The Monthly Economic Report for November 2019 is now available for everyone!

You can download all of the raw data used in this report here. As always, you don't need a magnifying glass to read the graphs - simply click on each image to enlarge it.

Don't forget that on Tuesday 10 December, the Free Market Release will land on Tranquility introducing the new slick Wallet UI, adjustment to the Direct Trade system, and a brand new HyperNet Relay feature. More details will be released tomorrow, so keep a close eye on the EVE Online news section.

For discussion, please head over to the comments thread on the official forums.

0 produced.vs.destroyed

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2 bar


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7 imports exports

8 net exports

9a sinksfaucets

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9aaa top.sinks.faucets.over.time

9b isk.float.3

9c velocity

9d economy.indices

9d economy.indices.short

9ea index.decomp.ConsumerPriceIndex

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Hello, Pilots,

The sign up for the Invasion Tournament Series Online Qualifiers closed yesterday at 23:59 UTC and you can find the list of 32 teams that will compete for the last spot in the Invasion Global Finals at Fanfest 2020 at the bottom of this article.

The bracket and details on the ships and fittings that we will use up until the Grand Finals are now available for everyone:

We will be reaching out to all participating pilots tomorrow with information about the Discord server and expected match start times for the weekend.

| TEAM NAME | PILOT A | PILOT B | | ---------- | ---------- | ---------- | | Da Hive | Rajecz | maka RTH | | ViolenCrabClaws | Escuro | ToseterMZ | | Gallente-macy | Nomistrav | Azazel Drakonis | | Whatever | Fiedan | Aman A'mir | | THUKKER TRUKKERS | Deep Bleu | Pol Macsliebh | | Lone Gnomes | Charlotte Collette | Dahhhnlaaddd Shoop | | Did he say meow | Alexandr Dern | Lorianna Lee | | Phoenix Rising | Ashley Parisi | Serena Fonulique | | Stay Frosty | Rixx Javix | Watson Crick | | Team 7 | Jose Zampano | Bap1811 | | What the Horse? | Daxx Phila | Mendell Shouna | | #EXILECREWSKI | Leon Baxster | ZehNarume | | dead inside kids | Dbizz Akachi | Yoshitoshi | | EVE after school | VLD Miromme | Kidein Orlenard | | Blue Republic | Insidious Sainthood | Metal Jack | | I aim to be shot | aerikon | Hephaestus Orestes | | QUIET Boys | Murray Rothbardo | Ten Ahrest | | Amarrian Meme | Damassys Kadesh | Arsia Elkin | | CALSF AMERICA | Solidus Obscura | TheLastSparton | | RightClkApproach | HuntingFighter Oramara | Thaiax Isu | | L'Afrance 2019 | aria yatolila | Illyria Mimikry | | Team AKIMA | JuuR Zibaoo | Hema T'oolan | | Team Piglets | Mira Chieve | CraftyCroc | | Josh Anotehr Duo | TehEbil1 | Joshua Mistweaver | | Dopamine | Phinix Erebus | Faith Evingod | | spittin kittens | Viksoo | Robin Hood7 | | Say Geronimo | T'ern | Durandal Thoth | | MBLOC Reloaded | Corvus Onzo | Commander Gauntlett | | Pewpew Chickens | Marie Beldrulf | Icarus100 | | FurryFury RC | Ambrose Ohmiras | Jamico Toralen | | Lootscript | Cable Uta | Tikktokk Tokkzikk | | Dead Terrorists | Larf1986 | Antar Lechs |

We are thrilled to host the last Invasion tournament of the year online and cannot wait to see the fierce competition between new and more established teams.

If you would like to discuss anything about this online qualifier, please head over to the dedicated thread on EVE Online forums.

Visit this thread to discuss the No Downtime experiment.

Please visit this thead to provide feedback on the No Downtime experiment. (Thread locked until 11:00 UTC on Wednesday, December 4th).

Every day I think about downtime and wait for it to pass.

Downtime today is not like downtime was a few years ago when it was usually up to an hour, enough time for a long lunch, including dessert. These days Tranquility's auto-reboot on weekends takes approximately 4 minutes and 20-40 seconds, just enough for a quick cup of tea. But it is still an inconvenience since you must time your activities to be at a safe place at 11:00 UTC. Downtime waits for no one.

Therefore, for the first time in the more than six thousand days of EVE Online, there will be no downtime on Wednesday, 4 December! We will begin the first 48 hour run ever of EVE at 11 o'clock on Tuesday 3 December and end it on Thursday, 5 December.

This will be the first small step to evaluate what needs to be done for us to improve the EVE Online experience for players in different time zones around the world. Even a short downtime has an impact on your experience and to set the game up for yet another thriving decade then we must address that.

First, let’s take a step back and look at the reasons why we have downtime in the first place: - We have excessive memory consumption and lack of clean-up in certain areas, and we don't necessarily refresh cache since the daily reboot will take care of it all. - We still have daily database jobs that run during downtime. - There are certain things that must be done regularly, and it is most convenient to do them during startup when there are no players online.

This is our dirty laundry. We have documented all the things we know that can go wrong. Then there are the things we don't know about and testing is the only way to find out…

We know that some things will be less than ideal, e.g., asteroid belts will probably be barren in the last 24 hours. Other things may not get updated (e.g. average market prices) or may break, even badly, and we are fully prepared to have to emergency reboot Tranquility in the evening on the 4th. Time will tell.

So why take this chance, why not try and move downtime? Wouldn't some other time be better? Well, not really. The only real solution is no downtime. Everything else is just trying to pick the least-worst solution.

