is the sole source of loot within the Abyss. They have the possibility to contain new technology including Abyssal Filaments, Triglavian Ship/Module Blueprints, Mutaplasmids, and more.

Abyssal Filaments:

  • Abyssal Filaments can be activated from the cargohold of any Tech I or Tech II Cruiser to immediately enter Abyssal Deadspace
  • Filaments are consumed on use
  • Abyssal Filaments can be found in data sites across New Eden and in the Abyss itself
  • When exiting Abyssal Deadspace, the player is returned to the exact position in New Eden from which they entered
  • When activated, Abyssal Filaments leave a trace behind which can be located with combat scanner probes
  • When exiting a tier 4 or 5 Abyssal Deadspace pocket, players will be given a suspect flag

Gameplay:

  • Ships will now be unable to activate Factional Warfare capture site acceleration gates if they have a warp core stabilizer fit.

Graphics:

  • All Society of Conscious Thought ships (the Apoteosis, the Sunesis, and the Gnosis) have been updated to display effects like those found on the Praxis Battleship.
  • New reccommended specifications for EVE Online are now in effect. See this dev blog for more information.

Mutaplasmids and Abyssal Tech:

Mutaplasmids are a new type of item which can be used to permanently alter specific attributes on existing modules.

  • Mutaplasmids can be found in Abyssal Deadspace
  • All quality levels can be found in any difficulty tier, though the chances improve dramatically at higher difficulties
  • When a Mutaplasmid is used on a module, both the Mutaplasmid and input module are consumed and an Abyssal Tech module is created

Mutaplasmids come in three quality variations:

  • Decayed: Lowest range of effect
  • Gravid: Best average resulting effect

    - Unstable: Largest range of effect

Each Mutaplasmid can only be used on a specific corresponding module group. The following groups have been added:

  • Warp Scramblers
  • Warp Disruptors
  • Stasis Webifiers
  • Armor Repairers
  • Armor Plates
  • Shield Boosters
  • Shield Extenders
  • Energy Neutralizers
  • Microwarpdrives
  • Afterburners

  • Mutaplasmids alter attributes unpredictably by a percent value that falls within a specific range described on the Mutaplasmid

  • Once an Abyssal Tech module is created, it cannot be reverted to its components or rerolled with additional Mutaplasmids
  • Mutaplasmids can be traded on the market under the Ship and Module modifications section
  • Abyssal Tech modules cannot be traded on the market but can be traded in contracts or trade windows

Entropic Disintegrators:

Entropic Disintegrators are a new base weapon system used by Triglavians.

  • Entropic Disintegrators can be used after training the size-appropriate precursor weapon skill

    - Entropic Disintegrators are affected by turret support skills and modules, and use the normal turret damage formula

Entropic Disintegrators have the following unique qualities:

  • Damage multiplier increases with each cycle on the same target, up to a cap
  • Cap is set at 150% increased damage for all Entropic Disintegrators
  • No falloff range
  • Deactivates if target is outside optimal range

The following Entropic Disintegrator variations have been added, and can all be found directly or via blueprints from Abyssal Deadspace:

  • Light Entropic Disintegrator I
  • Light Scoped Entropic Disintegrator
  • Light Compact Entropic Disintegrator
  • Light Entropic Disintegrator II
  • Light Veles Entropic Disintegrator
  • Heavy Entropic Disintegrator I
  • Heavy Scoped Entropic Disintegrator
  • Heavy Compact Entropic Disintegrator
  • Heavy Entropic Disintegrator II
  • Heavy Veles Entropic Disintegrator
  • Supratidal Entropic Disintegrator I
  • Supratidal Scoped Entropic Disintegrator
  • Supratidal Compact Entropic Disintegrator
  • Supratidal Entropic Disintegrator II
  • Supratidal Veles Entropic Disintegrator

Entropic Disintegrators use a new ammo type called Exotic Plasma Charge

  • Exotic Plasma Charges are normal charges that consume on use
  • Exotic Plasma Charges do a mix of explosive and thermal damage types

Exotic Plasma Charges appear in 5 variations at each size:

  • Tetryon - Short Range / High Damage
  • Baryon - Mid Range / Medium Damage
  • Meson - Long Range / Low Damage
  • Occult - Tech II - Short Range / High Damage
  • Mystic - Tech II - Long Range / Medium Damage

Ships:

DEMAVIK

DAMAVIK

Precursor Frigate bonuses per skill level:

  • 5% bonus to Light Entropic Disintegrator damage
  • 7.5% bonus to Light Entropic Disintegrator optimal range

Role Bonus:

  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need

Slot layout:

  • 3 High Slots
  • 2 Mid Slots
  • 4 Low Slots
  • 1 turret hardpoint
  • 0 launcher hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 50 Powergrid
  • 145 CPU

Attributes:

  • Defense (shields / armor / hull) : 200 / 720 / 500
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
  • Capacitor (amount / recharge rate) : 400 / 212s
  • Mobility (max velocity / agility / mass): 350 / 3 / 950,000
  • Warp Speed: 5 au/s
  • Drones (bandwidth / bay): 15 / 25
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 640 / 5
  • Sensor strength: 13 Radar
  • Signature radius: 32m
  • Cargo capacity: 213m3

VEDMAK

VEDMAK

Precursor Cruiser bonuses per skill level:

  • 5% bonus to Heavy Entropic Disintegrator damage
  • 5% bonus to Heavy Entropic Disintegrator tracking speed

Role Bonus:

  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need

Slot layout:

  • 4 High Slots
  • 4 Mid Slots
  • 6 Low Slots
  • 1 turret hardpoint
  • 0 launcher hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 1030 Powergrid
  • 365 CPU

Attributes:

  • Defense (shields / armor / hull) : 800 / 3300 / 2000
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
  • Capacitor (amount / recharge rate) : 1500 / 526s
  • Mobility (max velocity / agility / mass): 240 / .45 / 9,530,000
  • Warp Speed: 3 au/s
  • Drones (bandwidth / bay): 50 / 75
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 7
  • Sensor strength: 20 Radar
  • Signature radius: 110m
  • Cargo capacity: 533m3

LESHAK

LESHAK

Precursor Battleship bonuses per skill level:

  • 5% bonus to Supratidal Entropic Disintegrator damage
  • 5% bonus to Supratidal Entropic Disintegrator rate of fire

Role Bonus:

  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need

Slot layout:

  • 5 High Slots
  • 4 Mid Slots
  • 8 Low Slots
  • 1 turret hardpoint
  • 0 launcher hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 17,000 PWG, 625 CPU
  • Defense (shields / armor / hull) : 3,500 / 10,500 / 8,000
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
  • Capacitor (amount / recharge rate) : 6,600 / 1,000s
  • Mobility (max velocity / agility / mass): 113 / .163 / 63,000,000
  • Warp Speed: 2 au/s
  • Drones (bandwidth / bay): 100 / 250
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 87km / 100 / 7
  • Sensor strength: 28 Radar
  • Signature radius: 370m
  • Cargo capacity: 933m3

Skills

Added the following skills for Triglavian Ships and Entropic Disintegrators:

  • Precursor Frigate
  • Precursor Cruiser
  • Precursor Battleship
  • Small Precursor Weapon
  • Medium Precursor Weapon
  • Large Precursor Weapon
  • Small Disintegrator Specialization
  • Medium Disintegrator Specialization
  • Large Disintegrator Specialization

Structures & Deployables:

  • Notifications are now being sent, when your (or your corporations) assets are being moved to asset safety, for example because your Upwell structure exploded.

Planetary Interaction:

General Planetary Interaction UI Changes:

  • Simpler Build Menu - Removed accordion style menu in favour of simple list
  • Info Panel remember if you have Build or Scan selected when switching between planets
  • Build and Scan options have been moved to the top of the menu
  • Scan resource bars are now hatched to make them easier to read
  • 'Time to Depletion' is now changed to 'Time Remaining'
  • Extractor range is always shown when extractor is selected
  • Selected tab in PI windows is now highlighted
  • Routes to and from structures are now shown when the structure is selected, previously this was only on hover
  • The shipHUD is visible when doing PI
  • 'Planet Mode' is renamed to 'Planetary Production' throughout the client
  • Introduced new pin icons for the 3 different processors
  • In the selected item window the button previously known as 'View in Planet Mode' has been moved away from the "Warp to Within x" button
  • Red circles appearing on pins to indicate that something is not setup properly, in this case on the processors, storage and launcher pins
  • Improved pin placement regardeless of camera position
  • Window Behaviour - PI windows now behave like other windows and do not disappear behind every other window
  • Holograms are hidden when creating routes
  • Holograms are animated on open and close
  • Pin selection is now remembered so you only have to select desired pin once and then it can be placed as often as your Power and CPU support
  • Added a decommission tool to the build menu
  • Made routing of goods smoother by removing some steps in the process
  • Pin memory has been improved so that now when you select a pin of the same type it will open to the same tab and remember the previously selected resource
  • Changed the layout of the Extractor Control Unit window
  • Added the functionality to CTRL+Click on the planet while in the Extractor Control Unit window to quickly place extractor heads exactly where you want them. CTRL+Click on an already placed extractor head will remove it.

