If you'd like to discuss this devblog, please feel free to leave your feedback in the comments thread over on the official forums!

Hello most excellent capsuleers!

Today’s dev blog will discuss some proposed changes to the Vexor Navy Issue and to the drone skills available to Alpha clones.

These proposals were developed with help from community suggestions and feedback, including discussion with the CSM. We presented these proposals to the wider EVE community on stage at EVE North in Toronto a few weeks ago, and they are now available for public testing on the Singularity test server so that you can try them out and let us know what you think!

These two sets of changes are aimed at somewhat different goals, but since they impact the same area of gameplay we thought it was best to discuss them together. These aren’t the only balance changes planned for the next few months, and we’ll discuss some of the other balance proposals being developed in a separate future dev blog.

Vexor Navy Issue

The Vexor Navy Issue (VNI) is one of the two navy faction cruisers produced by the Gallente Federation. It is currently designed as an extreme drone-based glass cannon capable of very high drone DPS at the expense of defenses and with a small drone bay preventing it from carrying extra waves.

This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting.

Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design.

This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting.

The goals for these Vexor Navy Issue changes are:

  • Present players with a more interesting and diverse set of competitive choices when they decide which ship to use for nullsec anomaly running
  • Ensure that the VNI’s new focus represents an exciting and desirable option for players
  • Ensure that the VNI’s new attributes and bonuses reflect the wider theme present in Gallente Federation ships and Navy Faction ships

To reach these goals we are planning a complete rework of the VNI’s bonuses and stats.

Under this plan the VNI would gain extra drone tracking speed, a new bonus to medium hybrid turret damage and tracking speed, and a new bonus to armor repair amount. It will also gain another turret slot, extra fitting room, improved mobility while using 10mn and 50mn propulsion modules, and a smaller signature radius.

In exchange, the VNI will be losing 50mbits of drone bandwidth, bringing it to the same 75mbits as the standard Vexor. This new version of the VNI will enjoy great damage application, powerful active armor defenses, and high dps if its pilot makes use of both turrets and drones.

The new stat block for the VNI under this plan would be:

Gallente Cruiser bonuses (per skill level): - 10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) - 10% bonus to Medium Hybrid Turret damage and tracking speed (new) - 7.5% bonus to armor repair amount (new)

Stats:

  • Slot layout: 4H, 4M, 6L, 3 (+1) turrets
  • 3 Rig Slots, 400 Calibration
  • Fittings: 850 (+50) PWG, 350 (+40) CPU
  • Defense (shields / armor / hull): 1650 / 3000 / 3000
  • Capacitor (amount / recharge rate / average cap per second): 1500 / 490s / 3.06
  • Mobility (max velocity / inertia / mass / warp speed / align time): 210 (-10) / 0.51 (+0.07) / 9,700,000 (-1,610,000) / 3 / 6.86s (-0.04)
  • Drones (bandwidth / bay): 75 (-50) / 200
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285 / 7
  • Sensor strength: 20 Magnetometric
  • Signature radius: 130 (-15)
  • Cargo capacity: 460

All in all, this version of the VNI would become a very powerful brawling pvp ship, and would become stronger for higher-difficulty PVE activities that benefit from a sturdy armor tank. However it would need to use a combination of blasters and drones to achieve the same total DPS that the old VNI could achieve with drones alone.

When used as a low-attention anomaly ratting ship, the new VNI would be dealing about 33% less DPS than before. The combined changes to mass, velocity, and inertia also mean that the new VNI will be faster and more agile when using a 10mn or 50mn propulsion module, while being slightly slower and less agile than it had previously been when using a 100mn afterburner.

This new set of VNI bonuses fits well into the established themes of Gallente Federation ships and Navy Faction ships. The 7.5% bonus to armor repair amount per level is a mainstay of Gallente ships, showing up on the Incursus, Myrmidon, Brutix, Hyperion, Ninazu, Deimos, Eos, and Astarte among others.

The new VNI will extend this trademark Gallente trait into the T1 cruiser lineup. Tracking speed bonuses are one of the most recognizable traits among Navy Faction ships, and the combination of 10% per level tracking speed bonuses for both drones and turrets makes the new VNI an extremely effective ship for applying damage to small and fast targets.

Overall we are very excited for the community to try out these Vexor Navy Issue changes on the Singularity test server. The ship is seeded on the market for 100isk in many locations throughout the Singularity server to ensure that all players can easy give it a try for themselves and let us know what you think.

We’ll be following the feedback thread on the official forums that was linked at the beginning of this blog for your comments.