EVE players are all over the world, and roughly grouped into three areas by time zones: - Europe, including Western Russia, and Africa - Separated by the Atlantic from America - America - Separated by the Pacific from Asia - Asia, including Eastern Russia, and Oceania - Separated by the east part of the Mediterranean / west part of the Indian Ocean from Europe (yeah, I know this is a stretch, I'm picking oceans here to try and fit a pattern)

"Pacific Downtime"

The primary play sessions are visible in the online graphs:

1-online The first instinct would be to say that downtime should be at 7 o'clock when the online population is the lowest. This is the "Pacific Downtime"; after the American play session and before the Asian play session. I'll come back to why it isn't the right choice.

"Atlantic Downtime"

The population is, however, not the same as an activity. Using CPU usage on Location Nodes (the nodes in the Tranquility computing cluster that host the solar systems) as a proxy for activity then a different picture emerges:

2-cpu There are noticeable dips and peaks here, and downtime is not where you think it is.

If you look closely at the peaks, then you will notice a small dip at each one of them. That's downtime at 11 o'clock. There is a decline in activity between 10:40 and 11:20 UTC each day, which fits nicely with Central European lunch. EVE is real and requires food.

The lowest dips, however, are at 23 o'clock (around 23:30 UTC actually). This is the "Atlantic Downtime"; after the European play session and before the American play session.

But downtime at 23 o'clock in between the primary play sessions of the two largest player timezone groups may be a terrible idea even if this is most often the overall low point of activity. For example, wars at a time suitable for both player groups would happen at that time.

There is more than can be read from these graphs such as that CPU usage overnight and at 7 o'clock, during the lowest population, is quite high, so activity per player is high during the American play session. Americans also play longer into the night than, say, Europeans. Shortening the American play session at the tail end with the "Pacific Downtime" is, therefore, not the right choice.

"Mediterranean Downtime"

What about the "Mediterranean Downtime"? It is probably the worst spot of the three possibilities with a high online population and activity.

So all choices are bad, but it must be acknowledged that Asia currently gets the short end of the stick.

3-tz-v2 We could nudge downtime a bit earlier into the morning but realistically no earlier than approximately 9:30 UTC, and perhaps we will. Rest assured, we are always looking at our metrics and wondering if downtime can be placed better.

But honestly, then there is no ambition in moving downtime around. As I said at the beginning, the only real solution is no downtime.

No downtime on Wednesday, 4 December, will be a singular experience! That being said, then I don't want players to log in to try and break any online records. I really want as close to a typical Wednesday as possible.

We want to gauge the impact to inform our priorities. What should we fix to try and get to a place where we can normally run Tranquility for, say, 48 hours at a time and perhaps have four downtimes each week. And then continue to increase the run-time and reduce the downtimes by focusing on the pain points as they surface.

See you in space,

CCP Explorer

If you’d like to discuss this devblog, head on over to the comments thread on the official forums.

Greetings Capsuleers,

Today's devblog is brought to you by an entreaty in the form of a bottle of vodka from Fanfest 2013, 248 million points in space, and one Capsuleer whose goal, it seems, is to carefully pinpoint every square meter of New Eden.

As was announced at EVE North, then confirmed at EVE Vegas, a new version of the location system - and an answer to the call to implement "alliance bookmarks" - will be released in the form of Shareable Bookmarks. This is a feature that has been referred to under many different names over time, including ACL Bookmarks and Alliance Bookmarks. The request was for a form of shared locations that addressed the need for alliance bookmarks, but the desire was to take it a step further and also improve the quality of space life for non-alliance type groups. So, in addition to customizable access lists that will allow the sharing of locations across alliances, coalitions, fleets, and friend groups, the UI used to create and access saved locations has also been tidied up. This redesign will make saved locations easier to organize and remove clutter from the space scene.

Speaking of clutter, it's time to tidy up, location pack rats! As it turns out, there are several hundred of you who really enjoy indexing every nook and cranny of space. At present, there are approximately 102 Capsuleers who have over 20,000 saved locations, 12 of you with over 50,000, and one particularly adept stellar cartographer with 355,374 saved locations. In the new system, this will prove a somewhat daunting visual stimulus in the "People & Places - Locations" window. In other words, you special 115 Capsuleers are in for a much rougher transition than the rest of New Eden. It is suggested that paring down those locations to somewhere under 15,000 locations, in line with the new personal location maximums, would be advisable.

There is much excitement here about the opportunities this new system presents, but a moment must be taken to acknowledge that with the implementation of this new system, the location vouchers that once filled cans across New Eden will be no more. The impact these vouchers have on server stability and performance is massive, and while they added some additional functionality for Escalation trading, the new system allows for a similar form of trading - with just a dash more of potential backstabbing.

The Details:

All of that said, here are some of the finer details of the new system:

  1. Locations are stored in folders, which are either personal or accessed through Access Lists

    • Personal folders work nearly the same as before.
    • Shared folders can be shared through access lists with your corp, alliance, coalition, friends...whomever you want!
    • Folders can contain subfolders to allow bookmarks to be further organized (existing location folders are converted into subfolders).
    • Subfolders are a one-level organization tool, they cannot be nested and do not have individual permission settings.
    • Shared folders must be “connected” to (basically a subscription) - they do not pop up automatically.
    • Shared folders can be linked (by dragging the folder into a text field) to allow anyone with access to connect to the folder.