Introduced a new Planetary Colonies window

  • Show you what you are extracting, producing and storing on that planet
  • Shows a warning if the planet requires attention
  • Show all 6 available planets slots and if you have access to them or not
  • Warp button functionality has changed. Outside the planet system it will be "Set Destination". Inside the planet system it will now warp you to the customs office instead of the planet.

Planetary Production Information:

  • Tooltips have been added throughout Planetary Interaction. These should now make it simpler to find the materials you need to extract to build Planetary products
  • Tooltips have been added to the build menu to show the cost, CPU and Power requirements of each pin
  • Show Info on Planets now includes a button to "View Planetary Production" and a tab with information about what resources can be extracted from the planet
  • A Planetary Production tab has been added to the Show Info for Planetary Materials. This tab will show you what the inputs and outputs of that resource are.

User Interface:

  • An Industry tab has been added to all resources that will show all the blueprints that the resource is used in.

    - UI scaling now supports 175%, 200%, 250%, 300% and 400% for high resolution screens.

Defect Fixes

Gameplay:

  • Guristas headwear can now be traded on the market.
  • Fixed Agency 'Hardshell' booster application to Armor Repairers
  • Fixed an issue where completed corporate votes would occasionally not have their results processed until the next downtime.
  • It is now possible to unload charges directly to a mobile depot (and some other locations), even if the cargo hold is full.
  • It is no longer possible to unload charges while the module is still active.
  • Fixed a bug which sometimes prevented the creation of a contract, if a T3 cruiser was stored in a ship maintenance bay of the ship, which was contracted.
  • Agent in Space Atma Aulato is now sitting in a Falcon as per the description.
  • All Civilian Modules now require the Thermodynamics skill at level 1 to overheat.
  • "Gallium ample hexa 2500mm repeating cannon" now has 15% higher ammo capacity.
  • 'Helios' ship: Damage will now be calculated correctly, taking into account the 10% damage from 'Light Drone Operation' skill levels.
  • Adjusted 'Higgs Anchors' modules reprocessing materials.
  • Amarr Dreadnought Mastery IV now requires Capital Energy Turrets 5 instead of 4.
  • Sunesis' show info window will now show the mastery tab.

Graphics:

  • Fixed shadow artifacting on the planets.
  • Prevented missile trails playing through the target's active shield.
  • Loading 3D characters for preview, character sheet, and character customization screens has been better optimized.
  • Initial loading of game data has been better optimized.
  • Facial hair color will now be correct when previewing headgear items in the New Eden Store.
  • Adjusted the location of several decals on the Rorqual.
  • Loading a blueprint with cleared cached data will no longer generate a warning.
  • Corrected an issue with the port-side bay doors on the Rupture.
  • Fixed cloaking audio effect being played after the effect had been stopped.
  • Corrected an issue with debris particles disappearing when viewing a Keepstar Citadel Wreckage.

Localization:

  • Fixed a grammatical error in the description for the "CDIA Training Exercise Supply Crate"

Modules:

  • Siege Modules now clearly state that they only affect Capital size modules.

Structures & Deployables:

  • Structures: Pilots that are in outside view when logging off will be in it again after login.
  • The Material Requirements bonus of the Raitaru hull no longer incorrectly applies to Science and Invention jobs.
  • The Standup Focused Warp Scrambling Script can now be unloaded with regular role to take control of an Upwell structure.

User Interface:

  • Fixed an issue where items in a ships cargohold would not be included in the calculations for the ships estimated price (shown in the fitting window).
  • Using the "Remove Charge" option in the fitting window while docked will now always correctly remove the charges to the item hangar.
  • Simulation: Shift-Dragging a fitted module onto another slot will now correctly add a 2nd module to the simulated fit,
  • Fitting window: The hardware browser will now open when right-clicking an empty fitting slot and selecting "Set Filter for Slot".
  • Fixed a case where the wrong sub-menu options were displayed in context menus, for example where the options to invite to a chat channel were displayed in the sub-menu for inviting to a fleet.
  • Faction tag will now be visible on the 'Special Edition Frigates' icon.
  • Added Standup faction icon to all structure faction items.
  • Fixed an issue where Escalation cards in The Agency are not updated or removed when the Escalation is completed
  • Fixed an issue where resizing a window beyond a boundary of the client would cause the window to expand significantly
  • Fixed an issue where the Enter Ship Hangar button on the Station Services Panel in Structures does not function while Planetary Production mode is active
  • Fixed an issue where having The Agency window open while Combat Probe scanning would clear the list of scan results
  • Fixed an issue that could cause The Agency to show no content if one content type failed.
  • Fixed an issue where the player could not create a new link while having surveying program window open
  • Fixed an issue where the standing progress bar was not displayed properly in the character sheet with faction and corporation standings when using UI Scaling
  • Fixed an issue with the localization of some tooltips in Project Discovery.
  • Fixed an issue where the 'show contracts' option for a character was not showing completed contracts
  • Fixed an issue where Jump Bridge connections appeared in the Agency Map
  • Fixed an issue where the custom shortcuts for Zoom in and Zoom Out did not control the camera in the Agency window
  • Fixed an issue with a double space found within the description Planetary Interaction Guide
  • Fixed an issue where the icon for the "Look At" function within the Selected Item Window did not update correctly when selected while the Tactical Camera is active
  • Improved the performance of loading very long scrolls, for example in the corporation window.

Patch Notes For March 2018 Release 1.23

Released on Tuesday, May 8th 2018

Defect Fixes

API:

  • Retired CREST API
  • Retired XML API
  • Full switchover to ESI API

Gameplay:

  • Added HP to event NPC wrecks to allow them to be destroyed.
  • Assigned the correct market groups to Guristas Caps (hats).

Localization:

  • Fixed the item linking the in Show Info window for the Agency Genolution crate.

Patch Notes For March 2018 Release 1.22

Released on Thursday, May 3rd 2018

Defect Fixes

Localization:

  • Integrated missing localizations for the Event name.

PvE:

  • Fixed the site timer in Operation: Conscious Interruption to prevent infinite NPC spawns.

Patch Notes For March 2018 Release 1.21

Released on Wednesday, May 2nd 2018

Features & Changes

Events:

  • Launched Operation: Conscious Interruption.

Patch Notes For March 2018 Release 1.20

Released on Thursday, April 26th 2018

Defect Fixes

Gameplay:

  • Fixed a bug which caused wormholes to collapse too early after a downtime, if it was leading to a faction warfare system.

Chat:

  • It is now possible again to edit the MOTD of alliance channels. This is restricted to characters in the executor corp with the Communications Officer role (same restriction as in the old system).
  • Fixed a problem with failing to join further channels at login, if one channel failed because of missing roles.
  • Fixed a problem which prevented the client from rejoining a chat channel without restarting the client, after the character has been blocked from the channel for a short time.

Patch Notes For March 2018 Release 1.19

Released on Tuesday, April 24th 2018

Defect Fixes

Gameplay:

  • Selecting a default structure profile for a corporation now correctly requires the Station Manager role rather than the Director role.

User Interface:

  • Fixed an issue where the Agency could fail to load if the faction you belong to owned all the factional warfare systems available to them.
  • Fixed an issue where escalations could get stuck in the Agency.

Patch Notes For March 2018 Release 1.18

Released on Tuesday, April 17th 2018

Defect Fixes

User Interface:

  • Chat: It is now possible again to remove characters from the "Allowed", "Blocked", and "Muted" lists through the channel setting window.

Patch Notes For March 2018 Release 1.17

Released on Tuesday, April 17th 2018

Defect Fixes

Gameplay:

  • Fixed a bug, which caused modules on some ships (like Ishtar or various T3 cruisers) to go offline when leaving the ship in a station.

User Interface:

  • Fixed a problem, where it was not possible to drag the alliance logo from the alliance show info window.

Chat System:

  • Improved the performance of opening the right-click menu of characters in the member list of a chat channel.
  • It is now possible again to create fleet with several characters selected in a chat member list.
  • Removed an unnecessary popup window when trying to create a chat channel, which you have already joined.
  • Improved the message, which is displayed, when the MOTD of a channel is channel is cleared.
  • For delayed channels like the alliance channel we are now fetching the member count from the chat server every few minutes (note: This feature might get disabled, if it causes performance problems). This is currently not working for channels, which switch automatically to delayed mode due to having more than 1000 online members.
  • Several changes to make the connection from the client to the chat server more reliable. This addresses problems with inconsistent member lists (especially for local channels), missing or delayed messages, disconnects from the chat server.
  • Fixed a problem with joining channels with Unicode characters in the channel name.
  • Idle character are now removed again from delayed member lists after 15 min.
  • Removed non-functional options from channel operators (like adding or removing operators).
  • Made chat more resilient against invalid Unicode characters (in various places).
  • A generic "Channel configuration has been changed" message is now displayed, when the password for a channel has been changed.
  • Improved the feedback, when the client is unable to connect to the chat server.
  • Chat logs for local channels contain notifications about system changes again.