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Alpha Clone Drone Skills

We are also planning a set of targeted changes to somewhat reduce the levels of drone skills available to alpha clones. These changes are focused on our ongoing anti-botting efforts, since large scale parallelized farming of nullsec anomalies with alpha clones is a popular tactic among botters.

Our planned changes to the alpha clone skill caps are:

  • Reducing Heavy Drone Operation from level IV to level III
  • Reducing Medium Drone Operation from level V to level IV
  • Reducing Drone Interfacing from level IV to level III

After these changes alpha clone characters will still be able to use drones quite effectively, but their total damage per second will be reduced compared to its current levels. Alpha clones will also no longer have access to Tech Two and 'Augmented' medium drones, although they will still be able to use Navy Faction and 'Integrated' medium drones.

Players aiming to optimize their damage using alpha clone characters may reach slightly better results using turrets or missile instead of drones after these changes.

Existing alpha clone characters with these skill levels trained will find them disabled while they remain in the alpha clone state, similarly to how other omega skill levels become disabled while a character is in the alpha clone state.

Like the proposed VNI changes, these alpha clone skillset changes are currently available for testing on the Singularity test server. We encourage all interested players to try out these changes on the test server and pass along your feedback in the forum thread linked at the top of this blog.

Thank you very much for reading today’s dev blog, and we look forward to discussing all aspects of these changes with you on the forums!

If you'd like to discuss this devblog, you can do so in the comments thread over on the official forums here!

Greetings tech-savvy capsuleers!

We'd like to drop a quick line about the state of switching to 64-bit clients as the default option.

Last Friday we were scheduled to flick a switch in everyone's launchers and move everyone who is not already on 64-bit over, with an option to disable it if there are problems.

We have elected to delay that step due to the late discovery of a set of Mac devices that appear to have compatibility issues with the 64-bit wine environment. It's a complex case that seems to have multiple contributing factors including specific graphics cards, power usage profiles and MacOS upgrade histories. We've elected to put the move to opt-out 64-bit on hold until we have a clean upgrade path for these users.

If you're playing on the following platforms, you need read no further, just continue playing EVE!

  • Windows
  • MacOS using "latest" wine
  • MacOS using "wine-4.4.-Staging--macos-binary-195" wine

If you're on MacOS and using the "wine-1.9.17-143-g91037ca-ccp-master-72" wine environment, we have extra information for you.

This version of wine is not 64-bit compatible, and you will not be able to run the 64bit client using this environment. We encourage you to upgrade to "latest" wine with 64bit enabled if possible.

However, if this does not work for you especially if in the past you have filed a support ticket and been specifically instructed to use "wine-1.9.17-143-g91037ca-ccp-master-72" we encourage you to contact the GM Team via support ticket as we are extremely interested in gathering details on your system hardware to help narrow down this issue so we can provide you with an upgrade path.

Additionally, Apple has released a beta for Mac OS Catalina (10.15.x). Catalina does not support 32bit applications at all, which means that you will not be able to run the "wine-1.9.17-143-g91037ca-ccp-master-72" environment at all. If you cannot use "wine-4.4.-Staging--macos-binary-195" then it is important that you not opt in to the Catalina beta until we have resolved the compatibility issues with your graphics card, as you will not be able to play EVE from Catalina beta at all until we have done so.

Please remember that in general, CCP does not support EVE on beta operating systems.

Fly safe!

o7

If you'd like to discuss this devblog, feel free to head on over to the comments thread on the official forums!

Hi, fellow capsuleers.

EVE Online accounts are incredibly valuable, and we are constantly taking steps to make your accounts more secure. In this blog, we'd like to tell you about what steps we've recently been taking to improve your safety. Before that, we first want to tell you about something we have been working on with our friends at 1Password.

Introducing: The EVE Players' 6-month free trial for 1Password Family

dotcom white

Yes, you read that correctly! We had a little chat with our friends at 1Password, and they were awesome enough to give all of you a free 6-month trial on their family plan! This allows you to synchronize your passwords between devices, be it desktops or mobile devices, and share selected passwords and vaults between up to 5 family members.

There is no obligation involved in the trial, so in case you are worried about losing access to those passwords should you decide not to continue after 6 months (why would you? It's awesome!), don't worry as the applications will only be put into read-only mode. So, we highly encourage each and every one of you to sign up with them if you haven't already.

You are, of course, free to use any other password manager if you so choose, but please do use a password manager as it greatly improves the online security for most people. In the example below, we'll show you how you can take advantage of 1Password to not only manage your passwords, but your Two-Factor Authentication codes for EVE Online as well.

You can sign up for the extended 1Password trial right here.

