Dynamic Capsuleers,

CONCORD is adopting a new Dynamic Bounty System (DBS) for bounty payouts across Nullsec space. This will reward those daring enough to hunt pirates in more dangerous space where their stronger presence is a greater threat to Capsuleer safety. Solar systems where pirate activity is under firm control by Capsuleers will see payments lowered. DBS is now live on the Singularity test server and will be live on Tranquility in November!

The universe will become both reactive to - and self-correcting from - Capsuleer behavior. These changes will not take the form of wild swings but will move slowly over the course of days to weeks in response to changes in activity.

This will see income generation more evenly spread across New Eden with large corporations needing to utilize more of their space over time if they want to keep their current levels of income. In addition, DBS will bring benefits to ongoing anti-botting efforts by making it easier to highlight suspicious activities and take appropriate actions.

How does it work?

Every solar system will now have an ever-changing bounty multiplier that is applied to any bounty payout earned in the system. As an example, if the solar system multiplier is at 110% and you kill a pirate that has 100,000 ISK bounty, the payout will now be 110,000 ISK. However, some of that will be captured by the revamped Encounter Surveillance System (ESS), which you will hear more about next week.

This multiplier will always be visible via the starmap so that you can locate high-value solar systems in which to hunt pirates.

bounty example This multiplier will get adjusted constantly based on what’s happening in the solar system:

  • Excessive ratting? Multiplier goes down
  • High level of player combat and death? Multiplier goes up
  • Empty system? Multiplier stabilizes at an equilibrium value.

Of course there’s a lot going on behind the scenes to set the rate of change, but the three points above are all you need to effectively plan your bounty hunting activities.

The benefits of DBS

There are two main benefits that come from shifting to a more dynamic system:

  1. Dynamic systems and a constantly shifting ecosystem provide opportunities for dedicated Capsuleers to separate themselves from others. Learning to predict future high-pay areas, hunting in current low-pay areas (where you know there’s excessively safe ratting happening), and choosing your daily ratting grounds based on a new set of factors every day will make every part of Nullsec life more interesting.
  2. Spreading income generation across New Eden and moving away from massive ratting hubs supported by very concentrated infrastructure will create movement and more conflict. Empires will be stretched thinner and guaranteed protection will come at a more tangible cost.

This will ultimately determine how much space is necessary to support income generation based on individual player organization sizes and requirements.

Conclusion

Abundance breeds complacency and scarcity breeds war.

Predictable inputs lead to stagnant outputs.

Autarky is Anathema to Free Trade.

The DBS will begin impacting the playing field between small entities and large entities when it comes to the efficiency with which they can exploit their territory. This is a step to innovate and improve EVE Online for its third decade by introducing more dynamic systems that respond to player actions. The results will be unpredictable and truly rest in the hands of the capsuleers.

Next Up

Rumor has it that CONCORD is nowhere near finished with its updates to bounty payouts in Nullsec space and is targeting the Encounter Surveillance System (ESS) next, so stay tuned for more on that next week!

Fly safe.

Join the discussion over on the EVE Online Forums

Hello,

The Monthly Economic Report for September 2020 is now available!

You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it.

For discussion, please head over to the official forum thread.




0 produced.vs.destroyed

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3 npc.bounties.by.region

3 npc.bounties.by.region bar

4 production.value.by.region

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5 trade.balance.m3.by.region

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6 trade.value.by.region barforge

6a contract.trade.value.by.region bar

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9a sinksfaucets

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9aaa top.sinks.faucets.over.time

9b isk.float.3

9c velocity

9d economy.indices

9d economy.indices.short

9ea index.decomp.ConsumerPriceIndex

9eb index.value.decomp.ConsumerPriceIndex

9fa index.decomp.MineralPriceIndex

9fb index.value.decomp.MineralPriceIndex

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9gb index.value.decomp.PrimaryProducerPriceIndex

9ha index.decomp.SecondaryProducerPriceIndex

9hb index.value.decomp.SecondaryProducerPriceIndex

destroyed value (sqrt)

peak concurrent players

stargate jumps

Greetings Capsuleers.

"A healthy economic environment where players can find opportunities by making interesting choices is the goal. One of the key pillars of EVE is that loss has meaning and a state is being reached where loss is not meaningful anymore for veteran players. It is imperative, both for EVE's success and for the well-being of its inhabitants, that the economy resides within a healthy state."