Patch Notes For March 2018 Release 1.16

Released on Wednesday, April 11th 2018

Defect Fixes

Localization:

  • S.P.A.C.E. Live Event now has the correct name in the Agency window.

Patch Notes For March 2018 Release 1.15

Released on Tuesday, April 10th 2018

Defect Fixes

Gameplay:

  • Structure modules can not longer be offlined while they are active.
  • Removed the incorrectly shown "Propose Lockdown Vote" option shown in the asset window on blueprints in remote locations.

Patch Notes For March 2018 Release 1.14

Released on Friday, April 6th 2018

Defect Fixes

Gameplay:

  • C3-A 'Hivaa Saitsuo' Ballistic Control System and C3-X 'Hivaa Saitsuo' Ballistic Control System now show as variations of the Ballistic Control System I.
  • Apotheosis and Sunesis 'Ironblood' SKINs are now classed as valid SKIN Licenses.

Patch Notes For March 2018 Release 1.13

Released on Thursday, April 5th 2018

Defect Fixes

Chat:

  • Fixed a bug, which caused the local channel to fail updating after jumping back to a system, which you visited earlier.

Patch Notes For March 2018 Release 1.12

Released on Thursday, April 5th 2018

Defect Fixes

Chat:

  • Further performance improvements for loading chat member lists
  • Improved the performance of loading lists in the settings window for a channel significantly (like for this channel with more than 1000 blocked entities).
  • Characters are now sorted properly in various lists in the settings window for a chat channel.
  • The Fleet MOTD is now shown properly to new fleet members.
  • It is now possible again to open a right-click menu on website links in chat messages.
  • Improved the loading of portraits in chat channels.
  • Removed a duplicated "Pilot" context menu, when right-clicking the sender of a chat message.
  • Fixed an inconsistency in the naming of chat log files.
  • Re-added the mute/kick sub-menu to the context menu, right-clicking the sender of a chat message.
  • Several improvements to the consistency of chat channel member lists and the corp affiliation of chat channel members. This includes kicking users properly from chat, when the client loses connection to the EVE server.
  • Enabling the throttling of chat messages (but it is still set to a quite generous level).

Gameplay:

  • Fixed an issue where expelling a corp member using a vote didn't work.
  • Fixed an issue where attempting to expel a corp member that is currently online and in space would no longer correctly add them to the Auto Removal queue for removal at the next downtime.

Graphics:

  • Fixed the Vulnerability text displayed on some planes on the Athanor.

User Interface:

  • Improved the performance of the compare window.
  • Fixed the persistence of the order of tabbed windows.

Patch Notes For March 2018 Release 1.11

Released on Wednesday, April 4th 2018

Defect Fixes

Miscellaneous:

  • Various performance improvements.

Patch Notes For March 2018 Release 1.10

Released on Tuesday, March 27th 2018

Defect Fixes

PvE:

  • Resolved The Hunt Bosses not warping away after a time.
  • Inert Capsules in the Event Sites will now despawn appropriately when looted.
  • Resolved instances of The Hunt bosses spawning more than once.

User Interface:

  • Fixed an issue that would cause structure profile to fail to display when their name or description was edited.
  • Chat: Fixed an issue, which caused the mouse cursor to stick to the divider after resizing the member list width.

Patch Notes For March 2018 Release 1.9

Released on Monday, March 26th 2018

Defect Fixes

Technical:

  • Reduced the amount of chat-related calls from the client to the EVE server at joining a chat channel, which helps the performance of both.

User Interface:

  • Fixed an issue with standings sometimes not showing correctly in chat member lists.
  • Chat: The "show member list" setting is now used correctly after client restart.
  • Chat: Closed chat windows are now saved correctly to settings and will not reopen on client restart.
  • Chat: Chat windows are now remembering the settings of the user list width and the height of the input area at client restart.
  • Chat: The member list of delayed chat channels, like the alliance channel, is now only showing characters, who wrote anything, and no longer everybody, who joined the channel after the observer joined.

Patch Notes For March 2018 Release 1.8

Released on Friday, March 23rd 2018

Defect Fixes

User Interface:

  • Fixing a problem with chat channel member lists, which did not update correctly after the latest client patch.

Patch Notes For March 2018 Release 1.7

Released on Friday, March 23rd 2018

Defect Fixes

Graphics:

  • Fixed the icon colour for the Capsuleer Day XV SKINs.

User Interface:

  • Client performance improvements for loading chat channels with many participants (like Jita local) - part 2.

Patch Notes For March 2018 Release 1.6

Released on Friday, March 23rd 2018

Defect Fixes

Gameplay:

  • Fixed an issue where corporate safety wraps containing locked blueprints could be trashed.
  • Fixed an issue where timers (such as Criminal and Suspect timers) would fail to display correctly after being podded.
  • The Marshal Blueprint can now be autolinked and searched for in contracts.

PvE:

  • Resolved NPC waves in The Hunt sites not consistently spawning
  • Kazue's Caiman in The Hunt sites can now be targeted by doomsday weapons.

User Interface:

  • Fixed an issue where a tab listing structures in a system would appear in the showinfo window of celestials other than Solar Systems (Wrecks, Planets, Moons etc)
  • Tooltips for outputs for Invention and Copying jobs now display correctly.
  • Fixed multiple display issues with replacing/renewing ship insurance policies.
  • Client performance improvements for loading chat channels with many participants (like Jita local) - part 1.
  • Fixed a crash in XML parsing of chat channel MOTDs with control characters.

Patch Notes For March 2018 Release 1.5

Released on Thursday, March 22nd 2018

Defect Fixes

Chat System:

  • Pilots are now correctly automatically rejoining help channels on logon.

Patch Notes For March 2018 Release 1.4

Released on Thursday, March 22nd 2018

Defect Fixes

Gameplay:

  • Fixed various AOE damage effects in missions and anomalies that were not always working correctly since the February release. Among others, Sleeper Cache clouds and Advanced Military (6 of 10) career mission clouds now correctly apply damage.
  • Wormholes can no longer be prevented from spawning, resolving this exploit notice.

Technical:

  • Various chat cluster performance fixes.

Patch Notes For March 2018 Release 1.3

Released on Wednesday, March 21st 2018

Defect Fixes

Technical:

  • Performance improvements to the chat system.
  • Improved error handling and logging for failed requests to the chat server.

Patch Notes For March 2018 Release 1.2

Released on Tuesday, March 20th 2018

Defect Fixes

Technical:

  • NPCs now correctly pay out bounties when killed.
  • Performance improvements to the chat system.
  • Removed the member count of chat channels in the chat channels window.

Patch Notes For March 2018 Release 1.1

Released on Tuesday, March 20th 2018

Defect Fixes

Technical:

  • Defect and performance fixes to several back end systems.
  • Made the universe function correctly again.

Patch Notes For March 2018 Release 1.0

Released on Tuesday, March 20th 2018

Features & Changes

Balance:

For explanation and discussion on ship balance changes in this patch, please see this dev blog.

Tech I Battleships updated (includes pirate faction and navy faction battleships, does not include special edition battleships) - +25% cargo capacity - +20% maximum lock range

Attack Battlecruisers (Oracle, Naga, Talos, and Tornado) - May now fit Medium Microjump Drives

Orthrus - -100 power grid - -15 maximum velocity - +15 signature radius

Ferox - -100 power grid - -15 CPU

Machariel - Gallente Battleship bonus per level: 7.5% to large projectile turret falloff (was 10%) - +1 mid slot - -1 low slot

Drake Navy Issue - Caldari Battlecruiser bonus per level: 10% to Heavy Missile and Heavy Assault Missile damage (was 4% to shield resistances) - -1 launcher slot

Cyclone - Minmatar Battlecruiser bonus per level: 7.5% to Heavy Missile Launcher and Heavy Assault Missile Launcher rate of fire (was 5%)

Eagle - +12 maximum velocity - +25 drone bandwidth - +25 drone bay

Muninn - Minmatar Cruiser bonus per level: 7.5% to Medium Projectile Turret damage (was 5%) - +150 armor HP - +20 maximum velocity - -750,000kg mass - -10 signature radius - -1 high slot - +1 mid slot

Balance changes to the Entosis Link Modules: - Allow remote assistance to subcapital ships with entosis links running (including remote reps) - Significantly reduced max ranges: 20km for T1 and 50km for T2 - Significantly reduced fitting requirements for the T2 module: 20 power grid and 5 CPU - +100% sensor strength to any ship with an active cycling entosis link

Balance changes to Sovereignty capture events: - Increase the score gained per node capture from 5% to 7% - Reduce the number of starting nodes from 5 to 4 - Increase the random node spawn chance by ~14%

The maximum accumulation of Jump Fatigue (blue timer) has been reduced from 4 days to 5 hours.