For those interested in the nitty gritty, or for those on the edge of having someone else manage their passwords, 1Password has a detailed description of their security practices and models here.

TLDR: Only you can decrypt your passwords on your own devices.

Two-Factor improvements: One authenticator code for all your accounts!

After consulting with Troy Hunt and Scott Helme (Scott is also an EVE player!) on the security side of things a little bit, we worked together with the team in charge of the Account Management website to introduce a small "quality of life" update to the Two-Factor Authentication (hereafter 2FA) setup on https://secure.eveonline.com.

You can now provide your own seed for the 2FA setup, and therefore use the same TOTP generator for multiple accounts. If you have more than one account, you can simply set up 2FA on one of your accounts, then copy the 2FA seed and use that same seed when setting up 2FA on your other accounts. This way, you no longer have to scroll through your 2FA application to find the right code, since you can now share it between accounts.

To make matters even easier, you can also have 1Password take care of the code for you, so you can sync it between the browser and your mobile, for example. In that case, sharing the seed isn't necessary since 1Password will take care of populating the correct code for you.

Please note that sharing the 2FA seed is not as safe as having a unique seed for each account, but it's still safer than not having 2FA at all.

Here's an example of how easy it is to hook an existing account up to 1Password, as well as enabling 2FA:

  1. Sign up for 1Password if you haven't done so already and install the browser extension, then log in to your 1Password account. This demo uses the official 1Password X Chrome extension on Windows (it works on Edge Chromium as well).

  2. Go to https://secure.eveonline.com and log in to your account. You will be prompted to save the login information to 1Password so it can auto-fill your credentials the next time you log in.

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  1. Finish logging in and then open the Authenticator settings on Account Management, and once they open, click the "Enable Authenticator" button on the right-hand side. There, you will also see the new option to provide your own authenticator seed, if you'd like to use the same seed between multiple accounts. As mentioned above, although that is less secure than using a separate one for each account, it's always better to have 2FA enabled than having no 2FA at all.

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  1. Once the QR code is displayed, click the 1Password extension in the browser bar and have it scan the QR code on the page for you. This will allow 1Password to take care of the authenticator code as well, to make login even easier. Once that is done, you'll get a message from the 1Password extension saying "Authentication Code Saved", with the code automatically added to the clipboard. Paste the code into the verification field, click "Verify", and voila, 2FA is now enabled for your account!

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Please note that the 1Password 2FA feature works not just for EVE Online, but also any other online account that has 2FA support as well. So make your life easier and use a good password manager!

Have I Been Pwned Integration

On 2 May 2018 (a little over a year ago), we added a password check against Troy Hunt's Pwned Passwords API (which is part of Have I Been Pwned). We did this to be able to notify our players if their chosen passwords had been compromised as part of an existing data breach. This has been very well received by our players and has also been noticed by others who have used our implementation as a reference.

We do have a few things to finish up such as making sure the passwords are properly checked on the "Change Password" and "Account Registration" pages as well, to prevent players from picking another bad password, but overall password security has improved a lot! When we first implemented the check, about 19% of logins were greeted with the message that their password was not safe enough. Today, this has dropped down to around 11-12% and hopefully will continue to go down.

This means that, overall, our players are more safe from dictionary/credential stuffing attacks than before. Coupled with Two-Factor Authentication, a player's account security will be greatly improved, keeping nefarious hackers away. 1Password also takes advantage of HIBP to do the same thing, notifying you if any of your stored passwords occur in a data breach.

Here is an example of the breached password notification when logging in:

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Miscellaneous improvements

We have also made other changes over the last year, which should have gone mostly unnoticed by our players, but are nonetheless important security features. Here's a small list:

We added a Content Security Policy to the EVE Online SSO. This helps us reduce the chance of malicious code from 3rd party libraries or browser plugins doing bad things.

We submitted our eveonline.com and testeveonline.com domains to the HSTS Preload list, which forces all compliant browsers to only load them over HTTPS.

We are taking advantage of browser reporting capabilities to monitor browser issues such as Content Security Policy violations, network errors, browser feature deprecation and crashes, so we can act on those if needed.

We've improved the way we detect and invalidate login sessions and 3rd party application authentication tokens to make sure that access is reliably revoked when you change passwords, transfer accounts etc.

And we're not done yet...

We will continue to make several improvements to our players' account security in the near future, with the primary focus being a reduction in account takeovers and improved account security, without impeding or making it harder for our players to play the game.

We will hopefully be able to provide a more detailed description of these improvements soon, so stay tuned for future updates, and fly safe!

Without any further ado, it's time to "buzz the tower"!

o7

Hey Space Friends!