Back in March, the EVE Online Ecosystem Outlook blog described the plans for resource distribution in New Eden. This endeavour started last December with asteroid belt changes, then moved on to ore anomaly changes and a moon resource shake-up, and now the fourth step of the Shortage Phase is planned to go live in mid-October. Alongside the final steps of the Shortage Phase, the first step of the Redistribution Phase will also go live in the middle of October.


Redistribution Phase

The main goal during the first steps of the Redistribution Phase is to create 'Primary Supply Zones' and give value to all space in New Eden. The process starts by creating the following map of minerals:

| Security Zone | Exclusive/Main Supplier of Mineral | Excluded Minerals | | ---------- | ---------- | ---------- | | Hisec | Tritanium | Isogen, Nocxium, Zydrine, Megacyte, Morphite | | Lowsec | Isogen, Nocxium | Tritanium, Zydrine, Megacyte, Morphite | | Nullsec | Zydrine, Megacyte, Morphite | Tritanium, Nocxium (some availability through Sov anomalies remains) | | Wormholes | - | Tritanium, Nocxium, Morphite |

This, as with anything else, will change according to how things in New Eden progress.

The above will be achieved through the changes detailed below.


Asteroid Ore DNA

The biggest change to come is with the ore DNA. This change is part of both the Shortage Phase and the Redistribution Phase. The Shortage part has to do with the exact values that were decided, while the Redistribution has to do with the material composition. 

The mineral output of all asteroid ores will be changing in order to create room for a better geographical distribution of minerals, as stated above in the Redistribution Phase Section.

Here are the changes (only standard ores presented, appropriate changes are in place for higher yield ores):

| | Tritanium | Pyerite | Mexallon | Isogen | Nocxium | Zydrine | Megacyte | Morphite | | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | | Veldspar | 400 (-15) | | | | | | | | | Scordite | 150 (-196) | 90 (-83) | | | | | | | | Pyroxeres | 0 (-351) | 90 (+65) | 30 (-20) | | 0 (-5) | | | | | Plagioclase | 175 (+68) | 0 (-213) | 70 (-37) | | | | | | | Omber | 0 (-800) | 90 (-10) | | 75 (-10) | | | | | | Kernite | 0 (-134) | | 60 (-207) | 120 (-14) | | | | | | Jaspet | | | 150 (-200) | | 50 (-25) | 0 (-8) | | | | Hemorphite | 0 (-2200) | | | 240 (+140) | 90 (-30) | 0 (-15) | | | | Hedbergite | | 450 (-550) | | 0 (-200) | 120 (+20) | 0 (-19) | | | | Gneiss | | 2000 (-200) | 1500 (-900) | 800 (+500) | | | | | | Dark Ochre | 0 (-10000) | | 1360 (+1360) | 1200 (-400) | 320 (+200) | | | | | Crokite | 0 (-21000) | 800 (+800) | 2000 (+2000) | | 800 (+40) | 0 (-135) | | | | Bistot | | 3200 (-8800) | 1200 (+1200) | | | 160 (-290) | 0 (-100) | | | Arkonor | 0 (-22000) | 3200 (+3200) | 1200 (-1300) | | | | 120 (-200) | | | Mercoxit | | | | | | | | 140 (-160) | | Spodumain  | 48000 (-8000) | 0 (-12050) | 0 (-2100) | 1000 (+550) | 160 (+160) | 80 (+80) | 40 (+40) | | | Bezdnacine  | 40000 (+26800) | 0 (-2200) | 0 (-3780) | 4800 (+3700) | | | 128 (-57) | 0 (-10) | | Rakovene  | 40000 (+37800) | 0 (-7200) | 0 (-855) | 3200 (+3200) | 0 (-450) | 200 (-70) | 0 (-83) | 0 (-2) | | Talassonite  | 40000 (+27400) | | | | 960 (+504) | 0 (-81) | 32 (+19) | |


_Asteroid Belts _

High Security

  • All variations of Omber and Kernite will be removed from Hisec asteroid belts.

Low Security

  • All variations of Veldspar, Scordite and Plagioclase will be removed from Lowsec asteroid belts.
  • The quantity of all variations of Pyroxeres and Kernite will be reduced by 75%.
  • The quantity of all variations of Hemorphite and Hedbergite will be increased by 400%.