Chat System:

  • New Chat Backend. See more information in this dev blog.
  • Constellation and region channels have been removed.
  • Player created chat channels are now always in immediate mode (all members are shown in the member list), without any member limit.
  • Operators of chat channels can no longer add further operators, change the password, or change the mode of the chat channel. Only the channel owner is now allowed to do those things.
  • Removed the option to specify a recruitment channel for corp recruitment adverts. Please use a link in the description, if you want to add a recruitment channel.
  • When a player initiates a private conversation with another player, the recipient will now only see the private conversation chat tab after a message has been sent. This should drastically reduce the number of accidental conversations.

Gameplay:

  • Nanite Repair Paste may now be placed into ammo holds.

Graphics:

  • Various under the hood graphics engine optimizations and refactoring to optimize for upcoming improvements and changes to the visuals of the game.
  • We have renovated the next set of graphical assets found in deadspace areas and missions, giving them the latest V5 shader treatment.

Modules:

  • Expired the Guardian's Gala Cerebral Accelerators.

Miscellaneous:

  • Added the Marshal to Project Discovery rewards.
  • Granted the Marshal to those players who have passed the required level in Project Discovery.
  • Accounts that are under restrictions preventing trading characters due to prior rulebreaking are now also prevented from extracting skillpoints.

Missions & NPCs:

  • Added The Hunt Live Event, running from 20/03 until 03/04.

Ships:

Introducing the Monitor-class Flag Cruiser, from the CDIA division of CONCORD. Select T2 materials are required as build inputs and the BPCs can be sourced from the CONCORD LP stores.

Monitor:

Amarr Cruiser bonuses per skill level: - 5% bonus to ship armor hitpoints

Caldari Cruiser bonuses per skill level: - 5% bonus to ship shield hitpoints

Gallente Cruiser bonuses per skill level: - 5% bonus to ship agility

Minmatar Cruiser bonuses per skill level: - 5% reduction in ship signature radius

Flag Cruisers bonuses per skill level: - 4% bonus to all armor, shield, and hull resistances

Role Bonus: - Can use Medium Micro Jump Drive modules - 99% reduction in powergrid and cpu requirements for Afterburner, Microwarpdrive and Micro Jump Drive modules - 99.9% reduction in powergrid and cpu requirements for Scan Probe Launcher and Target Painter modules - 300% bonus to Target Painter optimal range - 99% reduction in Target Painter effectiveness - 100% resistance to ECM effects - 70% resistance to sensor dampener, target painter, energy neutralizer, and energy nosferatu effects

Slots & Fitting - 1H, 3M, 0L; 0 turrets, 0 launchers - 0 Rig Slots, 0 Calibration - Fittings: 3 PWG, 1 CPU - Defense (shields / armor / hull) : 9000 / 9000 / 2000 - Base shield resistances (EM/Therm/Kin/Exp): 90 / 90 / 90 / 90 - Base armor resistances (EM/Therm/Kin/Exp): 90 / 90 / 90 / 90 - Capacitor (amount / recharge rate / average cap per second) : 5000 / 500s / 10 - Mobility (max velocity / agility / mass / align time): 220 / 0.6 / 16,000,000 / 13.31s - Warp Speed: 3.3 au/s - Drones (bandwidth / bay): 0 / 0 - Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 400 / 12 - Sensor strength: 20 Gravimetric - Signature radius: 40 - Cargo capacity: 0 - Ammo bay capacity: 10 m3

Shuttles and Capsules now have a 90% reduction to effective distance traveled for jump fatigue accrual.

Structures & Deployables:

  • Following a cynosural jump, ships are delayed from tethering by 30 seconds. The tethering delay does NOT impact docking. This tethering delay applies to all cynosural jumps, including normal capital jumping, black ops jumping, and to ships being bridged (it does not affect the ship that opens up the bridge and stays at the origin point). The 30 second countdown begins once the ship loses its post-jump invulnerability (either by manually moving or after 60s). The ship's tether-block timer will be shown in the buff bar UI.
  • The standard 30 second station undocking invulnerability now also applies to Upwell Structures. As with stations, this invulnerability is broken if a target is locked, a module is activated or any action is taken to move your ship.
  • It is now possible to lock blueprints in corporation hangars within Upwell structures

Added a few characters that may be used in structure names. Structures may now include the following characters in their name: - A to Z - a to z - 0 to 9 - $#%&'()*+,-.

  • Added visual FX that are played on a structure when is it succesfully completes a repair cycle, or when it is successfully reinforced.
  • Structures in Low Power mode will now display reduced docking traffic, exteriors lights, and holograms.
  • Corporations may now set their default reinforcement hour/weekday. This will be used when anchoring a new structure (but does not affect structures already in space). Editing this setting requires a character to have the Station Manager corporation role. In the Structure Browser UI, go to "My Structures" tab. Select "Any Profile" from the profile list. Go to the "Corporation Settings" tab

Technical:

  • EVE Voice has been removed

User Interface:

  • Added a '?' icon next to the standing value in the Standings section of the Character Sheet. Hovering this will now show the tooltip for Standings.
  • Added the Standings tooltip when hovering all entries in the Faction/Corporation/Agent section of the Standings tab in the Character Sheet.
  • The Fleet watchlist window now has colour coding
  • The Targeting bracket on Fleet mates is purple (the fleet color) rather than yellow
  • Text for broadcasts for reps now include what ship type the broadcast came from
  • Fleet tags are now displayed on the targets in the target bar
  • It is now possible to remove a Fleet tags (from whatever was tagged before)
  • The results from ship scans are now organized by slots
  • The Show Info window for a solarsystem now has a special tab for structures in the system. Please note that like before, it only lists those structures you have docking access at.
  • The HQ listed in Show Info windows for corporation will now be a link
  • A tooltip has been added to the standing icon in the show info window to show what that icon is based on (player to player, player to corp, alliance to corp etc).
  • If your security status is -2 or lower, the tooltip on your security status in the Character sheet will tell you in which systems the faction police will attack
  • There’s now an option to have the Compare tool only list those attributes that differ for the items currently being compared
  • The height of the “Duration” drop down in market orders have been increased, so all entries fit without scrolling
  • The Salvage option for salvage drones has been moved to the top of the right click menu
  • Volume information has been added to the “material input” and “output” tooltips in the Industry window
  • The right click options that have been categorized as potentially especially destructive will now have a red ! in front of them. Among other things, we hope this helps to make it easier to differentiate between “Reprocess” and “Repackage”
  • Added a "Open Jump Navigation" option when right clicking on the Ship HUD of a jump capable ship.
  • The selected item window and jump shortcut now work for Jump Bridges.
  • Added a visual display of the 30 second invulnerability timer recieved when changing location (undocking or jumping to a cynosural field)

Defects & Fixes

Drones & Fighters:

  • Fighters can now be repackaged.

Gameplay:

  • When switching ammo types, charges will now always be placed into an existing stack of the same ammo type where possible.
  • Fixed an issue where applying a corporate insurance contract to a ship with an existing insurance policy would lead to the cost being paid, refunded and paid again.
  • Fixed an issue where the "Federation Navy Sensor Booster" had a 10 second reload time instead of 0.

Graphics:

  • Adjusted the distance at which the Osprey hull model switches level of detail.
  • Fixed an issue that could lead to rendering issues in character customization screen.
  • Corrected an issue with floating damage locations on the Mobile Cynosural Inhibitor.
  • Fixed an issue where the Medium Jump Drive visual effect could clip through some ships.

PvE:

  • NPE: Changed some of the text in the first industry career mission so that it is clearer for new players.
  • NPE: Fixed the mission text for Gallente Advanced Military 7 of 10 so that it no longer references the Drones skillbook as a reward.
  • NPE: Fixed mission texts for Career Military 5 of 10 so that it is the same for all 4 empires.
  • NPE: A passkey issue with the acceleration gate in the 5th exploration career mission has been fixed. The passkey itself has also been renamed so that it is clearer what it is when viewed in the default inventory view (where its name is often truncated).
  • Fixed an issue with the level 5 mission "Lights Out" so that it cannot be broken with high one-shot DPS.
  • Fixed a mission completion issue in the Unauthorized Military Presence mission.
  • Fixed mission text in Advanced Military 4 of 10 so that it no longer mentions "remote ECCM".
  • Fixed grammar issues in various mission texts.
  • Fixed a completion issue in the 'Gate to Nowhere' and 'Minmatar Plot (1 of 3)' missions, and re-enabled the missions.

Science & Industry:

  • The jobs tab of the industry window will now display a loading icon when necessary.
  • Ice Harvesting Drone II Blueprints and Moon Ore Mining Crystals II Blueprints now will correctly appear under Tech II.

Structures & Deployables:

  • Contracts located in unanchored or destroyed Upwell structures are now cancelled correctly.
  • Fixed an issue where Decommissioning an Upwell Structure while docked in an NPC station would fail.