For the upcoming weeks, we will be interviewing various EVE content creators and media to broaden the horizon for many players and to give them the recognition we feel they deserve.

When floating through the universe of New Eden, you can stumble upon many various secrets. One of them is EVE Onion. This popular website has managed to uncover diverse unheard fictional content and some pure satire, but who are these mad scientists and what drove them to create this site? We intend to answer at least some of these questions in an Interview with one of the writers.

When was the website founded, and why did you feel like it was missing in New Eden?
EVE Onion was founded originally in 2013 by a player named Tubrug. In 2016 OpusMagnum on a whim created the EVE Onion news twitter account to tease a few Pandemic Legion players. The tweets were received well and we continued to release daily tweets, but moving from teasing to true satire, parody, and even fictional content. The website EVE Onion was founded in October 2017 with the goal to provide a place for writers to collaborate and write satire, fiction, and parody. In EVE Online where spaceships are serious business. EVE Onion's goal is to help us laugh at our own-selves as die-hard players of a niche science fiction massively multiplayer online game. We feel it is essential to a game that mimics real-world Geo-politics, scandals, news organizations, and talk shows to have a satirical news organization as part of that world.

What story would you say that you are proudest off from EVE Onion?
https://eveonion.com/ccp-announces-nip-with-star-citizen-is-betrayed-instantly/

Are you working on any features that you want to tease for your readers and future readers?
EVE Onion is working toward releasing a bi-weekly Twitch show. The format will be a quick 10-20 minute news segment featuring breaking news, article and tweet updates, as well as interviews.

Then the last question, what would you say is your biggest accomplishment in eve and or biggest failure/ regret.
My biggest accomplishment is EVE Onion. The EVE Online commuinity has been a big part of my life. I hope that EVE Onion always adds to this great community in a positive way.

If you'd like to discuss this dev blog, feel free to head on over to the comments thread on the official forums!

Yesterday, we released a new paid DLC starter pack for new players containing the following items:

  • 1,000,000 Skill Points
  • A skill & damage booster
  • A bundle of frigate SKINs
  • A selection of Blood Raider apparel

The pack was released with no account age restrictions, meaning that although it was designed for new players, any pilot could buy it once per account and claim the skillpoints within.

Even though these skillpoints come in the form of a non-transferrable item that cannot be moved off the account that claims them, the pack received significant hostility from parts of the EVE community.

Given our previous position on the sale of Skill Points for real world currency, the anger that some of our pilots expressed when talking about this DLC pack is understandable and after reading many of the threads and comments discussing it, I thought it would be good to give a more detailed explanation of the aim of this pack and why it was released that explains in more detail than the response posted yesterday.

Aim of the pack

The aim of this DLC pack is to give new pilots a head start in their training without having to commit to the full price of a month of Omega time. It’s also intended to give an immediate boost in training with a bunch of Skill Points that new players can use to get into competently piloting their first ship beyond their starter corvette. The pack is an alternative to waiting for several weeks in order to accrue the skillpoints within it, giving a quick route to immediately training initial spaceship command and weapons skills.

Given that EVE Online is now approaching its 17th anniversary, one of the most common barriers for entry is that new players feel they can’t catch up with the years of training that many veterans have. This pack was also designed to assist with breaking down that barrier a little should new pilots want to do so.

The Numbers

We’re very aware of the community’s concerns regarding “pay to win” mentality and microtransactions that would take EVE in that direction. Let me be abundantly clear that this is not the intention.

While skillpoints are an important part of EVE, ironically, they don’t make a more skilled pilot. They simply open a wider range of options to explore in terms of fitting, piloting and playstyle. Giving new players that option is what we’re exploring with this pack as part of experimentation with first steps in New Eden.

Sadly, I know this myself as a player from beta, and I’m aware of the humiliation of flying a 300 million skillpoint character and having my ass handed to me by a three-month-old character with orders of magnitude less Skill Points in their head. This is a fact of life in EVE and the reality that a younger pilot with such an age and skillpoint gap can compete with more established character in combat is a great thing.

We’re also very aware of the community’s concerns regarding this kind of sale being a cash grab. For reference, historically the sale of these DLC packs makes up less than 1% of our daily revenue. That’s not conjecture. It’s rough math, but that’s the number that these types of packs bring in.

We see them as a service to our new players, not a way to make money.

4.09% is also a hard number. That’s the percentage of new players that have stuck around in EVE after 30 days during Q1 of 2019. We’ve already talked a little about the challenges that face new players this year at both EVE Down Under and EVE North.