Null Security

  • All variations of Scordite, Plagioclase, Omber, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, and Crokite will be removed from Nullsec asteroid belts.
  • The quantity of all variations of Kernite will be reduced by 75%.
  • The quantity of all variations of Bistot will be reduced by 70%.
  • The quantity of all variations of Arkonor will be reduced by 50%.
  • The quantity of all variations of Mercoxit will be reduced by 90%.


Ore Anomalies

High Security

  • All Ore Anomalies will be removed from Hisec systems.

Low Security

  • Certain Ore Anomalies will be removed from Lowsec systems.
  • The quantity of all variations of Gneiss and Dark Ochre in all Lowsec Ore Anomalies will be increased by 300%.
  • The quantity of all variations of Crokite in all Lowsec Ore Anomalies will be increased by 9900%.

Wormholes

  • The following ores and their variations will be removed from Wormhole Anomalies:
    • Veldspar, Scordite, Plagioclase, Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite, Mercoxit, Spodumain.


Sov Ore Anomalies

The ore quantity composition of the Sov Ore Anomalies will be as follows:

| Level | Pyroxeres | Omber | Kernite | Crokite | Bistot | Arkonor | Mercoxit | | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | | 1 | 600,000 | | | | 5,000 | 5,000 | | | 2 | 200,000 | 10,000 | | | 40,000 | 25,000 | 1,500 | | 3 | | 20,000 | | | 60,000 | 50,000 | 2,000 | | 4 | | | 20,000 | 2,500 | 135,000 | 50,000 | 2,500 | | 5 | | | | 5,000 | 175,000 | 50,000 | 3,000 |

Further changes are being made to other resources:

K-Space Gas Sites

  • The spawn probability of Mykoserocyn sites will be reduced.
  • The spawn probability of Cytoserocin sites will be reduced.

W-Space Gas Sites

  • The respawn time for all Fullerite gas sites will be increased.
  • The spawn probability of all Fullerite gas sites will be reduced.
  • All Fullerite quantities at all sites will increase by 100%.
  • Certain Fullerite sites will be removed from higher class wormholes.

Ice Sites

  • The spawn probability of all Ice Sites will decrease.


Closing Notes

As mentioned in the EVE Online Ecosystem Outlook blog from March, the goal for this update is the reduction of inventory. Alongside that, the following is expected: - More movement in Lowsec - and potentially more destruction - Increase of mining ship losses - More market transactions for ores/minerals - Mineral income from refining items to increase - Prices of minerals to change

This has now been almost a year long journey, and there is a lot more to come. For some this has been painful, but significant progress is being made towards the goals for a healthy New Eden ecosystem as mentioned in the EVE Online Ecosystem Outlook blog.

On this journey there have been very encouraging signs, and as New Eden reaches its final stages of the Shortage Phase, the journey into the Redistribution Phase begins.


CCPTV Stream

The New Eden Ecosystem, Resource Distribution, and more will be discussed on Friday 25 September 18:00 EVE time with CCP Rattati, CCP Psych, Carneros & Caleb Ayrania. Make sure you catch it live on the CCP Twitch channel!

If you would like to discuss this dev blog, please head over to the official thread on EVE Online forums.

Hello,

The Monthly Economic Report for August 2020 is now available!

You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it.

For discussion, please head over to the official forum thread.




0 produced.vs.destroyed

1 regional.stats

2 destruction.value.by.region

2 destruction.value.by.region bar

3 mining.value.by.region

3 mining.value.by.region bar

3 npc.bounties.by.region

3 npc.bounties.by.region bar

4 production.value.by.region

4 production.value.by.region bar

5 trade.balance.m3.by.region

5a trade.balance.by.region

6 trade.value.by.region

6 trade.value.by.region bar

6 trade.value.by.region barforge

6a contract.trade.value.by.region bar

7 imports exports

8 net exports

9a sinksfaucets

9aa services breakdown

9aaa top.sinks.faucets.over.time

9b isk.float.3

9c velocity

9d economy.indices

9d economy.indices.short

9ea index.decomp.ConsumerPriceIndex

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9fa index.decomp.MineralPriceIndex

9fb index.value.decomp.MineralPriceIndex

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9gb index.value.decomp.PrimaryProducerPriceIndex

9ha index.decomp.SecondaryProducerPriceIndex

9hb index.value.decomp.SecondaryProducerPriceIndex

destroyed value (sqrt)

peak concurrent players

stargate jumps

Greetings Capsuleers,

It’s time to level up and push your Project Discovery performance to an even higher benchmark, as the data coming in will now be more complex, resulting in even better learnings for the science community! As immortal pioneers of New Eden, you have surpassed even the highest expectations for this project already, and those were expectations earned through your stellar performances in previous incarnations of Project Discovery.