  1. Shared folders have multiple access levels, each of which can be assigned an access list

    • View – View, Warp to locations
    • Use – Add locations, Edit/Delete own locations, Copy locations to a different folder
    • Manage – Edit/Remove locations or subfolders
    • Admin – Delete/Rename Shared Folder, Change ACL


  1. Capsuleers can set connected Shared Folders as Online/Offline

    • Only locations in online folders will be visible in space through the sensor overlay, space brackets, and the right-click menu.
    • Locations can only be added to online folders.
    • Capsuleers are able to online a maximum of five personal location folders and three shared location folders at any given time.
  2. Locations can be set to expire automatically

    • Locations can be set to expire automatically after some time from a set of pre-determined choices.
    • Previously-selected expiry settings will be remembered for each folder and subfolder.
    • Expiry can be removed by editing the location at a later date.


  1. Addition/Removal/Editing of Shared Locations, folders, and subfolders will happen instantly for all characters with access

    • The ability to warp to a newly created location will now have a hard delay of 2 minutes rather than the old 5 minute cache time.
    • Bookmarks that you cannot yet warp to will not appear in the right click menu.
    • Changes to access levels can be delayed by up to 5 minutes on the client, an unfortunate necessity due to server performance.
  2. Limits

    • Server and client performance were major topics both within EVE's development team, as well as with the CSM while these changes were worked on. The volume of data involved is gargantuan and straining for the client, server, database and network layer. The previous system had several performance problems if a Capsuleer had too many locations saved. It was also by no means trivial to keep shared folders synchronized. It has been possible to make improvements in several areas, but there has also been a need to place some limitations on the new feature, in order to protect the entire system.
    • This means that the following were able to have their limits expanded:
    • Locations in a shared folder = 500
    • Locations in a personal folder = 3,000
    • Maximum online shared location folders = 3
    • Maximum online personal location folders = 5
    • Maximum location folders created and existing = 30
    • Maximum location folders connected = 30
    • These limits make for a new total of 15,000 (Online) personal locations and 1,500 (Online) shared locations as compared to 13,000 personal and 500 corporate locations available before.
    • Furthermore, there are limits in place for the rate of changes to the system, both per client and per shared folder to nip the potential for purposefully creating server lag in the bud.
  3. UI Changes

    • As such a significant set of changes were being implemented, the opportunity has also been taken to do some iteration and improvements to the user interface surrounding the saved location system
    • The display of Folders in the Locations tab (previously known as the Places tab) has been re-organized to make them more readable and to make personal and shared folders more distinct from each other.
    • When right-clicking in space, Saved locations will now all be organized under a “Locations” entry, rather than in the first menu. This change has been done for consistency with the other menu options (Stargates, Stations etc), and to keep the menu clean and clear. This is indeed a significant change to the flow of this menu if you use it regularly for bookmarks, and may take some adjustment, but the hope is that it should be easier to navigate in the long-term.
  4. ESI Endpoints

    • Replacement bookmark ESI endpoints will not be available at the release of Shared Locations. Unfortunately, further work is needed here, and details will be published in a 3rd party developer devblog. Due to this, it has been determined that no information is better than misinformation. The current ESI endpoints will return empty lists after the release on Tuesday 26 November 2019, so that applications using them will not get a 404 error. The plan is to have this resolved as soon as possible.

The Migration:

Radically altering the shared locations system is going to have an impact on New Eden, but the plan is to keep this as minimal as possible. The plan to migrate the old system to the new one is as follows:

  • Migrating all your locations from the old to the new system
    • Location folders are being converted into subfolders
  • Corporate locations will be converted to a shared locations folder
    • Useful and common sense defaults have been the aim, but given the unique nature of every corporation, it's likely you'll need to adjust this folder after migration.
    • All corp members will have view and use roles
    • Directors will have manage and admin roles
    • Note: This access list for directors will NOT be updated automatically when directors are added or removed, but can be managed like any other access list.
  • All location vouchers are being converted into regular bookmarks - except for those currently in a contract.
    • These locations will be placed in a subfolder named "Imported Vouchers" located in either your personal folder or the shared folder of your corporation.
    • Unfortunately they will not retain any markers or notes to identify their origin. That voucher you abandoned in Stain will at long last return home.
    • Bookmark vouchers in a contract: Because contracted vouchers have no clear owner system-side, these will not be migrating to the new system. These vouchers will be converted into a different item to avoid breaking the contracts.
  • Even if you have not taken it upon yourself to index over 350,000 locations as the aforementioned master stellar cartographer did, if you have a large number of saved locations, it is incredibly likely that your location folders will be over the set limits following migration.
    • Despite years of effort and research, the ability to read Capsuleer minds and accordingly know what sort of organizational structure makes the most sense for each individual does not yet exist. Your folders won't be cleaned for you. You'll need to tidy up your own saved location folders following migration. Think of this as an opportunity to reminisce on your days trapped in that one safe spot in J-Space as you create a shiny and new "Never Return" subfolder.
    • A few users might also hit the following limits, in which case they will not see all of their saved locations:
    • There will be a maximum of 3000 locations displayed in a single group, be that a subfolder or folder.
    • There will be a hard limit of 20,000 locations that can be loaded from the server.
      • If you are one of the fearless 102 cartographers with over 20,000 saved locations, you will need to exert caution in your winter location cleaning routine as the folders and subfolders you see might contain more locations than at first may appear.

The Advent of 'Alliance Bookmarks':

With the release of Shareable Bookmarks, the hope is to see a rise in the exchange of location data between alliances and more. There is much excitement for this new system and hopefully you agree that the wait for the 'alliance bookmarks' that have become Shareable Bookmarks has been well worth it. Here are a few fascinating numbers to serve as a cherry on top:

  • Pre-Migration there are:
    • Approximately 248 million saved locations in New Eden
    • Approximately 7.5 million location vouchers still waiting to feel the warmth of a location folder
    • Approximately 2.8 million bookmark folders

Great effort has been made to listen to Capsuleer feedback, the CSM, and use internal testing to ensure this system is the best it can be. As always, if you have any comments about this new system, please head over to the discussion thread on the EVE Online forums!