Experimentation & Fallout

We understand that we made a misstep with this DLC pack by not restricting it, and we’re sorry for the confusion and anger that it caused – it’s not our intention to disrespect the years of training that our veteran pilots have put into their characters.

We also should have spoken with the CSM regarding this pack before we released it. That one’s on me, and we’ll make sure that the CSM are looped into this kind of discussion going forward. We’ve been offering packs like this (including skillpoints) via Steam for a while now, so it was assumed that offering them via the secure website would be received in the same way.

Maintaining an open, candid, two-way dialogue with the community is always at the forefront of our minds. We pride ourselves on the close relationship we have with our players, even if it comes around to bite us now and again.

We’re working on improving our early player retention numbers and part of doing so means that we’re going to keep experimenting with various ways to make a new player’s life easier and their first steps in New Eden clearer and more streamlined.

It’s going to mean different DLC packs, it’s going to mean collaboration with new player organizations in EVE, and it’s going to mean changes to the way we do things and how we incentivize and assist new players who are diving into EVE for the first time so that they have the best chance of sticking around.

Our goal is to allow more players to enjoy New Eden. More players means more content, which ultimately means a better universe for us all (and a more target rich environment in which to hunt).

Future of the pack

Right now, we’re working on moving this pack to be part of our contextual offers that are sent to those who create new accounts and are classified as new players. This means that soon the pack won’t be available to the wider community via the DLC page on secure.eveonline.com and will only be offered to new players as part of the account creation and onboarding process.

This will remove the option to buy the pack unless it’s presented to you as you go through this process.

Hopefully this explains the reasoning for the pack and why things rolled out the way that they did.

As always, we welcome open discussion, so long as things remain civil. If you’d like to comment on this blog, feel free to head on over to the comments thread on the official forums!

@CCP_Falcon

If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums!

Greetings, Citizens of New Eden,

After almost two months of hard work from all the CSM candidates, we have finally reached the culmination of this year’s elections and announced new council members at EVE North. Please join me in welcoming your 14th Council of Stellar Management that is going to represent your needs and help steer EVE Online towards a brighter future for the next 12 months.

CSM14_Members


As always, everyone can review the data and verify the results by running the script themselves if they wish.

This year we saw a total of 32994 unique votes received which is a 12% increase from the last election. This is good news, but we honestly believe that we can do much better and will be trying to implement additional incentives and improvements in the future to keep that number on the rise.

There is an important call out that I would like to make. We have identified a single vote that has been cast on a character outside of the CSM 14 ballot. To ensure there was no malicious activity we have investigated the situation and are happy to share that there is no reason to suspect any wrongdoing. Since this should not have been possible in the first place we will investigate if there is an easy way to prevent this from happening in the future.

The next few weeks are going to be dedicated to onboarding of all CSM members. It is an important period where we will go over all the ground rules and ensure we are on the same page in terms of expectations from one another. Therefore, even if the new council is in immediate effect, please be reasonable with your requests and understand that it may take a few weeks before everyone is up to speed.

Fly safe o7

CCP_Dopamine

If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums!

UPDATE 19/06/2019: Ships & Fittings for EVE North, along with the bracket and information about teams have been released.
UPDATE 29/05/2019: Tournament rules, sign-ups and relevant forum thread for EVE North are out.

Pilots,

The EVE Invasion World Tour is taking us to several locations around the globe this year and every event will feature a single elimination 2v2 tournament to find the most bloodthirsty PvPers each region has to offer.

Brave Capsuleers who decide to take on this challenge will be fighting for more than just the title, PLEX and bragging rights. Every winning team from all seven locations will be invited for a paid trip to CCP’s home in Reykjavik to showcase their prowess in battle and compete against each other at EVE Fanfest 2020!

For those of you who cannot directly participate in the competition, we have prepared a Prediction Bracket Challenge. This little contest will let everyone submit their predictions for a chance to win one of five prizes consisting of swag and codes for digital items in EVE Online.

We hope that the EVE Invasion Tournament Series will deliver a solid performance of sportsmanship, destruction and create unforgettable moments throughout the year for all participants and live stream viewers around the world.

To be clear, this series is not designed nor intended to replace or fill the gap made by the Alliance Tournament taking a break in 2019. Rest assured, CCP is committed to carrying on the tradition of yearly Alliance contests in the future that many players get to love.

Invasion Tournament Series blog image

In the meantime, all members of the community who are looking to organize their own tournament are encouraged to reach out to EVE’s community team to discuss ways CCP can support your efforts. We have set aside internal resources to support selected player-organized competitions in 2019 by providing limited Thunderdome support and offering digital rewards to up the stakes whenever possible!