“We have been working on Project Discovery for 5 years and it is amazing to see how the EVE player community even after all this time keeps tirelessly participating in research efforts. This contribution is especially important and valuable in these pressing times. Thank you all!” - MMOS CEO and co-founder Attila Szantner.

In designing and implementing this latest version of Project Discovery, a lot has been learned about flow cytometry and cell populations to make the content engaging while also delivering accurate results to our scientists. Given that 39.6 million submissions have been amassed since the project’s launch, it’s safe to say that EVE Online’s players have answered the call to arms in the fight against COVID-19.

“The participation and quality of the data produced by the EVE community has been truly amazing and exceeded all our projections. We are thrilled to be able to mine this unique source of wisdom for the immediate benefit of biomedical research” - Jérôme Waldispühl, Associate Professor, School of Computer Science, McGill University.

With 466,000 already verified and now able to be used in scientific research, it’s also fair to say that this is a quantity and accuracy of data that would not exist without the efforts of EVE’s dedicated players around the world, but with so many samples still flooding in, it’s time to level up the accuracy.

When the project was launched, the main aim was to teach you how to demarcate unique populations in flow cytometry graphs while sending the end result of your efforts, the analyzed graphs, to CCP’s partners at UNIMORE, MMOS, McGill, and the University of British Columbia who would then use that data to understand COVID-19 better. Solid progress has been made on that front, which is fantastic, and if you’d like to learn more about that, then give this podcast a listen or visit McGill’s website about the project. That said, it was always known that at some point in time the approach would need to be refined, and it turns out that that time is now.

“EVE Online players are doing an exceptional job. The accuracy of their analyses is very high, which demonstrates the extraordinary attention that is paid to what is actually not just a game but a real fight against COVID. Players from all over the world are proving that collaboration with scientists is absolutely successful and that together we can do a lot, in a very difficult moment in which the uncertainties are much greater than ever.” - Dr. Andrea Cossarizza, Professor of Pathology and Immunology at the University of Modena and Reggio Emilia School of Medicine in Italy.

While Project Discovery participants have produced invaluable flow cytometry data over the past three months, after our scientific partners compiled your submissions and looked them over with their decades of laboratory experience, they have now issued a challenge for you to produce even more accurate graphs. To do that, though, you will need to learn a few additional things about flow cytometry and the plots being used, as well as what could be done better.

For most of the Capsuleer-analyzed plots, the data being produced is the gold standard of gold standards. Anything that looks like the following graphs is already being analyzed adeptly. Don’t change your approach for these.

ProjectDiscovery-Graph1

The hope is to improve clustering in charts that look like these two, which are more difficult to properly analyze because of the peculiarities involved in turning real-world blood and cell samples into 2D plots.

ProjectDiscovery-Graph2

It’s best to start by talking about what makes Type A samples unique: their fancy tails. Known as ‘smears’ in the world of flow cytometry, the thin band of cells on either side of the high-density cluster contain valuable information about how COVID-19 impacts cells. The presence of smears mean that cells are maturing slowly and that there are several cells in-between new and mature. In short, there are a lot of cell types present even though there aren’t that many dots on the plot. Figuring out where the populations are, that is, where the ‘clusters’ of cells are, is incredibly valuable when trying to understand viral impact on cell populations. These kinds of plots are a big deal and while it does not appear that there is a lot of information on them about cells, there definitely is.

Type A samples are also tricky to interpret because of a design choice made at CCP in tandem with MMOS and the scientists, namely, to remove the interval marks on either side of the plot. The removal of the labeling of these graphs was done in part to combat botting and in part to make a more streamlined user experience. That included removing the tick marks, which matters because all the plots we’ve been given are mapped on logarithmic axes. This means that as the number on the interval mark gets bigger, there are exponentially more proteins present at that portion of the cell. One dot becomes 1000 proteins at the tick mark labeled “3” on the Type A sample. Essentially, one dot at the top right of the plot is equivalent in protein amount to thousands of dots in the bottom left of the plot.