Thanks for taking this journey through saved locations. Fly Safe!

  • Team Five-0

If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums!

UPDATE 21/11/2019: Ships & Fittings for EVE London, along with the bracket and information about teams have been released.

UPDATE 01/11/2019: Rules and the sign up page for EVE London is now available.


The EVE Invasion World Tour is taking us to several locations around the globe this year and every event will feature a single elimination 2v2 tournament to find the most bloodthirsty PvPers each region has to offer.

Brave Capsuleers who decide to take on this challenge will be fighting for more than just the title, PLEX and bragging rights. Every winning team from all seven locations will be invited for a paid trip to CCP’s home in Reykjavik to showcase their prowess in battle and compete against each other at EVE Fanfest 2020!

For those of you who cannot directly participate in the competition, we have prepared a Prediction Bracket Challenge. This little contest will let everyone submit their predictions for a chance to win one of five prizes consisting of swag and codes for digital items in EVE Online.

We hope that the EVE Invasion Tournament Series will deliver a solid performance of sportsmanship, destruction and create unforgettable moments throughout the year for all participants and live stream viewers around the world.

To be clear, this series is not designed nor intended to replace or fill the gap made by the Alliance Tournament taking a break in 2019. Rest assured, CCP is committed to carrying on the tradition of yearly Alliance contests in the future that many players get to love.

Invasion Tournament Series blog image

In the meantime, all members of the community who are looking to organize their own tournament are encouraged to reach out to EVE’s community team to discuss ways CCP can support your efforts. We have set aside internal resources to support selected player-organized competitions in 2019 by providing limited Thunderdome support and offering digital rewards to up the stakes whenever possible!

We’re looking forward to collaborating with you and will be evaluating all requests on a case-by-case basis. Please send an email to at least 90 days before the time you wish to host your event and please include dates, format, desired support as well as any other important information about your proposal.

This blog will function as a hub to store all the relevant information about the EVE Invasion Tournament Series like brackets, sign-ups, ruleset and links to forum discussions. Make sure to bookmark this page and keep a close eye on CCP channels for more details.


  • 2v2 single elimination tournament.
  • Best of One (Bo1) bracket with Best of Three (Bo3) Semis and Grand Finals.
  • 32/16 teams limit.
  • A selection of pre-determined ships and fittings that will be different each time and announce 48 hours before the tournament start.


Invasion Tournament Series Blog Table


AMSTERDAM 23-24.03

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and Fittings


  1. Ruleset (RU)
  2. Sign-ups
  3. 'Find Your Wingman' forum thread (RU)
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and fittings

SYDNEY 23-26.05

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and fittings

TORONTO 21-23.06

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and fittings

BERLIN 13-14.09

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and Fittings

LAS VEGAS 25-27.10

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and Fittings

LONDON 23.11

  1. Ruleset
  2. Sign-ups
  3. 'Find Your Wingman' forum thread
  4. Bracket
  5. List of teams, pilots and waiting list
  6. Ships and Fittings

Greetings PvPers,

Over 150 teams from all over the world signed up for the Invasion Tournaments this year. Now, after countless nail-biting fights, we have seven teams that are ready to compete in the Invasion Global Finals at Fanfest 2020.

As announced at EVE Vegas last month the eighth team that will complete the bracket is going to come from December’s 2vs2 online qualifiers. Since the tournament is open to everyone who has not won any of the previous events, we expect to see some familiar faces trying to secure their trip to Fanfest 2020 one last time.

The format will be kept almost identical to all the Invasion Tournaments but feature a little twist: instead of asking players to fit the ships for the Grand Finals we are going to prepare a completely different set of fits that will be revealed to the players after the second semi-final is concluded! With only a few minutes at their disposal, the players will need to think fast to determine which combination of ships can give them the necessary advantage to win. You can read the full ruleset here.


I am pleased to share the sign-up page for the online qualifier will be opened tomorrow at 15:00 UTC and players interested in taking part will be able to submit their team information by following this link. Please keep in mind that this time around we don’t accept individual sign-ups, so make sure to find your wingman before you fill out the form!


The online qualifiers will take place over the course of two weekends in December and feature a 32 team bracket. In addition, the semis and Grand Finals will be delivered to you live on Twitch thanks to our friends from EVE_NT. You can find all the important dates below:

  • November 21 at 15:00 UTC – sign up opens
  • December 3 at 23:59 UTC – sign up closes
  • December 4 – bracket and ship fittings reveal
  • December 7 at 16:00 UTC – the first set of matches
  • December 8 at 16:00 UTC – all remaining matches up to the semi-finals
  • December 15 at 16:00 UTC – Semis and Grand Finals

Lastly, we will be providing each participant with individual account logins for Thunderdome and details about the Discord server used for tournament communication immediately after the bracket is revealed.

If you have any additional questions about this tournament, please head over to the official EVE Online forums.


The immense EVE Invasion World Tour of 2019 is gearing up for its epic final performance at EVE London, set to take place on 23 November at Indigo at the O2 Arena! We have teamed up with EVE_NT London to put together an amazing program for our hugely passionate UK community.

With 650 tickets already sold and the event looking very likely to sell out completely, this will end up being the second largest event on the Invasion World Tour. EVE London is the longest running EVE Player gathering in the world, and this time around it will be elevated to Invasion World Tour status!