We’re looking forward to collaborating with you and will be evaluating all requests on a case-by-case basis. Please send an email to communityteam@ccpgames.com at least 90 days before the time you wish to host your event and please include dates, format, desired support as well as any other important information about your proposal.

This blog will function as a hub to store all the relevant information about the EVE Invasion Tournament Series like brackets, sign-ups, ruleset and links to forum discussions. Make sure to bookmark this page and keep a close eye on CCP channels for more details.

FORMAT


  • 2v2 single elimination tournament.
  • Best of One (Bo1) bracket with Best of Three (Bo3) Semis and Grand Finals.
  • 32/16 teams limit.
  • A selection of pre-determined ships and fittings that will be different each time and announce 48 hours before the tournament start.


TIMINGS


Invasion Tournament Series Blog Table




EVENTS


AMSTERDAM 23-24.03

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and Fittings


ST. PETERSBURG 04.05

  1. Ruleset (RU)
  2. Sign-ups
  3. 'Find Your Wingman' forum thread (RU)
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and fittings


SYDNEY 23-26.05

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and fittings


TORONTO 21-23.06

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and fittings


BERLIN 13-14.09

  1. Ruleset (available 23/08/2019)
  2. Sign-ups (available 23/08/2019)
  3. 'Find Your Wingman' forum thread (available 23/08/2019)
  4. Bracket (available 11/09/2019)
  5. List of teams, pilots and waiting list (available 11/09/2019)
  6. Ships and Fittings (available 11/09/2019)


LAS VEGAS 25-27.10

  1. Ruleset (available 04/10/2019)
  2. Sign-ups (available 04/10/2019)
  3. 'Find Your Wingman' forum thread (available 04/10/2019)
  4. Bracket (available 23/10/2019)
  5. List of teams, pilots and waiting list (available 23/10/2019)
  6. Ships and Fittings (available 23/10/2019)


LONDON 23.11

  1. Ruleset (available 02/11/2019)
  2. Sign-ups (available 02/11/2019)
  3. 'Find Your Wingman' forum thread (available 02/11/2019)
  4. Bracket (available 21/11/2019)
  5. List of teams, pilots and waiting list (available 21/11/2019)
  6. Ships and Fittings (available 21/11/2019)


If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums!

Wonderful pilots of New Eden,

Summer is on its way (it’s actually sunny right now in Iceland!) and once again it’s time for another EVE Invasion World Tour Megablog!

This one is focused on round four of the World Tour, which kicks off on June 21st in Toronto and is hosted by our glorious friends at EVE North!

For many years now, Toronto has been host to a small but incredibly hardcore and long running gathering that celebrates all things internet spaceships, so it was natural for us to want to team up with the amazing group of pilots that dedicate themselves to putting this event together.

The show of support for this event has been incredible and with the opening ceremony just over a week away, we’re looking at a crowd of more than five hundred capsuleers who’ll be in attendance.

Yup, that’s right – our first official event in Canada, and we’re looking at more than 500 pilots coming together to celebrate all things internet spaceships. Astonishing!

If you haven't already picked up your tickets but are thinking about going, get them here as soon as you can, as we're super close to selling out!

We’ve got sixteen CCPers heading out to EVE North to come celebrate with the huge crowd of capsuleers who’ll be in attendance, with a few presentations planned as well as some serious partying and relaxation.

As we head toward what’s no doubt going to be an unbelievable first official visit to Canada for CCP, the World Tour Team are finishing up the final touches and making sure that everything’s in order, ready for a crazy weekend of celebration for our pilots.

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Corsair Keeps Performing!

We’re super happy to have CORSAIR back with us once again as official sponsors of the EVE Invasion World Tour and the EVE Invasion Tournament Series, providing all the equipment that our contenders will be fighting it out on in the 2v2 tournament taking place at EVE North.

Keep an eye out for giveaways and competitions over the course of EVE North for your chance to win some sweet shiny iCUE RGB CORSAIR swag!

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The EVE Invasion World Tour

Here we are on round four and the events just keep getting better and better. The response from pilots across the globe has been unreal.

We’re about to kick off the fourth event, and so far we’ve got three record breakers, with Amsterdam, St. Petersburg and Toronto all shattering any previous attendance records that stood.

We’ve had three incredible events so far in Holland, Russia and Australia, and we’re super stoked to continue the journey as we head on over to Toronto next week.

That’s not all though! We’ll be coming back to Iceland for a short respite over the summer before we kick off the second half of the tour starting with Fanfest Home, in that place that I can’t spell or pronounce in Finland.