User Interface:

  • Fixed the contextual menu when choosing what cargohold to track so that the list of trackable bays is properly alphabetized.
  • Fixed alignment of icons in Tutorial Videos panel.
  • Fixed an issue causing duplicate confirmation windows to appear when changing UI scaling.
  • Fixed incorrect sizing of hovered empire seals in Empire Selection view after transitioning from windowed to full screen client.
  • Removed the SKINs filter category under accessories for item filters.
  • Fixed an issue where the inventory window would open if a corp office is rented or unrented.
  • When a kill right against you has its availability changed, its display in your character sheet now updates & you receive a notification about this straight away instead of after relogging.
  • Improved clarity of attributes (Capacitor Need Bonus) for High Speed Maneuvering and implants using this skill.
  • The "Broadcast Radial Menu" shortcut now works when assigned to a mouse button
  • When failing to assign a new shortcut due to the button being already in use, the set shortcut window reopens automatically so a new shortcut can be chosen
  • Fixed an issue where there was no difference between the "Set Name" options for an Upwell Structure or a jump clone when right clicking on an existing jump clone in the Character tab of the Character Sheet.
  • Mining Upgrade skill and implants now display the CPU Penalty Reduction bonus in the Attributes tab.
  • Fixed an issue where tags on brackets in space could become fixed at a single point on the UI.
  • The "Too many Blueprints to display" message is now correctly shown at 25k blueprints not 10k.
  • Added Arkonor ore in the description of Mexallon.
  • The state column in the Structure Browser now shows an icon and tooltip for anchoring structures.
  • Stacks of drones in a ships drone bay are now correctly counted when calculating the estimated value of a ship.
  • Selecting "Simulate Ship" from a show info window of your own ship now correctly simulates its current fit instead of only the hull.
  • The tooltips for fitted rigs no longer incorrectly refers to them as modules.
  • Fixed an issue where the 'Subsystem Hold Capacity' tooltip for T3 Cruisers was referring to 'corpses', instead of 'subsystems'.
  • Fixed a text issue in "Proteus Module: Covert Reconfiguration", where the Structure Hit Points were refered to as Armor Hit Points
  • Switching the incorrect "Sensor Dampening" characteristic to the correct "Small" characteristic on the Chremoas
  • Corrected the spelling of Exequror in its description.

Patch Notes For February 2018 Release 1.9

Released on Tuesday, March 6th 2018

Defect Fixes

Gameplay:

  • Fixed an issue preventing some static sites from being scannables.

Patch Notes For February 2018 Release 1.8

Released on Friday, March 2nd 2018

Defect Fixes

Technical:

  • Several small performance fixes.

Patch Notes For February 2018 Release 1.7

Released on Tuesday, February 27th 2018

Features & Changes

Missions & NPCs:

  • Brought the Guardian's Gala event to a close.

Defect Fixes

Audio:

  • Fix to an issue where the audio would pop while the character is in a cloaked ship.
  • Fix to an issue where the audio would pop while the character was warping or changing camera zoom.
  • Fix to the issue where audio will cut out or cause the computer's entire audio to stop working.

Gameplay:

  • Fixed the Gallente Shuttle Spirit SKIN to be activateable.

Patch Notes For February 2018 Release 1.6

Released on Thursday, February 22nd 2018

Defect Fixes

Modules:

  • Fixed an issue where removing a loaded Standup Focused Warp Disruptor from an Upwell Structure could result in the slot not being emptied correctly.

User Interface:

  • Corrected the Structure Armor Reinforcement notification mail to list the repair time as 30mins instead of 15mins.
  • Overview: Fixed an issue where the standings flag and background color on an Upwell Structure could change based on the status of the controlling player.
  • Overview: The "Apply to ships and drones only" option has now been split into multiple options to allow more fidelity in what pilots wish the standings icon and background color to appear on. Pilots may now choose whether to apply the standings icon and background color to only Ships and Drones, to additionally apply it to Structures and/or to apply it to other objects in space as before. As a result, these settings have been returned to their default settings for all pilots (Only applied to Ships, Drones and Structures). Pilots with different settings will need to reapply them. Apologies for the inconvenience.

Patch Notes For February 2018 Release 1.5

Released on Tuesday, February 20th 2018

Features & Changes

Structures & Deployables:

  • Adding a timestamp for when the structure will be vulnerable to the notification about reinforced structures.

Defect Fixes

PvE:

  • Removed the broken Proteus Spirit SKIN from Guardian's Gala Boss tables

Technical:

  • Proteus Spirit SKIN replaced with Inquest Eros Stasis Webifier MR-803
  • Improving server performance for the preparation of data for the industry window.

User Interface:

  • The old defunct "Weekly Vulnerability" attribute has been removed from the show-info windows for Upwell Structures.

Patch Notes For February 2018 Release 1.4

Released on Monday, February 19th 2018

Defect Fixes

PvE:

  • Removed Proteus Spirit SKIN from the Guardian's Gala loot table.

Patch Notes For February 2018 Release 1.3

Released on Friday, February 16th 2018

Defect Fixes

PvE:

  • Cleaned up some NPC behaviors.

User Interface:

  • Expired Escalation cards are now removed properly in Agency

Patch Notes For February 2018 Release 1.2

Released on Thursday, February 15th 2018

Defect Fixes

Gameplay:

  • Missions: Fixed an issue where some missions could cause the agent conversation window to break and become blank.

User Interface:

  • Fixed an issue where the Journal could briefly display current escalations when receiving a new escalation
  • Overview: The "Apply to ships and drones only" option now correctly removes the standings icon and background color from Upwell Structures. Note that hovering over a structures icon in the overview still provides a tooltip that lists your docking access)
  • Overview: Fixed an issue where Sorting by Type would prioritize Standings flag over icon color (Meaning that a Structure which you have set as your destination would no longer be sorted to the top of the overview)

Patch Notes For February 2018 Release 1.1

Released on Wednesday, February 14th 2018

Defect Fixes

PvE:

  • Fixed the Guardian's Gala Carrier Boss from being untargetable in some cases.
  • Resolved Escalations being offered 100% of the time.
  • Fixed several Spirit SKINs being un-injectable.

Technical:

  • Several performance improvements.

Patch Notes For February 2018 Release 1.0

Released on Tuesday, February 13th 2018

Features & Changes

Audio:

  • Updated Wwise audio engine to the latest version for improved audio stability and performance.

Balancing:

  • This patch contains a balance pass affecting Assault Frigates and Heavy Assault Cruisers. Full details and discussion can be found in this thread.
  • All Assault Frigates maximum velocity increased by 18%
  • All Assault Frigates mass reduced by 10%
  • All Assault Frigates capacitor capacity increased by 30%

Ishkur: Assault Frigate bonus per skill level: - 7.5% drone tracking speed (was 5m3 additional drone bay per level) - Drone bay increased to 50m3 (was 25m3)

Retribution Assault Frigate bonus per skill level: - 5% bonus to Small Energy Turret rate of fire (was 7.5% bonus to Small Energy Turret tracking speed) - Power Grid increased to 62 (was 56)

Jaguar Minmatar Frigate bonus per skill level: - 5% bonus to Rocket and Light Missile rate of fire (was 5% bonus to Small Projectile Turret Damage) - 7.5% bonus to shield boost amount (was 7.5% bonus to Small Projectile Turret tracking speed)

Assault Frigate bonus per skill level: - 5% bonus to Rocket and Light Missile damage (was 10% bonus to Small Projectile Turret optimal range) - 5% bonus to Rocket and Light Missile explosion velocity (was 5% bonus to Small Projectile Turret damage) - CPU increased to 185 (was 170) - Mid Slot increased to 5 (was 4) - Low Slot reduced to 3 (was 4) - Launcher Slot increased to 3 (was 1) - Turret Slot reduced to 1 (was 3) - Drone Bandwidth increased to 10m3 (was 0) - Drone Bay increased to 20m3 (was 0)

Graphics:

  • Various under the hood graphics engine optimizations and refactorings to optimise for upcoming improvments and changes to the visuals of the game.
  • We have renovated the next set of worldobject assets found in dungeons giving them the latest V5 shader treatment.

Implants:

  • New implants added for the Guardian's Gala Event. Keep your loved ones close, and keep your enemies within reach of your webifiers. Inquest 'Eros' Stasis Webifier MR-80x are slot 8 implants that increase Stasis Webifier ranges by a percentage based on the strength of the implant.

Modules:

  • Added a set of new damage control modules called Assault Damage Controls, which can only be used by Heavy Assault Cruisers and Assault Frigates. Assault Damage Controls provide passive resists to shield, armor and structure. They can also be activated to provide extreme resistance to shield, armor and structure for a short duration. Details and discussion on Assault Damage Controls can be found in this thread.

Added following Assault Damage Control types: - Assault Damage Control I - EFFA Compact Assault Damage Control - FFR Enduring Assault Damage Control - Assault Damage Control II - Shadow Serpentis Assault Damage control

Missions & NPCs:

Guardian's Gala Event runs from the 13th until the 27th of Feb.

  • Two sites to crash: The VIP sites may require a fleet.
  • Two challenges awarding points for the Agency-granted rewards.

Changes have been made to Pirate Shipyards and Forward Operating Bases:

  • Blood Raider and Guristas Shipyards can be found in all of Low and Null security space.
  • Pirate Shipyards and FOBs have a limited amount of reinforcements for their defensive fleets.