There will be an EVE Online presentation, 2019 round-ups for EVE Online and the Invasion World Tour, plenty of developers in attendance, an AMA with CCP devs, a PvP tournament, a huge party and more!

The event will open its doors at 13:00, with the EVE Invasion World Tournament starting at 13:30. Capsuleers, take note, the first 200 guests to arrive will receive a free drink!

Presentations will run from 14:30 to 19:30 on the day, with a break for dinner from 19:45 to 20:45. After that, things get even wilder with the party between 21:00 and 23:00, leading to the curfew at 00:00. Here is the full schedule:

  • 13:00 | Doors open
  • 13:30 | Tournament starts
  • 14:30 | Welcome speech
  • 15:00 | EVE Discussion led by CCP Burger
  • 16:00 | CCP AMA
  • 18:00 | Tournament Finals
  • 19:00 | Closing Ceremony
  • 20:00 | Venue closes
  • 20:00 | Aether Wars streamed at the VIP bar
  • 20:45 | Venue re-opens
  • 21:00 | DJ CCP Fleebix starts
  • 23:00 | DJ set ends
  • 00:00 | Event end

You can also check out the live stream on Twitch, where we will be going live at 14:30 . Thank you to the amazing team at Streamfleet who continue to work tirelessly in order to bring you top quality content at these events.

As mentioned above, there will be a host of CCP devs attending EVE London this year, including CCP Hellmar, CEO of CCP Games, plus CCP Burger, Creative Director of EVE Online, CCP Fozzie, Senior Game Designer and of course CCP Masterplan, Senior Software Engineer and the EVE London Meet Legend.

The full list of attending devs from the Reykjavík office is as follows:

  • CCP Burger
  • CCP Fozzie
  • CCP Masterplan
  • CCP Dopamine
  • CCP Convict
  • CCP Coyote
  • CCP Spider
  • CCP Fleebix
  • CCP Tiger Shark
  • CCP Bjorn
  • CCP Curtis
  • CCP Goodfella
  • CCP Duckling
  • CCP Zond3
  • CCP Ragnarok

And devs attending from the London office:

  • CCP Hellmar
  • CCP Mooncake
  • CCP Okie
  • CCP Kobold
  • CCP Sanban
  • CCP Young Boy
  • CCP Slick
  • CCP The Hammer

...and many more!

As if all of that was not enough, all EVE London attendees will receive the exclusive Liminal Crossings SKIN for Triglavian ships in-game, which will be the perfect preparation as we head towards the release of EVE Online's Invasion Chapter 2 expansion on 26 November! Attendees will also get a free exclusive EVE Online Invasion World Tour t-shirt.

The O2 Arena is home to the world’s most popular music, sport, entertainment and so much more. You can shop for superstar brands at ICON Outlet shopping, knock down pins at Hollywood Bowl, free jump at Oxygen or watch the latest blockbusters at London’s biggest cinema. Or you can see a different side of the city by climbing the famous roof at Up at The O2. Feeling hungry? There are many options for food and drink at the O2 Arena including Busaba, Byron, Five Guys, Gaucho, Las Iguanas, Pizza Express, Nando's and much more.

Don't miss the action from the final stop on what has been a legendary and successful journey across the globe! So, fly safe, see you in London on 23 November and prepare for Invasion!

Head over to the official forums to discuss this dev blog.

Hello consultative capsuleers!

Back in August we kicked off a contest to name the meeting rooms at CCP’s new office building which we’re scheduled to move into next February. The first phase was to find out what we should be naming the meeting rooms after. A poll was created and you guys chose ship names as the category; beating out systems, constellations and regions.

In round two we invited you to make suggestions for names and asked for a brief explanation as to why you felt your ship of choice was important to you. The community team pored over all your submissions (over 250!), whittled that down to about 70 entries and then invited the rest of the company to weigh in. Today I’m pleased to announce we have chosen the 30 winners of the contest!

The winners will receive 1500 PLEX each and have their submission placed on a piece of artwork featuring the ship which will adorn the meeting room that is its namesake. They will also receive a physical copy of the artwork signed by CCP devs and an unsigned, digital copy of the artwork. The winning entries are listed at the end of this dev blog in no particular order.

The 30 winning names will go into a pool which we will allocate to the new meeting rooms once the internal layout of our new office is finalised. Depending on how many meeting rooms we end up with, it may be that not all 30 will end up being used. Any winners whose names are not used will still receive their artwork prizes. The 30 winners will have the PLEX reward credited to their accounts soon™.

We also reserve the right to edit the submissions before they go on to the final artwork for spelling, grammar and brevity. Some of the entries below have already been partially edited.

Thanks to everyone who entered! It’s obvious your spaceships mean a lot to you and having your stories permanently displayed on the walls of our meeting rooms will serve as a reminder to us just how deep our players’ connection to EVE Online truly is.

There will be a further update on this contest next year once we start fitting out the meeting rooms in our new offices.

Winning submissions:

Golem submitted by John Holt:

I began EVE as a mission runner and used the missions to build faction within the Caldari Empire. I went through many ships and many fits but none taught me more about fitting a ship for myself than the pinnacle of Caldari battleships: the Golem. I ended up with a cap stable build that no mission could break. May the room named Golem symbolize the unbreakable spirit of EVE Online.

Kronos submitted by Buoytender Bob:

As a long term mission runner, my ultimate goal was to find and fly a ship that would maximize those aspects I most enjoyed. At the time, level 4 missions were end game PvE content for HS and I was looking for a ship that could handle anything thrown at it. Started with a Rattlesnake, but found the cargo hold too small. Tried the Golem, better, but still no “tingle”. Kept looking at the Kronos, but I had always been a railgun snob. My first run with blasters,salvage drones, and a MTU gave me that missing “tingle”.