So how does this impact Capsuleer clustering? Simply stated, it is important to make sure to separate smears from high-density clusters. Instead of producing charts that look like this…

…we need to instead produce charts that look like this:

Doing this is relatively easy on plots where the side smear aligns with the high-density cluster like above. In this case, just demarcate the bottom smear by aligning your polygon with the lower end of the opposite smear. Try to mirror your clusters. Where it gets to be a bit more complicated is in samples like this:

In this sample, the side smear to the left is much smaller than the other and would cut straight through the high-density cluster if mirrored. Don’t do this. Instead, think of these samples like comets, where you’re trying to separate the tail of the comet from its body. Doing so will produce even more valuable data about these particularly unique cell populations.

Comet plots aside, it is also important to address the Type B graphs and how those can be better clustered. As seen above, these cytometry plots look like an amalgamation of cell populations. Until now, Capsuleers have done an excellent job of demarcating the left, right, and middle of Type B charts. However, you’ll notice that there is a cluster of data points sort of sliding off of the high-density area. Think of these as rogue cells, vying to break free from the larger cluster. They need to be categorized as a separate group accordingly.

To do so, one must simply mark the polygon at the thinnest point of separation between the two clusters. When that cannot be easily determined, try to mirror each cluster off the other and draw a separating line through the middle of the mirror.

All of this said, it is beyond impressive how many robust samples EVE Online players have submitted thus far, and there is no doubt at all that you’re up for the challenge of more accurately demarcating Project Discovery’s trickiest datasets yet.

“This project is crashing through all my expectations, with players continuing to show great engagement and interest in the work we are doing, as well as providing huge amounts of high-quality data for our research. Their efforts will not only contribute to the understanding of COVID-19, but the data they are generating will also be freely and widely shared with the entire scientific community. There is very high interest in re-using their results for the generation of machine learning algorithms. There is simply no other resource out there for this anywhere close to what is now being generated.” - Dr. Ryan Brinkman, Professor in Medical Genetics, the University of British Columbia, Distinguished Scientist at BC Cancer.

Committed Capsuleers,

In the continuing efforts to revisit and iterate on core gameplay features of EVE, a new update to Structures is coming. These upcoming changes will have a timeline associated with them which you can read about below.

In the next release on 8 September, Quantum Cores will be introduced, and they will be an integral mechanic of structure gameplay moving forward.

Quantum Cores will become a necessary item involved in the deployment phase of structures. In order for a structure to fully complete its deployment phase, the Quantum Core must be installed into the structure after the initial 24-hour anchoring phase. Once the structure becomes dockable after this anchoring phase, the Quantum Core will need to be installed into the Core Room in order for the structure to proceed past the initial onlining vulnerable state.

Once the Quantum Core is installed, the structure will begin the 15 minute repair timer that, when completed, will transition the structure to the shield vulnerable state. If no Quantum Core is installed, the structure will remain in the onlining vulnerable stage where the hull HP layer is exposed and the structure is vulnerable to destruction.

The Quantum Core is installed into the most central and heavily protected location within the structure, and because of this security, they will always survive the ultimate destruction of the structure intact. That is to say that the Quantum Core will drop 100% of the time from a structure's explosion. If a structure is unanchored instead of destroyed the Quantum Core will not be destroyed but also be placed into the same container that any fitted modules or service modules would be.

Here is an updated flow chart detailing the process for transitioning between structure state, with Quantum Core installation included in the new flow:

StructuresStates_2020.2_EN

Each structure will require its own specific core variant to be installed. The table below reflects the required core for each structure.