After that we’ll be headed to Berlin, then to Vegas for an epic party, before finishing up the year in London for a massive party in the city that hosts the oldest gathering on the calendar.

Tickets for Berlin and Vegas are currently on sale, so be sure to grab them if you’re looking to attend.

These events are gonna be epic, so be sure not to miss out if there’s going to be one kicking off close to you!

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So, Who’s Coming to EVE North, Eh?

Believe it or not, CCP Dopamine is STILL standing and you guys haven’t managed to break him yet, so he’ll be going back into his shipping crate and we’ll be sending him over to Toronto soon so that he can oversee the fourth round of the EVE Invasion Tournament Series.

There’ll also be some grizzled player gathering veterans showing up for EVE North this year, as well as a few new faces who you’ll need to be a little gentler with until they get the hang of things!

For EVE North, here’s the full list of devs attending:

  • CCP Curtis
  • CCP Goodfella
  • CCP Falcon
  • CCP Dopamine
  • CCP Burger
  • CCP Fozzie
  • CCP Tara
  • CCP Ruffige
  • CCP Loki
  • CCP Tiger Shark
  • CCP binnson
  • CCP Amino
  • CCP Lebowski
  • CCP Alpha
  • CCP Tarrant
  • Lead GM Arcade

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What’s happening at EVE North?

In short – lots!

We’ve got a busy schedule for you guys that includes both developer and player content, as well as raising a few glasses here and there so that we can make sure there’s plenty of celebration.

While there’s two days of programming on June 22 and June 23, there’s also activities on June 21 as a warmup to the event itself.

The EVE Invasion World Tour is super focused on celebrating the amazing community that’s grown around New Eden and the individual flavour of each of the locations we’re visiting over the course of the year, so there’s going to be a lot to get up to!

The Program

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So, let’s get to it and look over the schedule for EVE North so that we can see what manner of spaceship related fun is in store!

Friday, June 21:

  • 11:00 – Registration

Registration will be open from 11:00 through to 16:00 before the axe throwing adventure begins. If you're looking to pick up your EVE North access pass early, this is the time to do it!

  • 15:00 – BATL Axe Throwing (Special Event)

I have no idea how, but someone agreed to give us sharp things that you can throw. Join us from 15:00-17:30 for an epic Axe Throwing Adventure. We've rented out an entire arena and plan to throw sharp objects! What could possibly go wrong?! The fabulous BATL Axe will give us a training session and then the round robin will begin! Will you be crowned the victor of this activity?

(Please be aware that the BATL Axe Throwing is a special event that is ticketed seperately from EVE North. If you'd like to grab a ticket for this event, check out the EVE North Eventbrite page!)

  • 19:45 – EVE North Pub Crawl (Special Event)

Join us for a tour of some of the fine establishments on the streets of Toronto in the entertainment district. There are sure to be fun stops along the way, and near the end, shall you dare to test your singing capabilities? The crawl will start from the Delta's hotel lobby at 7:45pm and tickets include some free drinks.

(Please be aware that the Pub Crawl is a special event that is ticketed seperately from EVE North. If you'd like to grab a ticket for this event, check out the EVE North Eventbrite page!)

Saturday, June 22:

  • 10:00 – Welcome To EVE North!

Join CCP Falcon and CCP Dopamine to kick off the celebrations at EVE North 2019, taking a look back over the world tour so far, and giving more details of what's in store.

  • 11:00 – EVE Keynote

The Keynote at EVE North takes a look at what's going on right now in New Eden, how pilots are tackling the Triglavian Invasion and of course how efforts are going as we continue to make changes and updates to EVE Online.

  • 12:00 – Lunch Break!

A pilot’s gotta eat, eh?

  • 13:00 – EVE Development Variety Hour

Join CCP Fozzie and CCP Lebowski for the EVE Development Variety Hour as we take a look at what's shipped so far this year in New Eden, and what quality of life and new player focused changes are upcoming!

  • 14:00 – Max Singularity – Alone In New Eden

Where is everybody? Max Singularity talks about the science behind why we don’t see intelligent alien beings in New Eden, and the Milky Way Galaxy too.

  • 15:00 – Makoto Priano – Triglavians: The Story So far…

We'll cover in a ranging fashion the lore and backstory of recent events in EVE Online, diving into theories of who or what the Triglavian Collective is, what their motivations are, who and what their enemies are (including us!)

  • 15:30 – ExookiZ – A Game Of Holes: Year 10

Annual wormhole recap of WH space since FF 2018. Covering the people that live there, notable events, and how it has changed over the last 14 months.