Heron submitted by Devola Gestalt:

Some capsuleers dream of their own mighty Titan. Others prefer their high-tech T2/T3 ships. All I ask, is a Heron. By the richness she found, she turned the poor rookie I was into a wealthy capsuleer. Through the wormholes she explored, she brought me to the most isolated and guarded places of New Eden. Through the chains she mapped, she provided safe and fast travel to many fleets. Through the solar systems she scouted, she found fighting opportunities for my corpmates. Many pilots only see an unattractive beginner ship in the Heron. To me, she is the ship of my adventures, a ship of opportunities, and shall remain so as long as I wander New Eden.

Svipul submitted by Logan Zauber:

Valkyries are women warriors, perhaps daughters of Odin. Valkyries choose who will die in battle, Valkyries bear the glorious to Valhalla. Svipul is a famous Valkyrie, a powerful woman, a hand of fate. The amazing little Svipul destroyer finds opportunity with it’s powerful probes. With speed, agility, pilot skill and powerful cannons, the Svipul sweeps all of space reaping bounties, loot and the salty tears of opposing pilots. Larger ships may fall, smaller ships are snacks. Svipul: she fights hard to the very end even drained of capacitor. Some will go to Valhalla, after all. She is a woman, she is the way to Valhalla, she is Svipul.

Providence submitted by Carbon Alabel:

Freighters might not be the most exciting ships to fly, but it doesn’t mean they aren’t important. Freighters are what make the universe run. The Providence isn’t the best freighter by most measures. It’s not the fastest, not the sturdiest, nor capable of carrying the most cargo. This might lead some to dismiss the Providence as useless, but I find it inspiring. Instead of chasing perfection and always trying to beat everyone else, just be your best self. One thing it is, is the most beautiful ship, and also the namesake of my home region.

Venture submitted by Abe Nobunaga:

The Venture is the fundamental bedrock of all mining in EVE. It is your first real mining ship and it will take you to your future in mining. Weather you are a casual or a pro miner, the Venture accommodates your needs while it brings you face to face with the hard choices that limited options bring. This iconic ship will go with you wherever in EVE you choose and will not let you down while you respect its abilities. The economy of EVE and your financial success begins with your first Venture.

Stratios submitted by Dante Thorann:

When you have a task to be done - be it finding something new, or dealing with a “problem” - this is the ship you can rely on. A ship that is designed to brave come what may, for however long it takes, is a ship worth flying. Agility, efficiency, resilience. Characteristics that are essential to find success, are found in the Stratios - making the ship an embodiment of some of the best traits that exists in all of us. The ship was also made to aid those that seek without giving up; the extension of a stubborn mind. If adventures comes knocking, I hope I’m in the Stratios.

Rifter submitted by Tater-nuts:

Perhaps the most iconic T1 frigate to ever be introduced to the game. When I started playing EvE back in about 9 years ago the Rifter was one of the most widely used frigates in the game and especially used in pvp. I used the Rifter to cut my teeth in the pvp world, venturing into low sec to be blown up time after time by more experienced players. These experiences taught me a lot about EvE Online and eventually held my own in single combat, with the knowledge gained from those early experiences. Even today with all the fancy Faction, Trig and T2 frigates, I still fly the Rifter as much or perhaps more than any other frigate out there. The Rifter is a classic ship that will always have a place in my heart and remind me of those early days, just starting out in the cold, harsh world known as EvE Online.

Vexor submitted by Jayden Thomas:

When I undocked my first Gallente Vexor in June of YC110, with a full drone bay and those expensive Gauss guns loaded on the top rack, I immediately went out looking for a fight. I felt strong, and I wanted to test this new instrument of destruction which I had spent a rather uncomfortable amount of my mission rewards on. My first engagement was a humbling experience to say the least, but as my capsule entered warp and I left the scene of my Vexor’s annihilation a flame was kindled in my heart, and from that moment on I have been a helpless slave to the amazing thrill of space warfare.

Sunesis submitted by Jiang Ziwen:

I use the Sunesis because it allows me to loot, salvage, and stay on the edge of major fleet fights. The tremendous cargo space and short align time with the proper modules have made it a staple at Razor and XIX fights. I thought that the Sunesis would be a great name for the new room because to me it embodies the precedence set by CCP in that they would much rather sit by the sidelines and observe the action, rather than directly controlling the flow of it.

Phoenix submitted by Seraph Essael:

What better name than something that is reborn from its old self. CCP have a new “reborn” HQ, a new vision and a new set of times ahead of them, much like a Phoenix. There is simply no other choice. The Phoenix was the first ship in the game that I needed to fly, simply because of what it is. It is the only Dreadnought that looks like it fits its role: A great lumbering behemoth, armoured on every inch and ready to hunker down in place and hammer into the enemy... repeatedly.

Raven submitted by Pyrohawk Z:

My first waking moments in New Eden - 7 years ago - were spent in Lonetrek, doing level 3 and 4 combat missions in our beloved Drake. I had always coveted the Raven! The big boy boat! but, to the advice of my corp-mates, I never bought one as I wouldn’t be able to fly it. I dreamt of flying the majestic Raven, or better yet, the navy version - but my wallet and skills never allowed for it. Seven years later, I invented a fitting that let me run the ultimate missions - level 5s - using a Raven. I had surpassed my old corpmates. I had surpassed everyone, even the marauder pilots! The cycle was complete! I finally had my Raven, and i was making BANK! Enough bank to whelp many, many ships to lowsec FW gangs! My time in EVE had ascended! I finally had true freedom, all thanks to the humble Raven, which I had my eyes on since day one.