Structures & Deployables:

Upwell structures with no online Service modules will be in "Low power" mode which will incur the following effects: - -33% reduced shield and armor hitpoints - One less reinforcement cycle (jumping straight to the final reinforcement as soon as the structure shields are destroyed, skipping armor entirely) - “Low power” structures can be identified through a label on their text bracket beside the structure name

The Vulnerability and Reinforcement system that affects all Upwell Structures has been updated: - Structure owners will now choose an hour of the day and a day of the week as their structure’s reinforcement time and reinforcement day respectively. - If this time and day were not selected prior to this release, they will default to 18:00 on Saturday. - Any changes to this reinforcement day and time take 7 days to take effect from the moment the changes are queued, and if the structure is damaged or reinforced when the 7 days have elapsed the change will not take effect until the structure returns to full health. - Under this new system, the shield hitpoints of Upwell structures will be vulnerable to attack at all times. - An initial attack can now occur at any date and any time chosen by the attackers - A second attack now occurs in the timezone of the defenders, on the day chosen by the attackers (Between 22 and 50 hours after the initial attack) - A final battle now occurs in the timezone and day chosen by the defenders - Reinforcement cycle times contain a random element. Cycle lengths will not always be the same. - Final Reinforcement times are determined by when the structure enters the reinforcement, what reinforcement day the owner of the structure has chosen, and the area of space the structure is located within. - When a structure enters its final reinforcement period it looks for the next reinforcement time on the weekly reinforcement day that occurs at least X days in the future, and then randomly adds or subtracts some amount of time up to two hours in either direction. This X value depends on the location of the structure: - 0.5 days for Wormhole space - 2.5 days for Lowsec and Nullsec space - 5.5 days for Highsec space - The Reinforcement Day and Time of a structure can be discovered by any player, through hacking the structure with either a Data or Relic Analyzer.

New Burst Projector Superweapons have now been introduced, similar to those used by supercarriers: - Standup Target Illumination Burst Projector - Standup Weapon Disruption Burst Projector - Standup ECM Jammer Burst Projector - Standup Sensor Dampening Burst Projector - Standup Stasis Webification Burst Projector - Standup Warp Disruption Burst Projector - Standup Energy Neutralization Burst Projector

New Standup Fighters, exclusive for use in Upwell Structures, have been introduced. They include variants of every fighter currently used by capsuleers, including the Shadow. - Standard fighters can no longer be used in Upwell Structures. Any standard fighters that are loaded into Upwell Structures can be removed, but cannot be launched or re-loaded - Building Standup fighters will require a standard fighter plus some additional input equal to approximately 25% more material value. - Standup fighter blueprints will be available on the market from any Upwell Consortium member station - The Standup Shadow heavy fighter BPC is available from Sansha’s Nation loyalty point stores. Building Standup Shadows requires a standard Shadow as an input material. - Standup Fighters will not require any capsuleer skills to operate, and do not receive any bonuses from pilot skills. However, their base stats result in massive bonuses to dps, hitpoints, speed, and sensor strength. - Fighters deployed from an Upwell Structure will now auto-return when the controller character drops control of the structure. This will stop them from being abandoned and lost. - Fighters bay volumes have been increased significantly on all Upwell Structures

Structure Combat Modules are being rebalanced: - T2 Standup modules have been introduced - New module categories have been introduced: standup capacitor power relays, standup capacitor batteries, standup armor reinforcers - The Standup Warp Scrambler has been changed to the Standup Focused Warp Disruptor, which can be scripted to provide the effects of a Warp Scrambler with a reduced range. - The Standup Stasis Webifier and the Standup Focused Warp Disruptor now have a reactivation delay, and their fitting is limited to one of each type per structure. - Point Defense Battery modules are now limited to one per structure and RoF has reduced slightly - Standup ASML Missile Launchers have been renamed to Standup Multirole Missile Launchers, Standup ASML-SD Missiles have renamed to Standup Light Missiles, Standup ASML-MD Missiles have renamed to Standup Heavy Missiles, and Standup ASML-LD Missiles have renamed to Standup Cruise Missiles - Standup AXL Missile Launchers have been renamed to Standup Anticapital Missile Launchers, Standup AXL-C Missiles have renamed to Standup XL Cruise Missiles, and Standup AXL-S Missiles have renamed to Standup Super-heavy Torpedoes - The damage of Standup Anticapital Missiles has been reduced significantly. With the addition of T2 launchers and damage modules Upwell Structures will now do more single-target damage to subcaps but less single-target damage to capitals - Standup AS Guided Bombs have been renamed to Standup Light Guided Bombs, and Standup AM Guided Bombs have been renamed to Standup Heavy Guided Bombs - Standup Guided Bomb Launchers have had their RoF reduced and bomb base damage increased. The explosion radius of the Standup Heavy Guided Bomb has also increased significantly - All Standup missile and bomb launchers now require 10 seconds to reload - Large and XL structures have recieved a new role bonus increasing the RoF of guided bomb launchers and standup burst projectors - The base lock range of all L and XL Upwell Structures has been increased (350km for Large and 400km for XL). - Standup Signal Amplifiers and Lock Speed rigs now also provide bonuses to structure lock ranges. Structure lock ranges are capped at a maximum of 490km no matter how many sensor modules are fitted.

  • The CPU, Powergrid, and Capacitor stats for numerous structures and structure modules have been rebalanced. Service modules now require vastly less CPU and Powergrid, and the fitting resources of all structures has been reduced to compensate.
  • Standup Void Guided Bombs have been phased out. All existing Standup Void Guided Bomb items and blueprints have been converted into items and blueprints for Standup Light Guided Bombs (formerly known as Standup AS Guided Bombs).
  • To improve the balance around using carriers from within tether range of structures, launching fighters is now considered an aggressive action for the tethering system. This means that any carrier or supercarrier with fighters under its control will automatically break tether and remain untethered until it either recalls or abandons the fighters (or those fighters are destroyed in combat)
  • The formula for calculating asset safety values will now provide a more accurate estimate of the item value, and will be much less likely to value an item at 0 ISK
  • A new minimum asset safety recovery cost has been set at 0.5% of item value. This cost will be required to recover items from asset safety even if the recovery takes place in the same solar system
  • Rigs fitted to structures can no longer be destroyed if the structure is not at 100% health.
  • The damage messages received when attacking structures will now properly display the amount of damage your weapons are inflicting even if that damage is being deflected by the structure damage cap. The amount deflected will also be shown.
  • A new icon has been added to structure brackets in the overview and space scene to indicate whether you currently have permission to dock in that structure. If several changes happen within a 3 minute time, these changes may only be shown after this 3 minute buffer has passed.
  • NPC corporations may now be added to access lists in the same way that player corps can be added.
  • Unanchoring structures will now display the progress of their unanchoring timer in the structure browser to characters with the Station Manager role
  • When unfitting a clone bay service module, a new popup message will inform you about how many jump clones would be destroyed by that action
  • It is now possible to self destruct pods inside a citadel with a cloning bay service module

Tutorial:

  • Added a new operation to the end of the tutorial that teaches players how to use The Agency.

User Interface:

  • Removed the Distance filter from the sites and signatures filters as these are restricted to current system
  • Autopilot can no longer be enabled while docked
  • Removed the DUST514 system channel
  • Removed the representation of DUST514 mercenaries in chat channels
  • Removed chat options relating to Infantry
  • Upwell structures are now listed with their name in the "In Space" section of corporation assets.

Defect Fixes

Gameplay:

  • A completion issue with the mission 'Mannar Mining Colony' has been fixed.
  • Resource Wars: fixed an issue where replacement Orcas could have invalid cargohold sizes.

Graphics:

  • Corrected an issue with missing Minmatar station icons.Adjusted the brightness levels of the warning lights during a station undock.
  • Adjusted collision geometry on the Low-Tech Solar Harvester.
  • Improved the animation on strip mining turrets.
  • Returned missing elements of the results for Planetary Interaction scans.The recently repaired stations throughout Amarr space have been properly painted with the colors of their owning corporations.
  • Fixed an issue with the coloring on Miasmos special editions.
  • Fixed an issue where the Domination Titan wouldn't explode on death.
  • Adjusted collision geometry on the Fortified Drone Structure.
  • Adjusted some of the textures on the Ragnarok.
  • Fixed an issue with strategic cruisers where killmarks could disappear after changing subsystems in space.
  • Fixed an issue where incompatible SKINs could appear in the preview window for strategic cruisers.
  • Adjusted the decals on the Raven, Golem, and Raven Navy Issue.
  • Fixed a texture issue that would occur on some ice asteroids.
  • Corrected an issue with a section of panels on the front of the Venture hull.
  • The visual effect for the Mobile Cynosural Inhibitor has been adjusted to correct size and scale.

Market:

  • It no longer possible to bypass the FW market restrictions by using multibuy.