| Structure | Required Core | Value (ISK) | Core Volume | | ---------- | ---------- | ---------- | ---------- | | Astrahus | Astrahus Upwell Quantum Core | 600,000,000 | 500 m3 | | Athanor | Athanor Upwell Quantum Core | 700,000,000 | 500 m3 | | Raitaru | Raitaru Upwell Quantum Core | 800,000,000 | 500 m3 | | Fortizar | Fortizar Upwell Quantum Core | 4,000,000,000 | 50,000 m3 | | Tatara | Tatara Upwell Quantum Core | 3,500,000,000 | 50,000 m3 | | Azbel | Azbel Upwell Quantum Core | 3,000,000,000 | 50,000 m3 | | Keepstar | Keepstar Upwell Quantum Core | 30,000,000,000 | 250,000 m3 | | Sotiyo | Sotiyo Upwell Quantum Core | 10,000,000,000 | 250,000 m3 |

Please note that the Faction Citadels and Palatine Keepstar will require Quantum Cores appropriate to their respective variants, the Fortizar and Keepstar.

All Quantum Cores will be available to purchase from the stations owned by these NPC Corporations: - Ducia Foundry - Eifyr and Co. - Chemal Tech - Propel Dynamics - Outer Ring Excavations

The following NPC corporations will purchase Quantum Cores from Capsuleers: - Modern Finances - Amarr Trade Registry - Bank of Luminaire - Pend Insurance - Garoun Investment Bank


Rollout

There will be three distinct phases which will be communicated further closer to the time of each phase. Whilst the first one will go live on 8 September, the next phase will go live in October and the final phase in January 2021.

  1. Seeding - 8 September 2020
  2. Required for new structures – 13 October 2020
  3. Required for existing structures - 12 January 2021

Seeding

Beginning with the update on 8 September, Quantum Cores will become available on the market. This will allow you to begin acquiring them and moving them to your existing structures in space, or to prep for deployment of new structures.

All existing structures will have a new bay available to them, the Core Room. During the seeding phase, you will also have the ability to install the core into any existing structure's Core Room to be fully prepared for the future.

Required for new structures

The second phase of the rollout will enforce the rule that Quantum Cores will be a required installation to complete the anchoring process for any newly deployed structures. This phase is expected to go live during the October update.

Deploying a structure in space will also include a notice of requirement for the installation of a core through the deployment UI window when choosing a structure name, profile, and reinforcement settings.

Required for existing structures

The final phase for the rollout of Quantum Cores will see some basic services that all structures offer become disabled until a core is installed. Without a core installed, ship fitting, tethering, and ship/module repair services will be disabled. As soon as the core is installed into the structure, these services will become operational again. This phase is expected to go live in the December update.


Consequences and Stakes

In EVE, death is a serious matter.

Many of the current efforts in the EVE ecosystem are focused on the consequences of player actions and the stakes required to make them. It should mean something every time you place a structure and every time you destroy one. At the moment, that isn't always the case. Deploying structures haphazardly to bait opponents is often seen by many as a good strategy, because razing them all down can be unsatisfying and laborious. By placing an ante in the core of every structure in space, the amount of structure spam will be reduced. The incentive and reward for attacking structures will be increased and the chance of both sides showing up to fight is also increased.

Fly safe, o7

If you would like to discuss the content of this dev blog, please head over to the official thread on EVE Online forums.

Hello,

The Monthly Economic Report for July 2020 is now available!

You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it.

For discussion, please head over to the official forum thread.




0 produced.vs.destroyed

1 regional.stats

2 destruction.value.by.region

2 destruction.value.by.region bar

3 mining.value.by.region

3 mining.value.by.region bar

3 npc.bounties.by.region

3 npc.bounties.by.region bar

4 production.value.by.region

4 production.value.by.region bar

5 trade.balance.m3.by.region

5a trade.balance.by.region

6 trade.value.by.region

6 trade.value.by.region bar

6 trade.value.by.region barforge

6a contract.trade.value.by.region bar

7 imports exports

8 net exports

9a sinksfaucets

9aa services breakdown

9aaa top.sinks.faucets.over.time

9b isk.float.3

9c velocity

9d economy.indices

9d economy.indices.short

9ea index.decomp.ConsumerPriceIndex

9eb index.value.decomp.ConsumerPriceIndex

9fa index.decomp.MineralPriceIndex

9fb index.value.decomp.MineralPriceIndex

9ga index.decomp.PrimaryProducerPriceIndex

9gb index.value.decomp.PrimaryProducerPriceIndex

9ha index.decomp.SecondaryProducerPriceIndex

9hb index.value.decomp.SecondaryProducerPriceIndex

destroyed value (sqrt)

peak concurrent players

stargate jumps

Greetings Capsuleers!