Occator submitted by Othello Warspite:

To me, the Occator represents friendship. Not just because you can open the fleet hanger for your friends to deposit loot into, or because you can move even a battleship hull for your friends with it, but because I made the off-hand remark that I could build a T2 Industrial. “Occator!” typed my friend. I mentioned I could technically fly Transport Ships, but for lacking any Industrial 5 skills. “OCCATOR!” Ayra Kyari reminded me. This is why you should have an Occator room: to honor friendship among capsuleers as one of the foundations of EVE.

Comet submitted by Rixx Javix:

The Federation Navy Comet was the ship that introduced me to Piracy and I’ve spent years perfecting fits, tactics, and ways to win fights flying this extraordinarily good Frigate. When I was with the Tuskers I helped develop the modern version of the ship that went on to become extremely popular with pilots everywhere, since then it has become so popular that its effectiveness in Low Security space has diminished. Nevertheless it remains that ship I’ve registered the most kills flying and push come to shove, even today, I would still take one up against any other ship in its class. With confidence.

Cynabel submitted by Zorg Emperor:

As a pirate, this killing machine is best flown while I am wearing my teeth and bones necklace with my wars tattoos on the face. I can feel the power of the ship trough my hands while I am at the helm of it about to fall on a poor innocent. To kill it in cold blood, steal his loot and salvage his wreck. Cynabal pilot once, cynabal pilot for ever.

Scimitar by Celebrin Shoaf:

I had to grow into the Scimitar, but with the Scimitar you are there for your fleet, there to help them succeed. It’s a ship that is built around selflessness and making sure everyone gets home safely. So, it would be a great name for a room in your HQ. It reflects CCPs drive to make a better game year after year, often with little recognition.

Maelstrom submitted by Dyson Bowyer:

I lead my new corp through a large combat site, which we had never done before, with my Maelstrom. There were only five of us; me in my Maelstrom, one cruiser, two destroyers, and a frigate. I tanked everything with my Maelstrom and my shield tank never went down. We had lots of fun, made loads of ISK, and we never lost a ship with my Maelstrom tanking. We ran lots of other combat sites, but they never wanted to run one without “Mjolnir” (my Maelstrom) being there.

Friendship submitted by Lance Jamtonio:

Without Friendship EVE online as we know it wouldn’t exist, even as players leave for new corporations or alliances the friendship can often remain between the vast reaches of space. The Friendship is not a flyable ship however it is a major part of all EVE players journeys through New Eden. The best ship in EVE is the Friendship.

Hecate submitted by Exonfang:

The Hecate is the antithesis to the diplomat life, and so has quickly become my solo ship of choice. Fit for maximum damage (and maximum hope), with nothing but the honorable hull tank — the Hecate lets the blasters do all the talking. There’s nothing more satisfying than overheating everything and ramming into a cruiser, locking them down, strong-arming their rep, and obliterating them in seconds. No time to call for backup, no time to negotiate, words will do you no good.

Algos submitted by Veskin Sentinel:

I was in that ship when I witnessed the assassination of Empress Jamyl. Back then, at the event, I could really feel the horror and despair of the Amarr, the loyalists fleet scrambling to stop the Drifters, the chaos that broke. The invaders strike was swift. The memory still burns brightly.

Megathron submitted by baltec1:

The Megathron holds a special place in my hanger as my ship of choice for, well, damn near anything. I have pushed the hull to it’s absolute limitations time after time and it has never failed to live up to the challenge. From drag racing frigates to slugging it out with titans the ship has managed, with some creativity, to do it all. It has also had a profound impact on how I play the game, challenging me to come up with new and interesting ways to adapt. From dronelands to delve, from Iceland to Vegas the Megathron has taken me to places I never expected. I owe all of my success in EVE to this ship.

Astero submitted by Katia Sae:

I was well into my journey of exploring New Eden one system at a time when the Sisters of Eve ships were released. I immediately fell in love with the style of the Astero, the silhouette was gorgeous. Quick to acquire her on my return to exploration in March of 2014, I named my Astero “Voyager” and with her completed Empire space in July of 2014 before switching up to a different hull for Null Sec. However, “Voyager” did once again fly on March 20th, 2019 when I was invited to tour Polaris with CCP Falcon after the completion of my journey. It seemed only fitting and appropriate, sporting the “One New Eden” skin, she set sail once more to discover Polaris.

Buzzard submitted by Brother Zoo:

Out in the inky darkness of space. Through a wormhole to an unknown place. Seeking riches in the deafening silence. Heart pounding, expecting violence. Probes out and scanning the system. No one home (unless I missed them). Warp in and start cracking the code. Open! And I hit the mother lode. 143m in loot, Bob are you joking? Then the sound of a proteus uncloaking. -Daytrippers Lament

Tengu submitted by Hemicuda:

Few capsuleers would make claims of another hull being it’s equal, fewer still it’s better. Since it emerged in New Eden it has been a workhorse of perfection. Resilient and adaptable, the capabilities of this ship far surpass that of any similar hull. Limited only by the creativity of it’s pilot, the Tengu has long been the single answer for the most common question in Eve Online; “What ship should I use?”