Modules:

  • The Arbalest Compact XL Torpedo Launcher, is now compact. (PG & CPU requirements have been reduced)
  • Corrected an issue that prevented the 10% survey probe speed bonus on the T2 Survey Probe Launcher from correctly applying.
  • The Warp Disruption Burst Projector module now correctly deploys a 10km radius bubble as its attributes indicate.
  • Fixed an issue that was preventing the missile velocity bonus from the Standup Missile Guidance Enhancer module from applying at full strength.
  • The Gravitational Transportation Field Oscillator no longer Warp Scrambles targets that it transports. Ships that are too large to be transported will still be Warp Scrambled as usual.
  • The missile damage bonus from Standup Ballistic Control System modules is now correctly impacted by stacking penalties.

Miscellaneous:

  • Fixed an issue where Standup M-Set Ammunition Manufacturing Material efficiency I and II showed the wrong Tech Level.
  • It is no longer possible to sell empty capsules through contracts.
  • Several types of beacons have been made untargetable because accidentally targeting a beacon is annoying.

PvE:

  • Fixing Neutralizer duration on Chelm Soran and Unit P-343554 NPCs.
  • Fixed an issue where the mission item could be destroyed in 'Cash Flow for Capsuleers 4 of 10'.
  • Decreased the amount of ammunition required in the 'Balancing the Books 10 of 10' mission.
  • Fixed a formatting issue in the 5th exploration career mission completion text.
  • Fixed some NPC naming and model irregularities in the ' General's best friend' mission.

Science & Industry:

  • Fixed an issue where the Industry window would not retain the number of job runs for the first blueprint listed.
  • Fixed an issue where a full researched blueprint would display as 10000 runs remaining in the Industry window.
  • The skill required for manufacturing Standup Anticapital Missile Launcher I modules (formerly known as Standup AXL Missile Launchers) has been changed from "Capital Ship Construction" to "Outpost Construction" to bring it in line with other similar structure modules.

Ships:

  • The Shadow Fighter 'True Sacrifice' ability now works against Rorquals.
  • Traits on Faction Titans now link to the Phenomena Generation skill instead of racial Phenomena Generators.

Structures & Deployables:

  • Movement shortcuts are now correctly disabled when controlling an Upwell Structure.
  • Players controlling Upwell Structures no longer appear in the list of pilots that can be invited to install a clone in a Clone Vat Bay.
  • It is now possible to delete bookmarks of Upwell Structures that have been unanchored or destroyed.

Tutorials:

  • Fixed issue preventing players from completing the "Complete the industry job" task if they delivered the job too soon.
  • Fixed the 'Purchase a blueprint' task so that it can be completed using multibuy as well.
  • Fixed an issue that could cause players to get stuck on the 'Load your Ammo' task.
  • Fixed various text, voice over, and naming issues.
  • Improved the Operations tutorial experience by adding checks to prevent players from getting stuck during the wreckage site loot operation in the case that survivors are retrieved before instructions are issued.

User Interface:

  • Fixed an issue where the "Buy Now" and "Buy As Gift" options could hang out of the New Eden Store windows
  • Fixed an issue where it was possible to spam the "Overload State is Locked" message all over the screen.
  • The Incursion Info panel will no longer be removed if a Forward Operating Base is destroyed within the solar system.
  • Fixed an issue where Faction Warfare agents were not filtering properly in The Agency
  • Fixed corporations and alliances having a one-click-chat button in People&Places
  • A naming issue with an object inside the Core Garrison site has been fixed.
  • The missing gender attribute has been added to various clothing items.
  • Fixed an issue where some players had broken missions from an old tutorial in their journals.
  • Fixed an issue where the Recruitment tab would occasionally appear in the home tab of the Corporation window.
  • Casting a vote in a corporate vote no longer collapses all votes in the window.
  • The inventory window will no longer close when assuming control of an Upwell Structure.
  • Fixed an issue where the Fighter HUD could end up misaligned to the far left of the screen.
  • The name of a structure will now be correctly auto-filled in a new saved location when controlling a structure.
  • Fixed an issue where after switching view mode for results in the "Find Member in Role" tab of the Corporation window, the current results would disappear.
  • The Show Info window of a simulated ship with a modified warp speed now correctly shows that the value has been modified.
  • Fighter Tubes now correctly have a tooltip in the Fighter HUD.
  • Fixed an issue where the structure browser would retain the search term filtering while clearing the search text field upon closing and reopening.
  • The Shattered Ice Field now displays its information correctly in the Agency
  • Fixed an issue where the subsystem icons would slightly misaligned in the fitting simulation window.
  • Fixed an issue with importing fittings from clipboard on localized clients.
  • Fixed an issue with exporting fittings with invalid modules as .xml file.
  • Fixed grammar errors in various item info texts.
  • Fixed an issue where The Agency could appear broken on Suggested, Combat, and Epic Arc filters.

Third Party Developers

CREST API:

Patch notes for January 2018 Release 1.4
Released on Tuesday, January 16th, 2018

Features & Changes

Missions & NPCs

  • Empire Mining Operations will now only respond aggressively to -5 personal standings towards that empire.

Defect Fixes

Gameplay

  • Fixed a problem switching charges (especially scan probes) which sometimes could lead to an overloaded cargohold.
  • Fixed a problem where crystals did not always change owner, when loading it from a corp hangar or container, which could lead to various problems like more than one crystal loaded or being unable to unload the crystal.
  • Fixed a problem with grouped weapons were sometimes not loaded equally.

Graphics

  • Fixed an Issue whereby the Jump Tunnel effect would remain on screen after jumping
  • Fixed an Issue whereby the space scene would remain visible while docked in a station
  • Fixed an Issue whereby docking and undocking would result in a black screen


Patch notes for January 2018 Release 1.3
Released on Thursday, January 11th, 2018

Features & Changes

User Interface

  • R&D Agents have been added to The Agency
  • Expeditions tab has been removed from the Journal

Defect Fixes

Gameplay

  • It is now possible to change your home station to the current station when docked at Upwell structure without a corporate office.
  • Permanently fixed an issue which prevented loading of ammunition to structure weapons while the structure was damaged (a hotfix was applied already yesterday).
  • Fixed a problem with reloading ammunition directly after relogging in an Upwell structure - a broken error message "hidden" had been displayed in those cases.

Graphics

  • Adjustment made to Warp Disruption Field Generator Visual FX to ensure that the VFX is constantly present when the module is active.
  • Fixed an Issue where the Jump Tunnel animation would freeze after jumping.
  • Fixed an Issue where the space scene would visible instead of the hangar when docked in a Citadel, Refinery or Industrial Array.

User Interface

  • Fixed an issue where players not enrolled in Factional Warfare would not be able to see the main expanded card in The Agency.
  • Fixed an issue where Factional Warfare icons were appearing in the wrong order in the Factional Warfare window.
  • Fixed an issue where Epic Arcs had LP listed as a reward.
  • Fixed an issue where the Journal Neocom entry would flash when performing planetary launches.
  • Fixed an issue where the completion time of Epic Arcs would not always display properly.


Patch notes for January 2018 Release 1.2
Released on Wednesday, January 10th, 2018

Features & Changes

User Interface

  • Added an Escalation filter to the Specify section of the Agency.

Defect Fixes

Gameplay

  • Fixed a bug, which prevented reloading of ammunition while using an acceleration gate.
  • Fixed an issue where Data and Relic site triggers were not firing correctly. This was causing the sites to not despawn and cans to not explode.

User Interface

  • Fixed an issue where escalations were not always properly being displayed in The Agency.


Patch notes for January 2018 Release 1.1
Released on Tuesday, January 9th, 2018

Defect Fixes

  • Temporarily re-enabled the Escalations Tab in the Journal while fixes are ongoing.
  • Fixed an issue where Drifter site cards were missing correct information and icons.
  • Fixed an issue where Militia information text could overlap with The Agency at minimum width.


Patch notes for January 2018 Release
Released on Tuesday, January 9th, 2018

Features & Changes

Market

  • Volatile SKINs can no longer be traded on the market or via contracts.

Missions & NPCs

  • Forward Operating Bases can now be discovered inside of The Agency.

  • They are categorized as Pirate Strongholds.

  • Their visibility in The Agency will change over time.
  • The time at which the FOB was first anchored will affect the jump distance visibility in The Agency.

  • NPC Bracket Colors have been reworked.

  • The color of the NPC bracket will now reveal the hostility intent of the NPC.

  • Blue indicates a friendly NPC either by nature or due to your standings with their faction. Blue NPCs may assist or aid you in combat.
  • Note: The automatic response force from Empire/Faction Police against low Security Status players will still appear to be Blue even when they are spawned as aggressive to the player. This will be resolved in a later patch.
  • White indicates a neutral NPC. These NPCs will ignore you, but may retaliate if attacked.
  • Note: The automatic response force from Faction Navy against an enemy militia target will now appear white instead of the previous 'Blue' friendly color. In a later patch they will appear Red/White/Blue depending on the Factional Warfare status of the player.
  • Red indicates a hostile NPC. These NPCs are aggressive towards you, and will in most circumstances attack you on-sight.
  • The warning message for attacking a Peaceful entity will now appear only if the NPC is not aggressive towards you.

Science & Industry

  • Modified the job output limits for various industry jobs: Reduced the limit for copy jobs to 500 job runs (not changing anything for runs per copy); Removed the (not really enforced) limit for production jobs, which was at 10,000 runs.