Welcome to an update on some of CCP’s anti-cheating efforts in 2020. There is a lot of exciting stuff happening so let’s dive right in!

One of the recent changes is an automatic reply sent to all users whose in-game bot reports led to CCP taking action. This has driven use of the Report a Bot feature and added a much-needed feedback loop to make you all aware of the work being done daily to keep Tranquility healthy.

It is important to note that CCP never bans players based on reports alone, and each case is investigated and reviewed by the team.

Let’s have a look at some numbers:

  • Since 1 January 2020, 107,000 reports have been sent from 13,600 EVE accounts.
  • 27,000 of these reports resulted in permanent bans against a total of 4,600 EVE accounts.

Here is a visual representation of the year so far, in terms of amount of reports sent:

01 BotReports2020

It is fantastic to see how many of you are actively helping by sending in reports! Here is an anonymized top 10 list with the number of reports individual Capsuleers sent which have resulted in permanent bans:

| Reports| Reporter | | ---------- | ---------- | | 287 | FriendlyCapsuleer01| | 276 | FriendlyCapsuleer02| | 211 | FriendlyCapsuleer03| | 200 | FriendlyCapsuleer04| | 160 | FriendlyCapsuleer05| | 153 | FriendlyCapsuleer06| | 139 | FriendlyCapsuleer07| | 126 | FriendlyCapsuleer08| | 125 | FriendlyCapsuleer09| | 123 | FriendlyCapsuleer10|

Thanks to everyone for their reports so far this year and please keep them coming! Of course, there is still much work to be done, but sending a report is the best way to get potential cheaters on the security radar.

If you simply can’t get enough of juicy graphs and botting talk, it is highly recommended that you watch CCP Larrikin’s talk from EVE Vegas 2019.

Plans to reward people for reporting bots are currently being evaluated.

_A quick recap of how bots are handled at present: _ - Punishment is never limited to the offending account; if successfully verified, all accounts that belong to the offender are penalized. - Alpha accounts are permanently banned on first offense; abusing Alphas is a serious issue which CCP is committed to tackling. _Do NOT do it. _ - Generally, Omega accounts may receive a 3-day suspension on first offense, and a permanent ban on second. - Some bots are permanently banned on first offense due to the methods used to manipulate the client.

The next graph tracks attempts at hiding from the law, year to date.

You can see an increase, and many people banned for botting nowadays know full well that it is against the rules. Bringing these numbers down is currently one of the key focuses.

02 BanEvasionPNG

Moving right along, this graph shows connect events from NVIDIA’s IP’s, and the teal line annotation is the launch date of their GeForce Now cloud-based game streaming service.

03 NVIDIADisclaimer: the gap in May should be disregarded

Using GeForce Now to play EVE Online is great and allows you to play on essentially any device if you have a good connection speed. It is allowed and not against the EULA.

This is being mentioned primarily because there were some reports earlier this year of people being banned for playing through the service that were unintentional. This should all have been corrected, but if not, please contact support to have your case reviewed.

Here is an illustration showing that bad guys are actively trying to get into legitimate players’ accounts:

04 hackers

The flat yellow/orange line is your baseline for a healthy EVE Online, and the spikes are attacks, where groups driven by financial motives are trying to break into EVE Online accounts. If you log into your account and check https://secure.eveonline.com/LoginHistory.aspx you might be able to see some of the activity.

_So please, please activate 2-Factor Authenticator today and protect your assets. Dormant accounts are particularly at risk. Also, for your own protection, NEVER reuse passwords anywhere. _

This kind of malicious activity is driven primarily by Real Money Trading (RMT). Another way to help is by not participating in such things and educating others, particularly new players, about the illegality of it in order to raise overall awareness. You especially do not want to be on the receiving end of stolen goods, whether it’s your corpmate’s brain goo or PLEX originally bought with a stolen credit card. If you purchase EVE assets from illegal third party sites, you are a part of the problem.

Thanks for reading and stay safe!

Hello,

The Monthly Economic Report for June 2020 is now available!

You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it.

For discussion, please head over to the official forum thread.