Typhoon submitted by Drauqhk Shathet:

Years ago, when I was but a week or two in pod, I was brought under the wing of another pilot. He mentored me, advised me, showed me how to find a path to my own ends, and along the way, he gifted me with a Typhoon. I was entirely unskilled and could in no way pilot it, or afford it myself, but with it sitting in my hangar, I was always reminded to continue on, to strive to pilot it and well enough to not lose it in a few seconds of battle. Since then, I have always kept a Typhoon close at hand, as they will always remind me of the friendship, cooperation, struggles and aspirations of being a pilot in New Eden.

Viator submitted by Pierian Shawcross:

Courier hauling requires preparation, intelligence, and cunning. Done correctly, it is a quiet business with few stories to tell other than some interesting places visited and some adventurous escapes. Done poorly, it ensures personal poverty and gives ganks and griefers their daily loot haul. Professional haulers seek to deny pirates their loot while risking billions of ISK in collateral to make millions in reward. The small-volume high-risk courier contracts must flow.

Bellicose submitted by Darius Mirat:

My first cruiser back in 2006/2007 and my first Low-Sec Belt-Ratting experience. Silly me used a jammer to jam the rats when suddenly another player showed up. We were exchanging salvos back and forth and through pure luck the rat switched target and attacked him instead of my poorly outfitted ship. After a minute or two, his ship exploded although he wasn’t tackled and I had my first PVP experience and my first EVE-Shake. I think it was this encounter which kept me in the game. The thrill of real PVP.

Hyperion submitted by Fuyuki Kisaragi:

Many solar cycles ago, I had just undergone the capsuleer procedure and was exploring the vast galaxy of new opportunities that had been opened to me. I was heading back to a station after a mining op in my little Venture. Then something happened that would change me forever. As I exited warp, a massive signature suddenly appeared on my scanners. As the interference from the warp died down, I found myself before a massive Hyperion...I was awestruck. As it slowly glided from the station, something within me awakened. “One day, I too will be the proud pilot of such a colossus!” I thought to myself. And to this day, that passion continues to drive me as I write my legacy among the stars.

Revelation submitted by Chribba:

From the idea to prove that even a solo player could pilot and mine in one of the (at the time) biggest of warships in New Eden. During YC107 I set out on the mission to get a Revelation built. During November in Amarr VIII (Oris) - Emperor Family Academy, component by component, the ship started to take form until its completion. On November 27th YC107 at 04:38 the alarm was set and the skill ‘Amarr Dreadnought Lv1’ completed, seconds later, the Revelation was piloted for the first time. The ship officially turned into ‘The Veldnaught’ around 04:55 as its first Modulated Deep Core Miner II’s and accompanying Veldspar crystals were fitted. Thus completing my goal and making history.

Manticore submitted by Laxyr:

The Lai Dai Manticore, T2 variant of the Kestrel, was the very first ship in New Eden to spark my desire. The road to satisfying this desire tested a character trait which should turn out to be a necessity for Manticore pilots: patience. As a stealth bomber pilot, you need to remember that your ship is little more than a cloaked ammunition depot, as far as physics is concerned. A volatile system that requires only slight encouragement to severely and suddenly increase its entropy. Boldness and audacity, as desirable and necessary as they are for many tasks, are thus no virtues to the stealth bomber pilot. Instead, be patient, remain vigilant and control your temper.


The Monthly Economic Report for October 2019 is now available for everyone!

You can download all of the raw data used in this report here. As always, you don't need a magnifying glass to read the graphs - simply click on each image to enlarge it :)

For discussion, please head over to the comments thread on the official forums.

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Greetings, Space Pilots,

Today we would like to share with you one of the cool projects the Audio Team at CCP has been working on behind the scenes. Same as with our other efforts to set EVE Online for a thriving third decade the Audio Team took a critical look at the current music and sounds that accompany pilots across the New Eden when docked in hangars and stations.

This area of the game has not been changed for quite a while now and the team really felt like it could use some improvements to achieve a more modern-sounding environment that can also be dynamically changed based on various external factors.

One of the goals was to create a different sonic signature based on factions, player stations, and Citadels. For example, we want Minimatar to use a foundry background feel that is mixed with loads of random and diverse low-tech sound emitters: big pipes adding low frequencies, welding at different distances and metal scraping to make the environment more alive and sounding overall metallic and rusty. To make it really unique, the team went on a field recording trip to a big steam factory in the UK where they recorded specific and unique sounding metal and machinery sounds

Some of the original background sound from the current EVE hangars have been kept, re-mastered, and mixed into this new environment to keep some of the original flavors. What’s really exciting is that we will be able to trigger different individual elements depending on how many capsuleers are docked in a station, to make the environment sound more or less busy.

To have something unique we ended up going quite deep in the process of re-designing those hangars. Currently, we are in the process of re-creating the acoustic rendering of those places with some custom recorded reverbs. The Caldari is using a custom-made tonal laboratory background sound, mixed with some high-tech sounding randomized audio emitters as well as object-specific sound emitters like the big lighted tube in the middle of the hangar which is sounding like the pulsing heart for this space.

The PA announcements in those videos are placeholders used to illustrate how they change the environment making it more alive and tangible. However, when the hangar re-design hits the live servers in the near future we are aiming to have unique lines for each New Eden factions.

Starting today for the next couple of weeks we are accepting suggestions for faction-specific lines that will be later reviewed, recorded and added into the game! Before you head over to the dedicated thread on official EVE Online forums to share your ideas, please familiarize yourself with these simple criteria:

  • You can suggest as many lines as you can
  • Lines should not be longer than a couple of sentences
  • Lines must be specific to only one faction
  • Lines should be kept within the lore of EVE Online
  • Lines must be in English

Capsuleers, we need your announcements! Contribute to shaping the servicing infrastructure of space.