Structures & Deployables

  • In preparation for the upcoming changes to Upwell Structure vulnerability (still scheduled for Q1 2018) we are adding the ability to pre-set the preferred hour and day for your structures to finish their reinforcement when attacked in the new system. While this setting will do nothing in this patch, it is important that all structure owners begin selecting reinforcement times so your structures can transition smoothly to the new system when it releases. Pre-setting or changing a structure reinforcement time may be done as often as desired with no cooldown until the deployment of the "Upwell 2.0" release later in Q1 2018. This setting can be found in the right click menu of a structure in the structure browser, and is available to corp members with the station manager role.

User Interface

  • You will now have more information in the notifications when finishing a challenge in an event.
  • You can now pin challenges to the info panel from The Agency window.
  • You now have new improved progress bar for events in The Agency window.
  • The stack size of a reward will be shown now in an event's progress bar.
  • Added a chat bubble button for one-click-chat, into chat channel member lists, People&Places, and corp window member and standings tabs. This button only appears on hover if you are using the compact chat channel member list.
  • The color wheel in the map has been replaced by a more intuitive cogwheel.
  • Removed the Agent Finder. Functionality will be handled by The Agency.
  • Remove the following tabs from the Journal.
  • Expeditions. Moved to The Agency.
  • Contracts. Functionality moved to the Contracts window.
  • Planetary Launches. Moved to the Planetary Colonies window.
  • Epic Journal. All content for Epic Arcs has moved to the expanded cards in The Agency.
  • Incursions. Everything except the loyalty point log will be handled by The Agency.
  • When jumping to a jump clone would cause the deletion of an existing clone in the pilot's current station, the pilot is now given an detailed list of that clones implants to avoid them accidentally being lost.
  • Added a character limit counter to the edit window for the "Welcome Mail" for corporations.
  • It is now possible to directly create bookmark tokens from corporation bookmarks, without having to first copy the corporation bookmark to a personal bookmark.

The Agency

  • Rogue Swarm Alert has ended and the Rogue Swarm sites will no longer be distributed.
  • Added Factional Warfare.
  • Added Incursions.
  • Added Expeditions.
  • Add Pirate Strongholds.
  • Updated the Epic Arc expanded card to include a quest line.
  • Added an option on hover or right-click of basic cards in the Suggested filter to allow you to move directly to that filter.
  • Reduced the loading time of filters.
  • Removed the Distance filter unless you specify the content you are after.
  • Updated expanded card background videos for Gas site, Relic site, Incursions, Guristas Epic Arc, Distribution Agents, Events, and Factional Warfare.
  • Added chat channel links in expanded cards for respective channels.

Defect Fixes

Gameplay:

  • Tutorial: Updated texts and UI highlights involving mini skill injector.
  • The code for loading and unloading of ammunition and charges has been rewritten in an effort to fix a several long-standing bugs (like the dreaded “lost charges when jumping while a reload was ongoing”).
  • These code changes are mostly invisible to users, but a few player-facing changes were also made as part of this rework:
  • It is no longer possible to group or ungroup weapons while the weapons are reloading.
  • Cloaking, docking, and jumping after reloading will no longer interfere with reloading (but a cloaked ship can still not start a reload).
  • After the inventory operations have completed the reloading will no longer be interrupted by anything (but other things can be blocked until the timer has finished).
  • All inventory operations connected to a reload command are now done at the beginning of reloading and the reload timer is behaving like a reactivation timer on the module.
  • Several other minor bugs and inconsistencies around loading and unloading ammunition have been fixed.
  • Fixed a bug, which could lead to loss of ammunition when grouping the weapons of an Upwell Structure.

  • Several fixes have been made to ensure that the feature of setting the home station remotely (which has a cooldown timer of one year) is properly supported for Upwell structures.

  • When modifying an existing buy order at an Upwell Structure, the additional ISK payment covering the increased tax was being paid to the SCC instead of the structure owner. It will now go to the structure owner's wallet as intended.
  • Fixed an issue where Upwell structure services would sometimes not completely online correctly. Services should now be correctly enabled/disabled according to the service module state.
  • It is now possible to delete structure profiles, which were assigned to a destroyed structure, as long as no active structure has it assigned.
  • Fixed an issue where a ship could still explode if the self destruct was cancelled very close to the end of the timer.
  • Switching your medical clone from a structure to your school station now correctly charges the 100,000 ISK fee.
  • Stasis webifiers no longer work on moon mining chunks, as webbing them was causing a visual bug.
  • Upwell anchoring restrictions now correctly apply to Factional Warfare Infrastructure Hubs. Pilots will no longer be able to anchor an Upwell Structure within 1000km of a FW IHUB.

Graphics:

  • Fixed an issue causing asteroids to glow when re-entering an active Resource Wars site.
  • A small bug fix has been applied to the character portrait system.
  • Fixed incorrect highlighting when sculpting characters after returning from portrait screen.
  • Fixed the animation on bomb launchers so you can now properly see the bomb eject and reload.
  • Adjusted flare location around the Energy Neutralizer Burst.
  • Updated the icons for active cynosural beacons.
  • Character avatars in character creation will now move more smoothly.
  • Fixed an Issue whereby one of the grouped turrets would keep playing the firing effect after the target was destroyed when having several targets.
  • Re-sculpting or re-customizing your character will now be reflected instantly in the character sheet and character preview window.
  • Fixed an issue where bombs do not always appear to fly straight.
  • Removed unnecessary particle effects from small hybrid rail turrets.
  • Adjusted size of the Planet Icons on the Info Window.
  • The Republic Fleet has repainted all their factional warfare outposts with the Minmatar Republic logo and colors.
  • Adjusted the size of the icons in the Show Info window of Planets.
  • Removed black marks from the glass tube of some Amarr stations.
  • Fixed cockpit material on the Prospect.
  • Removed particle effects from small hybrid rail turrets.
  • Fixed an issue where users could experience lag after warping into an asteroid field or similar environment.

Technical:

  • Fixed an issue where repeated button clicks on the bloodlines screen in character creation could cause a client crash.
  • Various changes have been made to make New Eden a better place.

User Interface:

  • A completed challenge won't show as expired in the info panel any more.
  • The black box shown on reward awarded in The Agency won't display any more.
  • Fixed rounding of standings in gate restriction error messages for Resource Wars.
  • Fixed some mission text formatting.
  • Fixed various minor text and formatting issues in the tutorial.
  • Fixed an issue where long Alliance names could hang over the edge of the Show Info window.
  • Fixed an issue where icons in the Show Info could hang out the window boundary.
  • Fixed an issue where the inventory icon being used for cargo containers in space was not the same as the icon displayed in space and on the overview.
  • The warning you get when your clone jump will result in the loss of a clone with implants has been improved and will now list the implants in the clone.
  • Overview: When using text search to filter Types in the Overview Tab Presets, pressing Select/Deselect All will now only act upon the filtered items and nothing that's not visible.
  • To reduce notification spam, you will no longer receive a notification when a bounty is claimed, which you placed more than 6 months ago.
  • The Ship HUD now correctly shows heat buildup after ejecting from and reboarding a ship.
  • A fix has been made for a bug which caused the "Warp-to" option to be missing from Upwell structures in some cases after a session change (and other options like "Dock" did not work properly).
  • Updated the market access list tooltip to be more consistent with the other access list tooltips in format and detail.
  • Separate inventory windows for corp hangar divisions in Upwell structures persist now properly and open again at docking.
  • Corporation Hangars no longer collapse upon undocking and docking at a Citadel.
  • The subsystem hold now correctly listed in the show info window of Tech 3 cruisers.
  • Fixed an issue that would cause the UI to fail when creating an item exchange contract containing a Plastic Wrap.
  • Simulating a ship that has more command burst modules than its default allowance (by using Command Processor rigs) will now correctly have all Command Bursts online.
  • Fitting simulation: When onlining a Cloak module causing an active resistance module to offline, the ship's resistances are now updated accordingly.
  • Fitting simulation: Resizing the left panel of the fitting window no longer clears any active filters in the hardware tab.
  • Mining ledger: Improved the selection on which data is displayed when hovering over data points in the "Ore type per day" graph.
  • Mining Ledger: The bars in the bar chart are no longer overlapping each other, when displaying many different ore types combined with a minimum window size.
  • Slightly improved the wording of the report bug message.
  • The right-click menu entry on reaction formulas for starting a job has been renamed from "Use Blueprint" to "Use Formula".
  • Fixed an issue where the Manufacturing Jobs tooltip in the industry wouldn't update correctly when jobs are installed.
  • Crimewatch tooltip fade is no longer slowed by time dilation.
  • Fixed an issue where the radial menu for a Structure autopilot destination showed inconsistent options when compared to a Structure.
  • Fixed an issue which caused the ship HUD to fail to display after being ejected from an Upwell structure due to structure explosion, while being in control of the structure.
  • The release control button in an Structures HUD now has a tooltip.
  • Dragging a structure name into chat from the Structure Browser no longer results in the system name being show twice.