0 produced.vs.destroyed

1 regional.stats

2 destruction.value.by.region

2 destruction.value.by.region bar

3 mining.value.by.region

3 mining.value.by.region bar

3 npc.bounties.by.region

3 npc.bounties.by.region bar

4 production.value.by.region

4 production.value.by.region bar

5 trade.balance.m3.by.region

5a trade.balance.by.region

6 trade.value.by.region

6 trade.value.by.region bar

6 trade.value.by.region barforge

6a contract.trade.value.by.region bar

7 imports exports

8 net exports

9a sinksfaucets

9aa services breakdown

9aaa top.sinks.faucets.over.time

9b isk.float.3

9c velocity

9d economy.indices

9d economy.indices.short

9ea index.decomp.ConsumerPriceIndex

9eb index.value.decomp.ConsumerPriceIndex

9fa index.decomp.MineralPriceIndex

9fb index.value.decomp.MineralPriceIndex

9ga index.decomp.PrimaryProducerPriceIndex

9gb index.value.decomp.PrimaryProducerPriceIndex

9ha index.decomp.SecondaryProducerPriceIndex

9hb index.value.decomp.SecondaryProducerPriceIndex

destroyed value (sqrt)

peak concurrent players

stargate jumps

With the arrival of the Abyssal Proving Grounds in New Eden and an exciting quadrant full of conflict ahead of us we’re inviting capsuleers to vie for fame and glory by announcing Champions of the Abyss!

Over the course of Quadrant 3 there are nine Proving Grounds events planned. Each event will have its own unique filament which will work only during the period that event is running. Your victories for each event will be tracked on leaderboard and these leaderboards will be reset before the start of the next event. For more details check out the recent dev blog about the new Proving Filaments feature.

THE CONTEST

At the conclusion of the final event of Quadrant 3, the number of victories of the top 100 pilots from each of the Proving Grounds events will be added together, and the top 10 characters who have racked up the most wins across all events will be declared the Champions of the Abyss!

The formats for the first three planned events are as follows but may be subject to change:

July 16 - 28: 2v2 Tech One Combat, Attack, and Disruption Cruisers

Ship Types: Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, Bellicose

July 31 - August 2: Five Player Destroyer Free-for-All

Ship Types: Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, Sunesis

August 7 - 9: Amarr Foundation Day Special Format: 3v3 Imperial Navy Slicers

Ship Types: Imperial Navy Slicer

The preliminary schedule for the rest of the Proving Ground events in Quadrant 3 are as follows (formats TBA):

  • August 14 - 23: Event 4
  • August 28 - 30: Event 5
  • September 4 - 6: Event 6
  • September 11 - 20: Event
  • September 25 - 27: Event 8
  • October 2 - 11: Event 9

HOW SCORING WORKS

Each victory in the Proving Grounds counts as a single point on the leaderboard regardless of the format of the event. So a victory in a 3v3 fight during one event will count as a single point for each member of the victorious team, while in an individual contest such as a 5-way free-for-all, only the overall winner of each battle will receive a point.

The final score used to determine the Champions of the Abyss will be the total of all wins recorded by a given character across all events during quadrant 3. The number of draws and losses will have no affect on your final scores.

Your pathway to victory may lay in complete dominance in just some of the events or consistent performances in all events across the entire quadrant. The ongoing leaderboard for Champions of the Abyss will be tracked in this forum post and updated at the conclusion of each event until we have our final winner.

THE REWARDS OF GLORIFICATION

Similar to the Champions of Lowsec event from back in Quadrant 1, there are some cool rewards for the glorification of the combatants who prove their mettle in these abyssal arenas.

The top 10 characters on the final Champions of the Abyss leaderboard will receive:

  • 1000 PLEX
  • A unique medal commemorating their achievement added to their in-game character sheet

The top 5 characters will also receive:

  • a US$50 voucher and free postage for a single order from the EVE Online Gear Store
  • Their names up in lights on an in-game billboard advertisement celebrating their prowess for all of New Eden to see

In addition to that the top 3 characters will also receive: - the EVE Online ship model of their choice from our friends at Mixed Dimensions. The stand for your model will be signed by the development team who worked on the Proving Grounds feature.

And finally, the identity of the overall winner will no doubt become a very hot topic amongst the population of New Eden. That capsuleer can probably expect the most prominent news outlet in the cluster to feature them prominently in an episode to air sometime after the conclusion of Champions of the Abyss!