  • 16:00 – New Eden Report – The Year In Review

Join one of the directors of New Eden Report for a look back over the last year of goings on in EVE, how reporting works, who's behind the news at 19:00 and what's coming in the future.

  • 16:30 – Baltec1 – Fittings Forum

Adapting (Another bad ship fitting guide), another bad ship fitting talk covering the last six months of shenanigans.

  • 20:30 – Party At Lee’s Palace

As day one of EVE North 2019 comes to a close, it's time to kick back and relax for the customary EVE Invasion World Tour Party!

Sunday, June 23:

  • 10:00 – CCP Falcon – Player Experience: Support, Security & Community

Join CCP Falcon for a look into the weird and wonderful world of providing support for EVE Online. From community relations to security and customer support, let's look under the hood and see what makes things tick!

  • 11:00 – The Art Of EVE: From Concept To Spaceships!

In this presentation, we'll take a look at the art of EVE Online and the pipeline that creates it, from the first strokes of a digital pen from a concept artist, through to the finishing touches before it graces Tranquility.

  • 12:00 – Lunch Break

Om nom nom!

  • 13:00 – The Glorious CCP AMA: EVE North Edition

Ever wanted to find out what flavour of ice cream is our favourite? Want to know more about what we do at CCP? Check out The Glorious CCP AMA - EVE North Edition for your chance to ask all the important questions!

  • 14:00 – State Of Roleplaying

Arsia Elkin and Debes Sparre present the state of roleplaying and provide the context required to get up to speed with the most recent happenings in New Eden. They will be covering events and plotlines from both CCP and players.

  • 15:00 – 3D Printing 101

Join Araknos for an Introduction to creating stuff with 3D printers and laser cutters.

  • 16:00 – EVE North Closing Ceremony

Join CCP Falcon and CCP Dopamine for the closing ceremony of EVE North, taking a look back over the event and looking forward to what's coming for the second half of the EVE Invasion World Tour!

  • 19:00 – CN Tower & Rec Room! (Special Event)

After all the fun of the weekend is starting to settle we have one last stop for people to see and do before heading back to the deep dark areas of space. Join us on Sunday, June 23rd, at 7pm for CN TOWER and The Rec Room, where we plan to have people see Toronto from a whole new level and if you're lucky you'll be able to see Niagara Falls! Once you're done with the tower we plan to head to The REC Room - a giant arcade, all sorts of games and things to do, have fun with your corpies, mingle and have a drink on us!

(Please be aware that the CN Tower & Rec Room is a special event that is ticketed seperately from EVE North. If you'd like to grab a ticket for this event, check out the EVE North Eventbrite page!)

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The EVE Invasion Tournament Series

We have our victors from Amsterdam, St. Petersburg and Sydney. Who’ll be next?

The EVE Invasion Tournament Series will be following us to Toronto for the fourth 2v2 single elimination tournament that will crown winners for Canada. These lucky two pilots will secure a place to duke it out at Fanfest 2020 for the title of World Champions.

For full details of the Invasion Tournament Series and to find out more about signups and rules, head on over to the Invasion Tournament Series devblog, by CCP Dopamine.

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Livestreaming!

For those pilots who can’t make it to EVE North, day one of the event (June 22) will be streamed live on the CCP Twitch channel in association with our friends over at Streamfleet, which includes the Opening Ceremony, EVE Keynote and all player content from day one.

Content from day two (June 23) will be recorded for later delivery on the EVE Online YouTube channel.

If you can’t make it out to the event in person, be sure to catch up with the latest on twitch!

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Fundraising!

As part of EVE North, we’ll be working with Extra Life’s SickKids campaign to raise funds.

Extra Life supports Children’s Miracle Network Hospitals, with the funds raised going toward Extra Life Toronto’s SickKids VS Limits campaign. Since its inception in 2008, this initiative has raised more than $50 million for sick and injured kids, in the hope of breaking new ground and delivering seamless healthcare to every child.

Our incredible volunteers at EVE North will be offering custom EVE buttons and a range of silent auction items to raise as much as possible for this incredible cause.

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Our first official trip to Canada is going to be a crazy event, with more than five hundred pilots set to attend.

We’re super stoked to welcome hundreds of pilots from North America to EVE North 2019 and have an amazing time celebrating our awesome community!

If you haven’t already picked up your tickets, be sure to head on over to the ticket sales page as there’s only a handful left before we’re sold out.

We can’t wait to see you guys when we touch down in the land of the moose and maple syrup for the largest and most anticipated event of the year so far!

See you Toronto, eh?

o7

@CCP_Falcon

On Behalf Of The EVE Invasion World Tour Team